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PostPosted: 06 Oct 2011, 21:29 
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Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.


RAGE isnt a DX10 game, its OpenGL. ;) Hve you enabled GPU transcode in game menu ? Try to add these two commands to your rageConfig file:

vt_useCudaTranscode 2
vt_cudaBudget 20


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PostPosted: 06 Oct 2011, 21:33 
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I did the create cfg file tutorial, set it up like so:

cvaradd g_fov 20
cvaradd hands_fovscale 1
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 8
image_anisotropy 16

When I set this cfg file in place my textures and bitmaps looked a TON better than that screenshot above. The one above is still using the console level graphics like the crap I was looking at, but according to an article I read this cfg file entry helps force the higher resolution files to be used.I did notice a big difference in quality of graphics once I did.

I have AA in-game set up at 16, resolution set at 5980x1080 and I get around 33-35FPS. I see people getting 60FPS+ on similar resolutions and I am confused. Aside from the nvidia drivers continuing to crashon me, I do have some beefy hardware and a hexa-core CPU at 4.66GHz and still wondering why so low FPS.

Any advice is appreciated - I like to max out as much as I can, but want as much FPS as I can squeeze at the same time. Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.


I've already set all those things In my config. This is the "improved" config showing a nice area full of texture compression artifacts. You can only make it look so good when the compression has already taken place on the source files long before they got onto your hard disk. Megatexture tech seems to need massive hard drive space to look good, as the promo vids for the game were all shot with the dev build that has the textures only compressed to 150GB in size.


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PostPosted: 06 Oct 2011, 22:38 
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RAGE would be the first game to profit from being sold on a 50GB Blu-Ray Disk :D

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PostPosted: 06 Oct 2011, 23:11 
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RAGE would be the first game to profit from being sold on a 50GB Blu-Ray Disk :D


.. or 5 of them :D

Hell they should buy a bulk order of cheap hard disks and just mail people out the uncompressed game on them :) For some people that's actually cheaper bandwidth than paying ISP overage charges , lol.


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PostPosted: 06 Oct 2011, 23:19 
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[quote]Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.


RAGE isnt a DX10 game, its OpenGL. ;) Hve you enabled GPU transcode in game menu ? Try to add these two commands to your rageConfig file:

vt_useCudaTranscode 2
vt_cudaBudget 20


Actually I posted my test config file - before I tested it. Originally I was running this:

cvaradd g_fov 20
cvaradd hands_fovscale 1
vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
vt_maxaniso 8
image_anisotropy 16

What I found was a major jump in smoothness when I set the GPU Transcode on - which makes no sense to me if the engine uses high end CPU's to their fullest. A hexa-core 990X at 4.66Ghz should be smokin this game. But anyway, so I drop on the GPU Transcode and things go smooth as butter even at 33FPS. So I dropped back to the 8192 settings and get a smooth 50FPS now with GPU Transcoding turned on. I will give your config addition a shot - thanks for the additional parameters to give it a try. I assume the "vt_useCudaTranscode 2" is the same as turning on GPU Transcoding?

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PostPosted: 07 Oct 2011, 03:40 
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I assume the "vt_useCudaTranscode 2" is the same as turning on GPU Transcoding?


AFAIK there's 3 settings, 0 for off then 1 and 2. Maybe 2 is a higher level or something. And yes, that's the GPU transcoding.


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PostPosted: 07 Oct 2011, 12:05 
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I assume the "vt_useCudaTranscode 2" is the same as turning on GPU Transcoding?


This is the variable that is tied to the GPU Transcode option in the in-game menu. 0 is off, 1 is on, and 2 is forced, which cannot be set in-game. When the setting is 1, the game continuously monitors the time spent rendering on the GPU and the time spent transcoding textures. If it detects that the game is likely starting to render too slowly, it dramatically cuts back the amount of GPU transcoding to prevent the game frame rate from becoming sub-optimal. When it detects that there are spare GPU cycles it slowly raises the transcoding rate until a balance is found. As such, GPU Transcoding can be enabled on four-year-old GPUs with little to no impact on the frame rate or in-game texture streaming. The heuristic isn't perfect because the load can change drastically from one second to the next, and the data that the game receives is slightly delayed, which is why it’s impossible to say that GPU Transcoding will never impact your frame rate.

