Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 12 Jul 2026, 22:53

All times are UTC [ DST ]




Post new topic Reply to topic  [ 109 posts ]  Go to page Previous  1 ... 39, 40, 41, 42, 43, 44, 45 ... 109  Next
Author Message
PostPosted: 27 Feb 2011, 00:31 
Offline
Insiders
Insiders
User avatar

Joined: 14 Feb 2010, 13:39
Posts: 761
Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh


Sorry I think there has been a misunderstanding....

This fix uses memory editing - it doesnt touch the INI files at all, infact for this to work they must be returned to default.... I have a 95% completed tool, as in you can run it and launch battlestorm and its fixed... but the flickering issue as indicated in the video is the FLAW.

I gave the values (known as i had to find them all!) incase anyone _wants_ to investigate the INI avenue.

The video was mainly to demonstrate the flaw in the memory editing fix, hence at the end of my other note "the INI might be a goer"

_________________
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 01:22 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
Ya I figured it was more complicated than just a ini tweak.

What I can't believe is how they make a modern pc game (even if it is a console port) that does not include 3 monitor support! LOTS of people use 3 screens and more and more people are upgrading to it (buying a couple of monitors on sale is cheaper than a new graphics card) I know a few people that are upgrading from their xbox and PS3 in order to do 3 screens.

Now we have to wait around for some hero to fix the broken 3 screen game. Playing on a single screen is not very fun when every other game I play is 3 screen


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 01:37 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
I have a 95% completed tool


:D


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 01:51 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
[quote] I have a 95% completed tool


:D

:)


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 01:59 
Offline

Joined: 27 Feb 2011, 01:43
Posts: 13
Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh


- Path to the config-files is C:Users[Username]DocumentsMy GamesBulletStormStormGameConfig
- Use "BulletstormINIeditor.exe" to modify the file "StormCamera.ini"
- Try "DefaultCameraFOV=135" / "TargetingFOV=95" if you use a 3*1 landscape-setup

IMO this works quite well but has the already mentioned flaws:
During special events like run or slide the fov is not correct resulting in some sort of "wild" gameplay ;)
Maybe Haydens memory-approach can help with this.


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 04:46 
Offline

Joined: 23 Feb 2011, 21:49
Posts: 87
[quote][quote] I have a 95% completed tool


:D

:)
:P

95% > 0%


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 14:34 
Offline

Joined: 11 Apr 2010, 22:29
Posts: 37
[quote][quote]

:D


:)
:P

95% > 0%
95% < 100% :(

I tried with the ini fix. I noticed a worse mouse precision, like it's skipping pixels in larger resolutions. I've had that in a few games.

The cutscenes were still messed up so I'm not playing it. I hope you can sort out the problem Hayden!


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 15:58 
Offline

Joined: 26 Feb 2011, 16:27
Posts: 5
Here is a list of the FOV settings I changed to make the game playable for me (*note* get the 1.1 version of the ini editor so that you have a find function):

StormCamera.ini

DefaultCameraFOV=150
TargetingFOV=90


StormPawn.ini

Do a search for "fov" and it will come up with a number of settings including running and whipping. Each FOV setting will have a heading in [] above to specify which area of the game the settings are for. I set most of mine to 150 to eliminate zooming all together.


Still looking for the settings to get the movies and cutscenes working though, if anyone knows how to do that I'd appreciate the info.


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 16:19 
Offline

Joined: 26 Feb 2011, 05:52
Posts: 4
COPY&PASTE My reply

Slide, Whip, Running and crounched are in DefaultPawn.ini. Normal and Zoomed are in DefaultCamera.ini.

But I do not cutscenes... the rest of the game works great.

