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PostPosted: 27 Oct 2011, 04:40 
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Any1 have a fix for the No Hud in 1 monitor mode? Idk if the newest drivers or not. But since i changed I cant play in 1 monitor without my options menu and the entire ESC menu dissapearing. Cant deploy or switch guns. Very annoying. I'd play on 1 monitor If I could. But I really would like to enjoy this game...

Funny you mentioned that. I got the same exact issue when I tried to play in single monitor res. All the HUD, overlay, and menu elements are all gone. Yet when I alt-tab out and the game plays in the background, it shows up. It even shows up when I played in windowed mode. We'll see if their first update fixes this. If not, we can raise this issue.

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 Post subject: Spyle311 wrote:OK! Got a
PostPosted: 27 Oct 2011, 04:42 
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OK! Got a temporary fix for Nvidia guys.

You must install driver 285.38. 285.62 does not work for this.

Run at a resolution lower than your desktop, such as 4800x900. First thing you'll see is your hud is now nolonger centered.. No problem! Go into your DocumentsBattlefield 3settings folder and open PROF_SAVE_profile in notepad. Change the line "GstRender.ScreenSafeAreaWidth 0.800000" to "GstRender.ScreenSafeAreaWidth 0.300000" (30 worked for me)

The ingame screen area does not let you go this low, but you can mod the file and it works. So now I have centered hud and enemy/friendly indicators. A good trade off from native res.. for now.


changing that area width field fixed it for me in windowed mode with my 5850, my hud is now in the middle screen. So...good to go until they get the full screen fixed.


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PostPosted: 27 Oct 2011, 13:25 
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Any1 have a fix for the No Hud in 1 monitor mode? Idk if the newest drivers or not. But since i changed I cant play in 1 monitor without my options menu and the entire ESC menu dissapearing. Cant deploy or switch guns. Very annoying. I'd play on 1 monitor If I could. But I really would like to enjoy this game...


It seems your desktop resolution has an impact on the games interface even if they are different. Try changing your desktop to single screen first, disable eyefinity/surround.


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PostPosted: 27 Oct 2011, 16:05 
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Having the same exact issue, hud icons appear on left monitor only for me. With ATI 6970x2 and catalyst 11.10 preview 3

Using the "workaround" to have a smaller full screen resolution (4800x900) restores the HUD icons, thanks for the tip. Must be a bug of how they integrate the EyeFinity/Nvidia surround APIs.


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PostPosted: 27 Oct 2011, 16:56 
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same issues here.. all the HUD info is on the left screen.. making me suck...


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PostPosted: 27 Oct 2011, 17:00 
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I'm having the same issue with icons missing above players' heads when playing on three monitors using 2X 5870 Radeon HDs. Unfortunately, I haven't found a fix either.


Same setup here with the same problem. The weird thing about it is that I could see the indicator and name tag before but when I launched it last night it didnt show up. Although the HUD is now centered. Very weird.

I dont know how many rounds I pumped into my teammates. To me it almost seems like there was a minor server side update the HUD sizes.


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PostPosted: 27 Oct 2011, 17:02 
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Looks like some progress in getting the problem recognized. Johan Andersson has recognized the issue and is investigating. I'm thinking they come up with a fix soon...looks like there's quite a few people (including myself) pushing the issue around the net. Nice to see so many multi-monitor users out there...

http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7012552


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 Post subject: My problem is that
PostPosted: 27 Oct 2011, 18:49 
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My problem is that everythings squashed into the middle screen and the menu is never visible (I'm guessing it's on another screen), does anyone know how to change BF3's resolution manually through a config file for example? I've looked in my documents/BF3 folder but can't find anything.

Edit: Seems that even if i try and play the game on one screen, the menu is not visible at all, i can only play the game at the moment by disabling eyefinity.


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 Post subject: only way I can get the
PostPosted: 28 Oct 2011, 01:29 
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only way I can get the friendly names to appear in Eyefinity is playing in windowed mode.

Works for now at 5760x1200 but it takes a hit in FPS


need a patch ASAP Dice


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PostPosted: 28 Oct 2011, 03:50 
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Considering that this bug was present during BETA, (I had to play with one monitor to have those icons come up), I find it incredible hard to phantom how this bug could have been missed during QA.

QA team fail much?


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PostPosted: 28 Oct 2011, 06:34 
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Considering that this bug was present during BETA, (I had to play with one monitor to have those icons come up), I find it incredible hard to phantom how this bug could have been missed during QA.

QA team fail much?

*snicker* This is probably the same QA folks who did testing for BC2 when that whole Eyefinity/Surround CTD problem was around for 12+ months.

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PostPosted: 28 Oct 2011, 15:36 
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Looks like the HUD was reset yesterday, in eyefinity mode the map was on the left monitor and the health/ammo on the right. Friendly tags were fixed as well which is perfect.

As far as this being in the beta I never ran across this issue, alpha neither for that matter.

To improve things a bit I also downloaded the latest Catalyst profiles (CAP version 4) which were released on 10/26
http://sites.amd.com/us/game/downloads/pages/crossfirex-app-profiles.aspx

Anyone else see improvement in the HUD last night?


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 Post subject: Hud was fixed? Post some
PostPosted: 28 Oct 2011, 16:06 
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Hud was fixed? Post some screenshots?


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PostPosted: 28 Oct 2011, 16:38 
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Just tested it in eyefinity running my native resolution. 4972x900 bezel compensated.

The HUD is in the middle monitor as it should be. But, I do not see friendly tags on anyone.


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PostPosted: 28 Oct 2011, 17:05 
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Just tested it in eyefinity running my native resolution. 4972x900 bezel compensated.

The HUD is in the middle monitor as it should be. But, I do not see friendly tags on anyone.



ATI or Nvidia?
Im running on 2x 5870 on 5780x1080.

If on ATI did you download the latest Profiles:
http://sites.amd.com/us/game/downloads/pages/crossfirex-app-profiles.aspx


I would love to know if this is what fixed it.


Sorry Downtown1 Im at work right now :(
At least its friday right?


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 Post subject: MEAHT wrote:joemazz
PostPosted: 28 Oct 2011, 17:12 
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[quote]Just tested it in eyefinity running my native resolution. 4972x900 bezel compensated.

The HUD is in the middle monitor as it should be. But, I do not see friendly tags on anyone.



ATI or Nvidia?
Im running on 2x 5870 on 5780x1080.

If on ATI did you download the latest Profiles:
http://sites.amd.com/us/game/downloads/pages/crossfirex-app-profiles.aspx


I would love to know if this is what fixed it.


Sorry Downtown1 Im at work right now :(
At least its friday right?

ATI only running a single 5850. That said, I dont use crossfire...so not sure what that profiles applicaton will do for me...


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PostPosted: 29 Oct 2011, 00:36 
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Never actually noticed the UI problems until i played online.

EVerything works fine bar the UI parts for allies, sometimes there on and working but 90% of the time there not.
And the glare seems to scale +hor.

Eg.
www.unknownsock/bf3_glare.jpg

Works perfectly on a single screen. Anyone else got this?


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PostPosted: 29 Oct 2011, 03:23 
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...you must not have read the last 4 pages... :/


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PostPosted: 29 Oct 2011, 03:25 
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Just thought I'd chime in to add to the fire...

In the beta, my HUD was all kinds of messed up; no map, no anything... Now in the retail release, my HUD is perfect, but the icons indicating team and vehicles and stuff are all stretched whenever they do appear (and not on top of the people/vehics) or they are missing entirely (80%+ of the time).

If I had to choose, I'd lose the HUD (felt kinda hardcore not knowing how many round, health, etc.) and keep the team indicators... Far too often I'm shooting teammates and not shooting the enemy to make sure they are the enemy first. Sometimes I just constantly watch the map to see if a friendly is over by where I saw some guy walking/sneaking. This is just torture.

I'm not willing to turn off eyefinity or crossfire or anything else though. I paid far too much not to enjoy this to the fullest. If i have to learn the player models good enough to not need indicators, so be it!


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PostPosted: 29 Oct 2011, 06:13 
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Just thought I'd chime in to add to the fire...

In the beta, my HUD was all kinds of messed up; no map, no anything... Now in the retail release, my HUD is perfect, but the icons indicating team and vehicles and stuff are all stretched whenever they do appear (and not on top of the people/vehics) or they are missing entirely (80%+ of the time).

If I had to choose, I'd lose the HUD (felt kinda hardcore not knowing how many round, health, etc.) and keep the team indicators... Far too often I'm shooting teammates and not shooting the enemy to make sure they are the enemy first. Sometimes I just constantly watch the map to see if a friendly is over by where I saw some guy walking/sneaking. This is just torture.

I'm not willing to turn off eyefinity or crossfire or anything else though. I paid far too much not to enjoy this to the fullest. If i have to learn the player models good enough to not need indicators, so be it!


That is the problem you see. The problem exist during BETA phase and DICE is claiming they have NEVER seen this problem before.

Really do they even have a QA department?


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 Post subject: Well I tried full screen
PostPosted: 29 Oct 2011, 06:17 
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Well I tried full screen again, with the latest catalyst profiles (11.9 cap 4) and it doesn't fix any hud icons issues.

