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| Quantum Conundrum 2012 Manual PLP Instructions https://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=28124 |
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| Author: | imusrt [ 08 Apr 2015, 22:32 ] |
| Post subject: | Quantum Conundrum 2012 Manual PLP Instructions |
SoftTH (fullscreen, DX9 x86). Edit %USERPROFILE%/Documents/UnrealEngine3/TryGame/Config/TryEngine.ini. ResX & ResY yours. Switch AspectRatio_MaintainXFOV to ...YFOV. ![]() (PLP screenshot with bezel effect) Optional FOV (recommended, stock is ~83 & feels bit strong): Edit TryInput.ini in same folder. Add line under [Engine.PlayerInput]: Bindings=(Name="F12",Command="FOV 80"). At gameplay start, press F12. Sometimes reverts (e.g. new chapter); press F12 again. (FOV 80 is approx, change as needed) ![]() ![]() View guide for general help with the instructions. |
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