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PostPosted: 28 May 2011, 13:48 
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Hold on, trying to see if I can find the nvidia specific stuff .

In the meantime, see if this (nasty hacky workaround) works - http://www.flawlesswidescreen.org/fws.zip


This nasty hacky hackzor hack works! but...I could not use the included flawless.exe So I used the one from 1.05 version (it kept crushing when trying to open it).

Still I noticed that after loading a game and entering the menu...the game tries to "resize" the image for a couple of seconds. This happen only in menu so it's nothing big and everyone can live with it.

I will try to see if I use a bezel corrected resolution everything is in order.. I tried on 5040 atm and everything was splitted in 2 where the bezels are.

Anyway Awesome work!! (around or hack:)))

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PostPosted: 28 May 2011, 13:50 
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clearly its not really compatible with Nvidia anymore, I'm battling their implementation. (not sure if the same strange behaviour happens in non-surround resolutions)

and re the bezel corrected resolutions, again if they have some code that is changing the resolution from your requested resolution to something else, then no it wont work.

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PostPosted: 28 May 2011, 13:58 
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clearly its not really compatible with Nvidia anymore, I'm battling their implementation. (not sure if the same strange behaviour happens in non-surround resolutions)

and re the bezel corrected resolutions, again if they have some code that is changing the resolution from your requested resolution to something else, then no it wont work.



Bezel Corrected Resolutions work properly with the fix (unlike in the official patch which doesn't know about this and still renders on 5040x1050 ....>:<)

Well it seems that you are winning the fight as it works very well. As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something. It's your work and I find it very good even if it's not very "catholic".

Thank again:) I can finally play "as ment to be played". You rock!

Ps: the provided exe failed to load. It crashed with the following (don't know if it really helps):

Problem signature:
Problem Event Name: APPCRASH
Application Name: flawlessws.exe
Application Version: 0.0.0.0
Application Timestamp: 4de0ebd0
Fault Module Name: StackHash_a356
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000374
Exception Offset: 000cdc9b
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: a356
Additional Information 2: a3567fa5f898cd483d7d54ab70a5e9c6
Additional Information 3: 4952
Additional Information 4: 4952554a977b6f15c0406118ccc0be35

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3D Vision Surround Gallery

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PostPosted: 28 May 2011, 14:12 
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[quote] As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something.


Done.

Actually what you missed was I re-edited that post to remove the link but you had already downloaded it helifax... I later changed it to fws.zip, so ignore the crashing... download the new update.

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PostPosted: 28 May 2011, 14:14 
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[quote][quote] As a suggestion you could add a separate checkbox (option) in the program like "Nvidia Surround hardware hack" or something.


Done.

Actually what you missed was I re-edited that post to remove the link but you had already downloaded it helifax... I later changed it to fws.zip, so ignore the crashing... download the new update.

I tried to re-download http://www.flawlesswidescreen.org/fws.zip but file is not found :(

Edit: ah nevermind:) the tool auto-updated:D So I will try it now and see what happens:D

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PostPosted: 28 May 2011, 14:15 
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Update it normally, Settings -> Check for Updates... I've deployed to public now.

It literally brute forces the values, it'll do for now I suspect.

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PostPosted: 28 May 2011, 14:18 
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Update it normally, Settings -> Check for Updates... I've deployed to public now.


Yes working properly now:D Your the man:)) hehe thanks:)) for putting my name there for the workaround:)) but it's your work..I only recorded the problem and report it:))

It literally brute forces the values, it'll do for now I suspect.


Yes, it works good for now! Hope and the future they will change the stupidity they are doing of rewritting the value over and over again.

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3D Vision Surround Gallery

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PostPosted: 28 May 2011, 14:23 
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Well if they were just not being such sticklers for keeping to 16:9 and writing the "right value" none of this would have ever have been a problem.

I rekon they should:
Unlock all aspects (including wide, non 16:9) for both ATI and nVidia.
Make the HUD scale correctly on <16:9
Remove the white dots from the HUD overlay.

Boom, _everyone_ is happy.

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PostPosted: 28 May 2011, 14:29 
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Well if they were just not being such sticklers for keeping to 16:9 and writing the "right value" none of this would have ever have been a problem.

I rekon they should:
Unlock all aspects (including wide, non 16:9) for both ATI and nVidia.
Make the HUD scale correctly on <16:9
Remove the white dots from the HUD overlay.

Boom, _everyone_ is happy.


Indeed! I don't understand why they "locked" everything up in the first place.... Most LCD's are 16:10 anyway....
They made a powerful engine only to be "locked" up in a very weird and bizzare way...

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PostPosted: 28 May 2011, 15:59 
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For me, with the game running at 5916x1200, I can only get the fix to work by checking the boxes,

* Remove Vertical Black Bars
* Stretch HUD Vertically
* nVidia Workaround

I find this odd, because it removes the top and bottom Horizontal black bars, there aren't and never were Vertical black bars.

Also the Fix detects 5760x1200 res and not 5916x1200 that the game is actally set to. Bezel correction is also not working (probably because of the resolution not being the BC'd res).

With the nVidia Workaround checked I occasionally get a 2" high, bright red bar across the bottom of the center monitor that flashes 1 time and then you don't see it flash again for quite a while. It hasn't caused any crashes though.

In cutscenes I now also get the old behavior where the mouse is locked to the right monitor and can't select any dialog options.

One excellent side effect of using your fix though is that my frames without it dipped down to 19 er so in the city at times. With the fix it never goes below 24 and my max frames are also exactly 10fps higher with the Fix running. Sweet!

Thanks for your continuing work, HaYDeN, you definitely rock! :rockout

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