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| Operation Flashpoint 2: Dragon Rising - Bezels hiding menus https://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=18334 |
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| Author: | wazoo [ 10 Nov 2009, 00:21 ] |
| Post subject: | Operation Flashpoint 2: Dragon Rising - Bezels hiding menus |
Running 3840x1024 with AUTO Apsect Ratio and the gameplay seems spot on so far. Problem is with the menus. The beginning of sentences are cut off right behind the bezel between the left/middle monitor making navigation difficult. This was also a VERY annoying problem with another Codemaster game: GriD. I'm sure the answer is that there is no fix, but I'll throw it out there anyways. :) Thanks! |
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| Author: | scavvenjahh [ 10 Nov 2009, 00:32 ] |
| Post subject: | Operation Flashpoint 2: Dragon Rising - Bezels hiding menus |
Easy fix for Grid : patch it ;) v1.2 fixed menu issues in TripleHead, and 1.3 was just released a couple weeks ago : http://www.codemasters.fr/downloads/details.php?id=39285 |
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| Author: | wazoo [ 10 Nov 2009, 02:25 ] |
| Post subject: | Operation Flashpoint 2: Dragon Rising - Bezels hiding menus |
Easy fix for Grid : patch it ;) v1.2 fixed menu issues in TripleHead, and 1.3 was just released a couple weeks ago : Lol! Good to know. Don't want to hijack my own thread.... but did they fix the mini-map that was split by the bezel? |
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