This is how I have it, in DefaultPawn.ini, find this:

RUNNING

[StormGame.BSSM_RoadieRun]
SpeedModifierForHeavyMachinegun=1.2
SpeedModifier=1.5
CameraFOV=150

SNIPER

[StormGame.BSSM_SniperShoot]
CameraFOV=90

SLIDE

[StormGame.BSSM_Slide]
SpeedModifier=2.5 ; 2.1
SlideLength=1600 ; 1000
SlideLengthDown=200
SlideLengthUp=200
SlideLengthOverchargeMultiplier=1.6
CameraFOV=150

THUMPER GRENADE

[StormGame.BSSM_ThumperGrenadeThrow]
CameraFOV=140

KICK

[StormGame.BSSM_BulletTime]
CameraFOV=140

That's all, each one set as you like.

Regards,
Puche


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 16:25 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 16:39 
Offline

Joined: 27 Feb 2011, 07:02
Posts: 5
So here is a comprehensive list for all the ini fixes.
As mentioned, there is no way to fix cutscenes through ini

The FOVs shown here are the default ones. Use FOV calculator to find out the required FOV values. Don't just add 50 to these values.

StormCamera.ini
Change these following values to fix in normal FOV and targeting FOV for most guns
Code:
[StormGame.BSPlayerCamera]
   DefaultCameraFOV=85
   TargetingFOV=45
Optionally you can change these FOV values as well to fix spectating
Code:
SpectatingCamAimingFOV=40   
   SpectatingCamRunningFOV=95

StormWeapon.ini
Change these values to fix special weapon zooms
Code:
[StormGame.BSWeap_SniperRifle]
   TargetingFOV=15
   
   [StormGame.BSWeap_HeavyMachinegun]
   TargetingFOV=54
   
   [StormGame.BSWeap_HeavyMachinegunCopter]
   TargetingFOV=60

StormPawn.ini
Change these values to fix various other things like run, slide, kick, whip, sniper cam
Code:
[StormGame.BSSM_RoadieRun]
   CameraFOV=100
   
   [StormGame.BSSM_SniperShoot]
   CameraFOV=130
   
   [StormGame.BSSM_Slide]
   CameraFOV=110
   
   [StormGame.BSSM_ThumperGrenadeThrow]
   CameraFOV=85
   
   [StormGame.BSSM_BulletTime]
   CameraFOV=85

StormInput.ini
To fix imprecise mouse behaviour find these lines
Code:

   [StormGame.BSPlayerInput]
   Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
and change them to
Code:
Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX Speed=0.4&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY Speed=1.0&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
You can change the speed values to whatever you are comfortable with.


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 17:16 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
[quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 17:25 
Offline

Joined: 29 Nov 2010, 11:22
Posts: 6
[quote][quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.




Thanks Hayden You Rock !!!!!!!


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 19:34 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 19:53 
Offline

Joined: 27 Feb 2011, 07:02
Posts: 5
Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 20:19 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
[quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 22:02 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
[quote][quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

why can't you run aa with your 5850?


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 22:53 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


Top
 Profile  
Reply with quote  
PostPosted: 27 Feb 2011, 23:16 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 00:09 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
[quote]I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.

The 6970 has too high idle clocks at 5760x1080 (which is what I use) I had no problems with that card except the single screen tear. Thanks AMD for making a card that has no way to remove it, they even admit it :!: I use 11.2 and works great with everything. BC2 Vietnam everything maxed 8aa 16af 5760x 1080 playable. But I used 2aa with constant 60fps never dips. I like all games to be constant locked at 60fps even if I have to turn down aa. So far only BC2 and MOH(at 4aa) I have to turn down aa with the 6970. I barely notice any change in IQ when I lower aa to make it butter smooth. Oh yeah I disable ccc from startup, I never use it and it kills performance big time in BC2


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 00:17 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
[quote][quote]I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.

