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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:28 
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Game is out, no support beyond 16:9, terrible port.


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:28 
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Boo, what happens when you select a triple-wide resolution?


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:30 
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This:

Ok, so now DL and fired up.
HUD is stretched and MAX FOV 100 is not doing anything really. :thumbdown:
Also, FPS is like 15fps, only utilizing 1 card at about 20% so driver support is crap too..
Thinking about refund until its fixed by devs. Sad sad...

I will tinker a bit though with nvidia profiles and game settings first.

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Last edited by anteronoid on 12 Aug 2016, 18:35, edited 1 time in total.

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:34 
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Dammit. :(


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:38 
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Saw on Steam that turning V sync off helped the frame rates problem.


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:43 
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Just started it up, too bad about hud :(
getting about 50 fps at starting area

Edit: have vsync on, with setting for 60 fps
http://steamcommunity.com/sharedfiles/f ... =742424015

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:46 
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anteronoid wrote:
This:

Ok, so now DL and fired up.
HUD is stretched and MAX FOV 100 is not doing anything really. :thumbdown:
Also, FPS is like 15fps, only utilizing 1 card at about 20% so driver support is crap too..
Thinking about refund until its fixed by devs. Sad sad...

I will tinker a bit though with nvidia profiles and game settings first.


Yeah, I'm getting the same thing as well. No SLI support + stretched HUD is really disappointing. I'm going to screw around with nVidia Inspector to see if there's a way to get SLI working.

Hopefully one of our saviors can fix the HUD. Maybe flawelesswidescreen or Widescreen Fixer?


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:54 
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Ok, after using nvidia Geforce Experience to optimize the game and in the profile settings of nvidia control panel settings to Prefeer Meximin Performance it seems better. Turning vsync off also.

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 18:57 
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At work ATM can't play. You say the HUD is stretched. Is it usable though? Is it obscured by bezel correction or off screen?


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 19:00 
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No it seem usable, everything stays in screen so far, but it looks but ugly. I'm not using bezel correction though.
Some menus with the inventory and stuff is really hard to read when its stretched. Its pretty much text to read all the time so its really annoying.

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 19:40 
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Thanks, surprised I'm not seeing more chatter here. Guess most at work like me....


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 20:22 
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In your part of the world maybe yes, here in EU its early friday night, prime time gaming time :D.

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 20:47 
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Got the game, Check
60FPS supported instead of the 30on PS4, Check.
Surround display supported, Check
HUD with correct position / size, not Check.

Aspect ratio in surround display is correct but HUD needs some fixing.

Nickola


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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 20:58 
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UI is upscaled beyond 16:9, it's atrocious. Running 21:9 here and it's bad, but that muli-monitor shot looks absolutely unplayable.

FoV doesn't feel right. Maxed at 100 yet it feels like it's 60. I thought it was Vert- scaling because it looked cropped vertically, but it's Hor+. Doesn't make any sense. Editing the config and changing it to 140 makes it look like it's actually around 100.

Vsync doesn't affect performance, people don't know what they're talking about. The Vsync method is double buffering, they need to switch it to triple to stop the halving of framerate when it can't meet your refresh rate. If you can't force triple buffering yourself (drivers, D3DOverrider), then sure, disable Vsync and deal with awful tearing. Edit: Interesting, the config file has a "Gsync" option in it, and it's defaulted to on. Disabling to see what it does..

No SLI support, and forcing SLI doesn't work. Just causes terrible flickering in menu and much worse performance ingame. NVIDIA and/or devs have to work on this. I can't be bothered to spend hours testing bits when I barely have just over an hour left to test the actual gameplay (refund grace period); isn't my job.

Edit: The game is rendering at a far lower resolution internally than what's set in the options. This is why the graphics look atrociously blurry. People report DSR giving framerate boosts and potentially better graphics. That only works properly in 16:9, as downsampling in a resolution with a broken UI results in it looking pixelated ontop of being stretched (or squished). However, if you do downsample, be prepared for pretty abysmal framerates:

"2560x1080" http://i.imgur.com/g4G99lw.png
"3620x1527" http://i.imgur.com/tYvDSmX.jpg
"3840x1620" http://i.imgur.com/Eoub7Rc.jpg
"5120x2160" http://i.imgur.com/Rxx1A5L.jpg


Edit: See my later post, people are fixing the game. http://nomansskymods.com/

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Last edited by DAOWAce on 16 Aug 2016, 13:43, edited 5 times in total.