What actually happens is that on eyefinity resolutions the hud icons will sort of sometimes work (although stretched) and mostly they won't work. Seems to be largely random and pressing the map m/n keys seems to break it if it was working before.

So 4800x900 it is for me till they fix it. If it wasn't for the terrible full screen glare the game would be quite playable.


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PostPosted: 29 Oct 2011, 11:56 
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Hello, please excuse my bad english,

I have the same problem with the HUD, etc.

I play at 7680x1440 medium settings if I want to play but only with a TFT 2560x1440, I have no HUD, if enabled surround gaming: (

Here's an example:



After I returned as a full image-adjusting, and take hit, then does such a picture, both in single player and multiplayer



Any ideas how I can play in 2560x1440 with enabled surround gaming?

I am very very grateful for any tip

And once again my bad english please temporalize me ^ ^

thx


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 Post subject: grizzly: i have same
PostPosted: 29 Oct 2011, 14:58 
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grizzly:

i have same problem.

only thing you can do, is either to switch off eyfinity/surround on desktop. than you can play also in fullscreen on single monitor.

Or, if you want keep surround/eyefinity switched on, you have to play BF3 in window mode. Than the hud will appear again.


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 Post subject: HUD issues
PostPosted: 29 Oct 2011, 15:50 
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Hi!

I had no issues with the HUD (DIsappearing Player-Tags or having them on the left display) until I updated to "Cat 11.10 Preview3" today. So just switching back to my "winning team" official "Cat 11.9 with CAP 4" on my 5970. Of course then the Mini-Map and Chas are back on the edge of the screen but this is minor compared with constant teamkilling.

Edit1: Great, issue still present after uninstallation of 11.10 Preview and installing 11.9 again....


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PostPosted: 29 Oct 2011, 19:21 
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grizzly:

i have same problem.

only thing you can do, is either to switch off eyfinity/surround on desktop. than you can play also in fullscreen on single monitor.

Or, if you want keep surround/eyefinity switched on, you have to play BF3 in window mode. Than the hud will appear again.


Problem in window mode is that it is using 1 of my GPU only.


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PostPosted: 30 Oct 2011, 00:03 
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The only problem that I have had is my HUD is not centered. The HUD is not on the extreme outside either. The radar is near the center of my left display and my ammo count is the same but on the right..

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PostPosted: 30 Oct 2011, 03:39 
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To be honest the hud icons are not a big deal since we can just play with a lower resolution.. the sun/flashlights though basically blind me every time I even look remotely in that direction. Pretty ridiculous and completely unplayable when that happens.


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PostPosted: 30 Oct 2011, 12:31 
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same issues with Sapphire 2GB HD5870 eyefinity 6 edition
running 3 1680x1050 monitors. Switched to single screen until they find a solution.

I could play the game on medium settings with 3 monitors now it's ultra. at least this is a compensation :D


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PostPosted: 30 Oct 2011, 14:22 
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I found a fix for the player icons by turning 1 of my screens off while the game is running and after you hear the device disconnect sound turn it back on. The only downside is the HUD is not centered.

Im using a 5870 so im not sure if it will work for nvidia users.

edit: did some further testing, i need to turn of my left screen which is also my preferred display for it to work.

also adding the fix the Spyle posted my hud is now centered:
Run at a resolution lower than your desktop, such as 4800x900. First thing you'll see is your hud is now nolonger centered.. No problem! Go into your DocumentsBattlefield 3settings folder and open PROF_SAVE_profile in notepad. Change the line "GstRender.ScreenSafeAreaWidth 0.800000" to "GstRender.ScreenSafeAreaWidth 0.300000" (30 worked for me)


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PostPosted: 30 Oct 2011, 22:10 
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Nevermind! I got it working! Edited the profile as stated above and I play in windowed mode. I lose frames but it all works fine. Just play lower until we get an official fix.

My rig is. Sli 570's, I7 2600k, 8gbs of memory 1600. Resolution 5760x1080. I get 30 frames on Textures high and everything else medium and off.


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PostPosted: 01 Nov 2011, 09:55 
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Is the mp missing icons issue in eyefinity EVER going to be fixed FFS!!!!!!


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PostPosted: 01 Nov 2011, 15:13 
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Relax, the game has only been out for like a week


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PostPosted: 01 Nov 2011, 18:19 
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With the 11.10 WHQL I get immediate BSODs and DX-Errors all the time. Thankfully I found a Restore Point with my working 11.9-Eyefinity-Config that has no HUD-Issues.


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 Post subject: I didn't bother with the
PostPosted: 01 Nov 2011, 20:20 
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I didn't bother with the current 11.10 release, knowing that it's probably older than the preview drivers out now. But hopefully their 11.11 will bring about some performance improvements to our cards. Still waiting on DICE to release a patch for the game... but they're probably swamped with bug reports and ideas/suggestions. Then again, a few things that they need to do to Battlelog is still not done... yet... and I wonder what their plan is for that dev team.

I'm still struggling to get decent kills due to the friendly/foe icons not showing up properly. But oh well. I'll start to get used to seeing what uniform is what w/o having to spot and wait for audio confirmation.

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PostPosted: 01 Nov 2011, 21:20 
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Relax, the game has only been out for like a week


Regardless. These issues should not be with the game out of the box. Ive already been given my refund from origin.


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PostPosted: 01 Nov 2011, 21:46 
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found a fix for centering tags on the screen:

http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)

2. attach one screen to your middle screen

3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))

4. set your brezel

5. after that go into the eyefinity menu and set the middle screen to primary


Once I did this it works. No idea if you have to follow all the steps or use the new 11.10 eyefinity menu to set the middle screen as primary, didn't even know they added that feature with the new driver release.

Now all they have to do is fix the light flare problem and we're good to go.


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PostPosted: 01 Nov 2011, 22:33 
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found a fix for centering tags on the screen:

http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)

2. attach one screen to your middle screen

3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))

4. set your brezel

5. after that go into the eyefinity menu and set the middle screen to primary


Once I did this it works. No idea if you have to follow all the steps or use the new 11.10 eyefinity menu to set the middle screen as primary, didn't even know they added that feature with the new driver release.

Now all they have to do is fix the light flare problem and we're good to go.


This does not work for everybody and it did not work for me. DICE needs to fix this. not deal with silly 'workarounds'.


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PostPosted: 01 Nov 2011, 23:13 
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I'm sorry it didn't work for you, but it did for me and hopefully posting this silly workaround here for others may help them.


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PostPosted: 01 Nov 2011, 23:30 
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I didn't bother with the current 11.10 release, knowing that it's probably older than the preview drivers out now. But hopefully their 11.11 will bring about some performance improvements to our cards. Still waiting on DICE to release a patch for the game... but they're probably swamped with bug reports and ideas/suggestions. Then again, a few things that they need to do to Battlelog is still not done... yet... and I wonder what their plan is for that dev team.

I'm still struggling to get decent kills due to the friendly/foe icons not showing up properly. But oh well. I'll start to get used to seeing what uniform is what w/o having to spot and wait for audio confirmation.



11.10 WHQL has better performance than ver3. The simple workaround to the no icon is to play in windowed mode (may drop fps) and edit GstRender.ScreenSafeAreaWidth 1.000000 to 0.4000000


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PostPosted: 01 Nov 2011, 23:39 
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I'm sorry it didn't work for you, but it did for me and hopefully posting this silly workaround here for others may help them.

Sorry, I'm definitely not trashing your workaround. I'm just getting a bit frustrated that this doesn't work properly and DICE hasn't really said anything about it. Its almost 2012, I play games on 3 monitors for a few years now...it should be standard that this stuff works out of the box properly. Especially when they tout that it works in eyefinity before it goes on sale.


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PostPosted: 02 Nov 2011, 00:08 
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found a fix for centering tags on the screen:

http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues


Not applicable to Nvidia guys though.


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PostPosted: 02 Nov 2011, 04:18 
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11.10 WHQL has better performance than ver3. The simple workaround to the no icon is to play in windowed mode (may drop fps) and edit GstRender.ScreenSafeAreaWidth 1.000000 to 0.4000000

I may give it a try... but given AMD's track record, they may release a preview version soon anyway. So I'll wait 'till mid-November to see if they actually release it.

Playing in windowed mode is not an option for me given my current configuration. Hacking the config file is not a real fix for everyone either. This is is an error on DICE's part and I'd rather have them fix it properly than to be hacking my config file. I've been using a workaround on BC2 for nearly a friggin' year. I do not want to have to do it just to play the game that has been touted as Eyefinity/Surround-ready. DICE acknowledges the problem. That much we know. All we have to do is try to ride it out until they release a fix for it.

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 Post subject: sixshot wrote:onthemour
PostPosted: 02 Nov 2011, 08:35 
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[quote]11.10 WHQL has better performance than ver3. The simple workaround to the no icon is to play in windowed mode (may drop fps) and edit GstRender.ScreenSafeAreaWidth 1.000000 to 0.4000000

I may give it a try... but given AMD's track record, they may release a preview version soon anyway. So I'll wait 'till mid-November to see if they actually release it.