The 6970 has too high idle clocks at 5760x1080 (which is what I use) I had no problems with that card except the single screen tear. Thanks AMD for making a card that has no way to remove it, they even admit it :!: I use 11.2 and works great with everything. BC2 Vietnam everything maxed 8aa 16af 5760x 1080 playable. But I used 2aa with constant 60fps never dips. I like all games to be constant locked at 60fps even if I have to turn down aa. So far only BC2 and MOH(at 4aa) I have to turn down aa with the 6970. I barely notice any change in IQ when I lower aa to make it butter smooth. Oh yeah I disable ccc from startup, I never use it and it kills performance big time in BC2


really thats all i really play right now is bc2 vietnam. I'm disabling ccc and trying it right now to see. lol I play at a lower res then you. I have another 5830 coming tomorrow to run in cf so I can' wait but i run 5176x1050 res and all high settings with 16xAF and 4xAA at 40fps pretty constant. Lowest I've seen it go was 32fps. Anything above 30fps for me a money. lol

OH i can't wait for haydens release though so I can play bulletstorm in eyefinity. lol


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 01:16 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
Make sure to also kill mom in taskmanager. I killed my mom and ccc in taskmanager then disabled it in msconfig.

I think I have your dogtags :lol: Do you ever play on the fartclan server? it has fast respawn


SUCKS WAITING FOR A GPU I hope it comes the same day the fix is ready....tomorro


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 02:48 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
Make sure to also kill mom in taskmanager. I killed my mom and ccc in taskmanager then disabled it in msconfig.

I think I have your dogtags :lol: Do you ever play on the fartclan server? it has fast respawn


SUCKS WAITING FOR A GPU I hope it comes the same day the fix is ready....tomorro



lol you ain't got "s" for dog tags on me. LOL just kidding. No i can't say i have played on that server lol. My gamertag is JiggaGeazY on battlefield. Hit me up.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 07:08 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
ini editing with the info here worked pretty well. Almost perfect now.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 18:54 
Offline

Joined: 27 Feb 2011, 07:02
Posts: 5
[quote][quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

Well don't hold your breath. Those momentary flickers don't seem to be easy to remove considering he's doing memory editing.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 20:30 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
Just uploading a minute or so video of the fix in action to youtube. (ini editing)

You can see it makes the game pretty much perfect. I think I'm going to tweak my aim down sights FOV a bit though, I prefer a bit less zoom.
I'll post it up when it's finally done uploading, curse these canadian ISP's and their crappy upload speeds... I get 100mbps down and 1 mbps up lol.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 21:16 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
Am I missing something? The ini tweaks do not work in multiplayer!!! :x The leash and slide zooms into the old fov. Its fine in the campaign though


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 21:22 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
The ini tweaks are great except when I play multiplayer the leash zooms into the old fov. its fine in the campaign though


Ah, I haven't played multi yet.

I remember Borderlands having the same weirdness where you had to re-bind the sprint key to also re-set your FOV as the game would constantly go back to the default when sprinting in multiplayer.

Anyhow here's how it looks in SP. http://www.youtube.com/watch?v=3IRCSB4bYGY

Youtube might not have processed it yet if you're just seeing this as i post.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 21:31 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
[quote]The ini tweaks are great except when I play multiplayer the leash zooms into the old fov. its fine in the campaign though


Ah, I haven't played multi yet.

I remember Borderlands having the same weirdness where you had to re-bind the sprint key to also re-set your FOV as the game would constantly go back to the default when sprinting in multiplayer.

Anyhow here's how it looks in SP. http://www.youtube.com/watch?v=3IRCSB4bYGY

Youtube might not have processed it yet if you're just seeing this as i post.

How do I rebind in multi? they have no settings feature in multi


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 22:55 
Offline

Joined: 16 Dec 2010, 19:10
Posts: 4
Hey guys

I'm not to sure how to use that fov calculator. My monitors are 3x1920x1080 for 5760x1080. If i'm changing the default fov do I put 85 in the calc where it says 'old hfov' Sorry for the newb question.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 23:41 
Offline

Joined: 26 Feb 2011, 16:27
Posts: 5
Hey guys

I'm not to sure how to use that fov calculator. My monitors are 3x1920x1080 for 5760x1080. If i'm changing the default fov do I put 85 in the calc where it says 'old hfov' Sorry for the newb question.