It can be overwritten however by setting the value in the config file to 2. In this case, vt_useCudaTranscode will always try to do all the work on the GPU, which can cause frame rate disruptions, especially when rendering Rage at higher resolutions on slower GPUs. However, if a user feels that image fidelity is more important than a constant sixty frames per second, this is perfectly acceptable to use, though it is only recommended for users of GeForce 500 series GPUs.

Source: http://www.geforce.com/News/articles/how-to-unlock-rages-high-resolution-textures-with-a-few-simple-tweaks


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PostPosted: 07 Oct 2011, 20:28 
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Forcing GPU tans-code to 2 works fine on my 480. The game barely uses the card to 45% without trans-code, so there's plenty to spare. It's the same FPS either way whether I do trans-code on my SLI'd card, on my main card or on the CPU.

Doing it with my SLI card does result in micro stutter though so I turned that off.


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 Post subject: tet5uo - thx for the
PostPosted: 07 Oct 2011, 20:41 
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tet5uo - thx for the verification

thales100 - thanks for the detailed explanation on these settings - much appreciated

I found the micro-stutter when it was not enabled and was relying mainly on the CPU. When GPU Transcoding was enabled it went much smoother. I also found that there wasn't much of a detail quality difference between 8192 or 16384 in the cfg file settings. I did however find I increased FPS to more of a 50FPS avg with the 8192 option for the 1.5GB video cards, even though I am running the 3GB cards.

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PostPosted: 07 Oct 2011, 23:41 
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50 FPS seems broken for some reason. I mean it's barely using my resources yet pegged to 60 like it's locked there no matter what happens on screen.


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PostPosted: 08 Oct 2011, 13:58 
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To fix the GUI (which is not too bad, but I found racing to be difficult without the minimap visible)

Attached file is a CheatEngine Auto Assemble script as Flawless Widescreen is still in hibernation.

Start CheatEngine, attach it to the process (glowing icon top left, choose Rage), click Memory Viewer, then goto Tools->Auto Assemble
File->Load, change the lines mentioned below...
Click Execute, it should report the injection to have been successful - if so completely close and exit CheatEngine (can cause game to crash if its open)


mov [adjust], (float)3.376 //EXPERIMENT WITH THIS VALUE,
//ROUGHLY MONITOR COUNT + A LITTLE
//BIT EXTRA, VALUE SHOWN FOR 5760x1080

mov [resolutionx], (float)5760.0 //YOUR RESOLUTION


Make sure you modify these lines in the file.

If it doesn't seem like it has immediately taken affect - alt enter to windowed and alt enter back to full screen.
















Attached files rage-gui.zip (905 B)

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 Post subject: HaYDeN wrote: To fix the
PostPosted: 08 Oct 2011, 17:25 
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To fix the GUI...


Solution added to the Detailed Report - http://widescreengamingforum.com/dr/rage/en , thanks again HaYDeN.


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 Post subject: Let us hope the future
PostPosted: 08 Oct 2011, 19:45 
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Let us hope the future update/patch for RAGE will negate the need for a 3rd-party util for the HUD issue.

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 Post subject: Hey guys, just wanted to
PostPosted: 08 Oct 2011, 21:51 
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Hey guys, just wanted to share as I'm not having any issues thus far with the game. A tiny bit of texture fill on the very outer left and right of the screen when you spin the mouse really fast but I don't notice it honestly. Other than that fps are 58-60 (vsync forced in the launch options). Never has the framerate gone below 58. Not sure why.

