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| Third Monitor for Permanent Rear-View in Racing Game https://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=23449 |
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| Author: | greenalke1 [ 15 Jan 2012, 03:38 ] |
| Post subject: | Third Monitor for Permanent Rear-View in Racing Game |
Hi - I'm new to this forum and came for some help cause I have no where else to turn. I have a racing simulator rig right next to my computer. I recently purchased a Hawk 5770 graphics card which supports Eyefinity. I have three monitors connected to it. My 24" LCD main computer display that sits on my computer desk. A 32" LCD that's connected to my racing simulator. And a 7" LCD attached to the side of the steering wheel on the racing simulator. I was hoping to have the 7" monitor be a permanent view of the "rear-view" in my racing game "dirt 3". I have seen this done before somewhere on Youtube. A guy was sitting in his racing simulator and had a big screen in front of him while he was playing a racing game. He then had a smaller monitor attached on the wall behind him which showed what was behind him in the racing game. This monitor behind him was permanently set on this view. I have tried using the Catalyst Control Center and messing around with Eyefinity settings and other things. I've tried going into the game and played around with the settings in there. I have had no luck. I don't know how to proceed. I have tried asking my friends who know more than I do and they say it can't be done. However I have seen it...so I know it can be done. Any ideas or suggestions? Thanks in advance, Jeff |
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| Author: | Olstyle [ 23 Jan 2012, 19:05 ] |
| Post subject: | You could construct something |
You could construct something like this with SoftTH. In Dirt 3 you would have to try to set the little screen on the coordinates of the rear-view-mirror. In Simulations like rFactor there might be an Option to use a dedicated part of the renderarea for the rear-view which can then be set up as the area displayed by the little screen. An SoftTH configuration for Dirt3 would look some way like this: [main] renderResolution=1680x1050 nonlocalFormat=RGB16D keepComposition=0 smoothing=1 debugD3D=0 zClear=0 vsync=0 tripleBuffer=0 screenshotFormat=jpg dllPathD3D9=auto dllPathDXGI=auto dllPathD3D11=auto [head_primary] sourceRect=0,0,1680,1050 screenMode=1680x1050 [head_1] devID=2 sourceRect=600,200,400,200 transportResolution=400x200 transportMethod=local noSync=0 fpsLimit=0 |
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