I've never used the calculator in question, but that's the same resolution I'm running and I've got mine set for 150. It's a matter of personal preference in my opinion. I like my screen zoomed out a bit. Try different values between about 130 and 160 and see what looks right for you.


Top
 Profile  
Reply with quote  
PostPosted: 28 Feb 2011, 23:45 
Offline

Joined: 12 Sep 2007, 02:55
Posts: 22
http://forums.epicgames.com/showthread.php?t=765751

Posted this over at the official Bulletstorm forums, regarding this topic.


Top
 Profile  
Reply with quote  
PostPosted: 02 Mar 2011, 00:07 
Offline

Joined: 23 Aug 2007, 05:41
Posts: 52
Is this going anywhere or are we flogging a dead horse here already???


Top
 Profile  
Reply with quote  
PostPosted: 02 Mar 2011, 00:18 
Offline

Joined: 26 Feb 2011, 16:27
Posts: 5
Is this going anywhere or are we flogging a dead horse here already???


With the exception of some cinematics, the game is just fine with the .ini fixes in this thread.


Top
 Profile  
Reply with quote  
PostPosted: 02 Mar 2011, 01:44 
Offline

Joined: 25 Feb 2011, 06:10
Posts: 125
Is this going anywhere or are we flogging a dead horse here already???


ini works fine for campaign but no way to fix multiplayer


Top
 Profile  
Reply with quote  
PostPosted: 04 Mar 2011, 20:41 
Offline

Joined: 11 Apr 2010, 22:29
Posts: 37
No...no..no

I want the cutscenes fixed, too.
Either they work on a patch or we have to wait for a tool.

Seems like Epic Games never learns that there is more than consoles.


Top
 Profile  
Reply with quote  
PostPosted: 07 Mar 2011, 22:45 
Offline
I Donated
I Donated

Joined: 28 May 2010, 02:21
Posts: 86
Any word on a final fix for this game. I don't want to get it until I know it will run fine in Eyefinity.

_________________
Corsair Air 540 | Asus Maximus VIII Formula | Intel 6700K @4.6 GHz | 32GB DDR4 3200
Samsung 850 EVO 500GB | EVGA GTX 980 Ti Classified | Creative Sound Blaster Z
Sennheiser HD 598 SE | Zalman Zm-Mic1 | Corsair HX1000i | Dell U3415W | Dell U2715H
Zowie EC1-A | Logitech G15 | Razer Nostromo | Windows 10 Pro x64


Top
 Profile  
Reply with quote  
PostPosted: 08 Mar 2011, 00:10 
Offline

Joined: 06 Mar 2011, 14:22
Posts: 3
[quote]Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh


- Path to the config-files is C:Users[Username]DocumentsMy GamesBulletStormStormGameConfig
- Use "BulletstormINIeditor.exe" to modify the file "StormCamera.ini"
- Try "DefaultCameraFOV=135" / "TargetingFOV=95" if you use a 3*1 landscape-setup

IMO this works quite well but has the already mentioned flaws:
During special events like run or slide the fov is not correct resulting in some sort of "wild" gameplay ;)
Maybe Haydens memory-approach can help with this.

Cool, thanks so much


Top
 Profile  
Reply with quote  
PostPosted: 08 Mar 2011, 11:23 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Confirmed solution added: http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=22496


Top
 Profile  
Reply with quote  
PostPosted: 08 Mar 2011, 15:33 
Offline
I Donated
I Donated

Joined: 28 May 2010, 02:21
Posts: 86
Confirmed solution added: http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=22496


Awesome I will be getting this today then.

Thanks to everyone for the fix.

