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PostPosted: 07 Oct 2007, 04:30 
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Joined: 29 Jul 2007, 05:24
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Location: NZ
Damn it all this is really starting to annoy me.
Now I get the game (after following your instructions) playing in the centre and right screen, with the left showing the desktop. As you can see from the image the right hand side is off screen- fraps image only shows game not desktop. It is streyched cos I took it after I restored the original DLL, did the same with the new one but not stretched

If it is an easy fix, cool, if not I am off to play MOHA>>>

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PostPosted: 07 Oct 2007, 08:55 
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Joined: 15 May 2007, 23:18
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I feel your pain. I'm a kiwi too...you could at least have Doom3 running the way it ought to. Things are bad enough as it is...

Are you using patch 1.3?

As for having it running in only 2 screens, that's really weird. I don't know what else to advise sorry. Did you have it running in 3 screens before you copied the new dll file in?

Did you use a fresh copy of the new dll?

What's MOHA?


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PostPosted: 07 Oct 2007, 09:11 
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Joined: 27 Jul 2004, 17:42
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Hey bud .. I've no idea why why you aren't getting an image on the right ...
I don't think it is to do with this fix as it wouldn't be this way without the dll ... but I could be wrong ... :|

Is this the only game that this is happening ?

Very weird ... I don't know what to suggest.


What's MOHA?
... :D
http://www.widescreengamingforum.com/node/8070t=0


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PostPosted: 07 Oct 2007, 09:17 
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Yep a bad bad bad day...
It does it with both DLLs, maybe it is an error with the SGU? Oh well..
The only other weird thing I have noticed is that on MOHA in surround on the menus I cannot get the mouse to go into the third/right hand screen, although it will highlight the selections -which I think is because the area you can select the right hand options goes into the centre screen
Do you have that problem on your MOHA, Paddy?

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PostPosted: 07 Oct 2007, 09:28 
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w00t sorted! It was the fact I have the matrox desktop management to have programs open in the centre screen- THEREFORE Doom3 opens offset to the right, none of the others seem to. Sorted the MOHA error as well...
Trap for young players, as the say :D

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PostPosted: 07 Oct 2007, 09:38 
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Hey ... glad you got it sorted ... :D


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 Post subject: open coop for doom 3
PostPosted: 08 Oct 2007, 10:13 
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Joined: 08 Oct 2007, 09:49
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Well I have a triplehead2go adaptor, doom3 and res. of evil works perfect…
I have a problem, I downloaded open coop for this game and it have its own gamex86.dll file. It does not work with 3 monitors.
Can you fix this problem?


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 Post subject: Re: open coop for doom 3
PostPosted: 08 Oct 2007, 14:22 
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Well I have a triplehead2go adaptor, doom3 and res. of evil works perfect…
I have a problem, I downloaded open coop for this game and it have its own gamex86.dll file. It does not work with 3 monitors.
Can you fix this problem?
Have you got a link to the download ?
I will try to find a mo to take a look ... 8)


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PostPosted: 08 Oct 2007, 14:46 
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the link is

http://www.d3opencoop.com/index.php?section=files


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PostPosted: 08 Oct 2007, 21:36 
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Hello ...
I took a look at the dll you sent me ....
It seems they must have modified it quite a bit and so what I did before won't work.

For the previous dll files I just changed the float value for 9 to 4 ... using hex workshop ... http://www.bpsoft.com

9 being the setting for 16:9 ... and so changing it to 16:4 = 12:3 = 4:1 = TripleHead aspect ratio.
Hence having to set the aspect ratio in the game to 16:9 in order for the TripleHead aspect ratio to work.

In the previous files there was at most only 3 occurrences.
In this new dll for open coop there are so many I lost count and so it just won't work as the values must be for something other than the aspect ratio.

Sorry .... I tried.


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