Playing in windowed mode is not an option for me given my current configuration. Hacking the config file is not a real fix for everyone either. This is is an error on DICE's part and I'd rather have them fix it properly than to be hacking my config file. I've been using a workaround on BC2 for nearly a friggin' year. I do not want to have to do it just to play the game that has been touted as Eyefinity/Surround-ready. DICE acknowledges the problem. That much we know. All we have to do is try to ride it out until they release a fix for it.


Ya don't bother. It has an old openGL and Rage is totally screwed up..AGAIN grrrr


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PostPosted: 02 Nov 2011, 16:28 
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Relax, the game has only been out for like a week


I agree, but these issues were not there in the alpha or beta, Looks like no one even played the pc version at dice since then as they were concentrating on the console versions

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PostPosted: 03 Nov 2011, 00:34 
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Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952


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PostPosted: 03 Nov 2011, 18:15 
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Hey Guys, got a reply from getsatisfaction.com concerning hud issues in eyefinity for ATI users:



smells_like_wee replied to HUD Eyefinity Issues, a problem about Battlefield 3.

How to fix HUD, player marker, mouse position issues.

As per the this thread http://getsatisfaction.com/battlefiel...

set up your eyefinity as per instructions, and then GstRender.ScreenSafeAreaWidth 0.600000 or (03.00000) depending on where you want the mini map and ammo to be.

At this point the hud / player markers still won't work correctly if you try it.

Now in Catalyst Control Center (CCC), go to the desktop management tab, and desktop properties.

Select a resolution down from your native resolution, (this is what res we will be running the game at). So my native monitor res is 5760x1080. But Will set it to 4800x900.

Now load up BF3 and join a game. Prob the loading screen and menu mouse position will be in the wrong places.

Once your in go to the options and video settings and select the non native resolution that we set in CCC of 4800x900. Apply the settings, the game will ask if you want to save the settings click yes. At this point BF3 usually crashes. So alt tab out or ctrl, alt, del and goto task manager to shut it down.

Load BF3 again and join another game. Now hopefully the menu mouse position should be correct. If you go to video settings the new resolution should be saved. Hoorah. BUT if you play you'll prob find the player markers still don't show.

Now exit out of the game. Go back to CCC and in the display properties set your monitor resolution back to the native (max res) ie 5760x1080.

Now load BF3 once more and go get in a game. Now all player markers should show up correctly. Shout hooray and do a little dance now you can tell who your shooting at!! (the game will be running at the reduced resolution).

Not found any way to get rid of the over the top bloom effect although turning down the brightness does help slightly.

You can now change all your other graphic settings till you get the game looking and running well the only thing you must not change is the resolution otherwise you have to start the process again.

There may be other ways to get this done, but this is now working well for me.

2x Sapphire 5770 in xfire and overclocked.

Sorry don't know about nvidia stuff.



Hope this helps guys.


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PostPosted: 03 Nov 2011, 19:13 
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Honestly Im ok with silly fixes as long as I can get one that lets me use my Native resolution!


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PostPosted: 03 Nov 2011, 21:35 
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This fix does not address many issues however:

- bezel-correction still doesn't work
- lens flare and sunlight are still way too bright
- This only applies to ATI folks, Nvidia users cannot work around the issue

While I appreciate the re-posting of the ATI fix, we should really push DICE and EA to correct the issue permanently and not give them any reason to overlook triple-monitor setups. From what I understand, BC2 had these issues for a year+ and was a nightmare.


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PostPosted: 04 Nov 2011, 16:16 
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We understand that a patch is whats needed to fix the issues for good (which should be a couple of weeks last time I checked), but fixes could enable a few of us to at least play the game without having to guess which players on the screen are friendly and which ones are foes. I dont understand why they made the uniforms between teams so similar. Sure, when you look at the models outside of the game they look different enough but in game when you have to make a split second decision under fire with bullets whizzing by your head they both look the same. What usually ends up happening is Im shooting at my own teamates, which as you can probably guess has my accuracy and most important ammo count taking a nose dive.

Anyway heres a different fix I found and much simpler. Sadly its only for ATI users:

I follow the problem a few days because I'm an eyefinity user too, now.
I also got the problem with the wrong marker layer, but I found a solution for myself:

-> Deactivate Eyefinity Setup
-> Activate the Extended Desktop (in windows itself, not with catalyst) with the 3 monitors (that was my original desktop setup)
-> Restart the Computer !
-> Activate Eyefinity (in my case 3x1 Landscape)
-> Start Origin + Battlefield 3
and FEEL THE BATTLE !!!

For my setup:
The markers are ON THE CORRECT POSITION !
The minimap is ON THE LEFT SCREEN.
The ammo is ON THE RIGHT SCREEN.


Thanks


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 Post subject: Well I guess I can beat
PostPosted: 04 Nov 2011, 17:58 
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Well I guess I can beat single player then get my money back, buy it again later if they ever fix the issue. (they wont)


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PostPosted: 04 Nov 2011, 18:10 
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Here is a fix for geforce users with older cards experiencing stutter or mouse lag:
http://www.pcgameshardware.com/aid,852914/Solved-Battlefield-3-lag-issue-with-DirectX-10-Geforce-cards/Practice/


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PostPosted: 05 Nov 2011, 00:38 
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Here is a fix for geforce users with older cards experiencing stutter or mouse lag:
http://www.pcgameshardware.com/aid,852914/Solved-Battlefield-3-lag-issue-with-DirectX-10-Geforce-cards/Practice/

Depends if you have SLI, if you do, dont mess with that, turn off Hyperthreading


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PostPosted: 06 Nov 2011, 19:33 
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We understand that a patch is whats needed to fix the issues for good (which should be a couple of weeks last time I checked), but fixes could enable a few of us to at least play the game without having to guess which players on the screen are friendly and which ones are foes. I dont understand why they made the uniforms between teams so similar. Sure, when you look at the models outside of the game they look different enough but in game when you have to make a split second decision under fire with bullets whizzing by your head they both look the same. What usually ends up happening is Im shooting at my own teamates, which as you can probably guess has my accuracy and most important ammo count taking a nose dive.

Anyway heres a different fix I found and much simpler. Sadly its only for ATI users:

I follow the problem a few days because I'm an eyefinity user too, now.
I also got the problem with the wrong marker layer, but I found a solution for myself:

-> Deactivate Eyefinity Setup
-> Activate the Extended Desktop (in windows itself, not with catalyst) with the 3 monitors (that was my original desktop setup)
-> Restart the Computer !
-> Activate Eyefinity (in my case 3x1 Landscape)
-> Start Origin + Battlefield 3
and FEEL THE BATTLE !!!

For my setup:
The markers are ON THE CORRECT POSITION !
The minimap is ON THE LEFT SCREEN.
The ammo is ON THE RIGHT SCREEN.


Thanks

Tried that (5970 crossfire) and it didn't work for me. Went back to playing 4800x900.


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ok I think now it's safe to start crying about it not being patched yet ><

Has there even been a mention of an upcoming patch?


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PostPosted: 10 Nov 2011, 02:36 
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Posted on nvidia's forums by manualg, nvidia mod


Our next driver is not that far off. It will include fixes for BF3 and and the upcoming game Elder Scrolls V: Skyrim. Expect this driver sometime in the middle of November.
NVIDIA Forums Technical Advisor
Please take a moment to provide NVIDIA driver feedback from the URL below:
https://surveys.nvid...8ad5aecc22cab1e
Your comments well greatly help us improve the NVIDIA driver experience for our customers.
------------------------------------------------------------- ------------------------------------------
NVIDIA Software Downloads - http://www.nvidia.co...aspx?lang=en-us
NVIDIA Knowledge Base - http://nvidia.custhe...ser/std_alp.php
NVIDIA Customer Care Twitter - http://twitter.com/nvidiacc
------------------------------------------------------------- ------------------------------------------
*Note* If reporting a problem with your NVIDIA product, please always include your system specs as best you can. Provide the following: NVIDIA GPU model, display driver version ("latest driver" is not a good reply, exact version preferred), OS, CPU, memory, motherboard, PC/Laptop make and model, monitor/HDTV make and model, connection used between monitor/HDTV and graphics card, power supply make and model, application/game title (if possible, check that the software has the latest patch installed).

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PostPosted: 10 Nov 2011, 02:50 
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Just read on the bf3 forums that its confirmed to be fixed next patch for Nvidia and ATI. I also read on bf3 twitter that they will have an official fix list next week.
I would guess 2 weeks after that right after the holiday. I hope I am wrong and its sooner though as I am ready to fire it up on all screens.


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Well I guess I can beat single player then get my money back, buy it again later if they ever fix the issue. (they wont)


I don't know how you can play the single player with all that bloom and lens flare. I hope they don't overlook this issue if/when they fix the more obvious player marker and tool tip issues.


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PostPosted: 10 Nov 2011, 07:02 
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[quote]Well I guess I can beat single player then get my money back, buy it again later if they ever fix the issue. (they wont)


I don't know how you can play the single player with all that bloom and lens flare. I hope they don't overlook this issue if/when they fix the more obvious player marker and tool tip issues.