_________________
Corsair Air 540 | Asus Maximus VIII Formula | Intel 6700K @4.6 GHz | 32GB DDR4 3200
Samsung 850 EVO 500GB | EVGA GTX 980 Ti Classified | Creative Sound Blaster Z
Sennheiser HD 598 SE | Zalman Zm-Mic1 | Corsair HX1000i | Dell U3415W | Dell U2715H
Zowie EC1-A | Logitech G15 | Razer Nostromo | Windows 10 Pro x64


Top
 Profile  
Reply with quote  
PostPosted: 08 Mar 2011, 21:43 
Offline

Joined: 11 Apr 2010, 22:29
Posts: 37
That's not the fix everybody was waiting for.
That's just the ini changes that have been mentioned from start on which has flaws in cutscenes and even in the menu.

I think Hayden given up with his tool, though.
Shitty new unreal engine is so limited. I hate it.


Top
 Profile  
Reply with quote  
PostPosted: 09 Mar 2011, 15:36 
Offline

Joined: 14 Jul 2010, 14:48
Posts: 28
That's not the fix everybody was waiting for.
That's just the ini changes that have been mentioned from start on which has flaws in cutscenes and even in the menu.

I think Hayden given up with his tool, though.
Shitty new unreal engine is so limited. I hate it.


Yeah that is what i was thinking. Thanks anyway Hayden. You gave it a shot and we appreciate it none-the-less.


Top
 Profile  
Reply with quote  
PostPosted: 09 Mar 2011, 23:42 
Offline

Joined: 05 Oct 2008, 05:49
Posts: 373
screw it, I'm not buying the game.

it's not like the unreal engine is new or anything. previous UE games have sheety surround support. and we begged the dev to fix it but they never did.

it's like a snub to us minority so they can focus on console.

I like the good old days when UE is only for the PC..

ohh well I will vote with my wallet


Top
 Profile  
Reply with quote  
PostPosted: 10 Mar 2011, 03:39 
Offline

Joined: 21 Jun 2006, 03:24
Posts: 7
That .ini in the solution appears to be not working for my Steam version of the game. Still vet-


Top
 Profile  
Reply with quote  
PostPosted: 10 Mar 2011, 05:03 
Offline

Joined: 10 Mar 2011, 04:59
Posts: 29
Hi Guys.

I copied over the .INI files as per the instructions but it didn't change anything. The FOV is still messed up. What can I be doing wrong? I just copied over the config folder and replaced the .INI files in the config folder and it doesn't work for me :(


Top
 Profile  
Reply with quote  
PostPosted: 10 Mar 2011, 12:50 
Offline
User avatar

Joined: 06 Nov 2006, 10:37
Posts: 97
That .ini in the solution appears to be not working for my Steam version of the game. Still vet-


I had the same problem until I made those INI files read-only

_________________
Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift


Top
 Profile  
Reply with quote  
PostPosted: 10 Mar 2011, 22:39 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Thanks LordJuanlo, I updated the archive with read-only files. Hope it will do the trick for everyone.


Top
 Profile  
Reply with quote  
PostPosted: 17 Mar 2011, 15:34 
Offline

Joined: 26 Feb 2011, 05:52
Posts: 4
Cutscenes not work yet?

Fuuuuuu i want play the campaing on eyefinity. Hayden, What do you did to fix cutscenes?


Top
 Profile  
Reply with quote  
PostPosted: 18 Mar 2011, 18:13 
Offline

Joined: 05 Oct 2008, 05:49
Posts: 373
umm.. Hayden can u just release a fix that only do the cutcenes?

the INI approach seems to work with eerything else but the cutscenes..

so:

INI edit + Hayden Fix = Proper Eyefinity support


Top
 Profile  
Reply with quote  
PostPosted: 23 Mar 2011, 17:35 
Offline

Joined: 27 Feb 2011, 07:02
Posts: 5
umm.. Hayden can u just release a fix that only do the cutcenes?

the INI approach seems to work with eerything else but the cutscenes..

so:

INI edit + Hayden Fix = Proper Eyefinity support


I'm quite certain INI edit and Hayden fix cannot possibly work together as its difficult for any external application to know when the game is in cutscene or normal mode. It just applies the FOV fix constantly to everything.


