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PostPosted: 25 Aug 2012, 21:20 
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[quote]You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.


Yeah I have verified it as well it crash after a few second, good luck Hayden and helifax. The HD fix is none intrusive and will not crash your game, so we can enjoy that in the mean time.


Well..GREAT NEWS!! I managed to fix the crash:)) by making our little "meddler" stop looking in our job. So now we can actually inject out code easy and nice inside the game and no one is yelling or "stopping working" :) I need to talk to Hayden about this one and see if he wants to put this in the plug-in or not:)

PS: Playing the game in 3D Surround for 1h now without any crashes ^_^:D

Best Regards,
Helifax

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 Post subject: helifax wrote:valcan_s
PostPosted: 25 Aug 2012, 22:14 
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[quote][quote]You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.


Yeah I have verified it as well it crash after a few second, good luck Hayden and helifax. The HD fix is none intrusive and will not crash your game, so we can enjoy that in the mean time.


Well..GREAT NEWS!! I managed to fix the crash:)) by making our little "meddler" stop looking in our job. So now we can actually inject out code easy and nice inside the game and no one is yelling or "stopping working" :) I need to talk to Hayden about this one and see if he wants to put this in the plug-in or not:)

PS: Playing the game in 3D Surround for 1h now without any crashes ^_^:D

Best Regards,
Helifax

Fantastic news Helifax congrats on solving it, I can not wait to use it with the multi screen fix.


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PostPosted: 25 Aug 2012, 22:33 
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So excited, thank you so much guys, cant wait for the plug in :D


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PostPosted: 25 Aug 2012, 22:57 
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If it wasn't for this team, our triple head setups would be worthless. Donating!!!!!!


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 Post subject: DFix works great for
PostPosted: 25 Aug 2012, 23:16 
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DFix works great for increasing the internal resolution and controlling DoF. The Flawless Widescreen plugin does a great job getting triple-wide rendered and the unfixed HUD isn't too bad. But, I am crashing out regularly with Flawless Widescreen. Can't wait to see a stable version. Thanks, guys!


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 Post subject: letter box
PostPosted: 25 Aug 2012, 23:43 
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Is it, or will it in the future, be able to remove the letter boxing ... I loved the work you guys did with witcher 2 : fov fp and no letter box. I know it's not a high priority... I'm just too fond of my venerable Sony GDM FW900 to convert to led/lcd, it's still works like a champ after almost 10 yrs.

Great work on flawless ... my brother now seems to buy games for his eyefinity setup only after checking to see if you guys have a plugin for it...

tyia


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PostPosted: 25 Aug 2012, 23:50 
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If it wasn't for this team, our triple head setups would be worthless. Donating!!!!!!


Here here! This is the truth of the matter!

Very much looking forward to potential proper HUD!


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 Post subject: I'll uncomment the GFWL
PostPosted: 26 Aug 2012, 00:05 
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I'll uncomment the GFWL detection removal in the plugin and push the update.

[edit] Now live, click Update plugins in Flawless Widescreen, do report back [/edit]

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 Post subject: OK here it is:Massive
PostPosted: 26 Aug 2012, 00:19 
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OK here it is:

Massive THANKS to HaYDen for all the work of ENABLING MULTI MONITOR SUPPORT for this game !!!! It was he who found out how to unlock this inside the engine.
All I did was to remove GFWL's memory protection algorithms in order for his method to work!!!

I wrote a plug-in for WideScreen Fixer (since I am familiar with it) based on HaYDen's code and added my little magic to it so the game doesn't crash from 5 to 5 seconds.

- Use the attached plugin with latest WSF.

- Also use The Internal Renderer plugin developed by Durante to increase the resolution in the game.

- In addition if you want to play it in 3D Vision Surround use HELIX MOD for 3D Vision for proper 3D.

I want to say THANK YOU FOR EVERYONE WHO DID HIS MAGIC SO THIS COULD BE ACHIEVED IN SUCH A SHORT NOTICE and if you really like the outcome please don't forget to show your appreciation;))


Helifax


EDIT: Didn't saw the above post:)) Well now we have 2 fixes:D ^_^ Again! all credit goes to Hayden for his magnificent job!
Flawless Widescreen has also been updated so you can use it!! :D

Attached files Plugin.DarkSouls.rar (23 KB)

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PostPosted: 26 Aug 2012, 00:36 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.

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PostPosted: 26 Aug 2012, 00:51 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.


Awesome! I know you'll get it, you always do.


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 Post subject: Internal render fix +
PostPosted: 26 Aug 2012, 17:58 
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Internal render fix + Widescreen fixer work great running at 5760x1080. Will be sending some donations to the appropriate parties come payday. You guys make my PC gaming.


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PostPosted: 27 Aug 2012, 00:23 
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I give up playing this game, mouse camera is way too jerky, and switching to a controller defeats the whole purpose of playing it on PC.


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PostPosted: 27 Aug 2012, 02:11 
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Is it possible to change/fix the FOV in this game? I'd gladly donate to someone who could make that happen.


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PostPosted: 27 Aug 2012, 09:54 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.


Hi HaYDeN, any chance of a fix for non 16:9 resolution? It's kind of zoom in 16:10.

16:10 original


16:10 with flawless widescreen


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 Post subject: Find this line in the
PostPosted: 27 Aug 2012, 10:56 
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Find this line in the plugin: [assuming comfortable editing a text file]

Code:
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
      AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
   end


and change it to this:

Code:
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
           local AspectRatio = DisplayInfo:GetAspectRatio()
           if AspectRatio > 1.77 then
               AspectRatioFix:WriteFloat(AspectRatio)
           end
   end


Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.

Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?

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PostPosted: 27 Aug 2012, 10:58 
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Find this line in the plugin: [assuming comfortable editing a text file]

Code:

   local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
      AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
   end
   


and change it to this:

Code:

   local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
           local AspectRatio = DisplayInfo:GetAspectRatio()
           if AspectRatio > 1.77 then
               AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
           end
   
   end
   


Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.

Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?


Thx, I will try it.

16:10 is supported but the game is anamorphic 16:9 so there's black bars on top and bottom.


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PostPosted: 27 Aug 2012, 11:01 
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Hold up, I misconstrued what you were asking... let me check it out.

Does the fix as it stands do anything for you - eg. does it have any impact on the black bars.

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 Post subject: HaYDeN wrote:Hold up, I
PostPosted: 27 Aug 2012, 11:11 
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Hold up, I misconstrued what you were asking... let me check it out.

Does the fix as it stands do anything for you - eg. does it have any impact on the black bars.


Your suggested fix just stretch the image it seems.

16:10 normal game


16:10 flawless widescreen with edited fix


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 Post subject: 16:10 chance for 4:3
PostPosted: 27 Aug 2012, 23:18 
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I see the same with my 16:10 also if you have the the time is it possible for 4:3 fix a friend asked after seeing brothers eyefinity setup working and the partial fix I have now..

Thanks again, for all the hard work you guys do here!!


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PostPosted: 28 Aug 2012, 01:58 
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Seriously thank you guys, i just played 8 hours with the fix and even though the HUD is a bit annoying, I can still play it without any problems!

keep up the good work.


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PostPosted: 29 Aug 2012, 13:09 
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Great job so far guys, though I'm sticking with 16:9 2560x1440 internal resolution for now, unless the hud-stretching can be fixed. Tried it without, but it's just too jarring for now. Otherwise looks superb though. Tried it with 11520x2160 internal resolution too, and it worked, though 20 FPS only.

http://dl.dropbox.com/u/3993047/Darksouls_eyefinity.png


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 Post subject: great job!!!
PostPosted: 05 Sep 2012, 09:27 
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great job guys. did someone manage to fix hub-stretching? it is really annoying.


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PostPosted: 05 Sep 2012, 14:57 
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I think they gave up, havent heard anything from them in over a week :(

Im guessing its too difficult, I appreciate all the work you guys have put into this though, thank you again!!!!


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PostPosted: 05 Sep 2012, 19:22 
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I think they gave up, havent heard anything from them in over a week :(

Im guessing its too difficult, I appreciate all the work you guys have put into this though, thank you again!!!!


As a matter of fact...we didn't give up.. Even today me and Hayden tried to center the HUD on the middle screen. Even if it was somehow positive as a result it wasn't usable as the menus were broken and crap... so no we dont have a working solution... probably we wont more than this:)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 05 Sep 2012, 21:09 
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But text is not fixed and most other menus are not centered - passed the torch to Helifax, heading off to work.

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PostPosted: 06 Sep 2012, 15:30 
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Wow thank you so much guys, cant believe you are still trying!! Keep up the good work, im never losing faith again hehe.


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PostPosted: 06 Sep 2012, 21:05 
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Ok:)

Hud & Menus & all small thingies are FIXED Don't believe me?

Check it out
http://www.youtube.com/watch?v=TbvHfdFYPoA&feature=youtu.be

So...

1. In order for this to work correctly you need this developed by Durante. HUGE THANKS FOR HIM!
2. in the config file of the above mod set the resolution of the renderer exactly the same resolution as the game itself!!

EX: In game set 5230x1050. In config file write:

3. Everything else should work now:)
4. IT IS NOT 100% GUARANTEED to WORK. Simply try to restart the game once, twice if the HUD is still spawned on all screens.

BIG THANKS to HaYDeN for enabling Multi monitor resolutions ingame!

Best Regards
helifax

PS: Keep you posted when the plugin is available:)
Donations are still welcome to help us still do this in the future;))

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 07 Sep 2012, 01:22 
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You guys are amazing, thank you so much!!!!!


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 Post subject: helifax wrote:Ok:)Hud &
PostPosted: 07 Sep 2012, 01:25 
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Ok:)

Hud & Menus & all small thingies are FIXED Don't believe me?

Check it out
http://www.youtube.com/watch?v=TbvHfdFYPoA&feature=youtu.be

So...

1. In order for this to work correctly you need this developed by Durante. HUGE THANKS FOR HIM!
2. in the config file of the above mod set the resolution of the renderer exactly the same resolution as the game itself!!

EX: In game set 5230x1050. In config file write:

3. Everything else should work now:)
4. IT IS NOT 100% GUARANTEED to WORK. Simply try to restart the game once, twice if the HUD is still spawned on all screens.

BIG THANKS to HaYDeN for enabling Multi monitor resolutions ingame!

Best Regards
helifax

PS: Keep you posted when the plugin is available:)
Donations are still welcome to help us still do this in the future;))


Awesome news!!! Thank so much HaYDeN and Helifax.

Just as a question, the part where you say Developed by Durante, was there supposed to be a link there? Or should I download the latest that Durante has?


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 Post subject: ah yes yes yes!!
PostPosted: 07 Sep 2012, 01:47 
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ah yes yes yes!! crap:)))
forgot the damn link :))

here it is:
http://www.neogaf.com/forum/showthread.php?t=488240

Still working on it;)) to make it working nicely:)

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: helifax wrote:ah yes yes
PostPosted: 07 Sep 2012, 02:15 
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ah yes yes yes!! crap:)))
forgot the damn link :))

here it is:
http://www.neogaf.com/forum/showthread.php?t=488240

Still working on it;)) to make it working nicely:)


Woops, didn't see your message about the plugin!


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PostPosted: 07 Sep 2012, 02:33 
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[quote]ah yes yes yes!! crap:)))
forgot the damn link :))

here it is:
http://www.neogaf.com/forum/showthread.php?t=488240

Still working on it;)) to make it working nicely:)


Umm, another thing. Am I supposed to use HaYDeN's fix with Durante's mod? It appears that the HUD/text is still stretched.

No HUD fix has been released as yet [by anyone], at this stage the plugin for FWS only enables Surround/Eyefinity resolutions to render, without it you will just get a black screen.

Durante's mod increases the renderer resolution.

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PostPosted: 07 Sep 2012, 16:00 
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Nice job guys but it looks like this crap port needs a monster machine to run triple screens. My i5 2500k and GTX670 @5760x1200 can only get 15 fps in the forest. Disabled SSAO and SMAA but no change.


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PostPosted: 07 Sep 2012, 16:11 
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Whaat??? Noo I dont believe that! on my GTX 590 I dont get more than 40% gpu utilization... and I top 30fps in 3D Surround.... so something else is weird there with your setup.:-s are you sure you setup the internal renderer correct?

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: helifax wrote:Ok:)Hud &
PostPosted: 07 Sep 2012, 17:45 
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Ok:)

Hud & Menus & all small thingies are FIXED Don't believe me?

Check it out
Youtube Movie

So...

1. In order for this to work correctly you need this developed by Durante. HUGE THANKS FOR HIM!
2. in the config file of the above mod set the resolution of the renderer exactly the same resolution as the game itself!!

