helifax wrote:
HunterZ wrote:
Using Widescreen Fixer 3.4 r662 with the "v1.05 - Revamp Edition" plugin (2.4 r660), it seems to be able to detect that the game is running but not what the current FOV is. As a result, enabling the fix sets the FOV to be really, really high no matter what the settings are.
I guess that means Widescreen Fixer is broken for the current version of ME3.
What settings are you using exactly? Have you configured the plugin?
1920x1080, running in a borderless window (via in-game graphics settings) on a Radeon HD5870 on Windows 7 x64.
Tried various plugin settings, but none mattered. Regardless of what monitor settings I chose (including auto) or FoV settings, I always got the same super-wide FoV whenever the fix was enabled.
I ended up just using a coalesced.bin editor to define FoV hotkeys and such, and it works fine.
Just as I thought;)) The tool was meant to work with multiple screens. You can grab the previous version (which come with WSF) at
and there you can manually set the FOV.