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| Getting FOV right in FSX (Flight Sim X) https://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21921 |
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| Author: | theberlindoctor [ 21 Apr 2011, 21:51 ] |
| Post subject: | Getting FOV right in FSX (Flight Sim X) |
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| Author: | theberlindoctor [ 22 Apr 2011, 00:33 ] |
| Post subject: | Re: Getting FOV right in FSX (Flight Sim X) |
Sigh, after more research, it looks like this might be the situation.. http://www.youtube.com/watch?v=R3ZdrwXEzcs&feature=player_embedded Tho if anyone else has any input, it would still be appreciated. |
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| Author: | BHawthorne [ 23 Apr 2011, 23:29 ] |
| Post subject: | Re: Getting FOV right in FSX (Flight Sim X) |
To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff. |
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| Author: | theberlindoctor [ 16 Jun 2011, 06:31 ] |
| Post subject: | Re: Getting FOV right in FSX (Flight Sim X) |
Thanks, Hawthorne. I know its a bit dated, but moving cross country will do that. Can you point me to those simpit threads you mentioned? Also, what kinds of performance hits are we talking here, 20-30%? |
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| Author: | VSIngo [ 13 Mar 2012, 16:23 ] |
| Post subject: | I use NVIDIA Surround and can |
I use NVIDIA Surround and can not change FOV for MSFX X. Are any solutions ? |
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| Author: | OmniAtlas [ 20 Oct 2013, 15:31 ] |
| Post subject: | Re: Getting FOV right in FSX (Flight Sim X) |
BHawthorne wrote: To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff. Brad are you familar with the FSX FOV hack? http://www.tocaedit.com/ |
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