EX: In game set 5230x1050. In config file write:

3. Everything else should work now:)
4. IT IS NOT 100% GUARANTEED to WORK. Simply try to restart the game once, twice if the HUD is still spawned on all screens.

BIG THANKS to HaYDeN for enabling Multi monitor resolutions ingame!

Best Regards
helifax



OK WSF plugin is done
Use it with the latest version of WSF. Be sure to delete first the one existing as it might conflict or not load this one.
Tested to work on Windows 7. On Windows 8 we still have problems with it and probably the fix will not work.
This is created to work with the fix from Durante found here: http://www.neogaf.com/forum/showthread.php?t=488240

Please test it, let us know and if you feel generous we dont say no to donations.

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: helifax wrote:Ok:)Hud &
PostPosted: 07 Sep 2012, 17:47 
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Ok:)

Hud & Menus & all small thingies are FIXED Don't believe me?

Check it out
Youtube Movie

So...

1. In order for this to work correctly you need this developed by Durante. HUGE THANKS FOR HIM!
2. in the config file of the above mod set the resolution of the renderer exactly the same resolution as the game itself!!

EX: In game set 5230x1050. In config file write:

3. Everything else should work now:)
4. IT IS NOT 100% GUARANTEED to WORK. Simply try to restart the game once, twice if the HUD is still spawned on all screens.

BIG THANKS to HaYDeN for enabling Multi monitor resolutions ingame!

Best Regards
helifax



OK WSF plugin is done
Still working for Flawless Widescreen and Windows 8

Use it with the latest version of WSF. Be sure to delete first the existing plugin as it might conflict or not load this one.
Tested to work on Windows 7. On Windows 8 we still have problems with it and probably the fix will not work.
This is created to work with the fix from Durante found here: http://www.neogaf.com/forum/showthread.php?t=488240

Please test it, let us know and if you feel generous we dont say no to donations.

Attached files Plugin.DarkSouls.rar (24.5 KB)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 07 Sep 2012, 18:06 
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Whaat??? Noo I dont believe that! on my GTX 590 I dont get more than 40% gpu utilization... and I top 30fps in 3D Surround.... so something else is weird there with your setup.:-s are you sure you setup the internal renderer correct?


Yes, I believe I did right. Internal render, resolution and ingame resolution are the same. Rebooted and tried again but no change. GPU usage shows between 40-80%. I have no perfomance issues otherwise so it could be driver related or maybe the port is just that crappy.


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PostPosted: 07 Sep 2012, 18:44 
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Will try it as soon as I get home tonight, thank you so much again.


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PostPosted: 07 Sep 2012, 21:22 
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Fixed some cases where the HUD was not correctly scaled. So use the archive from this post.

Best Regards,
helifax

Attached files Plugin.DarkSouls.rar (24.5 KB)

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3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 07 Sep 2012, 21:24 
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Double post?!!

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 Post subject: helifax wrote:Fixed some
PostPosted: 08 Sep 2012, 00:10 
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Fixed some cases where the HUD was not correctly scaled. So use the archive from this post.

Best Regards,
helifax

Fixed some cases where the HUD was not correctly scaled. So use the archive from this post.

Best Regards,
helifax


I can confirm it works using the plugin from this post, the other plugin that came bundled with the download of WSF made the screen go black. Thank you so much! I got up to Blighttown using the stretched hud but took a break with the hope this would be fixed.

@svr I get a solid 30FPS with these settings in Durante's mod: 5860x1080, dof override res 1080, dof scaling 0, filtering override 0, smaa quality 1
I have a GTX 670 and i73770k.
Could be something wrong with your settings? Maybe try different V-Sync settings, if you're locked at 15fps that could be affecting it. My 2 cents :)

Thanks again you guys!!


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 Post subject: petes117 wrote:helifax
PostPosted: 08 Sep 2012, 00:13 
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[quote]Fixed some cases where the HUD was not correctly scaled. So use the archive from this post.

Best Regards,
helifax

Fixed some cases where the HUD was not correctly scaled. So use the archive from this post.

Best Regards,
helifax


I can confirm it works using the plugin from this post, the other plugin that came bundled with the download of WSF made the screen go black. Thank you so much! I got up to Blighttown using the stretched hud but took a break with the hope this would be fixed.

@svr I get a solid 30FPS with these settings in Durante's mod: 5860x1080, dof override res 1080, dof scaling 0, filtering override 0, smaa quality 1
I have a GTX 670 and i73770k.
Could be something wrong with your settings? Maybe try different V-Sync settings, if you're locked at 15fps that could be affecting it. My 2 cents :)

Thanks again you guys!!


So basically using the above plugin did it fixed the stretched hud? making it fit center screen?:)

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helifax, I used your latest plugin with WSF (deleting the existing plugin) and after it loads the game, the screen goes completely black. After testing, it appears as though the HUD/text elements aren't displayed, but the rest of the image is.

I'm using a single 16:10 widescreen monitor at 1920x1200. The default plugin stretches the HUD, but i'm looking for a plugin that will fill the screen, but not stretch it. Am I doing somethiing wrong here? Both my Dark Souls resolution and my dsfix.ini is set to 1920x1200 too, if that's any help.


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 Post subject: @helifax Yep it works
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@helifax Yep it works perfectly!
Well, if I could wish for one more thing it would be to make the 4 inventory items a bit smaller, but thats probably the size its meant to be.

@puzl make sure you use the plugin helifax posted in this thread

Attached files


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I used his latest plugin from post #82. The initial dark souls loading logo displays briefly, then it all goes black.


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 Post subject: Oh. Sorry then I have no
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Oh. Sorry then I have no idea!


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 Post subject: Thanks again Helifax and
PostPosted: 08 Sep 2012, 01:05 
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Thanks again Helifax and Hayden! Works perfectly!


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helifax, I used your latest plugin with WSF (deleting the existing plugin) and after it loads the game, the screen goes completely black. After testing, it appears as though the HUD/text elements aren't displayed, but the rest of the image is.

I'm using a single 16:10 widescreen monitor at 1920x1200. The default plugin stretches the HUD, but i'm looking for a plugin that will fill the screen, but not stretch it. Am I doing somethiing wrong here? Both my Dark Souls resolution and my dsfix.ini is set to 1920x1200 too, if that's any help.


Hmm I have not tested it for 1 Screen resolution and it will probably not work for 1 screen at the moment. Everything is dark since is pushing the hud on your 2nd monitor which you dont have:))... So that is why is like that....

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PostPosted: 08 Sep 2012, 02:27 
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Just played for an hour with it, its flawless, thank you guys


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 Post subject: works great!
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Thanks again guys! The last plugin works great!


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Thanks for the clarification and I hope you fix the single-monitor issue in the future!


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 Post subject: svr wrote:helifax
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[quote]Whaat??? Noo I dont believe that! on my GTX 590 I dont get more than 40% gpu utilization... and I top 30fps in 3D Surround.... so something else is weird there with your setup.:-s are you sure you setup the internal renderer correct?


Yes, I believe I did right. Internal render, resolution and ingame resolution are the same. Rebooted and tried again but no change. GPU usage shows between 40-80%. I have no perfomance issues otherwise so it could be driver related or maybe the port is just that crappy.


svr - regarding your 15fps issue, I found this on Durante's post on Neogaf:

"Some information for those having trouble with their framerate being locked at 15:
Originally Posted by chiablo:
If you have a 120Hz monitor, you might run into one of two problems:
Framerate locked at 15Hz, or resolution is locked at 720x540.

The fix is to open up the DarkSouls.ini file and manually set your fullscreen resolution and monitor's framerate there.

The .ini file is located here: C:Users[YourUserName]AppDataLocalNBGIDarkSoulsDarkSouls.ini

Some people have reported that using HDMI rather than DisplayPort also resolves the issue."


Do either of these apply to you?


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Strangely it doesn't seem to fix the UI for me.

I've never had much extensive use with flawless widescreen, so I might have added it wrong. Does Version: 1.0.101 -- SV: 3 mean it's the right one? Or is there some other way to look?

I put it in the plugins folder.


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Strangely it doesn't seem to fix the UI for me.

I've never had much extensive use with flawless widescreen, so I might have added it wrong. Does Version: 1.0.101 -- SV: 3 mean it's the right one? Or is there some other way to look?

I put it in the plugins folder.


Hey there! Atm the plugin works only with Widescreen Fixer: www.widescreenfixer.org
HaYDeN tried yesterday to add it to flawless widescreen but it seems that on Windows 8 the memory allocation is different and it didn't work for him. We are still investigating ...

Best regards,
Helifax

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Ah, thanks! Was about to try disabling Helixx's 3d patch to see if it was causing issues. Works great.


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Anyone with Windows 8 tested the plugin with Dark Souls? If so please let me know if it worked or not:)

Thanks
Helifax

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Ok, I have been trying for hours to get the game to work at 5760x1080. I tried deleting the old plugin in wsf using winRAR and puting the new one in to no avail. It just will not let me. I have all the ini settings correct, and have the game accross my screens, just streched out though. I've been trying to get this working for about six hours, and im stumped.


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Ok, I have been trying for hours to get the game to work at 5760x1080. I tried deleting the old plugin in wsf using winRAR and puting the new one in to no avail. It just will not let me. I have all the ini settings correct, and have the game accross my screens, just streched out though. I've been trying to get this working for about six hours, and im stumped.


Hey there. What OS are using? Win8 or Win7 ? Please give more details
Do you still see the Hud streched?

Helifax

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I am using win. 7 64 bit. Everything is streched out in game, including menus and the hud, and the hud is still on the side monitors. I have the res. fix installed and all ini. files and in game settings are set properly.


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Something is wrong with the last version of Widescreen Fixer application, not the game's DLL, it is not applying the HUD fix at all, I just downgraded to V3.4.545 and it all works fine with the same Dark.Souls.dll


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Ah yes. Don't use the latest Wsf yet. Use the attached plugin with an older version until it will be officially part of WSF.

Best regards,
Helifax

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Alright, I'll give it another go and see if I can get it going. Thank you


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Ok, I have been trying for hours to get the game to work at 5760x1080. I tried deleting the old plugin in wsf using winRAR and puting the new one in to no avail. It just will not let me. I have all the ini settings correct, and have the game accross my screens, just streched out though. I've been trying to get this working for about six hours, and im stumped.



i think i was having the same issue you were having, are you running the game in full screen window mode? if so, just change it back to full screen and you will be able to get the 5760 res under the pc settings so it will not look stretched out or pixelated


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PostPosted: 15 Sep 2012, 14:41 
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Updated the Plugin so now it works properly both on Windows 7 and Windows 8 (and any other windows versions). It was tested both on Win7 and Win 8.
The HUD and menus etc will correctly scale every time the game is launched now. Alot of effort has been put into this.

Please be aware to launch the plugin before launching the game.
Please remember to delete any Dark Souls Plugin from WSF before using this one.

Best Regards,
Helifax

Attached files Plugin.Dark Souls Prepare to Die Edition.rar (25.3 KB)

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Hi I got the latest version of wsf and replaced your plugin but everything its all stretch out and I can't find an older version of wsf. Could you be kind enough to offer me a link to a older version of wsf?

Thanks


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Hi I got the latest version of wsf and replaced your plugin but everything its all stretch out and I can't find an older version of wsf. Could you be kind enough to offer me a link to a older version of wsf?

Thanks


Opps.. Indeed the latest plugin has a small problem... I updated it and now it should work. It will also officially be part of WSF very soon.

Attached files Plugin.Dark Souls Prepare to Die Edition.rar (25.2 KB)

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Cool it works but when i use the 1.4fix for the hud icon fix and stuff, all the menus gets all stretch out. And the weapon icons get duplicated on two different screens, Is there a way around it? It would be sweet if the mod can work with this.


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Cool it works but when i use the 1.4fix for the hud icon fix and stuff, all the menus gets all stretch out. And the weapon icons get duplicated on two different screens, Is there a way around it? It would be sweet if the mod can work with this.


Hey in Dsfix 1.4 disable any hud modifications and then it will work.

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 Post subject: I have the same
PostPosted: 16 Sep 2012, 12:29 
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I have the same problem..Dsfix 1.4 disable any hud modifications !!!How to do that....

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I have the same problem..Dsfix 1.4 disable any hud modifications !!!How to do that....


Open DSfix.ini and find the following lines:


###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0 BE SURE THAT THIS IS 0.

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


if enableHudMod is 0 the hud will be correctly scalled. I just tested it and it works. Also, be sure to have launched WideScreen Fixer before starting the game otherwise it will not work properly.

Helifax

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 Post subject: Thanks helifax..........
PostPosted: 16 Sep 2012, 18:22 
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Thanks helifax..........

