anteronoid wrote:
Peer_Review wrote:
Yes, its incredible.
Downloading right now. But the FOV in SP is that issue only for the Remaster?
As far as I've seen. It's the Advanced Warfare engine but with (as far as I can tell) all of the 2D calculations corrected. I don't believe even the crosshair was stretched, there is an option to turn it off though anyway. Also the MWR cutscenes appear to all be 16:9 pillarboxed. No stretching and on the center monitor only for the few I saw. That being said the 65 FOV was more than I could take so I didn't go past the second mission. The lighting was pretty impressive looking. Since it is AW's engine it has HBAO+ as well. All in all the only issue I could find was the FOV. I also lament the removal of MSAA but almost all of the modern engines that once supported it have dropped it in favor of some of these new complex deferred lighting implementations. If I'm to be honest the in house Filmic TX2 SMAA does an excellent job and is more than sufficient. The only other minor issue I spied was, under certain circumstances, and depending on shadow settings the dithering pattern can slip into scene at brief moments. Never for more than a second, and usually only when moving towards someone being lit by a light source that is behind you and shining in the close to the same direction as you are moving. That might be pretty nitpicky though, but after seeing it the whole game for BO3 now I am hyper-aware of it when it does show. So yeah just the FOV in SP. I haven't touched the MP at all. CoD4 wasn't Peer 2 Peer. Anyone could have a dedicated server and have up to 32 player games. Yet I heard that people who bought it from the Windows store (I'm not sure who would) can't even play with people who have it on Steam. Anyway, I think that covers everything. I won't get home for several hours yet to test any more of it. Even when I do I think I'll try to finish Infinite Warfare's Campaign. I dig it.
