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| L.A. Noire 2011 Manual PLP Instructions https://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=29035 |
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| Author: | imusrt [ 28 May 2015, 08:11 ] |
| Post subject: | L.A. Noire 2011 Manual PLP Instructions |
Complex setup, but game looks good. ![]() (PLP screenshot with bezel effect. Aim view, 1-handed gun) ![]() (aim view, shotgun) ![]() (car chase, common driving view) 1. Open game launcher (runs by default). Click Options. Set Resolution to your single-screen (if your resolution not available, not a problem). Set Renderer to dx9, graphics how you want. Click OK. 2. FOV Fine-Tune (part1, optional, recommended): Click Launch, get to player view (that's the first checkpoint). Measure player's full height with ruler, jot it down. 3. Quit from Launcher or from in-game (whichever is open). 4. SoftTH (fullscreen, DX9, x86). 5. Flawless Widescreen (FWS). A. Current game version required (v1.3, seen in game's launcher & main menu. Exact build-version likely doesn't matter, FWS is smart). B. Install game's plugin & checkmark all. Ignore resolution, FOV value 0.0, then quit. C. Menu Etc Fix: i. Find (path-to-FWS)\PluginCache\FWS_Plugins\ Modules\LANoire\Dependencies\ Scripts\LANoire.lua. ii. File edit (Notepad): Replace string "DisplayInfo:GetAspectRatio()" with "####/####" (no quotes, your width / height), save. 6. Start FWS, enter your fullscreen resolution & click Enable OFF & back on (every time). Open game launcher & click Options again. Set Command Line to -windowed. Click OK & Launch Game. Game should launch with no errors, as small 1280x720 window (if not, quit & fix *). In-game select massive resolution & apply (every time). 7. ShiftWindow (+ border = borderless & to position). 8. Mouse Clipping Fix (optional, recommended if using mouse): PrimaryLock utility limits mouse movement (instructions in guide/parent page). 9. FOV Fine-Tune (part2, optional): A. Use Alt+Tab to adjust FOV value in FWS, on the fly. Zero looked ~proper in testing. B. To confirm proper FOV is rendering, compare player height against jotted (can't go by position, as camera is offset). ![]() (common fist-fight view) ![]() (perp chase, sprint view) NOTES: 1. Game's Hor+ & FOV looks proper. HUD & menus perfect (except Pause **). FMV cutscenes fill all screens (not stretched, slight vert-, LLL would be more vert-), while rendered video varies: either centered & bit hor+ (mostly story cutscenes; these spread to 40% of side screens) or perfect spread (mostly close-ups & interviews, often interactive). 2. Minor issues: A. ** Pause-menu usually has bottom entries cropped off (not a problem): Social Club (maybe), Options, Restart Case, Exit. These are accessible with keyboard. E.g. To quit from menu top, press up-arrow once, which rolls off-screen to Exit at menu bottom (down-arrows work fine too.) B. In-game camera in casual-view is anchored bit higher than original. But this looks as good & doesn't affect gameplay. Aim-view is perfect. Driving's basically perfect (car's angle maybe slightly different, may depend on which car). C. Loading screens basically correct, though background texture is vert-. 3. FWS must be restarted to recognise edits. Should backup lua file. If game menu expands in future, paste file back in. 4. * Game Startup Fixes, for these cases (sometimes FWS doesn't hook right): A. Restart game if game disappears, or immediately game abends, or logo screens are vert- & your window is PLP. B. Restart FWS & game if Windows error message, or your resolution is not visible in-game menu. C. If still problem, restart PC to clear it. Don't run game as Administrator. ![]() (comparison. Camera is noticeably offset in only this view. FOV is about proper.) ![]() (1080p, notice gap below player.) ![]() (crime-scene, close-up view e.g. 1) ![]() (crime-scene, close-up view e.g. 2) ![]() (rendered cutscene, often have fat margins on sides) View guide for general help with the instructions. |
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