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 Post subject: hello,I'm using the wf
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thanks, everything is good now:)


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 Post subject: I fixed my earlier
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I fixed my earlier performance issues in triplehead. Apparently my previous forced nvidia inspector settings had some conflict even though I didn't have inspector running. Anyway, I got it running 'smooth' 30 fps @ 5760x1200 with SMAA 3 and SSAO. Dsfix 1.4.

I grabbed the latest plugin for widescreen fixer you posted few posts back and the hud centers for a moment and stretches. I can hit the wsf key and it works for about 10 seconds and stretches again. I have no hud mods. Is it broken or am I doing something wrong?


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I fixed my earlier performance issues in triplehead. Apparently my previous forced nvidia inspector settings had some conflict even though I didn't have inspector running. Anyway, I got it running 'smooth' 30 fps @ 5760x1200 with SMAA 3 and SSAO. Dsfix 1.4.

I grabbed the latest plugin for widescreen fixer you posted few posts back and the hud centers for a moment and stretches. I can hit the wsf key and it works for about 10 seconds and stretches again. I have no hud mods. Is it broken or am I doing something wrong?


Hey there:)

Download the plugin. Start WideScreen Fixer (the game is not running). Configure the plugin. Leave WSF in the background and start the game. The plugin will automatically enable so no need to enable the fix;)) If everything is ok (which should) you should see the HUD centered.

Let me know if this works out;))

Just for the reference I uploaded the plugin again to this post.

Best regards,
Helifax

Attached files Plugin.Dark Souls Prepare to Die Edition.rar (25.3 KB)

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It works now. I'm using v545 like suggested earlier. Just in time for newgame+.


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It works now. I'm using v545 like suggested earlier. Just in time for newgame+.


It should also work with r564 if you are using the latest plugin:)

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Hate to bump up a dead horse here, but has anyone tried Dsfix 1.9? It has an option to unlock the FPS, and bring it up to 60 FPS.

Heli: Any chance you can get the fixer working with this? That would be the icing on the cake. :rockout:


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Amon Amarth wrote:
Hate to bump up a dead horse here, but has anyone tried Dsfix 1.9? It has an option to unlock the FPS, and bring it up to 60 FPS.

Heli: Any chance you can get the fixer working with this? That would be the icing on the cake. :rockout:


I haven't tried 1.9 version of DSFifx but it should work I guess:) I will give a look into it;))

I checked it..an apparently there is something wrong with the plugin in WSF... going to see what is wrong.. my local build works just fine:)

OK, fixed the small problem. The next build of WSF should contain it and it will work with DSFix 1.9:)

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PostPosted: 18 Nov 2012, 01:45 
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helifax wrote:
Amon Amarth wrote:
Hate to bump up a dead horse here, but has anyone tried Dsfix 1.9? It has an option to unlock the FPS, and bring it up to 60 FPS.

Heli: Any chance you can get the fixer working with this? That would be the icing on the cake. :rockout:


I haven't tried 1.9 version of DSFifx but it should work I guess:) I will give a look into it;))

I checked it..an apparently there is something wrong with the plugin in WSF... going to see what is wrong.. my local build works just fine:)

OK, fixed the small problem. The next build of WSF should contain it and it will work with DSFix 1.9:)


Nice! Thanks Heli!


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PostPosted: 27 Nov 2012, 10:30 
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helifax wrote:
Amon Amarth wrote:
Hate to bump up a dead horse here, but has anyone tried Dsfix 1.9? It has an option to unlock the FPS, and bring it up to 60 FPS.

Heli: Any chance you can get the fixer working with this? That would be the icing on the cake. :rockout:


I haven't tried 1.9 version of DSFifx but it should work I guess:) I will give a look into it;))

I checked it..an apparently there is something wrong with the plugin in WSF... going to see what is wrong.. my local build works just fine:)

OK, fixed the small problem. The next build of WSF should contain it and it will work with DSFix 1.9:)


Hey Helifax, it seems that the latest build still doesn't work. When I start up at 5760x1200, all I get is black screens. I can hear the game starting and everything, but it's completely black.

Any chance you can look into it with DSfix 1.9 in mind? Thanks again if you can!


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PostPosted: 27 Nov 2012, 13:37 
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Amon Amarth wrote:
helifax wrote:
Amon Amarth wrote:
Hate to bump up a dead horse here, but has anyone tried Dsfix 1.9? It has an option to unlock the FPS, and bring it up to 60 FPS.

Heli: Any chance you can get the fixer working with this? That would be the icing on the cake. :rockout:


I haven't tried 1.9 version of DSFifx but it should work I guess:) I will give a look into it;))

I checked it..an apparently there is something wrong with the plugin in WSF... going to see what is wrong.. my local build works just fine:)

OK, fixed the small problem. The next build of WSF should contain it and it will work with DSFix 1.9:)


Hey Helifax, it seems that the latest build still doesn't work. When I start up at 5760x1200, all I get is black screens. I can hear the game starting and everything, but it's completely black.

Any chance you can look into it with DSfix 1.9 in mind? Thanks again if you can!


Are you using the Steam version of DarkSouls?

Do you have TeamViewer? It will be the best way to actually see what is happening on you machine:)

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PostPosted: 28 Nov 2012, 04:19 
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helifax wrote:

Are you using the Steam version of DarkSouls?

Do you have TeamViewer? It will be the best way to actually see what is happening on you machine:)


Yes, this is the Steam version.

I've never heard of TeamViewer. I'll install it and give it a shot. What do you need from TeamViewer?


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There was a patch today and honestly I'm not sure if the widescreen fixer no longer works or if it's just the general crappiness of the game. In any case it crashes on start up and once I got it to load up to just a solid black screen and when i moved the mouse i could here the main menu sounds. I'm running the steam version on Win 7 64 bit. Windescreen fixer v3.4 r603

If there is anything else you need to know, just let me know.

Erdrix


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Erdrix wrote:
There was a patch today and honestly I'm not sure if the widescreen fixer no longer works or if it's just the general crappiness of the game. In any case it crashes on start up and once I got it to load up to just a solid black screen and when i moved the mouse i could here the main menu sounds. I'm running the steam version on Win 7 64 bit. Windescreen fixer v3.4 r603

If there is anything else you need to know, just let me know.

Erdrix


Hey there;)) Thx for the info;))

Updated the plugin to work with latest Steam Patch (version is still 1.0.1 which is confusing).
VERY IMPORTANT:
- You will need DSFix in order for the plugin to work
- It appears that the patch also broke DSFix FPS LIMIT REMOVER capability and thus your game will crash to desktop as soon as you launch it.
- Go to DSfix.ini and set "unlockFPS 1" to "unlockFPS 0"
- Enjoy Dark Souls.
(I am have no affiliation with Durante nor DSFix. So I have no idea when the FPSUnlock will be fixed)

I pushed the update to WSF. Until it will be officially available you can grab it from this post!

Happy Souls Loosing ^_^

Best Regards,
helifax


Attachments:
Plugin.Dark Souls Prepare to Die Edition.rar [25.39 KiB]
Downloaded 415 times

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PostPosted: 23 Dec 2012, 13:44 
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helifax wrote:
Erdrix wrote:
There was a patch today and honestly I'm not sure if the widescreen fixer no longer works or if it's just the general crappiness of the game. In any case it crashes on start up and once I got it to load up to just a solid black screen and when i moved the mouse i could here the main menu sounds. I'm running the steam version on Win 7 64 bit. Windescreen fixer v3.4 r603

If there is anything else you need to know, just let me know.

Erdrix


Hey there;)) Thx for the info;))

Updated the plugin to work with latest Steam Patch (version is still 1.0.1 which is confusing).
VERY IMPORTANT:
- You will need DSFix in order for the plugin to work
- It appears that the patch also broke DSFix FPS LIMIT REMOVER capability and thus your game will crash to desktop as soon as you launch it.
- Go to DSfix.ini and set "unlockFPS 1" to "unlockFPS 0"
- Enjoy Dark Souls.
(I am have no affiliation with Durante nor DSFix. So I have no idea when the FPSUnlock will be fixed)

I pushed the update to WSF. Until it will be officially available you can grab it from this post!

Happy Souls Loosing ^_^

Best Regards,
helifax


EDIT: Looks like it's working with the latest DSfix, with FPS unlocked.


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PostPosted: 26 Dec 2012, 00:23 
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I just updated with your fix Helifax, game runs in 3x eyefinity, but the UI is all stretched again.

Got any ideas?

I am using DSfix in 5040x1050.

EDIT- If I turn it on/off multiple times, the UI is corrected. I guess that's all it was :) Thanks for the fix!


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PostPosted: 26 Dec 2012, 17:54 
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Blargh. I can't get this to show on 5760 no matter what i do :( It's a black screen no matter how i change the settings is DSfixer. Widescreenfixer even makes single screen all black :crazy:

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PostPosted: 26 Dec 2012, 22:22 
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I noticed that my character was a little fat and the game world seemed a little off. I think it might have something to do with bezel correction in the fix and possibly that I am using 1280x1024 monitors. I fixed it by setting my monitor count to "1" and setting my uncorrected resolution to the same as my corrected resolution in the fix.

Now it looks proper.
Image

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MobsterOO7 wrote:
Image
I noticed that my character was a little fat and the game world seemed a little off. I think it might have something to do with bezel correction in the fix and possibly that I am using 1280x1024 monitors. I fixed it by setting my monitor count to "1" and setting my uncorrected resolution to the same as my corrected resolution in the fix.

Now it looks proper.
Image


Something is not right there;))

First be sure you put the same numbers both in DSfix ini file (for example 5760x1080) and WSF.
If the numbers are not the same basically you are using 2 different resolutions and you get weird stuff...
Let me know if that fixes it;))

It works exactly the same as before the patch, Including centering the HUD on the middle screen.
If you still get weird thing try to set the resolution manually instead of autodetect mode in the WSF plugin.


Made a test:
ONE IMPORTANT THING TO KNOW:

IT DOESN"T WORK WITH DSFIX 2.0 or 2.1. Apparently he changed something inside there:) Use DSFIX 1.9 without the framerate unlock thing and it will work.
This is the reason some of you get weird stuff.

I will probably update it in the future...but I cannot give an ETA.
Best Regards,
Helifax

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PostPosted: 29 Dec 2012, 08:56 
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I am using the latest DSfix, and if this is the extent of the "not working" that your talking about then I can deal with it until there is a new version of the widescreen hack.

The frame unlocker is working, game geometry is correct, and the HUD is even less intrusive when you make it smaller with DSfix. So everything is fine as far as I'm concerned.

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I can't get the game to switch to 5760x1200 at all sadly. All I get are black screens or nothing happening at all. Tried using Widescreen fixer, flawless widescreen and also 1.9 and 2.1 dsfix. Any ideas or suggestions what I should try?


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tiiti wrote:
I can't get the game to switch to 5760x1200 at all sadly. All I get are black screens or nothing happening at all. Tried using Widescreen fixer, flawless widescreen and also 1.9 and 2.1 dsfix. Any ideas or suggestions what I should try?


Hey there;))

2.1 Doesn't work for me:( at all with the updated plugin. Use the plugin attached above and use DSFIX 1.9. Be sure to set the same resolution inside the ini file and disable the FPS unlock or you game will crash.

If still doesn't work :( I can take a look via TeamViewer if you want

Are you using Steam version? or another version by any chance?

Best Regards,
Helifax

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i had the same issues like everyone else ui a bit off etc.

Weird enough sometime is was working. I got it work now by deleting my dsfix.ini creating a new one and readjust my settings.
It seems to work now. I have no idea what was wrong. I´ll upload mine if anyone is interrested.

What never seem to work is skipIntros i just leave it on

edit: im using dsfix 1.9 and the latest version of widescreenfixer


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DSfix.rar [2.97 KiB]
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Oh yes please Helifax if you have time. I'm on UK time so just name when and I'll PM you the login. Yes it is on Steam.

Not sure if it helps to know but the WSF seems to go in to "not responding" mode upon loading up DS from steam which causes the game to also do the same. If I quickly shut down the windows game prompt box and reload the game it works. It only appears to work when WSF is not responding. WSF will switch to working once the game has loaded up though.

FYI I have tried the following:
- 1.9 and 2.1 DSfix
- latest plugin as listed above to be working. Around 53kb replacing 45 or something
- Flawless WS
- nvidia driver re-installed (3.10.70)
- change the renderwidth/height values to 5760x1200
- multiple different aa qualities, types strengths
- ssao stregths and so forth
- different AO used
- different DoF values
- different settings within WSF. Auto res, manual res, etc

Spec:
i7 2600k
8gb ram
2x 580 GTX cards
SSD drive (where it & steam is installed on (C:))
3x Dell 24" IPS screens (1920x1200)


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Oh and I did try enforcers ini as well.

