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| Starcraft 2 - what are the odds? https://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19130 |
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| Author: | fatlazyhomer [ 10 Feb 2010, 23:41 ] |
| Post subject: | Starcraft 2 - what are the odds? |
The beta will be out this month, but what are the odds it will support surround? I really doubt it cause blizzard is pretty anal about making it "fair". But seeing how WoW worked, who knows. Did WC3 work? |
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| Author: | Truckchase! [ 11 Feb 2010, 18:29 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
The beta will be out this month, but what are the odds it will support surround? I really doubt it cause blizzard is pretty anal about making it "fair". But seeing how WoW worked, who knows. Did WC3 work? I imagine their stance will be very measured on Starcraft, regardless of which way they decide. It's not that big a deal for WoW, but for starcraft there is a very active (serious) competitive community. America is to Baseball as South Korea is to Starcraft. :D |
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| Author: | Hydralisk_X [ 12 Feb 2010, 03:22 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
Personally, I don't think multimonitors is a big advantage in a RTS. Just played AOE3 the other day in eyefinity and it was more cumbersome than anything... (super stretched menu aside). The only awesome RTS in triple wide is Sins of a Solar Empire because you lean back and enjoy the view instead of managing your army all that much. That said... I hope SC2 works with eyefinity even though it'll only be a novelty for me. Most likely going to go back to single monitor to play seriously. |
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| Author: | Downtown1 [ 12 Feb 2010, 09:19 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
Multi-mon isn't a big advantage in RTSes cause none of them have done it right.. the only game that has come close is Supreme Commander with its dual monitor support - you get 2 viewports, 1 per monitor. Unfortunately the secondary monitor was missing all the HUD elements. Proper done multi-mon support would mean let people have as many viewports as they want by default split 1 per monitor. Then you could use one monitor just as a giant mini map, one perhaps for base building or any "watch spot" , and the middle one for all the action. |
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| Author: | DaFox [ 12 Feb 2010, 11:28 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
I have a friend who has tried SC2 in eyefinity and confirmed that it works. That being said it could still be vert- for all I know. WC3 was stretched, but that was prior to widescreen. |
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| Author: | fatlazyhomer [ 12 Feb 2010, 14:22 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
What does all that vert- hoz- thing mean? I see it all the time. |
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| Author: | Delphium [ 13 Feb 2010, 02:26 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
What does all that vert- hoz- thing mean? I see it all the time. http://www.widescreengamingforum.com/wiki/FAQ#Screenchange |
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| Author: | Falcon1 [ 18 Feb 2010, 19:13 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
So, no one here with a beta key!? :hide |
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| Author: | boredtotears001 [ 19 Feb 2010, 04:09 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
I have it, and it would not detect my 5040x1050; however, i didn't try to force it either. |
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| Author: | MrCrowley [ 19 Feb 2010, 17:49 ] |
| Post subject: | Re: Starcraft 2 - what are the odds? |
Multi-mon isn't a big advantage in RTSes cause none of them have done it right.. the only game that has come close is Supreme Commander with its dual monitor support - you get 2 viewports, 1 per monitor. Unfortunately the secondary monitor was missing all the HUD elements. Even with distortion at both extremes, I think it´s and very considerable advantage, much more than in shooters (though less than flight sims). In DoW2 and CoH, I still need to move frecuently the camera, and I can´t control perfectly units at the very left/right side of lateral mons, but I can watch way more of the terrain and get a better idea of what It´s happening now in the terrain, wich I think It´s a clearly advantage (in DoW2 In can see from corner to corner in some maps). For that, I sit way more ahead than usual for FPS. Peripheral vision is not important for strategy games, extended vision is. Proper multimon would be better, of course, I agree with that. |
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