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| Bulletstorm 2011 Manual PLP Instructions https://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=29002 |
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| Author: | Wookiegr [ 16 May 2015, 05:58 ] |
| Post subject: | Bulletstorm 2011 Manual PLP Instructions |
Game looks great. FOV, HUD & all weapons are proper. Rendered cutscenes full hor+, FMVs & loading screens pillarboxed. Text & menus proper. ![]() (PLP screenshot with bezel effect, 4-barrel shotgun) ![]() (minigun, railway scenario) Fullscreen: 1. SoftTH (fullscreen, DX9 x86). 2. Start game, select massive resolution, apply, quit. 3. Do FWS Fix *. ![]() (handgun VS man-eater boss) ![]() (kick) OR Borderless: 1. Do FWS Fix *. 2. Start game, select windowed. 3. ShiftWindow (+ border = borderless): A. Must Alt_Tab & click Trigger. B. Optional perfect borderless: move 1 pixel down & right; remove 2 pixels from height & width. Yours may differ. ![]() ![]() NOTES: 1. When looking at or near sun, its light-ray effects are stronger than single-screen (looks fine, LLL likely same issue). 2. * Flawless Widescreen (FWS) Fix: A. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes. B. Load game plugin, checkmark all (enable, FOV, Aspect Ratio fixes), leave FOV slider 0.0. 3. Upon quit, Windows may throw error message; just ignore. 4. Chug Fix: If game or cutscenes don't run butter-smooth when decent FPS (on any setup), set compatibility mode to Windows XP SP3. ![]() (most common aim view) ![]() (sniper scope, it's proper) ![]() (notice stretched overlay. Happens only once, at game start) View guide for general help with the instructions. |
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