Plus also worth mentioning that WSF & FWS seem to work on on my other games fine.


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RoboPatton wrote:
I just updated with your fix Helifax, game runs in 3x eyefinity, but the UI is all stretched again.

Got any ideas?

I am using DSfix in 5040x1050.

EDIT- If I turn it on/off multiple times, the UI is corrected. I guess that's all it was :) Thanks for the fix!


I'm having this same problem except after each time I toggle the fix, after about 15 seconds the HUD reverts to being stretched again. It keeps doing this. I toggle fix off and on, HUD fixed and centered, after 15 seconds it's stretched again. Anyone else having this problem or have any ideas?


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PostPosted: 07 Jan 2013, 02:00 
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enforcer wrote:
i had the same issues like everyone else ui a bit off etc.

Weird enough sometime is was working. I got it work now by deleting my dsfix.ini creating a new one and readjust my settings.
It seems to work now. I have no idea what was wrong. I´ll upload mine if anyone is interrested.

What never seem to work is skipIntros i just leave it on

edit: im using dsfix 1.9 and the latest version of widescreenfixer


Im using this Ini and the latest widescreenfixer from the fixer's site and it works for me, havent played enough to see if the HUD fails, my save opens though and I can play


EDIT: Just did some testing with 2.0, and I can also enable the 60fps fix and its working fine.


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Same problem here, if I select 21:9 resolution of my dell u2913 i get black screen UU'

I know that probably there won't be any update on the tool, so I could not play the game anymore.

No matter, this is the LAST game I buy that have not native ultrawidescreen compatibility


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zorranco wrote:
Same problem here, if I select 21:9 resolution of my dell u2913 i get black screen UU'

I know that probably there won't be any update on the tool, so I could not play the game anymore.

No matter, this is the LAST game I buy that have not native ultrawidescreen compatibility


Hey there, I am sorry to hear that it doesnt work for 21:9. Unfortunately I cannot test it since I cannot load a 21:9 resolution or force that aspect ratio from the driver:( I have no idea what to tell you how to make it work:(

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PostPosted: 27 Mar 2013, 14:57 
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Thanks Heli, I perfectly understand that you coders can't observe every single setting possible, for every patch of every game. The amount of work grows exponentially

I was simply posting just to see if anyone had found some kind of workaround.

Cheers


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PostPosted: 29 Mar 2013, 20:48 
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zorranco wrote:
Thanks Heli, I perfectly understand that you coders can't observe every single setting possible, for every patch of every game. The amount of work grows exponentially

I was simply posting just to see if anyone had found some kind of workaround.

Cheers


One question though: for all the other aspect ratios does it work?

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No. If I select nVidia, game CTDs just before starting. If I select AMD, fix seems to do nothing. Tried both, auto-detect and manual, on almost every resolution and aspect ratio available in game config.

Should you need any more information, please ask.


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PostPosted: 30 Mar 2013, 14:47 
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zorranco wrote:
No. If I select nVidia, game CTDs just before starting. If I select AMD, fix seems to do nothing. Tried both, auto-detect and manual, on almost every resolution and aspect ratio available in game config.

Should you need any more information, please ask.


Wha??? wait..what plugin are you using??? Dark souls has no selection between hardware.... only witcher 2 plugin has;)) are you trying witht he correct one?:)) :nudgenudge:

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LOL sorry, I was writing here and at The Witcher 2 post, and posted here what I wanted to post there xD

About Dark Souls: No, I have tried several combinations. For example, selecting 1680 x 1050 (16:10) in game, and 1920 x 1080 (16:9) in fixer, does not expand the image, nor correct aspect ratio. In other words, fixer seems to have no effect at all, at any given resolution or aspect ratio.

Shall I do more testing, please ask.


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My question doesn't pertain directly to multi-monitor gaming, but I figured if anyone could help me, it would be you folks.

This game has letterboxing for 16:10 resolutions. Flawless Widescreen used to work in fixing that, with some horizontal loss, which was great. However, with the late december patch, it stopped working.

The current fix for multi-monitor settings is with Widescreen Fixer, but their solution doesn't work so well with 16:10, and instead of the horizontal loss, what we get is stretching.

Is there anything that can be done so that the Widescreen Fixer solution behaves more like the Flawless Widescreen one, resulting in horizontal loss for 16:10 resolutions?


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Malquem wrote:
My question doesn't pertain directly to multi-monitor gaming, but I figured if anyone could help me, it would be you folks.

This game has letterboxing for 16:10 resolutions. Flawless Widescreen used to work in fixing that, with some horizontal loss, which was great. However, with the late december patch, it stopped working.

The current fix for multi-monitor settings is with Widescreen Fixer, but their solution doesn't work so well with 16:10, and instead of the horizontal loss, what we get is stretching.

Is there anything that can be done so that the Widescreen Fixer solution behaves more like the Flawless Widescreen one, resulting in horizontal loss for 16:10 resolutions?


The plugin is not meant to alter the behaviour of single screen resolutions...It is intended or Multi-Screen resolutions only.

Best Regards,
Helifax

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helifax wrote:
The plugin is not meant to alter the behaviour of single screen resolutions...It is intended or Multi-Screen resolutions only.

Best Regards,
Helifax


Oh I understand. But there's folks using it for that purpose, and while it still works, it worked better, and I hoped someone here with a good understanding of it's workings might have the impetus to help us 16:10 users out.


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OK I cannot for the life of me get this to work. I have been on every page of this topic, tried everything and all i get is the black screen. I'm using the latest Widescreen Fixer and I have tried DSfix 1.9 and 2.1. I have changed the resolution settings both on the dsfix.ini, Widescreen Fixer and Dark souls to the same but still nothing. I have made sure the fps cap is still on as well as all the other tips on how to get this to work....but it just wont!

If I use Flawless Widescreen it works but its all streched. Im using the Retail version (GFWL) and my specs are:

Windows 7 64bit
i7 3930k
GTX 670 SLI
Corsair SSD

Please help :(


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ru55lee wrote:
OK I cannot for the life of me get this to work. I have been on every page of this topic, tried everything and all i get is the black screen. I'm using the latest Widescreen Fixer and I have tried DSfix 1.9 and 2.1. I have changed the resolution settings both on the dsfix.ini, Widescreen Fixer and Dark souls to the same but still nothing. I have made sure the fps cap is still on as well as all the other tips on how to get this to work....but it just wont!

If I use Flawless Widescreen it works but its all streched. Im using the Retail version (GFWL) and my specs are:

Windows 7 64bit
i7 3930k
GTX 670 SLI
Corsair SSD

Please help :(


Your version is not from Steam ? Is actually a retail version of the game? (not cracked/hacked) ? If so, that is the problem. Currently it works only with Steam version.
If you are interested in making it work on your machine and have no problem with TeamViewer, please let me know. The only way to make it work is to remote connect to your computer and make it work on your version:)

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helifax wrote:
ru55lee wrote:
OK I cannot for the life of me get this to work. I have been on every page of this topic, tried everything and all i get is the black screen. I'm using the latest Widescreen Fixer and I have tried DSfix 1.9 and 2.1. I have changed the resolution settings both on the dsfix.ini, Widescreen Fixer and Dark souls to the same but still nothing. I have made sure the fps cap is still on as well as all the other tips on how to get this to work....but it just wont!

If I use Flawless Widescreen it works but its all streched. Im using the Retail version (GFWL) and my specs are:

Windows 7 64bit
i7 3930k
GTX 670 SLI
Corsair SSD

Please help :(


Your version is not from Steam ? Is actually a retail version of the game? (not cracked/hacked) ? If so, that is the problem. Currently it works only with Steam version.
If you are interested in making it work on your machine and have no problem with TeamViewer, please let me know. The only way to make it work is to remote connect to your computer and make it work on your version:)



Damn :(. Ok mate if you think you can do it via TeamViewer I'm game :D. I'll PM you my Skype.


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So no one can help me? :(


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ru55lee wrote:
So no one can help me? :(


I will help you:) But I can't do it in the next week. I am very very vervy busy on finishing two projects before the deadline which is on 10th May.

I appologize for this, but do know that I will help you afterwards:)

Best Regards,
Helifax

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helifax wrote:
ru55lee wrote:
So no one can help me? :(


I will help you:) But I can't do it in the next week. I am very very vervy busy on finishing two projects before the deadline which is on 10th May.

I appologize for this, but do know that I will help you afterwards:)

Best Regards,
Helifax


Ok mate no rush :D Thanks very much :twothumb:


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Its ok I got it to work now. After the latest DS Update it worked :D


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ru55lee wrote:
Its ok I got it to work now. After the latest DS Update it worked :D


Heh:)) good to know;)) that is good news:)

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I had to create an account to try and get someones help getting eyefinity working! I have probably spent 10+ hours after buying it on sale last weekend on amazon.com. I have downloaded dsfix and changed the resolution to 5760x1080. Got the widescreen fixer v3.4 r642 and set it to 5760 x 1080. When I boot up the game widescreen fixer indicated the fix is enabled and it does fill up my full resolution, but it stretches it! I have messed with every setting in dsfix.ini and played with automatic detect and the resolutions in widescreen fixer. I have tried dsfix 2.01 and dsfix 1.9. Also tried flawless widescreen as well, but I get a black screen. I can tell dsfix is working because the HUD and AA settings are adjusting when I change them. I can tell widescreen fixer is working because if I don't use it I just get a black screen. This is driving me crazy! No matter what I do the game just stretches the original 1280 x 720 image ALL the way to 5760 x 1080... Is there anything else it could be?


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steveo6906 wrote:
I had to create an account to try and get someones help getting eyefinity working! I have probably spent 10+ hours after buying it on sale last weekend on amazon.com. I have downloaded dsfix and changed the resolution to 5760x1080. Got the widescreen fixer v3.4 r642 and set it to 5760 x 1080. When I boot up the game widescreen fixer indicated the fix is enabled and it does fill up my full resolution, but it stretches it! I have messed with every setting in dsfix.ini and played with automatic detect and the resolutions in widescreen fixer. I have tried dsfix 2.01 and dsfix 1.9. Also tried flawless widescreen as well, but I get a black screen. I can tell dsfix is working because the HUD and AA settings are adjusting when I change them. I can tell widescreen fixer is working because if I don't use it I just get a black screen. This is driving me crazy! No matter what I do the game just stretches the original 1280 x 720 image ALL the way to 5760 x 1080... Is there anything else it could be?


Hello Steveo,
Welcome to the forums;)

What OS are you using? Win 7 or Win 8 ?

I will check it out, and see if I get the same issues;))

Also, Try this:

Launch WSF.
Start the game.
Get to the main screen.
Disable WSF (using the hotkey *) (Screen should go to black)
Enable WSF plugin again by using the same key. (You should see the Image properly centered, etc)

If after you enable it a second time you still see the image stretched..I need to think but I know at least where the problem lies.

Let me know if this helps you out:)

Best Regards,
Helifax

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Thanks for replying! So, after trying to to hit * and disabling the fix and re-enabling it it works! Thank you! I'm not sure why, but I do have to do it every time I start the game. O well! Now a new issue has come up. When I start the game the hud is centered and the menus look good, but after 15-30 seconds the hud and menues stretches across all three screens. If I hit * to disable the fix and re-enable it the hud/menu looks good again, but reverts back in 15-30 seconds! I tried a few older versions of wide screen fixer, but they all seem to do the same thing. If it matters at all in wsf if I select game version steam release it crashes before start up. December patch works though.


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PostPosted: 28 May 2013, 14:28 
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steveo6906 wrote:
Thanks for replying! So, after trying to to hit * and disabling the fix and re-enabling it it works! Thank you! I'm not sure why, but I do have to do it every time I start the game. O well! Now a new issue has come up. When I start the game the hud is centered and the menus look good, but after 15-30 seconds the hud and menues stretches across all three screens. If I hit * to disable the fix and re-enable it the hud/menu looks good again, but reverts back in 15-30 seconds! I tried a few older versions of wide screen fixer, but they all seem to do the same thing. If it matters at all in wsf if I select game version steam release it crashes before start up. December patch works though.


So in the end it works only for about 15 seconds after you re-enable the fix right?

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PostPosted: 29 May 2013, 00:53 
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Yeah. To be clear, the rest of the game stays in 5760 x 1080. Just the HUD & Menu reverts back and it is big and ugly! The game is definitely playable now, thank you, but getting the hud/menu/dialog centered on the middle screen would be fantastic! To answer your question a post back I am running windows 7 x64.


