Widescreen Gaming Forum

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 Post subject: Dark Souls II
PostPosted: 24 Apr 2014, 23:29 
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Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
Bad news, Dark Souls 2, is locked to 16:9 aspect ratio, looks like it's going to need a fix, mouse also appears to be stupidly sensitive, unknown if there are any other issues, I've literally only loaded the game and got to the ingame section.

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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 00:10 
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Joined: 28 Feb 2014, 21:02
Posts: 58
Game does not support 2560x1080 resolution and has black borders. No option for fullscreen windowed (borderless) mode either.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 00:52 
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Joined: 17 Nov 2013, 02:38
Posts: 14
It can go crazy high res full screen (5660x1920), but I only get the image across 3 screens. OP is right, aspect is locked.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 01:11 
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Joined: 24 Jun 2013, 01:54
Posts: 34
Razed wrote:
Game does not support 2560x1080 resolution and has black borders. No option for fullscreen windowed (borderless) mode either.

That is really disappointing, but I can't say I'm surprised.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 01:20 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Thanks for the announcement Skid.

This is very sad indeed, another PC port fails true triple widescreen implementation, yet again. :doh:

Any of the senior programmers working on it?


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 01:53 
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Joined: 17 Nov 2013, 02:38
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Amon Amarth wrote:
Thanks for the announcement Skid.

This is very sad indeed, another PC port fails true triple widescreen implementation, yet again. :doh:

Any of the senior programmers working on it?

Tsk Tsk, not just triple! Those of us with more than three are oft forgotten by game devs (DmC anybody?) even when they remember those of us with 3 :(

EDIT: Note that multi-monitor works if you're 3x1p...the only problem is, again, aspect ratio.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 02:51 
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Joined: 01 Sep 2010, 11:38
Posts: 516
Man, this really is beginning to piss me off.

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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 07:38 
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Joined: 25 Apr 2014, 06:53
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Hopefully we will have a fix for 2560x1080 soon. T_T


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 08:08 
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Joined: 14 Feb 2010, 13:39
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5-6 hours later, fixed..... working on the plugin.

FMV (non rendered cutscenes) are still stretched, that's about the only remaining bug that I'm aware of but I haven't even left first scene yet.

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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 08:10 
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Joined: 25 Apr 2014, 06:53
Posts: 3
oh my god, did you get it working?


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