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PostPosted: 27 Nov 2015, 21:51 
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Aiken Drum wrote:
phlimm wrote:
I was wondering if someone had addressed the issue of the tiny books such as the Diamond City Newspaper? In my 5520x1010 resolution, they are way too small to read and you cannot zoom in on them. Thanks


HanzDD wrote:
I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:

Image

Menu for workstation (buildings) is a problem. Pictures in are too small ...


I just fixed both of these on my own 3 x 16:9 surround setup. You can edit the scales and camera positions for the 3D UI elements using the ini file.

Unfortunately, this doesn't allow us to fix bad aspect ratios, but at least we can make things big enough to see details.

Image

On the bright side, the books/notes already display in the right aspect, just not big enough, so this properly fixes them.

Option 1: Simply make the height correct. Merge this with Fallout4.ini:

Code:
[Interface]
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=2.0000


Option 2: For the horizontally-squished elements, make them a bit taller than originally intended, in order to show more detail that has been lost from the squishing. Merge this with Fallout4.ini:

Code:
[Interface]
fInventory3DItemZoomScale=2.6250
fInventory3DItemPosScaleWide=1.7500
fInventory3DItemPosScale=2.1875
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=1.7143
fWorkbenchItemScreenScale=1.7500
fInspectItemScreenScale=1.7500


Note this assumes 48:9 (surround/eyefinity). For 21:9 you'd want to scale fWorkshopMenuItem3DScale and the two distances by 48/21.



WOW! Thanks! Nice find! Looks good, never actually saw how it looked before and was used to text and real-size preview on the ground. :cheers:

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PostPosted: 27 Nov 2015, 22:35 
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Thanks so much Aiken Drum! I can now read the newspapers, notes and other items that cannot be zoomed. Plus the comic books no longer look stupid. This game is starting to look almost like it was meant to run like this out of the box. :P


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PostPosted: 27 Nov 2015, 23:51 
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Aiken Drum wrote:
spacepiggio wrote:
I used the video to help me set this up & the only real problem I have is the cross hair position. It is skewed to the right instead of looking forward & makes searching for loot a little hard now. I have the FOV's at 100 each & I use 3 27" mon. at 5760 X 1080 with a bezel comp. at 6048 X 1080 & was wondering if I had the right res in the fix. I have 5760 in the fix & play with the comp so do I need to change my res fix to 6048. Any help would be appreciated, I just don't want to spend all day trying different settings messing things up worse.


TL;DR version:

If you like 1300 at 5760x1080, try using 1396 at 6048x1080.

Long version:

That value is supposed to be the left edge of the UI on a 1280x720 display, since the UI was authored for 1280x720. It's simply scaled up or down as needed for the actual resolution.

The default value is 64. Personally I think that's way too much safe zone on a computer monitor, but that's nevertheless the default. I personally use a value of 20.

For non-bezel-corrected 3 x 16:9 surround, you just need to add the left monitor's width to the value. Remember the UI thinks a monitor is 1280x720, so that's 1280 to add. By default, that gives 1280+64 = 1344. However, most people seem to agree with me about a smaller default of 20 or so, so they go with 1280+20 = 1300.

For bezel-corrected 3 x 16:9 surround, you also need to add one bezel to the value, but it has to be as if you were running 1280x720 monitors. Your actual bezel correction appears to be 144 when running 1920x1080, but if you were running 1280x720, it'd be one-third fewer pixels, so I'd say to add 96 to whichever value you like best for the non-bezel corrected resolution.


I am just going to wait for a better fix, the lag is just terrible like this. I just can not believe like others that a Game Dev. today would be so reckless in my opinion. Cross Fire did not come out yesterday & to leave that alone out is pathetic & just plain laziness. They need to get their head out their ass & get caught up with the new cards on the market.


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PostPosted: 28 Nov 2015, 06:33 
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I gave up and started playing on my centre monitor only. Sad Abe. The premade fixes worked well enough, but my wonky PLP aspect ratio have me a stretched HUD, and other weirdness.


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PostPosted: 28 Nov 2015, 13:55 
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Abram wrote:
I gave up and started playing on my centre monitor only. Sad Abe. The premade fixes worked well enough, but my wonky PLP aspect ratio have me a stretched HUD, and other weirdness.

I got it all working right with the fix but it was just unplayable, the lag was so bad I could not move my character a few steps at a time. It looked really nice too, crosshair was centered, hud & UI fit in the window, just could not play it.


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PostPosted: 28 Nov 2015, 14:18 
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chris686 wrote:
So... this thread is really scattered. Any chance someone in the know could do a write up and consolidate the information in a new topic or have an admin update the original post?

I'd potentially take a stab at an automated patcher. It doesn't look like it would be that difficult. I scanned through some of the GUI files and they're just SWF files, so doing some sort of batch decompile/edit/recompile makes a lot more sense than manual editing.


Definitely.
Especially since a patcher allows for 21:9, 16:3 or PLP Resolutions to work.
But you think you can get a patcher to work that does background decompiling of .ba2 modify all .swf files correctly, repack them into a .ba2 and modify the .ini file ?
Afaik only Jpex flash editor works with this .swf files.

I'm sure Erkboi and Ci7rus and I could try to write down all changes we did.

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PostPosted: 28 Nov 2015, 17:09 
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I can not even play on 1 mon. now so I think I have a new problem. It played fine on 1 mon. before I tried the fix & now both of them my char. stops in mid air, just ridiculous.


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PostPosted: 28 Nov 2015, 19:32 
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spacepiggio wrote:
I can not even play on 1 mon. now so I think I have a new problem. It played fine on 1 mon. before I tried the fix & now both of them my char. stops in mid air, just ridiculous.


Don't blame yourself, blame bethesda.

:TrueWS:

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PostPosted: 28 Nov 2015, 21:51 
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Joined: 12 Nov 2015, 19:29
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Code:
On the bright side, the books/notes already display in the right aspect, just not big enough, so this properly fixes them.

Option 1: Simply make the height correct. Merge this with Fallout4.ini:

CODE: SELECT ALL
[Interface]
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=2.0000


Works Fine! Thx :D :rockout:


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PostPosted: 29 Nov 2015, 03:40 
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Joined: 26 Apr 2015, 23:25
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spacepiggio wrote:
I am just going to wait for a better fix, the lag is just terrible like this. I just can not believe like others that a Game Dev. today would be so reckless in my opinion. Cross Fire did not come out yesterday & to leave that alone out is pathetic & just plain laziness. They need to get their head out their ass & get caught up with the new cards on the market.


+100.
So sick of lazy developers giving PC gamers the shaft. Not just this game. Properly written code is now the rare exception.


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