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PostPosted: 29 May 2013, 10:17 
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steveo6906 wrote:
Yeah. To be clear, the rest of the game stays in 5760 x 1080. Just the HUD & Menu reverts back and it is big and ugly! The game is definitely playable now, thank you, but getting the hud/menu/dialog centered on the middle screen would be fantastic! To answer your question a post back I am running windows 7 x64.


I will make a build for you to test. I think I know what the problem is;)) Hopefully this will fix it:)


Let me know if this plugin works for you.


Attachments:
Plugin.Dark Souls Prepare to Die Edition.rar [25.39 KiB]
Downloaded 473 times

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PostPosted: 31 May 2013, 06:36 
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Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


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PostPosted: 31 May 2013, 11:57 
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steveo6906 wrote:
Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)

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helifax wrote:
steveo6906 wrote:
Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)


Is it normal for widescreenfixer to have a really high cpu-usage? It and dark souls itself are just about equally sharing the cpu. Just noticed this while i alt-tabbed to task manager.


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Grrbrr wrote:
helifax wrote:
steveo6906 wrote:
Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)


Is it normal for widescreenfixer to have a really high cpu-usage? It and dark souls itself are just about equally sharing the cpu. Just noticed this while i alt-tabbed to task manager.


No not really, it shouldn't eat alot of CPU.. Is this persistent? Just this plugin? or in general? Is the same CPU usage after a PC restart?

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PostPosted: 11 Jun 2013, 21:07 
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helifax wrote:
No not really, it shouldn't eat alot of CPU.. Is this persistent? Just this plugin? or in general? Is the same CPU usage after a PC restart?


Well, now that i knew that it wasn't normal i tried removing everything and downloaded wf again. It works now with minimal cpu usage. Before that used a lot of cpu every time.


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Hello everyone,
I have a problem with Darks Souls (Steam), I Dsfix 1.9 released with FPS and renderWidth 5916
renderHeight 1080. WSF 3.4 R662 whose souls Dark plugin to date.
WSF enabled I start the game, the game crashes and WSF.
I browsed the forum looking for an answer, but I'm French with very limited English so I did not find anything.
Thank you in advance for your hand, and a big congratulations to all the developers that allows us to maximize our three screens.


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weetabix wrote:
Hello everyone,
I have a problem with Darks Souls (Steam), I Dsfix 1.9 released with FPS and renderWidth 5916
renderHeight 1080. WSF 3.4 R662 whose souls Dark plugin to date.
WSF enabled I start the game, the game crashes and WSF.
I browsed the forum looking for an answer, but I'm French with very limited English so I did not find anything.
Thank you in advance for your hand, and a big congratulations to all the developers that allows us to maximize our three screens.


Try this plugin.

Put it in "WideScreenFixer" Folder -> Plugins Folder. Also be sure to set in WSF the same resolution your game is using.
EX:
Uncorrected Resolution: 5760x1080
Correcter Resolution: 5916x1080

Let me know if it works now:)


Attachments:
File comment: Test for non-eng OS DarkSouls Plugin
Plugin.Dark Souls Prepare to Die Edition.rar [25.34 KiB]
Downloaded 386 times

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PostPosted: 03 Sep 2013, 14:23 
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thank you for your help, it does not work sorry


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but I realize that I can not even do a turn in the original


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How come it does not work...since you haven EVEN DOWNLOADED THE NEW FILE I POSTED.... :doh: ........

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To tell you the truth I do not understand ... the game is not already running the original (well the very first time).

Then if I select WSF in December 2012 I patch both the campfire with Dark souls marked down 5 sec and then black screens. I think more a problem of setting Dsfix.

I was so touched at all ...

It is possible to type Dsfix? FYI I tried that with the http://www.wsgf.org/forums/viewtopic.ph ... &start=130 Enforcer.


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PostPosted: 20 Sep 2013, 18:28 
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New update in steam and plugin doesn't work anymore.....Helifax....can you...? :savews: :cheers:


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murilladas wrote:
New update in steam and plugin doesn't work anymore.....Helifax....can you...? :savews: :cheers:


I will take a look in the following days and update the plugin:)

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Awesome. Maybe finally I'll be able to try out the game... Thanks for all your work!


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aolsen wrote:
Awesome. Maybe finally I'll be able to try out the game... Thanks for all your work!



I have updated the plugin to the latest version on Steam.
You can grab the plugin from my website: 3D Surround Gallery -> My WideScreen Fixer Mods

Helifax

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PostPosted: 30 Sep 2013, 16:15 
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Thank you, it now works for me with DSfix 2.2.


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hello, or have you found DsFix 2.2? because my game does not work even after the update Steam
I see the fire camp marked Dark Souls, but after it nothing happens.

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Hi, I need help getting Dark Souls working on multi-monitor again. :(

I had Dark Souls working with multi-monitor before, several weeks ago, and now I just get a black screen or it crashes on load. I'm re-installing it for the second time now, and if someone would be kind enough to walk me through setting it up, I'd be very grateful.

I have Dark Souls from Steam. I've got Widescreen Fixer v3.4 r662 with Plugin v3.3 r0 from http://3dsurroundgaming.com/WSF.html (it lists v1.0.3 for the game version). The plugin is configured for 3 displays, 5760x1080 uncorrected, 6032x1080 corrected.

What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?


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PostPosted: 04 Oct 2013, 13:42 
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Timobkg wrote:
Hi, I need help getting Dark Souls working on multi-monitor again. :(

I had Dark Souls working with multi-monitor before, several weeks ago, and now I just get a black screen or it crashes on load. I'm re-installing it for the second time now, and if someone would be kind enough to walk me through setting it up, I'd be very grateful.

I have Dark Souls from Steam. I've got Widescreen Fixer v3.4 r662 with Plugin v3.3 r0 from http://3dsurroundgaming.com/WSF.html (it lists v1.0.3 for the game version). The plugin is configured for 3 displays, 5760x1080 uncorrected, 6032x1080 corrected.

What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?


1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))

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PostPosted: 04 Oct 2013, 15:49 
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helifax wrote:
Timobkg wrote:
What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?


1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))

Thanks for the quick reply!

I did that, and ended up with just a black screen. I'm going to try launching the game first, without anything else, and making sure that the in-game settings are OK, such as turning AA off and having it set for fullscreen.

Edit: Nevermind. Launching it on a fresh install with nothing else just got me a black screen across all three monitors. Following your steps exactly got me up and running. I don't know why it didn't work last time. Maybe it was the reboot that did the trick? In any case, thanks again!


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PostPosted: 08 Oct 2013, 13:50 
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Thanks for updating the fix helifax!

For some reason the fix didn't adjust my HUD and left it stretched and ugly. I think that maybe it didn't take effect until I turned on AA in DSfix. I'm unable to get it stretched and ugly again though so IDK what to think about that.

Is it possible that you can somehow integrate DSfix's HUD modification capability in a future release? This is what mine looks like just scaled down with some transparancy. When the "mini HUD" option is turned on there isn't anything in the lower left at all.

Image

When HUD mods are disabled everything is solid gold though, thanks again!

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So I'm having an issue where I can't get Dark Souls to span my 3 screens. It appears the resolution is correct but it is only showing on my center monitor.

Any ideas on how to get it to span all 3?

This is what I am seeing.
Image


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I've been using DsFix + WF for a while with no problems, but the newest set of updats has been killing me.

I was trying to play today (I did yesterday with no problem), but no matter what I do I can't get it to fullscreen properly. I'm using DsFix 2.2 and the latest WF and plugin. All the resolutions (including bezel comp) are set correctly but when I choose "fullscreen" in the game menu, I get nothing on the display. Enabling "borderless fullscreen" in DsFix just stretches the image. I use 5x1p, am I doing something wrong or is this a bug?


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PostPosted: 17 Nov 2013, 22:07 
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helifax wrote:

1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))


I have followed these instructions, however my game launches with all 3 screens showing a duplicated screen of the game instead of being stretched across 3. Anyone's input would be greatly appreciated.


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PostPosted: 18 Nov 2013, 14:34 
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Make sure before you do any of the above steps you set the resolution you want within Dark Souls. That step is left out most of the time and caused my games not to span the three monitors.


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Hi guys!

I am new here. First of all, thanks to the authors of Widescreen Fixer and the various plugins! You guys are amazing :twothumb:

I am trying to get Dark Souls running for my system with the instructions above but either I have no HUD or the HUD is there but the 3D engine output stretched to half. I have a DELL 29" Widescreen and a Samsung 24" 16:9 screen, my native desktop resolution is 4480x1080 (2560x1080 and 1920x1080). Dark Souls is the latest Steam version, DSfix is version 2.2.

Dark Souls is set to 2560x1080, DSfix.ini is set to 2560x1080. I am using the latest plugin for Widescreen Fixer from http://3dsurroundgaming.com/WSF.html.

Now, if I select "Automatically Detect Resolution" in the plugin settings for Widescreen Fixer, the HUD renderer size will be 4480, meaning the HUD is stretched out of my primary screen and everything on the right not visible anymore. The game itself then is strecthed to half.

If I deselect the option and enter the values manually (Display Count 2, Uncorrected Resolution 4480x1080, Bezel-Corrected Resolution 2560x1080), no HUD will be displayed at all. HUD renderer size will display 320. Same problem if I set Uncorrected and Bezel-Corrected both to 2560x1080, HUD renderer size is then 1280 but still no HUD is displayed.

Is there a way to set the HUD renderer size manually? I assume it needs to be 2560. But how can I achieve this? Or am I doing something completely wrong?

Thanks for your help!


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localhorst wrote:
Hi guys!

I am new here. First of all, thanks to the authors of Widescreen Fixer and the various plugins! You guys are amazing :twothumb:

I am trying to get Dark Souls running for my system with the instructions above but either I have no HUD or the HUD is there but the 3D engine output stretched to half. I have a DELL 29" Widescreen and a Samsung 24" 16:9 screen, my native desktop resolution is 4480x1080 (2560x1080 and 1920x1080). Dark Souls is the latest Steam version, DSfix is version 2.2.

Dark Souls is set to 2560x1080, DSfix.ini is set to 2560x1080. I am using the latest plugin for Widescreen Fixer from http://3dsurroundgaming.com/WSF.html.

Now, if I select "Automatically Detect Resolution" in the plugin settings for Widescreen Fixer, the HUD renderer size will be 4480, meaning the HUD is stretched out of my primary screen and everything on the right not visible anymore. The game itself then is strecthed to half.

If I deselect the option and enter the values manually (Display Count 2, Uncorrected Resolution 4480x1080, Bezel-Corrected Resolution 2560x1080), no HUD will be displayed at all. HUD renderer size will display 320. Same problem if I set Uncorrected and Bezel-Corrected both to 2560x1080, HUD renderer size is then 1280 but still no HUD is displayed.

Is there a way to set the HUD renderer size manually? I assume it needs to be 2560. But how can I achieve this? Or am I doing something completely wrong?

Thanks for your help!


Hey there:)

I haven't tested the plugin in 21:9 but you can do the following test:

No Monitors = 1;
Uncorrected Resolution 1920x1080 (standard 16:9)
Corrected resolution 2560x1080 (your 21:9)

It is possible it will not work, since I didn't manage to update all the plugins to 21:9 (and I don't remember exactly if I updated this one or not;)) ) If it doesnt work let me know, I will fix it in the weekend;))

Best Regards,
Helifax

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Thank you for your reply, Helifax!

I tried your suggestion, this will result in a crash of Widescreen Fixer with a division by zero error.

Stack Trace:
Plugin.Dark_Souls_Prepare_to_Die_Edition.Configuration.get_RenderResolution()
Plugin.Dark_Souls_Prepare_to_Die_Edition.DarkSouls.Enable()
Widescreen_Fixer.WidescreenFixer.TimerSetup_Tick
System.Windows.Forms.Timer.TimerNativeWindow.WndProc
System.Windows.Forms.NativeWindow.Callback

An update for your plugin would be amazing :-)

Best,
localhorst


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localhorst wrote:
Thank you for your reply, Helifax!

I tried your suggestion, this will result in a crash of Widescreen Fixer with a division by zero error.

Stack Trace:
Plugin.Dark_Souls_Prepare_to_Die_Edition.Configuration.get_RenderResolution()
Plugin.Dark_Souls_Prepare_to_Die_Edition.DarkSouls.Enable()
Widescreen_Fixer.WidescreenFixer.TimerSetup_Tick
System.Windows.Forms.Timer.TimerNativeWindow.WndProc
System.Windows.Forms.NativeWindow.Callback

An update for your plugin would be amazing :-)

Best,
localhorst


Yeah..division by zero is..well division by zero hahaha:)) I haven't update it apparently :( I will do it in the weekend. I'll try to make it sooner but I cannot promise anything. Just keep an eye on the forum just in case. But the best bet would be on Friday evening;))

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Support for 21:9 Monitors has been added!
Re-download the plugin from http://3dsurroundgaming.com/WSF.html and give it a go;))

Let me know if you encounter any problems;))

Best Regards,
Helifax

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It works!!! This is so awesome.