2600k @4.4Ghz
gtx570sli @5912x1200 with bezel correction, YAY! Nvidia BF3 driver 285.38
onboard HD audio via Realtek on Gigabyte p67a-UD7 with latest drivers, September release date (some engine sound cut out when in vehicles (only sound issue I've had), I imagine that will be patched out, minor annoyance)

Not using a custom config file, I just put these in the launch options:

+set com_skipIntroVideo 1 +cvaradd g_fov 18 +cvaradd hands_fovscale 1 +fc_maxcachememoryMB 1024 +r_swapInterval 1 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192 +vt_maxAniso 4

In game Video settings set to 4x AA, GPU transcode ON

I used cvaradd g_fov 18 cause higher makes more of your lack of arm attachment show for some weapons (sniper rifle, crossbow) I would use lower for my res but it stretches the image a little to much for me.

Game runs like a top, anything that's "crucial that you look at" seems to have great texture work. Some other things, tertiary walls and what not that you spin past or don't focus on so much don't look as detailed. It would be great if the entire game just looked GAH but at what expense? If you get immersed in the game, or at least when I get in to the game, after the initial looking around I don't even notice any of that garbage all these people are complaining about.

Cue the, "I HAVE AWESOME HARDWARE AND SPENT 3000 QUID ON A F*CKING PROPER SETUP AND THIS IS WHAT YOU GIVE ME!!11!1#@#"

I don't understand people. Looks and plays fine to me. A lot of fun so far.

https://picasaweb.google.com/108622409827959029942/Rage#5661223964295642594

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PostPosted: 08 Oct 2011, 21:55 
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Hayden, your HUD fix works great! You're such a surround fixing genius :)

Now if only id or amd would release a patch to fix crossfire..


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PostPosted: 08 Oct 2011, 21:58 
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A lot of fun so far.


Yep, same here. 8)


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PostPosted: 08 Oct 2011, 22:48 
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Cue the, "I HAVE AWESOME HARDWARE AND SPENT 3000 QUID ON A F*CKING PROPER SETUP AND THIS IS WHAT YOU GIVE ME!!11!1#@#"

I don't understand people. Looks and plays fine to me. A lot of fun so far.


Do you have to be so sarcastic and douchebaggy about our complaints? I never said the game was total trash, just a bit miffed that the texture quality is so low in some spots.
It's jarring to my immersion to be talking to an NPC that's so deatailed and high res who's standing beside a counter made of mashed-potato textures.

I mean THIS and THIS are both from the same game, how is that not crazy?

Compression hurt the megatextures significantly and some of us are the "graphics snobs" or whatever and it does effect our enjoyment of the game. No need to be dismissive about my concerns and imply that something is wrong with me.


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PostPosted: 09 Oct 2011, 00:58 
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Cheat engine does not work for me. When I hit memory view, a message appears: "control-c hit" then error "access violation". Then it just freezes. Is it compatible with windows 7 x64 or am I doing something wrong?


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PostPosted: 09 Oct 2011, 01:02 
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Yes, its compatible with W7 64, its working fine here.


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PostPosted: 09 Oct 2011, 02:20 
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Updated for the latest patch that _just_ come out.

Thales100 has updated the files in the DR -> RAGE DR

Attached files rage-gui_update _48-10.zip (944 B) rage-gui_update.zip (931 B) rage-gui_update_48-9.zip (931 B)

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PostPosted: 09 Oct 2011, 02:21 
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Thanks HaYDeN ! I've updated the game's Detailed Report. :twothumb


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PostPosted: 09 Oct 2011, 03:01 
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It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.


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PostPosted: 09 Oct 2011, 03:15 
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It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.


Yes thats true unfortunately, ive edited the Detailed Report, btw HaYDeN told me he may try to create a fix for this soon. :onethumb


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PostPosted: 09 Oct 2011, 04:24 
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[quote]It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.


Yes thats true unfortunately, ive edited the Detailed Report, btw HaYDeN told me he may try to create a fix for this soon. :onethumb

Worked for me after I pasted the command into the rageconfig.cfg

Create a file called rageconfig.cfg in the ragebase directory, paste the commands into this file. save. run the game and be happy


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PostPosted: 09 Oct 2011, 04:28 
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Worked for me after I pasted the command into the rageconfig.cfg

Create a file called rageconfig.cfg in the ragebase directory, paste the commands into this file. save. run the game and be happy


I tried it and it didnt work. Do you have the steam version with today's patch installed ?