Top
 Profile  
Reply with quote  
PostPosted: 24 Mar 2011, 03:19 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
What we really needed was for Epic and People Can Fly to not cheap out majorly on the console to PC porting job. :nudgenudge :doh


Top
 Profile  
Reply with quote  
PostPosted: 24 Mar 2011, 20:33 
Offline
Insiders
Insiders
User avatar

Joined: 22 Aug 2007, 19:00
Posts: 647
Voting with my wallet, passing :D


Top
 Profile  
Reply with quote  
PostPosted: 24 Mar 2011, 22:12 
Offline

Joined: 19 Mar 2004, 15:19
Posts: 298
IMO people making a bit of a song and dance about nothing on this one. The game has a terrible "story" and rubbish cutscenes anyhow. You either like the gameplay or not and the INI fixes are ok for the game. Personally the cutscenes seem watchable just awkwardly framed regardless.

_________________
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]


Top
 Profile  
Reply with quote  
PostPosted: 25 Mar 2011, 02:55 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
IMO people making a bit of a song and dance about nothing on this one. The game has a terrible "story" and rubbish cutscenes anyhow. You either like the gameplay or not and the INI fixes are ok for the game. Personally the cutscenes seem watchable just awkwardly framed regardless.


And I think people should stop being so content with mediocrity.


Top
 Profile  
Reply with quote  
PostPosted: 25 Mar 2011, 12:32 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Problem is, some real-time cutscenes happen right in the middle of a gameplay sequence... Say you're walking (Hor+) then reach a script that has you sliding down collapsing ground (Vert-) and you resume walking (Hor+). Sure it's no biggie, but it's still annoying and disappointing. So many stupid FOV values painstakingly fixed, and the game still feels kinda broken.


Top
 Profile  
Reply with quote  
PostPosted: 25 Mar 2011, 14:20 
Offline

Joined: 19 Mar 2004, 15:19
Posts: 298

And I think people should stop being so content with mediocrity.

Bulletstorm as a game is mediocrity in a package. I assure you I would be more concerned on some AAA title, but this is so disposable.

_________________
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]


Top
 Profile  
Reply with quote  
PostPosted: 06 Apr 2011, 17:08 
Offline
User avatar

Joined: 12 Aug 2006, 16:05
Posts: 194
Location: Germany
OK, the PC demo was released so I tried it.

I really liked it, using the ready-to-download config files from the WSGF solutions thread. The gameplay is fun and I really like the settings, the graphics etc.

But, what I really don't like is the performance. As I'm running 5040x1050 (+ Bezel Comp.) I obviously do have the "Divisible by 8" Bug. But I'm definitely not gonna mess with my registry, just to mess something different! It's not a thing of "can't" but rather of "not willing to".

If this bug ever gets fixed... I might buy the game.

_________________
My Blog || YouTube Channel || Twitch Stream
My PC || Game Screenshots Archive


Top
 Profile  
Reply with quote  
PostPosted: 06 Apr 2011, 18:21 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
6 weeks to even release their PC demo.. I'm not holding my breath on a bug-fix patch for PC.