Thank you, Helifax! I've sent a small token of gratitude to your PayPal account - it is not much, but please have a beer on me.


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You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?


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Armin1702 wrote:
You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?


With Helifax's latest plugin everything is working perfectly for me. I'm using DSfix 2.2, see top of page 20 (my first post) for my exact setup.


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Armin1702 wrote:
You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?


If you are using DSFIX go inside the Ini and disable any HUD modifications from DSFix otherwise it will not work properly.

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PostPosted: 22 Dec 2013, 13:16 
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localhorst wrote:
It works!!! This is so awesome.

Thank you, Helifax! I've sent a small token of gratitude to your PayPal account - it is not much, but please have a beer on me.


I am really glad that now is working properly and I want to thank you for the support;))

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PostPosted: 23 Dec 2013, 01:50 
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Tried to play this again today and remembered why I stopped...

I'm running Win8 and tried again today with the latest everything (DSFix 2.2, WF 3.4 r682, latest plugin) and I get a black screen no matter what when I try to fullscreen the game. Windowed seems to work fine though. All the resolutions are set correctly, so I'm not sure what I'm doing wrong. I've also tried several un/re-installs and a couple of reboots.


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PostPosted: 23 Dec 2013, 04:10 
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So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


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PostPosted: 23 Dec 2013, 16:41 
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Slinky wrote:
So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


How? what did you do? I think I'm having the same problem you had...


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PostPosted: 27 Dec 2013, 04:09 
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Hi there,

I'm new here, sorry for my grammar and hope you all can understand my problem regarding Dark Soul.

For starter, I will explain about my LCD.

3 Monitor LCD setup, (1)17" ( 1280 x 1024) x (2) 23" (1920 x 1024) x (3) 17" (1280 x 1024) = 4480 x 1024

LCD 1 it Native resolution is 1280 x 1024 at ratio 5:4, and set it to Main Monitor,

By using WindowBorderless Gaming software, i manage to play Assassin Creed 4 using 4480 x 1024 (but got Black Bar) and expand cross 3 lcd, same with Castlevania : LOS working great(No Black Bar).

But for the Dark Soul, i failed to produce the same result as AC4.

1. Tried using Widescreen Fixer + WindowBorderless, end result WSF detect Dsfix working but still using 1280 x 1024
in game rendering resolution, and the game stretch cross 3 lcd.

2. Tried widescreen Fixer, game on load on LCD 1.

3. Tried WindowBorderless, game Rendeting at 4480 x 1024, but cant expand cross 3 lcd...


Hope can help me....


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PostPosted: 31 Dec 2013, 12:37 
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Slinky wrote:
So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.


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PostPosted: 01 Jan 2014, 06:01 
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Saviourself wrote:
Slinky wrote:
So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.


I will try to help:)

Bottom line:

1. in DSfix set your bezel corrected resolution ex: 5100x1050
2. in WSF set uncorrected to 5040x1050 and corrected to 5100x1050
3. in DSfix disable any UI manipulation and texture injection
4. Leave WSF running and start the game. It should automatically kick in.

I know is point 3. makes a lot of people confused, but I din't had the time to check that out and sometimes is hard to make everything work in every possible configuration;)

Hope it helps:)

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PostPosted: 01 Jan 2014, 12:02 
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helifax wrote:
Saviourself wrote:
Slinky wrote:
So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.


I will try to help:)

Bottom line:

1. in DSfix set your bezel corrected resolution ex: 5100x1050
2. in WSF set uncorrected to 5040x1050 and corrected to 5100x1050
3. in DSfix disable any UI manipulation and texture injection
4. Leave WSF running and start the game. It should automatically kick in.

I know is point 3. makes a lot of people confused, but I din't had the time to check that out and sometimes is hard to make everything work in every possible configuration;)

Hope it helps:)


Appreciate it Heli, I'll give it a whirl in the next day or two and see if it works! ;)


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PostPosted: 01 Jan 2014, 12:52 
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Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code:
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )


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PostPosted: 02 Jan 2014, 01:33 
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Saviourself wrote:
Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code:
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )


Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)

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PostPosted: 02 Jan 2014, 01:41 
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helifax wrote:
Saviourself wrote:
Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code:
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )


Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)

I have both the newest plugin and the clean DSFis. nothing but a black screen greets me when i try to full screen.


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PostPosted: 02 Jan 2014, 02:21 
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helifax wrote:
Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)


It was a combination of plugin (even though I only d/l'd it recently, I had the 12/12/13 plug rather than the 21/12/13), windowed mode and using the bezel corrected rez in WSF.

In non windowed mode, you can't see any native resolutions higher than 2042x1080 (or something like that).

Just wondering, if I set all 3 resolutions to 6080x, it should recognise then and allow bezel correction?

Now to get the mouse fix working (looks like my thief is twerking on PCP trying to use the bastard thing)!

Thanks for all your help mate, paypal incoming. :cheers:


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PostPosted: 24 Jan 2014, 19:39 
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Still trying to get this working. I have all the resolutions set correctly, but can't find out what I'm doing wrong now (I used to use these all the time before).

I have all the latest stuff (except DsFix), and most of the time the game just crashes when I launch it if WSF is running. I changed the fullscreen res in the .ini file for the game (the one in \appdata) to match bezel corrected.

Should I be in windowed/fullscreen/borderless fullscreen? I guess I'm just all confused now. Been trying to fix this for a while with no success.


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PostPosted: 26 Jan 2014, 03:09 
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I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.

Here is what I've done to get this far:

1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.

What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.


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PostPosted: 26 Jan 2014, 03:25 
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I got Dark Souls to load a game finally, but there is a minor problem. Though my HUD is spread across all 3 screens, my actual view of my character and the world surrounding him only fills the upper lefthand corner of my farthest left screen, the rest being black.


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PostPosted: 26 Jan 2014, 16:08 
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Dionesios wrote:
I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.

Here is what I've done to get this far:

1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.

What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.

Dark Souls is one of the most annoying games to get working in multi-monitor. I would set the in-game resolution to match your bezel-corrected resolution, so that the resolution in all the places matches. Double check that AA is disabled in the game settings. And you downloaded the latest plugin from Hellifax?

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PostPosted: 26 Jan 2014, 17:32 
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I got it working. Thank you. I was just being an idiot.

Apparently there was something in my dsfix that I didn't know I'd changed, so I started with a fresh one, and got it to load up. Then I went back and read the instructions again and realized I'd turned on AA and such in the game. Seeing as how it was 2 hours between when I started trying to get it to work and when I actually did, I'd forgotten that step. Lastly I realized in my darksoul.ini that I'd changed the windowed mode res, not the full screen mode res, but I was able to change it in game to 5908 or w/e my bezzel res was. I appreciate the help, though.


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PostPosted: 26 Jan 2014, 22:38 
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Glad you got it sorted out!

Dark Souls is one of the most frustrating games to get working in multi-monitor. Most games are real easy, but Dark Souls took me three attempts with a fresh install each time. Dark Souls really makes you work for it.

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Hello! I hate to beat a dead horse but I have spent the better part of 5 hours trying to get this to work. I have freshly installed my Dark souls game, Manually changed fullscreen resolution in /appdata to 3864x1080 (I am using two 1920x1080 monitors, and beveled resolution is 3864), changed internal rendering in dsfix.ini to 3864x1080, and have the new widescreen fixer downloaded along with the plugin from http://3dsurroundgaming.com/WSF.html. I have changed the uncorrected resolution to 3840x1080, the beveled resolution to 3864x1080, and put in 2 monitors. When I start the game, I do see a stretched out fire in the bottom left of my first monitor but the screen goes black while I can hear all game menu sounds. When I get to the load character screen, everything becomes visible and it is very stretched. When I finally get into game, If I press my * (default WSF activation key) a couple times then I can get the menus to eventually show up, however they are stretched across both of my monitors. I can not figure out how the heck to scale the hud! Please someone offer me your services!


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I just wanted to say that I have the majority of the fix working. The game boots up and everything works, with the only exception being that the hud is not scaled and is quite stretched out. I have my bezel resolution in dsfix.ini, darksouls and in WSF. the thing that made it all work was putting just 1 monitor into WSF instead of the 2 I have. any tips on the hud scaling would be great!


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PostPosted: 12 Feb 2014, 15:48 
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I have been following this thread with great interest, since I've had a similar problem since late December/ early January running 5760x1080 Nvidia GPUs. My symptom is when launching DS with WSF open I crash to a white screen. I have realized finally after unsuccessfully employing all the fixes recommended that I that I have been making a rookie mistake so basic that I should be thrown off the island! If you notice on the WSF option section in the upper right corner you can select which DS:PTD version, retail or Steam. Until recently the choices were the retail December 2012 patch or the presumably the current Steam load. Now I see the choices have changed to Steam 1.01, 1.02 or 1.03. Since only one line shows without highlighting I just noticed the previous selection I made, which was Steam 1.01, thinking that was the only choice. DUHHHHH :) ! I switched to v1.03 and the Halifax fixes and DS now runs like a champ.


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PostPosted: 26 Feb 2014, 08:56 
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hey guys.
I bought Dark souls with ARTORIAS OF THE ABYSS EDITION (this s not Prepare to Die Edition) in Japan.
I patched Ver.1.02. I tried to play the game on 5760x1080 resolution with GTX670 2way-SLI.
I used DSfix2.2 and Widescreen Fixer 3.4 R694. However,I could not play the game. I can hear sound only with black screen.

I think that memory address is difference between JPN Edition to ENG Edition. What would you suggest I do?
I'm sorry if my grammar is wrong and you don't understand the meaning.


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PostPosted: 26 Feb 2014, 22:43 
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Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!


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PostPosted: 27 Feb 2014, 07:21 
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jw48 wrote:
Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!


Thank you very much for your advice,but I can't see black and white vertical stripes on the center screen.
Then,I tried WSF r693 and 1.02 version of DS:PTD within WSF the runs,but aspect ratio was wrong.
When I selected plugin v1.01 and v.1.03, the game has crashed.

Image
Image

gamename = DarkSouls: ARTORIAS OF THE ABYSS Edition
version = v1.0.2.1 October.2013 Japanese
offsetResolutionCheck = 0x24502D
offsetAspectRatio = 0xE46AD8
offsetCodeCheck = 0xF3B33
offsetPokeByVersion = 0x7D7464

How to make plugin's dll. I found source code of WSF on github,but I couldn't find plugin code for DS.
I am beginner of programming,so I am in trouble over.What's the best way to go?


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PostPosted: 27 Feb 2014, 15:32 
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Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!


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PostPosted: 27 Feb 2014, 18:16 
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jw48 wrote:
Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!

Hi jw48, thank you for your kindness. I have tried to set your settings on my PC. It won't change anything. Umm...

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PostPosted: 27 Feb 2014, 19:07 
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Other version except Steam version are not supported and thus the fix will not work.
Sorry for the trouble but I can't do anything about it.

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PostPosted: 15 Dec 2014, 17:42 
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Hey guys,

it's been a while. Looks like there was an update for Dark Souls today (Steamworks support, yay!) but the Widescreen Fix from Helifax seems to have stopped working. Any chance for an update?

Thanks a lot!


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PostPosted: 16 Dec 2014, 00:15 
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Wanted to add my support to an updated fix, thanks.


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PostPosted: 16 Dec 2014, 02:51 
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Yep, the fix was broken


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PostPosted: 16 Dec 2014, 16:28 
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is there any news about this?


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PostPosted: 19 Dec 2014, 17:48 
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The move to steamworks broke a bunch of mods, namely DSFix. A lot of them have already been patched though. It shouldn't require any real changes, just addressing offsets.


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PostPosted: 22 Dec 2014, 01:14 
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I beleive Helifax has to update the Widescreen Fixer plugin. Hopefully soon? :nudgenudge:


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PostPosted: 22 Dec 2014, 06:25 
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I dont think that Helifax is having much time to visit the forum.
His last visit was at 14 Dec 2014, 15:30 (and same to HaYDeN - Last visit: 27 Nov 2014, 05:16).