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PostPosted: 09 Oct 2011, 04:39 
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I tried it and it didnt work. Do you have the steam version with today's patch installed ?


Yepp. But to be honest, now it didn't work anymore. After I wrote my line rage crashed. I restarted and now I the fix doesn't work for me neither. Strange. So, forget what I wrote ;(


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 Post subject: Np, cheers.
PostPosted: 09 Oct 2011, 04:49 
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Np, cheers.


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PostPosted: 09 Oct 2011, 08:47 
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Hayden on the spot with the fixes.

Thanks.


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 Post subject: Fix that includes
PostPosted: 09 Oct 2011, 09:31 
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Fix that includes hands_fovscale.

mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale

rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050

Or download either one and edit yourself. (eg. Bezel compensated)

Attached files rage-gui_update_48_10.zip (977 B) rage-gui_update_48_9.zip (976 B)

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 Post subject: HaYDeN wrote:Fix that
PostPosted: 09 Oct 2011, 11:04 
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Fix that includes hands_fovscale.



Fantastic job HaYDeN :crown: , youve done in hours what id couldnt (havent care to do) in years, new files added to the game's Detailed Report.


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PostPosted: 09 Oct 2011, 18:02 
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Hayden, you are awesome.

But I was wondering, is there a way to just re-enable cvaradd? It seems the patch disabled the use of cvaradd commands. I've noticed before that self shadowing on characters in Surround resolutions was terribly blocky, so I was using
cvaradd r_dimShadowForceHighQuality 1
cvaradd r_dimShadowResolution 1000
in my launch options to force all dynamic shadows to be high quality, but now that no longer works as well.


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PostPosted: 09 Oct 2011, 20:08 
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Thanks for the fix for the HUD.

It wsant all that bad, but this makes driving a vehicle and following the map way easier.

Thanks again, Hayden


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 Post subject: The patch seems to have
PostPosted: 10 Oct 2011, 05:58 
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The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager. Even forcing it in the autoexec isn't working.

Only way to use GPU transcode now seems to be if you have a single GPU system. Seems like a bug because in the patch notes is said GPU transcoding performance has been improved for Multi GPU systems, so unless they mean to improve it by removing it totally...

Bleh seems the dev console and a bunch of cvars are now locked too. wtf ID!?


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PostPosted: 10 Oct 2011, 06:26 
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HUD fix works like a charm but side panels seem now alot more stretched what can I do to fix that? ty


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 Post subject: HaYDeN wrote:Fix that
PostPosted: 10 Oct 2011, 07:20 
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Fix that includes hands_fovscale.

mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale

rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050

Or download either one and edit yourself. (eg. Bezel compensated)


hey champ... great work... but what do i edit for 5760x1200?
with these the hud is a bit to far towards centre of screen for me...


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PostPosted: 10 Oct 2011, 07:48 
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Thanks again Hayden, this might be a dumb question, but I have to repeat the process everytime I run the game...is that right? or have I missed something? Cheers.

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PostPosted: 10 Oct 2011, 11:51 
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The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager.


Tet5uo, im using Nvidia Inspector to force "GPU Count One" in the Rage profile, since the release of the game (and after the patch too), i get solid 60FPS at 5040x1050, transcode woks great.

HUD fix works like a charm but side panels seem now alot more stretched what can I do to fix that? ty


They are not "mopre stretched" here, can you please add two screenshots (one running the hack and the other w/o) ?


[quote]Fix that includes hands_fovscale.

mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale

rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050

Or download either one and edit yourself. (eg. Bezel compensated)


hey champ... great work... but what do i edit for 5760x1200?
with these the hud is a bit to far towards centre of screen for me...

HUD' setting isnt "mov [handsfovscale], (float)0.95" but "mov [adjust], (float)3.376", 5040x1050 uses 3.25, you can try 3.30 for 5760x1200 or even 3.35.

Thanks again Hayden, this might be a dumb question, but I have to repeat the process everytime I run the game...is that right? or have I missed something? Cheers.


Thats the way the hack works, its memory injection.


