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PostPosted: 07 Mar 2015, 16:33 
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scavvenjahh wrote:
"Bah" ? My dear fellow, fixing the FOV is only the easier part of the problem...


That was more of a "bah they never learn" than a "bah who cares"

And you see, the last UE Game I played around with FoV was Mind Path to Thalamus
http://www.wsgf.org/dr/mind-path-thalamus/en

Which does not really have a GUI so the devs did not limit anything in the Unreal engine and a simple Line will get your Game Hor+

So you could Blame the Engine for not being Hor+ native (and maybe we really should) but it is possible to get it right if the developer's put enough resources into it.

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PostPosted: 08 Mar 2015, 14:50 
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Oooh, this "bah" ! :lol: Sorry I got it wrong.


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PostPosted: 08 Mar 2015, 16:55 
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Is the console command FOV 120 maximum you can get? I'd play in wide if it was just a tad bit higher. Menus are a mess though, but you can still get to a game.

Fov 120
http://i.imgur.com/yL65DeN.jpg

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PostPosted: 10 Mar 2015, 12:38 
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Has anyone reached out to the devs? Is this open source?

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PostPosted: 10 Mar 2015, 17:04 
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The playable protoype, the engine and the source code are available to all, just register to the New UT Forum to gain access.
Not many discussions about the FOV yet.


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