Let us be patients.
:yawn: :yawn: :yawn:


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PostPosted: 22 Dec 2014, 12:10 
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Amon Amarth wrote:
I beleive Helifax has to update the Widescreen Fixer plugin. Hopefully soon? :nudgenudge:


I will take a look at the plugin/fix this week and see if I can update it;))

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PostPosted: 27 Dec 2014, 18:17 
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Plugin has been updated to current version of the game. Sorry for the wait:(

Grab it from http://3dsurroundgaming.com/WSF.html
:rockout:

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PostPosted: 27 Dec 2014, 18:31 
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helifax wrote:
Plugin has been updated to current version of the game. Sorry for the wait:(

Grab it from http://3dsurroundgaming.com/WSF.html
:rockout:


Thank you, master helifax! :D :wave:


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PostPosted: 27 Dec 2014, 22:34 
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You are true to your words for sure. Even though I'm not up and running yet, I'm donating.

If someone can confirm this is working, please post. I have spent several hours working on the notorious "black screen" problem.

Things I've tried:
I have read the entire forum thread
WSF versions (r729, r662),
clean installs of Dark Souls without DSfix
clean install of DS with latest DSFix 2.3.1 (DSFix works fine BTW, disabled HUD mods as recommended)
Fullscreen bezel corrected
Windowed bezel corrected
I've tried DS with GFWL
I've tried DS Beta with Steamworks

No matter what I do, My WSF doesn't recognize the game is running (if I alt tab out an view it, "game running: no, fix enabled: no." ) Therefore, black screen, but I can hear the game running in the background.

BTW, I use StarDock Fences to manage my icons in surround. Is this a bad idea? It doesn't cause trouble elsewhere as far as I can tell.

One last question, I'm using 3 samsung HDTVs, with HDMI to display port adaptors. Is this a troublesome setup?

Windows 8.1, Surround 5888x1080, GTX 980 SC SLI, i7 3770 @4.4mhz


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PostPosted: 28 Dec 2014, 00:13 
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esteady1 wrote:
You are true to your words for sure. Even though I'm not up and running yet, I'm donating.

If someone can confirm this is working, please post. I have spent several hours working on the notorious "black screen" problem.

Things I've tried:
I have read the entire forum thread
WSF versions (r729, r662),
clean installs of Dark Souls without DSfix
clean install of DS with latest DSFix 2.3.1 (DSFix works fine BTW, disabled HUD mods as recommended)
Fullscreen bezel corrected
Windowed bezel corrected
I've tried DS with GFWL
I've tried DS Beta with Steamworks

No matter what I do, My WSF doesn't recognize the game is running (if I alt tab out an view it, "game running: no, fix enabled: no." ) Therefore, black screen, but I can hear the game running in the background.

BTW, I use StarDock Fences to manage my icons in surround. Is this a bad idea? It doesn't cause trouble elsewhere as far as I can tell.

One last question, I'm using 3 samsung HDTVs, with HDMI to display port adaptors. Is this a troublesome setup?

Windows 8.1, Surround 5888x1080, GTX 980 SC SLI, i7 3770 @4.4mhz


That is a weird thing... the "game is working" part should detect the game by the exe filename.
When the game is running do you see DATA.exe as part of your processes? (in Task Manager).

You should use WSF v.662 with this fix.
The fix only addresses the Dark Souls part that still works with the GWFL. (Didn't know there is a beta version).

The plugin is looking for DATA.EXE executable that is part of the game. Did you try to run WSF as administrator?
I haven't tried it on Windows 8.1 (I am still using Windows 7 since Windows 8.1 has serious problems with 3D Vision). That might also be a problem ? (But, it should still detect the EXE....)

Are you using a legit Steam Copy of the game?

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PostPosted: 28 Dec 2014, 02:36 
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Thanks for the fix heli!

It seems that if you have the framerate unlocked with DSfix version 2.3.1, the game will crash when you attempt to load a charecter and go in-game. Not sure why this is, but that's the only feature in DSfix that will crash the game.

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Thanks for efforts Helifax.

DS is moving away from now defunct GFWL. From what I gather, come February, DS will no longer have GFWL attached at all. The beta represents the transition. Therefore, I imagine a fix for steamworks (presently the beta) would have more longevity than the GFWL version.

Legit steam copy. The executable is now called Darksouls.exe. I remember the old DATA.exe, but it seems to not exist with this latest update. Clearly that's where atleast part of my problem lies.

My christmas wish would be WSF working with steamworks DS with framerate unlock via DSfix. Thanks again.


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PostPosted: 28 Dec 2014, 13:53 
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Yes,
I noticed DSFIX 2.2 has an issue with the Framerate unlock part. It is possible we are writing in the same memory locations and thus overlap making the game crashing....
I tested with DSFIX 1.9 and the framerate unlock is still working... (For reference)

Currently the fix is still addressing the version of the game that is using GFWL. Since the other one is a Beta and thus not a final release (that might change quite a bit between now and February) I've decided not to fix it.
In February when we have the final version of the Steamworks version, I will update the plugin to work with that version;)

I want to prevent any "fix breaks" as long as I can;))

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Thank you very much for the update, helifax :-)

As far as I understood it, From Software are just using the "Beta" functionality of Steam to deploy the new version in parallel to the old GFWL version and it is not actually a Beta. Once the grace period is over, the GFWL version will be removed and just the Steam Workshop version remains.

The transfer of my saves from GFWL to Steam Workshop didn't work for me, so I'm afraid that if I roll a new character now, it will be lost as soon as the GFWL version is completely removed.


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How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!).

If not, that's fine--I can perfectly understand you not wanting random strangers sniffing around your source, especially for a project this cool. The modularity is solid, you really did a bang up job.


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PostPosted: 07 Jan 2015, 17:06 
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Thank you helifax, for your support. I really appreciate all the work that you guys do.
Maybe I come back to play in February, when everything is right.


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I'm glad to have found this thread. It'll be hard wait until January to get my aspect ratio fix, but I understand you not wanting to do the same work twice. Thanks for doing to update to begin with!


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PostPosted: 22 Jan 2015, 17:49 
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s33dless wrote:
How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!).

If not, that's fine--I can perfectly understand you not wanting random strangers sniffing around your source, especially for a project this cool. The modularity is solid, you really did a bang up job.


I am not guarding it :) but even I release it public it will not make a lot of sense unless you know how the game engine works...
This might also change when the beta goes live...

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PostPosted: 13 Feb 2015, 20:35 
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Cant wait for the final fix, im sure this will be the last update Dark Souls 1 is ever going to get, its going to be awesome that the triple screen functionality will be preserved forever now :)

Also, could you please look into Dark Souls 2, its been broken since Feb 3 with the last DS 2 update, thanks :)


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PostPosted: 13 Feb 2015, 23:56 
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Hopefully we will see the fix soon!


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Hey, not to come over all impatient, but seeing as the 16th of february has come and gone, I was wondering if you guys wouldn't mind releasing the new Dark Souls plugin so that we can get cracking with custom resolutions.

Thanks!


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second midhras's request! i've been waiting to play the steamworks version at 3440x1440 for months!


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PostPosted: 26 Feb 2015, 20:19 
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Interesting...
I didn't expect people to actually be really interested in this game so much (I even get e-mails regarding the fix).
Currently I have a very busy schedule so the only ETA I can give is "It will be done eventually".... Eventually means I don't know when...
Don't get me wrong or anything but you are asking me to go back and update a plugin that I wrote like 2 years ago which suffered an overhaul lately.
Doing this takes time and I don't get any benefit from it, while the time actually spent on my projects makes me money...
Take it as you want.
I am all PRO for open-source and community helping and so on but not on my time and on "my wallet" ;))

So, It will be done...eventually:)

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PostPosted: 27 Feb 2015, 16:40 
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helifax wrote:
Interesting...
I didn't expect people to actually be really interested in this game so much (I even get e-mails regarding the fix).
Currently I have a very busy schedule so the only ETA I can give is "It will be done eventually".... Eventually means I don't know when...
Don't get me wrong or anything but you are asking me to go back and update a plugin that I wrote like 2 years ago which suffered an overhaul lately.
Doing this takes time and I don't get any benefit from it, while the time actually spent on my projects makes me money...
Take it as you want.
I am all PRO for open-source and community helping and so on but not on my time and on "my wallet" ;))

So, It will be done...eventually:)


As someone with a family this makes complete sense.

What amount would be appropriate remuneration for your services here? I might start a fund drive with other members here to get Dark Souls 1 and 2 fixed.

Thanks


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PostPosted: 27 Feb 2015, 17:28 
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CY:G wrote:
helifax wrote:
Interesting...
I didn't expect people to actually be really interested in this game so much (I even get e-mails regarding the fix).
Currently I have a very busy schedule so the only ETA I can give is "It will be done eventually".... Eventually means I don't know when...
Don't get me wrong or anything but you are asking me to go back and update a plugin that I wrote like 2 years ago which suffered an overhaul lately.
Doing this takes time and I don't get any benefit from it, while the time actually spent on my projects makes me money...
Take it as you want.
I am all PRO for open-source and community helping and so on but not on my time and on "my wallet" ;))

So, It will be done...eventually:)


As someone with a family this makes complete sense.

What amount would be appropriate remuneration for your services here? I might start a fund drive with other members here to get Dark Souls 1 and 2 fixed.

Thanks


Don't get me wrong or anything;)) It might have sounded a bit weird. Thing is I am committed to other projects currently (with a dead-line) and I can't afford not to meet those timers. I will give it a quick look over the weekend and if is an easy fix/update I will do it and release it;))
If not, it will need to wait a bit more unfortunately.
If you or anyone else wants to donate, me and all others welcome donations. My Paypal account is as always in my signature;)
I wanted to say this since I don't want to give the impression that I am asking for money to update a fix that I've already released in the past as free:)

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PostPosted: 27 Feb 2015, 17:33 
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helifax wrote:
CY:G wrote:
helifax wrote:
Interesting...
I didn't expect people to actually be really interested in this game so much (I even get e-mails regarding the fix).
Currently I have a very busy schedule so the only ETA I can give is "It will be done eventually".... Eventually means I don't know when...
Don't get me wrong or anything but you are asking me to go back and update a plugin that I wrote like 2 years ago which suffered an overhaul lately.
Doing this takes time and I don't get any benefit from it, while the time actually spent on my projects makes me money...
Take it as you want.
I am all PRO for open-source and community helping and so on but not on my time and on "my wallet" ;))

So, It will be done...eventually:)


As someone with a family this makes complete sense.

What amount would be appropriate remuneration for your services here? I might start a fund drive with other members here to get Dark Souls 1 and 2 fixed.

Thanks


Don't get me wrong or anything;)) It might have sounded a bit weird. Thing is I am committed to other projects currently (with a dead-line) and I can't afford not to meet those timers. I will give it a quick look over the weekend and if is an easy fix/update I will do it and release it;))
If not, it will need to wait a bit more unfortunately.
If you or anyone else wants to donate, me and all others welcome donations. My Paypal account is as always in my signature;)
I wanted to say this since I don't want to give the impression that I am asking for money to update a fix that I've already released in the past as free:)


Thank you so much Helifax, here is hoping the work is minimal since you have done the fix in the past :)


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agreed -- very much appreciated, Helifax!


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I managed to give it a quick look (around 15 minutes) in the weekend and was able to update 50% of the fix. I still need to update the HUD centering part (which is the most complicated stuff in the fix anyway). I will try to give it a look in the following days and hopefully will not take long to fix it;))

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helifax wrote:
I managed to give it a quick look (around 15 minutes) in the weekend and was able to update 50% of the fix. I still need to update the HUD centering part (which is the most complicated stuff in the fix anyway). I will try to give it a look in the following days and hopefully will not take long to fix it;))


You are an angel, thank you so much, im pretty sure this is the last time you will ever have to touch this game, and it will be preserved forever for ultra widescreen!

Thanks!


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CY:G wrote:
helifax wrote:
I managed to give it a quick look (around 15 minutes) in the weekend and was able to update 50% of the fix. I still need to update the HUD centering part (which is the most complicated stuff in the fix anyway). I will try to give it a look in the following days and hopefully will not take long to fix it;))


You are an angel, thank you so much, im pretty sure this is the last time you will ever have to touch this game, and it will be preserved forever for ultra widescreen!

Thanks!


+1

can't thank you enough helifax


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CY:G wrote:
helifax wrote:
I managed to give it a quick look (around 15 minutes) in the weekend and was able to update 50% of the fix. I still need to update the HUD centering part (which is the most complicated stuff in the fix anyway). I will try to give it a look in the following days and hopefully will not take long to fix it;))


You are an angel, thank you so much, im pretty sure this is the last time you will ever have to touch this game, and it will be preserved forever for ultra widescreen!

Thanks!


+2


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PostPosted: 03 Mar 2015, 15:48 
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OK,
I've managed to finish updating the fix.
You can grab it from my website here : http://3dsurroundgaming.com/WSF.html
As before it require DSFix, etc...
It requires the latest version of DS from Steam (with SteamWorks).

Hope it works for everyone;))

Cheers!!!!!!