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 Post subject: thales100 wrote:tet5uo
PostPosted: 10 Oct 2011, 21:58 
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[quote]The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager.


Tet5uo, im using Nvidia Inspector to force "GPU Count One" in the Rage profile, since the release of the game (and after the patch too), i get solid 60FPS at 5040x1050, transcode woks great.



You sure? My option for transcode totally dissappears from the settings menu unless I actually disable the other two cards. Running in single GPU alone didn't let me use transcode (though it used to)

Also the vsync they've added doesn't work.

Seems something got messed up. Not that it's too worrying, game runs smoothly enough, I guess. Just funny the patch actually broke things more.


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PostPosted: 10 Oct 2011, 23:55 
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Yes im sure, you may try it, itll work, bout Vsync, its not id's fault, its Nvidia's, just change your Rage profile for Vsync from "Force off" to "3D Application Controlled" in the NCP, since the Rage patch added in-game Vsync option. ;)


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PostPosted: 11 Oct 2011, 02:36 
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I have GPU one forced on by default according to Inspector. Doesn't change the fact that my transcoding option has disappeared. This is on three 580s running three screens. That said, the pop-in is pretty minor. It would be almost zero if I didn't have the flanking screens because that's where I see it on occasion.


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PostPosted: 11 Oct 2011, 11:41 
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Well im running 3 x GTX480 at 5040x1050 and my transcode option is still there.


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 Post subject: Yeah it seems strangely
PostPosted: 11 Oct 2011, 17:41 
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Yeah it seems strangely random. I've seen quite a few reports of this on the steam forums, the EVGA ones and the Bethesda boards. I'd mess with it a bit more to figure out what's the deal, but I'm about to start draining and tearing apart my system for a re-build and upgrades today.

We'll see what it does on the new set-up.


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PostPosted: 18 Oct 2011, 23:54 
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I cant seem to get the hud fix working through cheatengine. Everytime I auto-assemble the fix, I close cheat engine and attempt to go back into the game, but the game immediately crashes. Anyone else had issues with it crashing even with cheat engine closed?


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PostPosted: 19 Oct 2011, 00:08 
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Whats the resolution youre running the game BRPunk ? Full screen or windowed mode ?


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PostPosted: 19 Oct 2011, 22:25 
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Did they patch something in Rage?

I have played the last 2 days using the Cheatengine 6.1 .CEA profile but now it doesn't work. Cheat engine crashes after you select Rage, go to memory view, Tools > auto assemble

If you click File in the auto assemble window and click Open to bring up the .CEA, Cheat engine crashes and exits.

Anyone else having this issue?

EDIT: Odd, I restarted the computer and it remedied the issue... working now. Nevermind :)

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PostPosted: 21 Oct 2011, 01:40 
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I cannot play this game now - it is pissing me off. With or without a cfg file in place, with our without overclocking, etc - the thing simply crashes. I may get one load that will let me play for a period but it always ends in a BSOD or a Black Screen - I also get really weird use of my GPU's now.

Check out how the patch to Rage and these Nvidia BETA drivers use a three way SLI:



Notice the GPU usage - GPU 1 is 54%, GPU 2 is 66% and GPU3 is 99% - wtf? They are normally all the same and go up and down in usage together.
Notice the RAM usage per card - 822MB - so glad I have 3072MB GTX 580's, wow really getting used there Id
That FPS goes from 59.1 to 60.1 and flashes back and forth no matter what.
Obviously temps are not an issue - yeah, I love Frank, he is so "cool".................

When playing it is massively stuttering, two steps are smooth - stutter - thre - four steps are smoother - stutter - and it goes on until it crashes. I have tried everything to get this game going again and it simply wants to crash on me now. I uninstalled an LSI RAID card, flashed my SSD's with newest firmware, reloaded my OS and everythign from scratch, and the list goes on and this game simply dies on me everytime now. When it first came out it needed help, but I was still able to play it - since their "patch" - this game sucks badly.

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PostPosted: 21 Oct 2011, 10:29 
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Just of note for you 1stCav, my brother has 3-way 470's and has no issues using the memory injection hack.