Single screen runs perfect with no lens flare problems. I am blinded by lens flare in multiplayer and operation guillotine is almost impossible with the lights


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PostPosted: 10 Nov 2011, 07:08 
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Just read on the bf3 forums that its confirmed to be fixed next patch for Nvidia and ATI. I also read on bf3 twitter that they will have an official fix list next week.
I would guess 2 weeks after that right after the holiday. I hope I am wrong and its sooner though as I am ready to fire it up on all screens.


Links please :)


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PostPosted: 11 Nov 2011, 06:28 
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I was hoping the last patch or two fixed the too-large glare and missing icons, but no :(

Poo.


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PostPosted: 11 Nov 2011, 17:19 
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There hasn't been a patch for a while (since Nov 4) and presumably they only focused on fixing critical bugs.. like lag/stability/installation. That being said it still crashes every 1-2 hours for me so it's not very stable. But at least I haven't seen any jet shaking in a while.

Interesting sidenote, apparently PS3/360 has a proper in-game server browser. Wonder why us PC users got the 'out of game' option?


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PostPosted: 12 Nov 2011, 06:25 
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Just read on the bf3 forums that its confirmed to be fixed next patch for Nvidia and ATI. I also read on bf3 twitter that they will have an official fix list next week.
I would guess 2 weeks after that right after the holiday. I hope I am wrong and its sooner though as I am ready to fire it up on all screens.

About time! Ive spent a total of £3k on just upgrades and multi monitor setup - just for BF3 (and future better games), thats not even counting the cost of my original high-end PC before it got a case and GPU's upgrade.
Finally be able to play BF3 on 3 screens, soon...


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 Post subject: Same here, I bought 3rd
PostPosted: 12 Nov 2011, 10:28 
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Same here, I bought 3rd monitor and a second display adapter only to find out that it's nearly impossible to play MP without killing your mates. Whats incredible though, the game runs perfectly with all settings maxed out on 5760x1080 with two MSI N580GTX XE 3GB in SLI. Looks amazing too. :)

I just wish this problem gets fixed soon so I can play MP. Can anybody confirm that the fix is coming in the next patch? I cant seem to find any news about that, only the lens flare and weapon nerfs news.

Guess I'll have to play something else for this weekend, it's a bummer though since I invested lots of time and money for this.

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Anyone here running on 2 or more 6950's give a little insight,. im running 3x6950's and Eyefinity at 5760x1080 and the game runs like utter crap, i change it to 1 card and it runs better.
I had a single 5870 running 5760x1080 better.. Im sure when its working correctly it'll run awesomely... any ideas anyone?

Cheers.


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PostPosted: 12 Nov 2011, 17:57 
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Anyone here running on 2 or more 6950's give a little insight,. im running 3x6950's and Eyefinity at 5760x1080 and the game runs like utter crap, i change it to 1 card and it runs better.
I had a single 5870 running 5760x1080 better.. Im sure when its working correctly it'll run awesomely... any ideas anyone?

Me... I run dual 6950 2GB in crossfire. Gaming res is 5040x1050 (1680 x 3). I didn't bother to run single screen, as I know it'll likely run butter smooth. Eyefinity resolution is a different story. I set up majority of the visual details to Medium to keep the framerate up. There's just too much going on to render 3 screens worth to keep a playable framerate up. Once the texture details hit High or Ultra, the framerate takes a major nosedive. Others see some performance hit if I bump it up a notch. So I opted to leave most of the settings like that for now.

It's weird that with triple 6950 that it would not perform as expected. Given the numbers, you should be able to run high or ultra... in theory...

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Thanks for ya help. Skyrim is doing the same shit, run with Crossfire Enabled get around 24 fps,,, disabled (1 card) gets well over that.
Damn drivers.


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Same here, I bought 3rd monitor and a second display adapter only to find out that it's nearly impossible to play MP without killing your mates. Whats incredible though, the game runs perfectly with all settings maxed out on 5760x1080 with two MSI N580GTX XE 3GB in SLI. Looks amazing too. :)

I just wish this problem gets fixed soon so I can play MP. Can anybody confirm that the fix is coming in the next patch? I cant seem to find any news about that, only the lens flare and weapon nerfs news.

Guess I'll have to play something else for this weekend, it's a bummer though since I invested lots of time and money for this.


Just use the fix a few pages back. Run at 4800x900 resolution and enjoy Widescreen+Markers! Also bad graphics.


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Just use the fix a few pages back. Run at 4800x900 resolution and enjoy Widescreen+Markers! Also bad graphics.


..and while I'm at it, I get to enjoy non-centered hud. Thanks but no thanks. My solution for this has been Co-op missions and playing on almost empty servers where there is lower chance of hitting one of your own. :P

Co-op can be fun, but I bought the game for 32/64 players conquest. I sure hope that they will fix this asap.

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PostPosted: 13 Nov 2011, 04:38 
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[quote]
Just use the fix a few pages back. Run at 4800x900 resolution and enjoy Widescreen+Markers! Also bad graphics.


..and while I'm at it, I get to enjoy non-centered hud. Thanks but no thanks. My solution for this has been Co-op missions and playing on almost empty servers where there is lower chance of hitting one of your own. :P

Co-op can be fun, but I bought the game for 32/64 players conquest. I sure hope that they will fix this asap.

While your doing that fix your also centering the hud Brah. I play at that with A centered hud no problem. Sure the game doesnt look as great, but its smooth and I can get killz.


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PostPosted: 13 Nov 2011, 22:03 
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While your doing that fix your also centering the hud Brah. I play at that with A centered hud no problem. Sure the game doesnt look as great, but its smooth and I can get killz.


Do you mean the "GstRender.ScreenSafeAreaWidth 0.800000" to "GstRender.ScreenSafeAreaWidth 0.300000" -fix? Thought that was working only for people with AMD cards.
If it works with nVidia then that would be great, not happy about lowering resolution, tho. I might try that one, or maybe I'll just wait for the patch. :|

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The fix for lost player icons and a mixed up HUD is to disable you Eyefinity group and rearrange you monitors so that the monitor on the left is set to the primary.

When I first setup the 3x1280x1024 eyefinity I made the cable coming from the active adaptor go to the middle monitor. All monitors were DVI input so I needed the active DP to DVI adaptor to make it run.

But to solve the lost icons in BF2 I swapped the plug to the left monitor reconfigured the eyefinity group with monitor 2 as my primary and she runs full screen with the HUD and icons sorted and a lot faster now shes not running in a window..


So said Shev...


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PostPosted: 15 Nov 2011, 05:55 
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The fix for lost player icons and a mixed up HUD is to disable you Eyefinity group and rearrange you monitors so that the monitor on the left is set to the primary.

When I first setup the 3x1280x1024 eyefinity I made the cable coming from the active adaptor go to the middle monitor. All monitors were DVI input so I needed the active DP to DVI adaptor to make it run.

But to solve the lost icons in BF2 I swapped the plug to the left monitor reconfigured the eyefinity group with monitor 2 as my primary and she runs full screen with the HUD and icons sorted and a lot faster now shes not running in a window..


So said Shev...


Does not work for Nvidia. Were stuck on the 4800x900 fix.


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PostPosted: 15 Nov 2011, 14:35 
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[quote]The fix for lost player icons and a mixed up HUD is to disable you Eyefinity group and rearrange you monitors so that the monitor on the left is set to the primary.

When I first setup the 3x1280x1024 eyefinity I made the cable coming from the active adaptor go to the middle monitor. All monitors were DVI input so I needed the active DP to DVI adaptor to make it run.

But to solve the lost icons in BF2 I swapped the plug to the left monitor reconfigured the eyefinity group with monitor 2 as my primary and she runs full screen with the HUD and icons sorted and a lot faster now shes not running in a window..


So said Shev...


Does not work for Nvidia. Were stuck on the 4800x900 fix.


Look i'm sorry for the Nvidia guys but I've used Nvidia for 3D which doesn't work yet with BF3 but is awsome in COD..

The above fix might not make any sense but I'll give it another try because when I turned the pc on tonight BC3 reverted back to the lost icons..

So the fix goes like this...

step 1: Disable eyefinity group within AMD vision control center

step 2: goto screen resolution in windows and disable all monitors untill you are left with the single lefthand monitor on it's own


step 3: renable the other two monitors and extend windows desktop to them both

step 4: now back to the AMD vision control centers desktop management and you should see all three monitors lined up one to three, swap the middle one to the lefthand position and set it to primary. You should see the monitors lined up two, one, three.

step 5: now create the eyefinite group and you should see it set up as 2, that is the group when formed will have a big 2 in the middle instead of a 1. And the line of three below will be all 2...

step 6: start the game in full resolution, full screen and you should see the tags in the right place and the minimap on the far left and the HUD far right and the message box in the righ place. Now my screen setup is 3x1280x1024 which is different than 3x1080p so i'm happy with the minimap and HUD on the side screens. Not how they patched them in BBC2 and MOH when they brought the minimap and HUD and the message box back onto the center monitor. Might have worked on a big 19:10, 19:9 monitor but on the 4:3 monitor it got a bit cluttered..

But once you restart it seems to default back to monitor 1 in the AMD vision control center I think, could have been because I crashed out before bed but now I know haow to reset it without pulling plugs..

Shev out..