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 Post subject: Re: No Mans Sky
PostPosted: 12 Aug 2016, 21:30 
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I decided to keep it anyway, i also have a laptop with a nvidia 970m connected to a 23" IPS panel on a "over-the-bed" table.
It will make a perfect bed/couch game :). But if the HUD and SLI is fixed, then all is good.

I found you can edit the settingsfile to a greater FOV.
\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML

EDIT:
Setting the FOV to 140 and disable SLI and only playing on 1080p works fine and no stutter or frame drops, steady 60 with vsync on.
It'l have to do until SLI is fixed at least.

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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 03:15 
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I added the game to the database here, you can add some screenshots if you want, because i only have a 21:9 monitor and no Eyefinity / Surround setup :) I guess it works fine at every resolution, the only Problem is the HUD...
http://www.wsgf.org/dr/no-mans-sky/en


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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 13:26 
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To maximize your framerate set GSync to false (not VSync, leave it by default) in settings file here ...\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML
At least it was helpful for me to get higher fps
...
IMHO the game will take the disappointment of the year in all game charts in all categories.


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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 14:59 
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DAOWAce wrote:
UI is upscaled beyond 16:9, it's atrocious. Running 21:9 here and it's bad, but that muli-monitor shot looks absolutely unplayable.

FoV doesn't feel right. Maxed at 100 yet it feels like it's 60. I thought it was Vert- scaling because it looked cropped vertically, but it's Hor+. Doesn't make any sense. Editing the config and changing it to 140 makes it look like it's actually around 100.

Vsync doesn't affect performance, people don't know what they're talking about. The Vsync method is double buffering, they need to switch it to triple to stop the halving of framerate when it can't meet your refresh rate. If you can't force triple buffering yourself (drivers, D3DOverrider), then sure, disable Vsync and deal with awful tearing. Edit: Interesting, the config file has a "Gsync" option in it, and it's defaulted to on. Disabling to see what it does..

No SLI support, and forcing SLI doesn't work. Just causes terrible flickering in menu and much worse performance ingame. NVIDIA and/or devs have to work on this. I can't be bothered to spend hours testing bits when I barely have just over an hour left to test the actual gameplay (refund grace period); isn't my job.

Edit: The game is rendering at a far lower resolution internally than what's set in the options. This is why the graphics look atrociously blurry. People report DSR giving framerate boosts and potentially better graphics.


In 21:9 the game seems to be rendering at about of 1/2 of whatever resolution you choose. I had to crank up the DSR to 4x to get the game to look like a native 3440x1440 resolution and while the framerates aren't awful I really wish the game used the resolution i set so I could have a better experience.


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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 15:59 
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Its unfortunate to hear about the HUD, kind of expected it but unfortunate none the less. Between that and the lies about the true nature of the multiplayer (I just wanted co-op) I haven't bought it yet. Its too bad.

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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 19:12 
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5760 x 1200 is unplayable. Anyone found a fix / settings yet?


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 Post subject: Re: No Mans Sky
PostPosted: 13 Aug 2016, 23:47 
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dazzystar12 wrote:
5760 x 1200 is unplayable. Anyone found a fix / settings yet?


As far as the HUD is concerned, it's still stretched. Either Hayden or someone else will have to make a fix for the stretched HUD/UI.

As far as performance goes, I had to disable SLI, and play the game outside the native resolution of my displays and play it at 4320x900 with everything on Medium. Definitely hoping this is temporary.


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 Post subject: Re: No Mans Sky
PostPosted: 14 Aug 2016, 09:58 
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That game would be a blast, if there wasnt the problem with the HUD. Hope someone can make a fix for it, or HG comes up with an solution by themselves.

Wondering why for some people SLI doesnt work. For me it works 100%.


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 Post subject: Re: No Mans Sky
PostPosted: 14 Aug 2016, 22:23 
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pudel wrote:
Wondering why for some people SLI doesnt work. For me it works 100%.

You're loony; the game doesn't even have an SLI profile in the drivers.

And forcing it yourself? Have an invite to the club: https://forums.geforce.com/default/topi ... i-profile/

Drivers are being released Monday, and HOPEFULLY they have official SLI support. I don't think NVIDIA has mentioned it.

Edit: Drivers are out, SLI only works properly in the experimental build, at least for me. (CPU usage issues)

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Last edited by DAOWAce on 16 Aug 2016, 13:44, edited 1 time in total.