It could be something specific to that vid card.

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PostPosted: 21 Oct 2011, 11:28 
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Just of note for you 1stCav, my brother has 3-way 470's and has no issues using the memory injection hack.



Yep, same here, 3 x GTX 480, game runs smooth as silk and hack works perfect.


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PostPosted: 22 Oct 2011, 18:32 
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Played single player for several hours last night with no issues, all details cranked up, 5040x1050+bezel.

What I enjoy about id games is they have a knack for making you backpedal and run for your life when you panic. My problem is I keep forgetting about the wing blades, they can really get you out of a jam!

And I am not a fan of dying and having to restart over again, so the defibrillator gimmick is a great idea, though they should have the option to disable it for other gamers (ala Bioshock's Vita Chambers).

Just encountered the large mutant, he celebrates when he hits you with his ordnance, and then the super large cyborg-critter (boss fight), wow, good fun and very memorable. My least favorite is the vehicle combat, too much like other games (Interstate 76 did it best).

No pop-in issues, and I don't mind the vehicle map on the far right. Now and then I do see some ugly textures (like some hp printers in the debris had some really ugly textures up close), but the landscapes are so detailed and really make for great triplewide desktop wallpapers.

Using nVidia drivers 285.38 and command line options:

..Rage.exe +cvaradd g_fov 18 +cvaradd hands_fovscale 0.95 +fc_maxcachememoryMB 1024 +r_swapInterval 1 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192 +vt_maxAniso

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 Post subject: I just made a little
PostPosted: 23 Oct 2011, 03:42 
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I just made a little eyefinity video of the first mission of RAGE in 6080x1200(don't mind the 720p, 1080p quality didn't give much more details)

Enjoy
http://www.youtube.com/watch?v=TB6iqcZzouc


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PostPosted: 01 Nov 2011, 23:21 
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Can anyone confirm that the HUD centering fix using CheatEngine is still working for RAGE? I have yet to try this fix and I finally got RAGE to the point where it is going to work as well as it will for my setup.


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PostPosted: 11 Nov 2011, 02:06 
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I'm not using the fix, as I can live with the non-centered HUD... Too lazy to mess with some third party tools.
But, there hasn't been any patch yet, so it should work... Dunno why it shouldn't if it worked 2 weeks ago.

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PostPosted: 03 Feb 2012, 04:48 
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Can anyone confirm if haydens fix works with the new rage patch just released? I can't get it to work. I also used to be able to adjust the hands fov scale from launch options but I can't do that anymore either. Please let me know if there's an alternative workaround to get this to work in eyefinity.

Thanks

Kiax0001


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PostPosted: 04 Feb 2012, 04:47 
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Can anyone confirm if haydens fix works with the new rage patch just released? I can't get it to work. I also used to be able to adjust the hands fov scale from launch options but I can't do that anymore either. Please let me know if there's an alternative workaround to get this to work in eyefinity.

Thanks

Kiax0001


I cant get this to work as well...I realise people have moved on from this game, but I loved this game and still want to be able to play it down the track.

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PostPosted: 05 Feb 2012, 07:16 
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I hope Hayden or Helifax can have a look at this...it's a great little shooter. Hey, Kiax0001 do you still have to use a modified config file?

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PostPosted: 08 Feb 2012, 20:01 
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Hey guys! When I start up this game It just Stops responding and errors out. Error code 3 and it kills the game. I have reinstalled it, updated drivers, and have done everything to get this game working and I am rewarded with an error code. Do I need to run a fix immediately? Because it says this game has native support.


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PostPosted: 09 Feb 2012, 10:05 
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Hey guys! When I start up this game It just Stops responding and errors out. Error code 3 and it kills the game. I have reinstalled it, updated drivers, and have done everything to get this game working and I am rewarded with an error code. Do I need to run a fix immediately? Because it says this game has native support.