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PostPosted: 15 Nov 2011, 18:30 
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IS there Gonna be a fix for this? Is EA aware of the problem with hud/spotting problem with eyefinity?Will it be soon? Stuck on 1 monitor and hate it


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They claim they're working on it but we gotta wait for the official changelist to be posted. It's supposed to happen either this week or the next. Forgot when... I recall zh1nt0 mentioning of a list that'll come the following week and that was last week. So I'm in the same boat as everyone else waiting for them to say something about it.

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 Post subject: I don't know guys, I've
PostPosted: 16 Nov 2011, 11:33 
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I don't know guys, I've played Battlefield 3 MP quite much on the past few days. I decided not to let this annoyance to ruin my fun but to learn to recognize the uniforms. It's quite easy when you get the hang of it. All you have to remember is which side you are on, that's confusing sometimes. Choppers and Tanks are easy, Jets and some other vehicles hard. At first I played only on normal servers (no TK) but now I'm back playing my favourite, HC-mode. Being not able to see player icons is really quite of fun way to play, if one considers that as some sort of 'realistic'-mode. :)

Anyway, the multi-player friend/foe icons DO work! Or work in a sence of showing up when I'm spotting an enemy or aiming at friendlies for a while. Choppers and vehicles usually show up almost half the time. All the flag markers do work. So whatever their problem with the icons is, it cant be very difficult to fix. One thing I noticed was that the Icons are scaled wrong, 3-5times wider than usual. That tells me that they have not tested this game with multi-monitor setups before launch. Shame on you, Dice!

[EDIT] I'm not sure if it has anything to do with me seeing MP-icons half of the time, but I updated my nVidia drivers to 285.79 BETA on monday or so.

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I don't know guys, I've played Battlefield 3 MP quite much on the past few days. I decided not to let this annoyance to ruin my fun but to learn to recognize the uniforms. It's quite easy when you get the hang of it. All you have to remember is which side you are on, that's confusing sometimes. Choppers and Tanks are easy, Jets and some other vehicles hard. At first I played only on normal servers (no TK) but now I'm back playing my favourite, HC-mode. Being not able to see player icons is really quite of fun way to play, if one considers that as some sort of 'realistic'-mode. :)

Anyway, the multi-player friend/foe icons DO work! Or work in a sence of showing up when I'm spotting an enemy or aiming at friendlies for a while. Choppers and vehicles usually show up almost half the time. All the flag markers do work. So whatever their problem with the icons is, it cant be very difficult to fix. One thing I noticed was that the Icons are scaled wrong, 3-5times wider than usual. That tells me that they have not tested this game with multi-monitor setups before launch. Shame on you, Dice!

[EDIT] I'm not sure if it has anything to do with me seeing MP-icons half of the time, but I updated my nVidia drivers to 285.79 BETA on monday or so.


Also on the newest beta drivers and I noticed they do pop up more frequently but I went back to the rez fix because I just kick more ass that way. But I just played skyrim and went to BF3 for some Multiplayer and playing at that rez hurt a little.


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PostPosted: 17 Nov 2011, 23:41 
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This is one of the weirdest bugs/issues Ive experienced in a game. Whenever I do restart or shut down my pc, it messes up the HUD in BF3. However after 2-3 matches the HUD fixes itself! Tags on top of friendlies as well as flag markers in the correct position. Map and ammo are on left and right monitor and not in the middle but hey, beggars cant be choosers. Its very weird, on reset BF3 HUD is messed up but after a few rounds, voila.

Im using 2 x 5870 on Crossfire mode and 11.11 with the latest CAP 1 profiles.


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 Post subject: Looks like the PC fix is
PostPosted: 19 Nov 2011, 00:39 
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Looks like the PC fix is coming next week. *Crosses fingers and hopes for Icon fix*


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Has anyone been able to get portrait Eyefinity BF3 working properly at native resolution? (3240x1920)

90% of the time the game starts up with a solid black screen. When it does manage to work, all of the icons are mis-aligned. None of the fixes in this thread will fix the icon placement. Not only that, at native resolution only GPUs #1 and #4 work in my 2x 6990 setup.

Amazingly, if I drop down one eyefinity resolution step to 2700x1600, everything works. No more black screen, icons are all correct and quad-fire works properly. Of course as you all know though non-native looks like do-do.

My setup is 3x 120hz monitors in portrait.

Any thoughts?


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Has anyone been able to get portrait Eyefinity BF3 working properly at native resolution? (3240x1920)

90% of the time the game starts up with a solid black screen. When it does manage to work, all of the icons are mis-aligned. None of the fixes in this thread will fix the icon placement. Not only that, at native resolution only GPUs #1 and #4 work in my 2x 6990 setup.

Amazingly, if I drop down one eyefinity resolution step to 2700x1600, everything works. No more black screen, icons are all correct and quad-fire works properly. Of course as you all know though non-native looks like do-do.

My setup is 3x 120hz monitors in portrait.

Any thoughts?

Only native fix is run in windowed mode and get like 30FPS. DICE said its in the next PC fix. So Hopefully next week we shall be finally satisfied with this GOD of a game


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PostPosted: 19 Nov 2011, 15:34 
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I had this problem as well, you have to select your center screen as your main screen when creating your eyefinity/surround setup. BOOM...magic


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Looks like the PC fix is coming next week. *Crosses fingers and hopes for Icon fix*




where you hear that?


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[quote]Looks like the PC fix is coming next week. *Crosses fingers and hopes for Icon fix*




where you hear that?


http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/incoming-battlefield-3-update.aspx


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 Post subject: if only they posted a
PostPosted: 20 Nov 2011, 09:24 
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if only they posted a changelog first instead of tellin' us that a patch is coming... then I'd know if I should jump back in. I've stopped playing for a while after getting so frustrated in how unbalanced the game is for everything. 3 RPG/SMAW to the back of a tank and no kill? Bull-f'in'-crap. Things were pretty much perfect in BC2 since you can neutralize armor and aerial threats. Now you can't even do that because everyone bails out of the vehicles when it goes up in flames. Combined that with the repair tool that ends up repairing it so stupidly fast, and it makes life miserable for us grunt soldiers. Engineers are supposed to be the Alpha&Omega of vehicles. If they wanted vehicle battles, then why don't they just give us 32 tanks and 16 jets/choppers?

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PostPosted: 20 Nov 2011, 23:48 
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Hi all, just got the game today from my wife for my birthday. It took me a while to get it configured to play on 3 monitors, but I finally did it. I decided to run it at 4800x900. The lens flare issue is a showstopper for me since I'm blind 70% of the time, but I'm hopeful a patch will be released soon.

My question to you pros is the FOV settings and what the peripheral screens should display. For me, the left and right screens really magnify and stretch the image to a ridiculous degree. Using the standard FOV, in the into to the first mission (not the train one) as I sit in the LAV, the guys across from me are normal, but on my right screen, I have a butt and leg of a guy taking up the whole screen. On the left screen, I have a massive face there. As I pan to look at these giants, they render normal and a LOT farther away.

Using the FOV increase app I set my Fov to 90+25. At one point, my squad was lined up at a door waiting for me and I positioned myself so that they were in one of my side screens. They got much bigger and squished down, like midgets (yeah, little people, I know.)

This is my first FPS in triple screen. I've done F1 2011 and didn't really notice this, but it's a very different environment.

Is this normal? If not, is there a setting I am missing or is it just the game not being optimized for triple monitors?

I'd really appreciate any answers you can provide!


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PostPosted: 21 Nov 2011, 00:17 
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Hi all, just got the game today from my wife for my birthday. It took me a while to get it configured to play on 3 monitors, but I finally did it. I decided to run it at 4800x900. The lens flare issue is a showstopper for me since I'm blind 70% of the time, but I'm hopeful a patch will be released soon.

My question to you pros is the FOV settings and what the peripheral screens should display. For me, the left and right screens really magnify and stretch the image to a ridiculous degree. Using the standard FOV, in the into to the first mission (not the train one) as I sit in the LAV, the guys across from me are normal, but on my right screen, I have a butt and leg of a guy taking up the whole screen. On the left screen, I have a massive face there. As I pan to look at these giants, they render normal and a LOT farther away.

Using the FOV increase app I set my Fov to 90+25. At one point, my squad was lined up at a door waiting for me and I positioned myself so that they were in one of my side screens. They got much bigger and squished down, like midgets (yeah, little people, I know.)

This is my first FPS in triple screen. I've done F1 2011 and didn't really notice this, but it's a very different environment.

Is this normal? If not, is there a setting I am missing or is it just the game not being optimized for triple monitors?

I'd really appreciate any answers you can provide!


The stretch is normal I'm sure. Theres no setting to decrease stretch. Believe it or not its better than most games out there.


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PostPosted: 21 Nov 2011, 00:42 
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[quote]Hi all, just got the game today from my wife for my birthday. It took me a while to get it configured to play on 3 monitors, but I finally did it. I decided to run it at 4800x900. The lens flare issue is a showstopper for me since I'm blind 70% of the time, but I'm hopeful a patch will be released soon.

My question to you pros is the FOV settings and what the peripheral screens should display. For me, the left and right screens really magnify and stretch the image to a ridiculous degree. Using the standard FOV, in the into to the first mission (not the train one) as I sit in the LAV, the guys across from me are normal, but on my right screen, I have a butt and leg of a guy taking up the whole screen. On the left screen, I have a massive face there. As I pan to look at these giants, they render normal and a LOT farther away.