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Fantastic. I'm so very pleased with this. Bless your scythe!


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helifax wrote:
OK,
I've managed to finish updating the fix.
You can grab it from my website here : http://3dsurroundgaming.com/WSF.html
As before it require DSFix, etc...
It requires the latest version of DS from Steam (with SteamWorks).

Hope it works for everyone;))

Cheers!!!!!!



Thanks!! Could it be that I just can't find the new fix? The one I can find seems identical to the previous fix: http://3dsurroundgaming.com/img/Plugins ... dition.rar

I was able to get it full screen, once. But the resolution was smeared. Where should I read how to do this? I pasted DSfix 2.4. Could it be that I should get a newer DS? Mine was downloaded mid February.


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PostPosted: 04 Mar 2015, 00:08 
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Markismus wrote:
helifax wrote:
OK,
I've managed to finish updating the fix.
You can grab it from my website here : http://3dsurroundgaming.com/WSF.html
As before it require DSFix, etc...
It requires the latest version of DS from Steam (with SteamWorks).

Hope it works for everyone;))

Cheers!!!!!!



Thanks!! Could it be that I just can't find the new fix? The one I can find seems identical to the previous fix: http://3dsurroundgaming.com/img/Plugins ... dition.rar

I was able to get it full screen, once. But the resolution was smeared. Where should I read how to do this? I pasted DSfix 2.4. Could it be that I should get a newer DS? Mine was downloaded mid February.
Sorry Helifax but I am having the exact same issue your website has 3.3.0 still not the newer version of the plugin the older one cannot detect the game still.

Thanks


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PostPosted: 04 Mar 2015, 00:10 
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Same issue here. Looks like the website is still hosting the older plugin version.


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Same issue here.


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Hmm I don't know what happened... but apparently the website hosted the old plugin.
I have recopied the archive to the server and now it should be the correct one:) :doh:

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PostPosted: 04 Mar 2015, 22:24 
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helifax wrote:
Hmm I don't know what happened... but apparently the website hosted the old plugin.
I have recopied the archive to the server and now it should be the correct one:) :doh:


It's working!!! 3840x1024 and it is so fast. Great, great, great!!! :twothumb:


Oh, yes, and thanks of course. Many, many thanks!


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Dark Souls is working again in 21:9 thanks for the update you need both S Fix 2.4 + Widescreen Fixer running at the same time though but looks glorious to me again. Do not think the game will be updated anymore so this should be the last time hopefully!


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Is anyone able to confirm if it is possible from them to run the game in for instance a 5:4 or 1:1 aspect ratio on a single monitor? I'd love to run the game in a tall aspect ratio (for screenshots) at very high resolutions, but for some reason it's not working as I want it to. I used to be able to get it all to work, using WSF v662 and the older Dark Souls plugin, but for some reason or other, I now always get either a stretched or squashed image.

Anyone?


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PostPosted: 05 Mar 2015, 03:36 
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21_9 PC Gamer wrote:
Dark Souls is working again in 21:9 thanks for the update you need both S Fix 2.4 + Widescreen Fixer running at the same time though but looks glorious to me again. Do not think the game will be updated anymore so this should be the last time hopefully!

Dude, could you please post your settings for DSFix and WF? Something is messed up on my end. Either the image is stretched so much horizontally that I can't see what resolution I'm changing the game to or everything is just black. The sound is still there and I can navigate the menu so I can load into a save but it's very low res and all sorts of messed up.


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PostPosted: 05 Mar 2015, 10:51 
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helifax wrote:
Hmm I don't know what happened... but apparently the website hosted the old plugin.
I have recopied the archive to the server and now it should be the correct one:) :doh:


Thanks helifax, everything is working exactly as it was before the GFWL move. :cheers:


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PostPosted: 11 Mar 2015, 15:07 
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You'll never be thanked enough helifax, Hayden for the fixes of DS1 and DS2, respect :)


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PostPosted: 24 Mar 2015, 00:29 
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FYI for those one-screen 3440x1440 people - Helifax's and Hayden's fix works for those now too.
Running Windows 8.1 x64
Running latest version of DSPTDE
Running DSFix 2.4 w/ resolution at 3440x1440
Running WSFixer .662 set at 1 screen 3440x1440 with latest plugin from Helifax

When you start with WSFixer running, after the "FROM software" screen, everything will go black. Not to worry, turn off WSFixer (* key default). When screen appears again, go to setting and set at 3440x1440 resolution and hit ok. Screen will go black again. Don't worry, just hit * again. and hit ok to lock it in before it resets.
Now when you boot up, you should always be good to go without any fiddling at that resolution as long as WSFixer is running. I occasionally have had a few hiccups when screens load but it always fixes itself by hitting * a time or two.
Helifax and Hayden, you are awesome. Thank you.


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PostPosted: 03 Jun 2015, 11:34 
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I hope I'm not asking something answered elsewhere, I've skimmed this post and read through the last few pages, I think I've done everything I'm supposed to but I'm still not having any luck. My problem is similar to ryguy76 describing as above but the solution doesn't work.

I am running the Steam version on Windows 7 64 (I don't know about SteamWorks but what I found out just relates to developers, is that relevant? I also can't find the version number of DS, but it is just downloaded from Steam) I have an Eyefinity 7700 3840x1024 setup. I am running DSFix 2.4 with the config set to renderWidth 3840 and height to 1024. I have also tried all the suggested settings for dofOverrideResolution (0 crashes the game, I get the same results as below for the others). I am running Widescreen fixer 736, with the latest Plugin. It is set to version 1.0.5. AA is switched off

WSF fix says it is working ok, but I just get a blank screen with an Eggtimer Mouse Cursor flashing on and off. When it loads I can see a Dark Souls logo on the LHSide. I have access to controls and I can hear the menu sounds. It started as Windowed, I pushed it into 1280x1024 fullscreen, then forced it into 3840. I tried the forceFullscreen setting and with WSF on it is blank and without the graphics are vertical bars.

Any help appreciated.
Steve


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PostPosted: 03 Jun 2015, 13:39 
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Leatherman wrote:
I hope I'm not asking something answered elsewhere, I've skimmed this post and read through the last few pages, I think I've done everything I'm supposed to but I'm still not having any luck. My problem is similar to ryguy76 describing as above but the solution doesn't work.

I am running the Steam version on Windows 7 64 (I don't know about SteamWorks but what I found out just relates to developers, is that relevant? I also can't find the version number of DS, but it is just downloaded from Steam) I have an Eyefinity 7700 3840x1024 setup. I am running DSFix 2.4 with the config set to renderWidth 3840 and height to 1024. I have also tried all the suggested settings for dofOverrideResolution (0 crashes the game, I get the same results as below for the others). I am running Widescreen fixer 736, with the latest Plugin. It is set to version 1.0.5. AA is switched off

WSF fix says it is working ok, but I just get a blank screen with an Eggtimer Mouse Cursor flashing on and off. When it loads I can see a Dark Souls logo on the LHSide. I have access to controls and I can hear the menu sounds. It started as Windowed, I pushed it into 1280x1024 fullscreen, then forced it into 3840. I tried the forceFullscreen setting and with WSF on it is blank and without the graphics are vertical bars.

Any help appreciated.
Steve


Hi,

Are you using the latest plugin from here and WSF specified on the website?
http://3dsurroundgaming.com/WSF.html

If not there is the problem:)

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PostPosted: 03 Jun 2015, 15:34 
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Hi, thanks for the response, yes, the plugin came from the link you provided. I am using a later version of WSF (736 and not 662) , however this is what was linked to on the website. I will try the earlier version.
Thanks,
Steve


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PostPosted: 03 Jun 2015, 17:35 
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Hi, I tried reverting back to version 662 but it does not work properly. The version of DSPTDE it is set for is only version 1.0.1. and it does not recognise the latest version 1.0.5 when the game starts. Any more help would be appreciated.

Thanks again
Steve


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PostPosted: 13 Jun 2015, 05:08 
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I can confirm with Leatherman that WSF r736 only has support for DSPTDE version 1.0.1.. I also used the posted plugin but to no avail. There seems to be a beta version 2.0 coming out.


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PostPosted: 26 Jun 2015, 10:18 
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I can't seem to understand what the problem is really:-s
You need r662 + plugin from my website as seen in the image:
Image

It will not work with other version of WSF due to changes in the API.

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PostPosted: 28 Jun 2015, 20:48 
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The game crash with the new steam patch... :(
My resolution is 1680x1050


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PostPosted: 29 Jun 2015, 11:23 
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It appears that the last update of the WSF only works with "-dsptde-2.0 Steam Build 2.0", and that is the problem.

Image
Sorry, my steam is in portuguese, but still, you can see the point

The new update of which he is speaking, it was not released to download for this version "dsptde-2.0 Steam Build 2.0". Apparently, no one is using it anymore.
All the people are on the main public branch now, and also, there is important thing in this version: an anti-cheater mod
(DSPW: http://steamcommunity.com/app/211420/di ... 1052638501 / # p61) that only works with the main public branch.
So, i guess that's it. Back to 16:9 window mode again XD

When you have time, please, take a look on this, Helifax.
Thank you. =)


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PostPosted: 29 Jun 2015, 13:30 
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Works fine with the -dsptde-2.0 Steam Build 2.0 version !
Thanks i just played offline x)


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PostPosted: 29 Jun 2015, 17:11 
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Right! So they made some changes when they pushed the Steam Build 2.0 to the main branch.
I really start to hate this game... :)) So many freaking updates that I literally lost the count on how many times I re-fixed the "fixed" :))

I'll give it a look in the weekend;)) when i'll have some time....

Thx for the feedback:)

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PostPosted: 29 Jun 2015, 21:30 
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helifax wrote:
I really start to hate this game... :)) So many freaking updates that I literally lost the count on how many times I re-fixed the "fixed" :))

I'll give it a look in the weekend;)) when i'll have some time....


I can imagine =/
Let's hope this will be the last time.

Thx dude! =)


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PostPosted: 01 Jul 2015, 23:25 
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By the way, check if your fix will work with the DSPW (Dark Souls PVP Watchdog) mod.
It is an anticheater mod, and it has a sticky thread in the steam forum.
Link here: http://steamcommunity.com/app/211420/di ... 052638501/)

Quote:
What it can do?
This tool can detect the most common forms of online cheating, such as fake soul level, modded stats, modded hp and a few hundreds of hacked equips / items / spells / whathaveyou, allowing you to kick the offending player out of your session. it can also prevent many dangerous effects being applied to you, such as curse, egg-head parasite infection, teleporting, and the likes.
It can also show you how many nodes are currently connected to your lobby / pool, should you desire so - edit dspwsteam.ini accordingly. it will also fix the infamous namecrash bug.


I did not have time to test it with the WSF fix, but it's just a mod that uses some .dll files like "d3d9.dll", so, i don't know if that would have anything to do with the WSF fix.

This is very important, because it's highly recommended to use this mod, as much as the DSfix.

and thank you, again. =)


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PostPosted: 19 Jul 2015, 15:53 
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Lynko wrote:
The game crash with the new steam patch... :(
My resolution is 1680x1050

Yep, same problem here.


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PostPosted: 25 Dec 2015, 10:41 
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Hey guys,

After some tinkering with DSFix 2.4 and WSF 662, I've been able to bypass the black screen issue and got Dark Souls to render 3440x1440p, but I'm not sure if I've set it up correctly.

Is it just me, or does this image just look like its being stretched? http://s17.postimg.org/fzckr50e7/2015_12_25_00002.jpg

Any feedback or guidance appreciated.


EDIT: Never mind, changed resolution in WSF and DSFix to 5120x2160 and it looks fantastic, no longer stretched at all.


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PostPosted: 20 May 2016, 00:29 
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Does anyone have the file Plugin.DarkSouls.rar? for WSFixer? It seems that the attachment on Page 6 has been removed/expired.

If not, is there a reason Flawless Widescreen doesn't have Dark Souls on it? I can see DSII etc but nothing for the original or the prepare to die edition?


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PostPosted: 23 May 2016, 00:59 
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Defy9 wrote:
Does anyone have the file Plugin.DarkSouls.rar? for WSFixer? It seems that the attachment on Page 6 has been removed/expired.

If not, is there a reason Flawless Widescreen doesn't have Dark Souls on it? I can see DSII etc but nothing for the original or the prepare to die edition?


See here:
http://www.wsgf.org/forums/viewtopic.ph ... 2&start=30

The original Dark Souls was fixed by me and Hayden. Fixing the hud was a pain... The fix only made in Widescreen Fixer and not in Flawless Widescreen.
The reason is not in FWS is simply: My fix does additional stuff only for this game that FWS doesn't support via LUA.

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