Mate the fix off this site doesn't work after patch 1.2? If that's what your talking about. Unfortunately the man that fixed it in the first place is out of town or something. No fix is required to boot up the game and run on 3 monitors. You should be able to play it now, the fix is for centre Hud, fov, and hand scale. The fov can be fixed with a command, but the hand scale cant be (or I can't get it to work). But the game is still playable, just hands and guns are stretched.

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 Post subject: Could Hayden help?
PostPosted: 04 Apr 2012, 00:55 
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Could Hayden help?


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PostPosted: 04 Apr 2012, 11:19 
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Could Hayden help?


Mate I haven't seen Hayden for a while, so it's not likely we'll see a fix for this. The others like Helifax and Dopefish are doing other stuff, I've tried to ask them to have a look...but they are pretty busy. I wish I had skills.

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PostPosted: 04 Apr 2012, 20:21 
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I actually saw Hayden in the Skyrim forum recently.

Maybe Heliafax or DopeFish could take a few moments to check this out. It seems like only a slight fix, considering most of the heavy lifting has been done. It just needs to be applied to the updated patch.


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PostPosted: 07 Apr 2012, 09:40 
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I actually saw Hayden in the Skyrim forum recently.

Maybe Heliafax or DopeFish could take a few moments to check this out. It seems like only a slight fix, considering most of the heavy lifting has been done. It just needs to be applied to the updated patch.


You're right, I just noticed Hayden post somewhere else. Mate give it a crack, I would imagine it only taking a few seconds for one of these boys to fix it, and I doubt Rage is going to be updated again so they wouldn't have to do it again after this. BUT I think there is only a few people that want it done. I personally love this game, and have played through once, but this is stopping me playing through again...so yeah, I would really appreciate if someone could look at it! :)

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 Post subject: How exactly are you guys
PostPosted: 25 Apr 2012, 09:22 
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How exactly are you guys running this game?

I'm with a 590 Nvidia, 5760x1080 resolution, 301.24 drivers, and the fps results are quite poor. The main problem seems to be the texture cache, because when I reduce it to LOW, fps does improve. But not having HIGH texture cache in a game like RAGE is big deal.

Do I need to be doing something in the settings, outside the game, or in the Nivida Control Panel? People running the game with 3-moniters on Youtube are having fantastic fps, so I seem to be doing something wrong.

Oh and BTW, Hayden's new fix works like a charm. :)


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PostPosted: 27 Apr 2012, 22:32 
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HI


here is my problem with this game and eyefinity.


this is my center monitor no eyefinity @ 1080p


here is the same monitor with eyefinity enabled.


its not setting the correct aspect ratio.

any help would be great.

regards


Sean


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PostPosted: 28 Apr 2012, 02:27 
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How exactly are you guys running this game?

I'm with a 590 Nvidia, 5760x1080 resolution, 301.24 drivers, and the fps results are quite poor. The main problem seems to be the texture cache, because when I reduce it to LOW, fps does improve. But not having HIGH texture cache in a game like RAGE is big deal.

Do I need to be doing something in the settings, outside the game, or in the Nivida Control Panel? People running the game with 3-moniters on Youtube are having fantastic fps, so I seem to be doing something wrong.

Oh and BTW, Hayden's new fix works like a charm. :)


I still use an edited config file...it helps sharpen things up and load the mega texture quickly. You should get 60 fps no matter what you do. I'm playing at the same rez you are - I have 2 x 3GB 580's but you should be sweet with your 590...I don't think the game is that intense. Just google Rage config and you'll find a bucket load of stuff. All of which was suppose to be fixed after the patch, but I found it didn't do much at all, hence why I still use a config file.

Hope it helps.

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PostPosted: 29 Apr 2012, 01:57 
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Yes, having a config. file placed inside the RAGE folder makes a world different. Runs much smoother and is now better optimized. Thank you for all your help!


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PostPosted: 29 Apr 2012, 02:49 
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Yes, having a config. file placed inside the RAGE folder makes a world different. Runs much smoother and is now better optimized. Thank you for all your help!


Good to hear! Hopefully Lord Hayden will fix the hand scale :)

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PostPosted: 13 Jun 2012, 07:05 
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Hayden's fix doesn't work anymore...wonder if they have updated the game recently.

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