Using the FOV increase app I set my Fov to 90+25. At one point, my squad was lined up at a door waiting for me and I positioned myself so that they were in one of my side screens. They got much bigger and squished down, like midgets (yeah, little people, I know.)

This is my first FPS in triple screen. I've done F1 2011 and didn't really notice this, but it's a very different environment.

Is this normal? If not, is there a setting I am missing or is it just the game not being optimized for triple monitors?

I'd really appreciate any answers you can provide!


The stretch is normal I'm sure. Theres no setting to decrease stretch. Believe it or not its better than most games out there.

Thanks for the reply, I figured as much but wanted to be sure. I'll continue playing with FOV and even resolution settings to see if it makes any difference. For more distant objects, it seems to look just fine. Up close things get weird. 90% of the time I won't be "looking" at those monitors anyway.

On an unrelated note, is there an internal benchmark for BF3 to test settings out?


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PostPosted: 21 Nov 2011, 04:06 
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[quote][quote]Hi all, just got the game today from my wife for my birthday. It took me a while to get it configured to play on 3 monitors, but I finally did it. I decided to run it at 4800x900. The lens flare issue is a showstopper for me since I'm blind 70% of the time, but I'm hopeful a patch will be released soon.

My question to you pros is the FOV settings and what the peripheral screens should display. For me, the left and right screens really magnify and stretch the image to a ridiculous degree. Using the standard FOV, in the into to the first mission (not the train one) as I sit in the LAV, the guys across from me are normal, but on my right screen, I have a butt and leg of a guy taking up the whole screen. On the left screen, I have a massive face there. As I pan to look at these giants, they render normal and a LOT farther away.

Using the FOV increase app I set my Fov to 90+25. At one point, my squad was lined up at a door waiting for me and I positioned myself so that they were in one of my side screens. They got much bigger and squished down, like midgets (yeah, little people, I know.)

This is my first FPS in triple screen. I've done F1 2011 and didn't really notice this, but it's a very different environment.

Is this normal? If not, is there a setting I am missing or is it just the game not being optimized for triple monitors?

I'd really appreciate any answers you can provide!


The stretch is normal I'm sure. Theres no setting to decrease stretch. Believe it or not its better than most games out there.

Thanks for the reply, I figured as much but wanted to be sure. I'll continue playing with FOV and even resolution settings to see if it makes any difference. For more distant objects, it seems to look just fine. Up close things get weird. 90% of the time I won't be "looking" at those monitors anyway.

On an unrelated note, is there an internal benchmark for BF3 to test settings out?

Yeah most FPS's are like this. Its normal and you'll get used to it. I do not think there is an Internal Benchmark but you could try googling it. I'm just pretty sure there isnt.


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PostPosted: 22 Nov 2011, 07:38 
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Battlefield 3 PC patch coming tonight, fix list released

http://bf3blog.com/2011/11/battlefield-3-pc-patch-coming-tonight-fix-list-released/

Visual and performance fixes

General performance and loading time improvements
“Black Screen” fix for an issue occurring on some PC Configurations
Stereo and Rendering Support for Nvidia and AMD Graphics Cards
Adjusted the “stuttering” encountered on some PC configurations.
Fixed several Crashes when joining MP and Co-Op sessions
Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
Fixed visual corruption issues on certain Nvidia Cards
Improved loading times for certain textures
Added console command “GameTime.MaxVariableFps” to limit max FPS
Added console command “UI.DrawEnable” to hide UI for screenshots / videos


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PostPosted: 22 Nov 2011, 10:15 
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Patch fixed the no icons bug for me. Everything seems to work fine now so far.


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 Post subject: THE FIX IS OUT!!! I just
PostPosted: 22 Nov 2011, 10:21 
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THE FIX IS OUT!!! I just tested it...its working great...


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PostPosted: 22 Nov 2011, 12:16 
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Works great in windowed mode, but nthing has changed with fullscreen mode? i was using the most recent nvidia driver but have just upgraded to the newest beta driver and still no difference! :(


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PostPosted: 22 Nov 2011, 12:27 
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At work, tell me, has the patch resolved the excessive sun glare and lights issues.


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PostPosted: 22 Nov 2011, 15:29 
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Icons / glare is fixed ! for me it seems that with the latest ccc Drivers the performance has increased a lot aswell, really nice patch !


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PostPosted: 22 Nov 2011, 15:38 
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I hope this fix's my crash's which were only related to BF3. Fingers crossed.


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PostPosted: 22 Nov 2011, 16:51 
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Sounds good, 11.11a gonna get installed tonight along with the patch and then it's time for some triple screen carnage finally.


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 Post subject: Player icons work, glare
PostPosted: 22 Nov 2011, 17:28 
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Player icons work, glare looks okay, though i have yet to see glare from teh street lights.. though the rest of the glare effects are okay.

But damnit, when running my non-Native Eyefinity resolution, the HUD and menus are off-centre. The GstRender.ScreenSafeAreaWidth fix only works about 1/5 of the time..


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PostPosted: 22 Nov 2011, 17:45 
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Looks like that patch fixed all of my 3 monitor woes. Everything looks awesome now. :)

On a side note - if anyone is looking for a platoon to join, im accepting bodies.

http://battlelog.battlefield.com/bf3/platoon/2832655241103748994/


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PostPosted: 22 Nov 2011, 18:03 
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Just noticed that my Squad info beside the minimap is now gone. Anyone else?


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 Post subject: Is the off centered HUD
PostPosted: 22 Nov 2011, 19:58 
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Is the off centered HUD something that happens in single player as well as MP? I'm running non native res on my monitors and at the menu, the mouse was not "pointing" to where it was supposed to be. I am thinking this is a similar issue.

To resolve it, I set my Windows resolution to that of what I use in the game and it worked perfectly after that. I thought I read about that fix here.

So for those without centered HUDs, try setting your windows resolution to what it is in game, then launch the game and test.


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PostPosted: 22 Nov 2011, 20:18 
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Everything works!!!! Yes! I can play this game in all of its glory now! Except Arkham City comes out today...but when I need my multiplayer fix I will be playing!


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PostPosted: 22 Nov 2011, 23:06 
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Holy flashing trees batman! Fix one thing and break another. For some reason now when in triple wide, my distant trees are flashing like crazy. Seems the only way to fix it is to play in window mode. I went from window mode to full screen in game once and it worked perfect with no flashy, but now no matter what I do or what video settings i start with, the trees are flashing!

someone fix it!

help!

Icons are in the proper place though, o/

gtx470 tri sli


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 Post subject: No locking brackets
PostPosted: 23 Nov 2011, 00:07 
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Almost everything works for me. The thing I've noticed is missing is the red locking brackets for heatseakers and such.
Missing in both single and multiplayer.


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PostPosted: 23 Nov 2011, 01:29 
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Setting the lesser res works great.
thanks!


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 Post subject: I can now play on ULTRA
PostPosted: 23 Nov 2011, 04:25 
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I can now play on ULTRA settings with no stuttering..yeaaaaaa!
If I was to nitpick, Id say that the ammo and minimap are on the outer monitors instead of in the middle :|


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PostPosted: 23 Nov 2011, 06:28 
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Use teh Screen Adjust setting in the video options to pull your HUD inwards.

This game is so sweet in multi-mon. I actually got a little nauseous while i was a chopper side gunner for a guy. that hasn't; happened in ages.


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PostPosted: 23 Nov 2011, 07:14 
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I can now play on ULTRA settings with no stuttering..yeaaaaaa!
If I was to nitpick, Id say that the ammo and minimap are on the outer monitors instead of in the middle :|


You're at ~5870x1080 on Ultra w/ 2x 5870s? What's your average fps?


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PostPosted: 23 Nov 2011, 09:18 
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Loving triple screen in BF3 now :D

Can only use Medium game setting though, High is ok but its sometimes too laggy.
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PostPosted: 23 Nov 2011, 10:05 
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This game is so sweet in multi-mon. I actually got a little nauseous while i was a chopper side gunner for a guy. that hasn't; happened in ages.


That actually happened to me too, but I was flying the chopper trying to evade a missile. My friend who was watching me play, said that the jeep rides were too much for he's stomach. lol :D

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 Post subject: I don't see missile lock
PostPosted: 23 Nov 2011, 18:23 
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I don't see missile lock indicator,
besides, when starting a new game, it sometimes stuck at small windowed mode. whatever I try to make it fullscreen doesn't work.


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PostPosted: 24 Nov 2011, 04:32 
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Loving triple screen in BF3 now :D

Can only use Medium game setting though, High is ok but its sometimes too laggy.
intel core i7 960
nvidia 580 GTX x2 with driver: 285.79-desktop-win7-winvista-64bit-international-beta
5760x1080 60hz
6GB RAM
160GB SSD
windows 7 64 bit
cooler master HAF X
Is there a bug with 580's?
I have dual 570's and I have no issues running on 5760 with a mis of Highs and Ultras.

Everything works great now only two small issues. The missile lock missing and every now and again a capture point will not be visible. But I am so happy that they fixed it.