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 Post subject: Re: No Mans Sky
PostPosted: 15 Aug 2016, 07:38 
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I can only say that my both cards work 100% when ingame. In FHD with forced Vsync (otherwise i have quite much tearing) i have constant 60fps. In 5760x1080 iam mostly down to 30, with vsync on (didnt tried with vsync off yet) and all details settings cranked up.

Might be worth mentioning that i am still on 359.xx nvidia drivers as with drivers above 360.xx i had problems to get surround working at all and didnt checked yet if nvidia fixed that problem meanwhile.

Also I have all monitors connected to one card. This could be also the reason. Can remember there was one game in the past where SLI only worked when all displays were connected to one card, instead of both.


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 Post subject: Re: No Mans Sky
PostPosted: 15 Aug 2016, 07:47 
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Wonder if this explains the ugly hud?
https://twitter.com/NoMansSky/status/761697939634946049

There is a beta patch out (need to use code 3xperimental to enable it)
It doesn't do anything for hud, but seems to help stutter some.
http://steamcommunity.com/app/275850/di ... 897578119/

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 Post subject: Re: No Mans Sky
PostPosted: 16 Aug 2016, 10:53 
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NVIDIA drivers out, now has SLI support.

Unfortunately, the game doesn't run in true fullscreen.. so SLI is broken regardless.

EDIT: It turns out the experimental build of the game is breaking SLI now. Explains why the hell it wasn't working in all the profile testing I was doing for 2 days. What a waste of my time and effort.

Must revert back to stable with its mouse smoothing issues, partial stuttering and alt+tab issues. Ugh.

EDIT2: The experimental build was updated. SLI issue was fixed.

EDIT3: The internal rendering resolution was fixed. SSAAx4 option was fixed in the next patch 3 hours later; caused me troubleshooting issues as I had no idea about it and thought they broke SLI. Game's been updated once again today and I've yet to test that.

EDIT4: Patch notes finally out: http://steamcommunity.com/games/275850/ ... 2964769667


IN OTHER NEWS:

http://nomansskymods.com/

PEOPLE ARE FIXING THE DAMN GAME.

My standouts:

http://nomansskymods.com/mods/internal-resolution-multipliers-pak/ <-- big one, no more need to DSR, though the framerate loss is basically the same. Internal rendering resolution was fixed, can be used to downsample though.

http://nomansskymods.com/mods/chromatic ... s-removal/ <-- removes the atrocious 'visor' effects.

http://nomansskymods.com/mods/fast-actions/ <-- goodbye asinine click to hold functionality (not perfect, but a great start)

http://nomansskymods.com/mods/lens-flare-remover/

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Last edited by DAOWAce on 22 Aug 2016, 14:42, edited 8 times in total.

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 Post subject: Re: No Mans Sky
PostPosted: 16 Aug 2016, 11:39 
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Yesterday I switched off vsnyc to check fps and I was getting 70fps (planet) upto 130fps (space station) in FHD (fullscreen), no stuttering at all, I didnt even had tearing anymore. Only thing which sucks and made me go back to vsync 60fps was that yr mouse accleration changes according yr fps. With 30fps you can barely turn, with 60 fps its normal and with 130fps you can make a 360 just by touching yr mouse.

System: i5 2500k (4.2Ghz), 2x970GTX, Win10, SLI enabled, nvdidia driver 359.xx



EDIT: Just tried the new nvidia driver 372 and seems SLI really didnt work before. I am getting now almost double fps on planets (120-130fps). I had quite much stuttering in the beginning (deleted the shadercache folder), but it smoothed out within a few minutes in the game. (note i am still on the old stable branch of the game)


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 Post subject: Re: No Mans Sky
PostPosted: 17 Aug 2016, 02:52 
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Really really bad release. Only reason I even got it was because a friend who has it for PS4 says it supposedly supports 6 monitors. So i figured 3 in Surround would be cakewalk for it.

Currently, on my system, with a GTX1070, the game looks like a crappy beta you'd get free from Steam.

I'm putting it away until I see patches come out for it. I'll check back here periodically to see what's up with the game. For now, back to Fallout 4.....


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 Post subject: Re: No Mans Sky
PostPosted: 02 Sep 2016, 21:18 
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http://nomansskymods.com/mods/219-surro ... y-hud-mod/

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