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PostPosted: 27 Nov 2018, 05:19 
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Joined: 12 Nov 2018, 15:56
Posts: 14
Thank you Kayden, appreciate it. I hope it helps a lot of people.


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PostPosted: 24 Dec 2018, 09:39 
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Joined: 12 Nov 2018, 15:56
Posts: 14
Hey everyone

I have updated the app with a few bug fixes. I will create a new release as soon as I have tested them, currently away on holiday.
I have also created a wiki to show how the app works and what everything does. https://github.com/Entr0py86/NVidia_Surround_Assistant/wiki
Please let me know if something does not make sense or needs more elaboration.

Hope everyone as a blessed festive and lots of happy moments :wave:


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PostPosted: 24 Dec 2018, 19:14 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Just want to comment that I've been using this for about a month. I find it extremely useful and use it regularly to swap Surround to VR and back.

I have not yet tried to see if it can swap between SLI surround and disable SLI surround, but I will likely test that soon.


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PostPosted: 25 Dec 2018, 07:47 
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Joined: 12 Nov 2018, 15:56
Posts: 14
Hey esteady

I have unfortunatly not been able to compelte the auto detection of SLI as I need to figure out how to create Direct3d instances. I will report back as soon as I have figured it out. I will create a beta release when the time comes for you to test. The enable/disable of SLI seems to be very straight forward. So if you would like to just test without auto detection I can release a version were you manualy control it for now?


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PostPosted: 25 Dec 2018, 22:07 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Yes, enable/disable SLI is very straightforward, and including that is not a requirement. Maybe that's the way to go. What I would want to be able to do save 3 different profiles:

SLI Surround

SLI disabled surround

SLI disabled, no surround

I certainly don't mind enabling/disabling SLI, but need ability to save multiple profiles. It may be in there already, I have just stored the default setup and been using that, as I pulled out my second card. I need to put the card back in though, so I'll really get a test.


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PostPosted: 27 Dec 2018, 08:02 
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Joined: 12 Nov 2018, 15:56
Posts: 14
Hi Esteady

Sorry for the confusion, I was refering to enabling/disabling SLI from the NVSA profile perspective.
Unfortunatly it seems that the surround setting will need to be added to the saved profile. I am almost there and should have something by the weekend for you to test. I do hope it works as there seems to be a criteria that SLI needs to be enabled/disabled before an application creates a Direct3d device. If that is the case there might be a problem using the auto detection for games/applications that would need SLI changes. This will depend on the game/application being launched. If the detection is done before any Direct3d devices are created, by the game/application, and then the SLI switch is done, no problem but if the switch is done after a Direct3d device is created there could be problems and the game/NVidia driver could crash. At worst one would have to manually launch the applications from NVSA which will first apply the profile and then launch the game or one could load the profile and then launch the game.
I will post a link to a beta build for the SLI version as soon as I have completed it.
Kind Regards


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PostPosted: 01 Jan 2019, 16:40 
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Joined: 12 Nov 2018, 15:56
Posts: 14
:cheers: Happy New year to all

I have completed the beta build https://github.com/Entr0py86/NVidia_Surround_Assistant/releases/tag/V1.1.0. If possible please give it a try and let me know if it works. I unfortunately do not have the hw required for testing. It should now be able to detect and then save the sli setup to the profiles.


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PostPosted: 02 Jan 2019, 15:14 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Oh boy, I'm very interested in testing this out. Switching in and out of SLI surround has been so painful, and now throwing VR into the mix, that after 4 generations of SLI builds, this generation I thought I would stop with SLI.

But if this works, I'm diving back in!

Cant test until next week, but fingers crossed big time.

Happy new year to all. PC master race!


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PostPosted: 03 Jan 2019, 15:39 
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Joined: 03 Jan 2019, 15:38
Posts: 2
Hello, thank you for your efforts, your tool does not work for me:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at NVidia_Surround_Assistant.SurroundManager.SM_SaveDefaultSurroundSetup()
at NVidia_Surround_Assistant.NVSA_SetupWizard.NextPanel()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
NVidia Surround Assistant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/NVidia%20Surround%20Assistant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
NLog
Assembly Version: 4.0.0.0
Win32 Version: 4.5.11.8645
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/NLog.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Display_Manger
Assembly Version: 1.0.6940.31669
Win32 Version:
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/Display_Manger.DLL
----------------------------------------
NLog.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.2.3.167
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/NLog.Windows.Forms.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.ServiceModel
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.108.0
Win32 Version: 1.0.108.0
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/System.Data.SQLite.DLL
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
IgdbAPI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Program%20Files/Gohl/NVidia%20Surround%20Assistant/IgdbAPI.DLL
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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PostPosted: 03 Jan 2019, 15:43 
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Joined: 03 Jan 2019, 15:38
Posts: 2
Also, I don't know if your tool also takes care of this too but it is definitely a pain for me:

1. when switching from normal to surround, it uses a resolution with only one monitor active (1920x1080) so I have to change all the time to bezel corrected 5900x1080...
2. when switching from surround to normal, I have to do WIN-P and select "Extend" to make sure the desktop is extended, then I also have to open Nvidia control panel, select my third monitor (which is the only one plugged with HDMI) and tell it to use "Full range" RGB instead of limited.

This is killing me all the time. Almost prevents me from using it.

Thanks again!


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