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PostPosted: 24 Nov 2011, 06:06 
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seems we will have to wait again to see this in a next patch if they know about it..


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 Post subject: 2fun wrote:I don't see
PostPosted: 25 Nov 2011, 15:17 
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I don't see missile lock indicator,
besides, when starting a new game, it sometimes stuck at small windowed mode. whatever I try to make it fullscreen doesn't work.


Same, no missle lock indicator.


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PostPosted: 25 Nov 2011, 16:37 
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Same, no missle lock indicator.


I don't see lock indicator with helicopter but RPG's and other bazookas as well as tanks show it. Besides, where do you need the indicator, there is the sound indicator.. ;)

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PostPosted: 25 Nov 2011, 19:05 
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I can now play on ULTRA settings with no stuttering..yeaaaaaa!
If I was to nitpick, Id say that the ammo and minimap are on the outer monitors instead of in the middle :|


What are you full specs and your average FPS?

I am running

i7-950 (HT Disabled) @ Stock (for right now)
12 GB DDR3 1600
2x 6950 (810/1225)

6048x1200

Just played on Caspian, about 50 people in the server. Everything on Ultra (Deferred AA off, FXAA on High) with AF 16x and HBAO and was chugging along at 30 fps(ish)

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PostPosted: 26 Nov 2011, 05:47 
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There is a Black friday deal: Origin is selling the game for 29.99 w/ free shipping. That was too good to pass up. Not sure how much longer the deal is going on. Best Buy also selling the game for half price, but only console versions.


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PostPosted: 26 Nov 2011, 08:58 
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Yeah, but for 30... I really have to question this. Let's assume for the moment that Back to Karkand is priced at US$15. If you get that, then that brings the total to $45. I got my LE copy from Amazon and paid just a tad over 50 bucks for it. That's a $5 difference for getting it on Day 1. For those who were waiting out for the price to drop, would you believe that this is worth it in the end? I ain't trying to stir up stuff. Just something to think about.

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PostPosted: 26 Nov 2011, 15:11 
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single HD5870 Eyefinity 6 Edition 2Gb runs the game on 5292x1050 medium preset 35-45 fps which is quiet playable
when I set to high it will be around 25 fps so, I stick with the medium. can I go high settings with addional hd5870 ? or should I wait for HD 7970?


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PostPosted: 26 Nov 2011, 17:32 
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Yeah, but for 30... I really have to question this. Let's assume for the moment that Back to Karkand is priced at US$15. If you get that, then that brings the total to $45. I got my LE copy from Amazon and paid just a tad over 50 bucks for it. That's a $5 difference for getting it on Day 1. For those who were waiting out for the price to drop, would you believe that this is worth it in the end? I ain't trying to stir up stuff. Just something to think about.


Its not a competition. I was just giving people who are on the fence a heads up that there is a half-price deal going on. I wouldn't have bought it at launch for full price, but now that the eyefinity and crossfire issues are worked out, it was time to buy.


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PostPosted: 28 Nov 2011, 04:37 
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I got it for $41 on amazon 3 weeks before release LE version too. Game is well worth $60. Hell I would have payed 100 for how much time I'm going to put into this game. This is quality, this is how every game should be.


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 Post subject: 2fun wrote:single HD5870
PostPosted: 28 Nov 2011, 07:30 
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single HD5870 Eyefinity 6 Edition 2Gb runs the game on 5292x1050 medium preset 35-45 fps which is quiet playable
when I set to high it will be around 25 fps so, I stick with the medium. can I go high settings with addional hd5870 ? or should I wait for HD 7970?


Same situation I am in with a 1 GB version of the 5870. Works pretty well on Medium but High+ drops the frame rate too much. Skyrim is even worse :(

I think the game looks pretty good on Medium, though I do wonder what I am missing from High/Ultra.

Personally unless I had a computer case & power supply more than ready for crossfire 5870 AND found a 5870 unbelivably cheap I would just hold out for a better card. Simply because crossfire setups suffer tons more issues to deal with than single card systems. Scaling for 2 cards is not always the greatest, power demands to the system and heat generated go up. Lot's of stuff there to take to mind to gain some fps.

The 6000 series seems to show much much better results in crossfire than any earlier series, so if you said you had a 6000 series I would be a bit more prone to give the thumbs up for crossfire.

I think all series are still prone to "micro studder"

So for me the best solution is to wait for the 7000 series and see what other great things it brings other than just faster processing (and new bugs im sure :D)

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PostPosted: 30 Nov 2011, 02:18 
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In tank/AA/IFV vehicles, my normal view is confined to my centre screen, but thermal show on all three screens. Anyone else get this?


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PostPosted: 30 Nov 2011, 04:39 
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My 5970 at high I get 45fps at 3324x1680. Same as 5040x1050 in portrait with bm. Right on the border of the frame buffer. No aa at all>

I am waiting for the dual gpu 7 series. Hope it is here by march. 5970 will go in backup pc or I will sell it and keep my 5830 in backup. I have enough monitors to go eyefinity on both machines without any more expense besides the 7 series card.


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PostPosted: 30 Nov 2011, 15:40 
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I also miss the missile and laser paint locking indicator. Really annoying when someone is laser painting a target for me, and I can only see the indicator on the side monitors and in a way I can't identify which is the target.

In tank/AA/IFV vehicles, my normal view is confined to my centre screen, but thermal show on all three screens. Anyone else get this?


Yes, and I love it :)

My 5970 at high I get 45fps at 3324x1680. Same as 5040x1050 in portrait with bm. Right on the border of the frame buffer. No aa at all>
I am waiting for the dual gpu 7 series. Hope it is here by march. 5970 will go in backup pc or I will sell it and keep my 5830 in backup. I have enough monitors to go eyefinity on both machines without any more expense besides the 7 series card.


Why not start folding on that computer if you going to have it in backup? :)


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 Post subject: hello guysim looking to
PostPosted: 05 Dec 2011, 01:53 
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hello guys

im looking to jump into WS gaming soon

I got a mix of U2311H/U2312HM monitors

what is the avg fps one can expect from 6970 crossfired or 6990 at native 5670x1080 on high with or without goodies like AA/HBAO?

let's say full 64 player server

I am asking because I am interested in getting either a 7950 or 7970 as the latter is rumoured to have the same processing power as a 6990.

I will probably bump this question again in a when Strike at Karkand is available to see if the increased destruction will kill more fps.

thanks.


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PostPosted: 06 Dec 2011, 12:59 
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After todays' patch, i can now start the game while running my OS at native Eyefinity resolution, and run the game at a non-native EF resolution, and all HUD elements are correct.

Lots of other small fixes, like the oh-so-coveted flashlight and IRNV changes. IRNV 'glow' range is now 45m.


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PostPosted: 07 Dec 2011, 03:05 
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Still having problems that I can't see any lock indicator, only hear the target locked sound. It also affects when someone or myself is laserpainting a target.


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PostPosted: 07 Dec 2011, 17:22 
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Got this game for half price on Black Friday, waited until I finished Skyrim to install.

I am impressed with the installation and performance, with crossfire/eyefinity. I haven't noticed any display bugs yet, and the games handling of multiple eyefinity resolutions is excellent. I can run 5760x1080, or drop to 4400x900(i think) for a boost of a few frames. Confirmed both GPUS at 90%+.

The game looks AMAZING at 1920x1080, but requires some serious hardware to run all the eye candy at 5760x1080. I can get the framerate stable at 40-60, but I have to turn off AA, AF, but can put post processing on low. Basically a combination of options from different tiers. I think the best options for me involve 4400x900. It looks decent and plays well enough, but it loses the omg factor.

I think at this point in time, the game deserves a GOLD rating for eyefinity.


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PostPosted: 07 Dec 2011, 17:37 
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Still having problems that I can't see any lock indicator, only hear the target locked sound. It also affects when someone or myself is laserpainting a target.


Is there a bug open for this we can comment on? It makes laser painting significantly harder to use (at least you can't rely on other people to laser paint for you...), it's pretty easy to do it audibly I guess.

But no 100% eyefinity support till they fix this issue.

That being said pretty happy with all these patches, they're actually fixing a bunch of issues now:

Dec 6 patch notes http://www.product-reviews.net/2011/12/06/battlefield-3-2gb-pc-patch-fixes-tactical-light-official-patch-notes/
Dec 6 hidden patch notes http://www.gamepur.com/news/6385-battlefield-3-pc-patch-dec-6-hidden-patch-notes.html


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PostPosted: 07 Dec 2011, 23:17 
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I managed to fix it, by some odd way. I think I made all the displays extended, put 2 to middle and made it the prefered display, then I created the group.


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PostPosted: 11 Dec 2011, 02:04 
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I managed to fix it, by some odd way. I think I made all the displays extended, put 2 to middle and made it the prefered display, then I created the group.


Thank you! I Can confirm that this solution works.

I've spent a couple of hours fiddling with eyefinity groups and stuff, and it works every time the group is created from the 2nd monitor.
It doesn't have to be the primary or the center one, the important thing is that you select the drop down on the 2nd monitor under "Creating and arranging desktops" in CCC and from there select "Create group".
This should get you an eyefinity group with id 2, and then it just works.