Top
 Profile  
Reply with quote  
PostPosted: 01 Aug 2011, 18:53 
Offline

Joined: 17 Feb 2010, 19:25
Posts: 16
Just wanted to say that I've been sitting on this game since last year when I got it on sale for cheap. It is much more entertaining than I expected and runs fantastic in 3d surround (nvidia) on my GTX480's. The game is a pure linear FPS but the environments are eye-pleasing on high settings using the file downloads that fix the FOV issues from here - http://widescreengamingforum.com/dr/bulletstorm

All in all recommended as a fun title that looks great (cuts scenes Are only trouble spot but they are short and infrequent):


Top
 Profile  
Reply with quote  
PostPosted: 08 Aug 2011, 02:07 
Offline

Joined: 29 Mar 2008, 17:19
Posts: 205
I give the game a thumbs up! Looks great, some of the outside scenes are awesome and I take triplewide screenshots to rotate on my desktop. Game is a little too easy most of the time, but there are some nice fast paced sequences and a few places where you get mobbed and have to use up your charges to survive. The sniper rifle is always thrilling to try and steer that bullet as the enemy dodges.

Tip! Do not assign the chain to a side mouse button as to enable the Thumper you need a longer keypress than a mouse click offers (took me a while to figure that out!)...

_________________
__________________________________________________________

Core i7-8086K @ 5.0 Ghz | H60 | Nvidia GTX 980 Ti 6GB | Soundblaster Z | Asus Z370-A

16GB DDR4 | Win10 x64 | 3x27" Asus IPS @ 5760x1080 | Samsung 970 1TB NVMe


Top
 Profile  
Reply with quote  
PostPosted: 02 Nov 2011, 22:29 
Offline

Joined: 23 Feb 2011, 21:49
Posts: 87
Ok, this is killing me!

I've set all the FOV's to under 150 since I have a 6048x1080 set-up. The game-play looks great, but the cut-scenes are are out of this world BAD. Hayden's Youtube video contains cuts-cenes that are fully watchable and nowhere as zoomed in as mine. How did Hayden get it to such better FOV?

Are cut-scenes unbearable for you, or are they like Hayden's vid?

Any thoughts would be GREATLY appreciated.


Top
 Profile  
Reply with quote  
 Post subject: HaYDeN is working on his
PostPosted: 02 Nov 2011, 22:35 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
HaYDeN is working on his flawlessws tool atm, he will release a version including all the fixes he has worked on, please keep checking the WSGF forums , we should have some great news from him soon.


Top
 Profile  
Reply with quote  
PostPosted: 03 Nov 2011, 01:40 
Offline

Joined: 23 Feb 2011, 21:49
Posts: 87
AMAZING! Thank you so much for this update! Is he planning on releasing it this month?


Top
 Profile  
Reply with quote  
PostPosted: 27 Dec 2011, 23:05 
Offline

Joined: 23 Dec 2009, 18:58
Posts: 31
just picked this up on the cheap from the Steam sale. Any update on the fixes?


Top
 Profile  
Reply with quote  
PostPosted: 01 Feb 2012, 06:47 
Offline

Joined: 23 Feb 2011, 21:49
Posts: 87
On the first page, I saw some fantastic Eyefinity screens from this. Has it finally been fixed? Thanks!


Top
 Profile  
Reply with quote  
PostPosted: 01 Feb 2012, 10:58 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
On the first page, I saw some fantastic Eyefinity screens from this. Has it finally been fixed? Thanks!


Hey, i have used the method described in the game's Detailed Report, under Eyefinity / Surround Specific Solution to take these screenshots (scavvenjah's file "Bulletstorm WSGF - fixed FOV for Surround & Eyefinity").


Top
 Profile  
Reply with quote  
PostPosted: 01 Feb 2012, 11:21 
Offline

Joined: 23 Feb 2011, 21:49
Posts: 87
thales100, have you heard any sort of update from Hayden on Bulletstorm?


Top
 Profile  
Reply with quote  
PostPosted: 01 Feb 2012, 23:35 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
thales100, have you heard any sort of update from Hayden on Bulletstorm?


No, nothing. In fact i would recommend the solution described in the Detailed Report.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 109 posts ]  Go to page Previous  1 ... 39, 40, 41, 42, 43, 44, 45 ... 109  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 27 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron




Powered by phpBB® Forum Software © phpBB Group