Also I can recommend using the campaign to check if it works, the "Follow" HUD text can be seen if it's working ( when applicable ofc ).

There is a quirk with this though, if you use Win + P to switch to eyefinity there's no guarantee that you will get the same id on the group as when you first created it.
Tried using CCC presets but that didn't seem to help either.


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PostPosted: 11 Dec 2011, 15:33 
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Thank you also :)

Now we have found a way to solve this particular problem, your solution is way more convenient, and not an extra effort to create a eyefinity group really. Just remembering doing it from monitor 2 :)

I'll hope all people with this problem will find this thread. So I thought I should make some keywords for the search engine bots, to make it easier for people to find this thread for this particular problem. I just hope the moderators don't mind :)

targeting hud is missing , lock on indicator is missing , targeting hud is gone , lock on indicator is gone , no lock on indicator , laser targeting doesn't work , can't see what the soflam is locking on to , can't see my missile lock in jet , can't see my missile lock in helicopter , can't use my javelin to lock on laser painted targets , lasernerdrage! <- (That one was for fun :)) , my targeting indicator has disappeared , can't see what I'm targeting in bf 3 , can't see what I'm targeting in battlefield 3


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PostPosted: 14 Dec 2011, 19:12 
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Hud away with Karkand Map Pack? has the hud been placed back over to left and right monitor again?

The Hud was fine playing other maps


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PostPosted: 14 Dec 2011, 19:26 
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All Karkand stuff works as the other maps do for me.

Only remaining multi-monitor issue I see remaining is teh lack of a lockon indicators.


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PostPosted: 14 Dec 2011, 20:13 
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You guys have the HUd in your Main Middle Monitor?
.
I used to have that but since the patch last week it changed back to Right And Left

Do I need to do Anything?


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PostPosted: 14 Dec 2011, 21:53 
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change GstRender.ScreenSafeAreaWidth in your "My documents">Battlefield 3>Settings> PROF_SAVE_profile
I use 0.520000, so they are close to the border to my middle monitor, but on the side monitors instead for better view.
(I like the option to be able to move them away from the center screen, but hud on center screen should be default)

All Karkand stuff works as the other maps do for me.

Only remaining multi-monitor issue I see remaining is teh lack of a lockon indicators.


Didn't the fix above help you?


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PostPosted: 15 Dec 2011, 05:31 
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Thank you also :)

Now we have found a way to solve this particular problem, your solution is way more convenient, and not an extra effort to create a eyefinity group really. Just remembering doing it from monitor 2 :)

I'll hope all people with this problem will find this thread. So I thought I should make some keywords for the search engine bots, to make it easier for people to find this thread for this particular problem. I just hope the moderators don't mind :)

targeting hud is missing , lock on indicator is missing , targeting hud is gone , lock on indicator is gone , no lock on indicator , laser targeting doesn't work , can't see what the soflam is locking on to , can't see my missile lock in jet , can't see my missile lock in helicopter , can't use my javelin to lock on laser painted targets , lasernerdrage! <- (That one was for fun :)) , my targeting indicator has disappeared , can't see what I'm targeting in bf 3 , can't see what I'm targeting in battlefield 3

This worked for me after a lot of messing around..

1) CCC needs to be in 'Advanced view mode'. Hit 'Preferences' button (top right) and then check off "Advanced view" <--- none of the guides state this fact and this was a huge stumbling block for me, as it hides a screen unavailable in standard mode
2) On the left bar under "Desktop Management" , "Creating and Arranging Desktops" is now visible. Click that.
3) Disable Eyefinity groups and mess around with duplicate/extend till you get a monitor with 2. Monitor icons "2 1 2" seemed to work for me (otherwise it would create a group with id 1).
4) Right click monitor 2 and Create eyefinity group. It will say it needs to disable extended monitors, hit OK
5) After the right eyefinity group is created, simply make sure the group says "2" for the middle of the 3 boxes that look like this... [ | 2 | ]

If the resolution is wrong when the group is created and you try to change it afterwards, chances are the group id will reset to 1 so that will screw it all up.

Lastly, in BF3 in the PROF_SAVE_profile file change the GstRender.ScreenSafeAreaWidth to 0.300000, otherwise the HUD will not be centered.
=============

Anyway this workaround should not be necessary so I also opened a bug here, please upvote it guys:
http://getsatisfaction.com/battlefield3/topics/eyefinity_nvidia_surround_laser_paints_and_lock_indicator_is_missing


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PostPosted: 15 Dec 2011, 08:40 
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Creatign Eyefintiy Group off Display #2 worked great. set my ScreenSafeAreaWidth to 0.33 and all is well.

Not sure how i missed this in teh previous page, but thanks!

Though before, the icons for control/flag points were confined to centre display. Now they go to about 1/4 of the way from the outside display screen edges.. but I actually prefer that.


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PostPosted: 17 Dec 2011, 22:47 
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Is anyone else having stutter or lag when playing eyefinity? Are there any tips tricks to improve this? I have 6850x2 (1G vram), playing 4800x900 with custom options.

I am getting 55fps in eyefinity, but the game feels laggy and hurts my play. Drop to a single card and get 35fps, feels better. I dont "see" the stutter, no jump or hangs, but everything feels laggy.

When I play in 1920x1080 game gets 75+fps on same options, and feels smooth.


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PostPosted: 18 Dec 2011, 13:38 
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Game Stuttering:

-Open your console in BF3 " ~ " key.
-Enter:

RenderDevice.ForceRenderAheadLimit 1
RenderDevice.TripleBufferingEnable 0

Do you have a intel i5 or i7, there is a small chance (Which I only had before the patch prior to karkland patch)
-In BIOS. Disable Hyperthreading.
-If you have a dual core CPU, manually set Affinity in task manager to 1 core.


Extra For AMD GFX users:
- Uninstall AMD CAP profiles (Make sure to uninstall the video driver also and clean the registry, reinstall driver when done.)


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 Post subject: NorxMAL wrote:Game
PostPosted: 18 Dec 2011, 15:20 
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Game Stuttering:

-Open your console in BF3 " ~ " key.
-Enter:

RenderDevice.ForceRenderAheadLimit 1
RenderDevice.TripleBufferingEnable 0

Do you have a intel i5 or i7, there is a small chance (Which I only had before the patch prior to karkland patch)
-In BIOS. Disable Hyperthreading.
-If you have a dual core CPU, manually set Affinity in task manager to 1 core.


Extra For AMD GFX users:
- Uninstall AMD CAP profiles (Make sure to uninstall the video driver also and clean the registry, reinstall driver when done.)


Thanks, I'll give this a try later. I have a 3.8x4 Phenom2.


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PostPosted: 18 Dec 2011, 15:38 
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For gaming, Hyperthreading should be off, anyway. It raises heat a little bit, but the gain in framerates is often surprising.


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PostPosted: 23 Dec 2011, 10:49 
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This seemed to work a treat for me also, but is there a permanent way to make this happen? What does it do exactly?

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PostPosted: 23 Dec 2011, 15:27 
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You can try using the CCC presets. WHen you go to create an Eyefinity group, it will (should) use teh same bezel, etc. settigns that you used before.

Presets have not worked for me in the early 10.x drivers, so I've been using the Win+{ method, which always sets the #1 display as primary, thus breaking the lockon indicator. So fuck it, I've learn to live without it. Though I notice that if i acquire a lock and the target goes off-screen, the indicator shows at teh screen edge, so at least i can tell which way they've traveled.


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 Post subject: NorxMAL wrote:Game
PostPosted: 31 Dec 2011, 20:33 
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Game Stuttering:

-Open your console in BF3 " ~ " key.
-Enter:

RenderDevice.ForceRenderAheadLimit 1
RenderDevice.TripleBufferingEnable 0

Do you have a intel i5 or i7, there is a small chance (Which I only had before the patch prior to karkland patch)
-In BIOS. Disable Hyperthreading.
-If you have a dual core CPU, manually set Affinity in task manager to 1 core.


Extra For AMD GFX users:
- Uninstall AMD CAP profiles (Make sure to uninstall the video driver also and clean the registry, reinstall driver when done.)



Tried this, tried different cap/driver combos ps drivers+no cap aswell, no luck unfortunately, on a single screen even when the framerate drops to around 45 it's still buttery smooth, but 45 fps on eyefinity and it's a stuttering mess=/ Sticking with a single screen for now since even on the lowest settings my aim is thrown off completely in eyefinity.


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PostPosted: 01 Jan 2012, 22:21 
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I apologize if someone has already posted a solution, but I didn't see it when reading through this thread. I have in 3 x NVIDIA 580 GTX in surround using the 290.53 version of the NVIDIA Driver. I am also having the lock-on indicator issue. Has anyone encountered a solution to this issue? Thanks!


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Lock-on indicator for the Stinger/IGLA is a game-related issue and I doubt that'll get solved until something else breaks.

In the meantime, just listen for the lock-on sound and fire when it's a constant buzz. An alternative is to hope that someone has a SOFLAM unit up and can do some painting for you to lock with the Javelin. The SOFLAM+Javelin combo is crazy deadly. And if you're playing with friends or if squad-mates are cooperative, you can negate a lot of land vehicles as well become the premiere anti-aircraft force.

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