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PostPosted: 02 Aug 2011, 05:40 
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w00t. I missed the "Online only" thing. I heard about the real money auction house and thought "wtf" but they're right. Might be better they sell it than if you buy it from some chinese guys. might.......

Well, never played Diabolo 2 so far, just wanted to play the 3 because it's hyped, and i liked Sacred and Loki. But seems like i wont come to play Diablo 3.

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 Post subject: Torchlight 2 is looking
PostPosted: 02 Aug 2011, 11:51 
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Torchlight 2 is looking better all the time...


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 Post subject: I hope it can at least
PostPosted: 02 Aug 2011, 19:28 
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I hope it can at least support 3x1 portrait for the extra resolution.


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PostPosted: 02 Aug 2011, 22:33 
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Torchlight 2 is looking better all the time...


This. I enjoy both eyefinity and mods.


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PostPosted: 03 Aug 2011, 07:05 
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Whaaa a game like D3 with no eyefinity when it should be a super easy thing to do???

This may just be the nail in the coffin, I was going to have to decide between D3 and Guild Wars 2... Guess somebody made the decision for me.

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 Post subject: Quote:I mean the game
PostPosted: 03 Aug 2011, 12:10 
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I mean the game doesn't even pull enemy data that is X distance from the character. So if you could actually see that far to the sides you'd see enemies popping in out of thin air as they're randomly generated. I don't know though, maybe it'll just work out of the box and all the weirdness that would go with being able to see far beyond the play area that the game is designed to show.


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PostPosted: 03 Aug 2011, 13:10 
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Seems like they are going out of their way to turn potential buyers away...


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PostPosted: 03 Aug 2011, 14:17 
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Whaaa a game like D3 with no eyefinity when it should be a super easy thing to do???

This may just be the nail in the coffin, I was going to have to decide between D3 and Guild Wars 2... Guess somebody made the decision for me.

I'd really like to get a GW2 Guild going. We tried with GW1, but it never took off. No monthly fees, and International servers seemed to make it a perfect fit for the WSGF.


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PostPosted: 03 Aug 2011, 23:05 
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FFFFFFFFFFFUUUUUUUUUUUUUUUU Blizzard go to hell with your PoS games without nVsurround support yea right why do I wana play this PoS that only uses 1/3d of my system and a bunch of ppl just going to buy all their epics in 5 minutes with real money and own all the non payers.

BOYCOTT This PoS


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PostPosted: 04 Aug 2011, 03:26 
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I'd really like to get a GW2 Guild going. We tried with GW1, but it never took off. No monthly fees, and International servers seemed to make it a perfect fit for the WSGF.


When we get a firm release date post up a sticky or something, and I'm in.


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 Post subject: I could help organize a
PostPosted: 04 Aug 2011, 11:05 
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I could help organize a clan/guild for us as well.

I already run several things like this and have a good way of organizing information & users.

I never played GW1 much but GW2 if its half as good as they are making it out to be will be really quite great. I cant go back Pay to Play MMO's dont have the money or time for them.

I see the largest challenge for us to have a guild being that we are a pretty small family/user base. So for it to work we would have be all be very active players and possibly even try for organized events/times (and that is always hard to do) for it to work with casual players its much easier with a larger sect of people. As one of the most senior people @ NotebookReview we are planning a GW2 guild there as well and they want me to be an officer, mayhaps we should make it a combined group?

We share computer hardware as a base enthusiasm, just those guys are all about the laptops while most of us here are about the powerful PC's and multi-monitor gaming.


I use my gaming laptop everynight @ work and my multi-monitor pc every day at home so I fit into both :D

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PostPosted: 04 Aug 2011, 20:16 
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It would be nice to be able to say:

"Omg, this game is blowing my sense!!!"

without everyone on vent thinking you are a batshit looney.

Then you explain that you are seeing it on 3 monitors, and have to go into 20 minutes of detailing how you arn't

1) spoiled
2) crazy
3) forgot your glasses


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PostPosted: 09 Aug 2011, 20:49 
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this is so sad. their excuse is that surround gaming is for fps games... its sooo much more fun in rpg games! bah!

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PostPosted: 09 Aug 2011, 21:22 
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this is so sad. their excuse is that surround gaming is for fps games... its sooo much more fun in rpg games! bah!

Torchlight ran in eyefinity no problems


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PostPosted: 11 Aug 2011, 04:41 
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Same thing as StarCraft II, people who were using EyeFinity would get an advantage over those who didn't, and so the QQing would ensue. Instead they just decided to cut it.

I see their point, its literally a lot more useful in a top down fixed cam RPG since you can see enemies coming off screen that you wouldn't normally, it's kind of a big deal. But it just demonstrates that their game design doesn't apply cleanly to the modern world of PC gaming. I mean hello, add a cam that can move around and a minimap ... 90% solved. The whole use the mouse click to move around is very 90s, players should have an option to use WASD to move around and mouse for camera.

Optimization reason is bollocks. Companies should really stop lying about their reasons not to support Eyefinity.


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PostPosted: 12 Aug 2011, 00:07 
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Hell, I wouldn't even mind it if they used the side monitors for something else. Like a large minimap on one, and your inventory on the other? Its just stupid to have to play with 2 black screens sandwiching you.


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PostPosted: 12 Aug 2011, 03:29 
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Hell, I wouldn't even mind it if they used the side monitors for something else. Like a large minimap on one, and your inventory on the other? Its just stupid to have to play with 2 black screens sandwiching you.


Believe it or not that's actually a lot more development effort than just to make a game Hor+. Unless they already had resizable/movable UI windows (then you could just expand it to fill the left/right monitors), but virtually no games do (some turn based games do).


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PostPosted: 14 Aug 2011, 18:31 
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Same thing as StarCraft II, people who were using EyeFinity would get an advantage over those who didn't, and so the QQing would ensue. Instead they just decided to cut it.

I see their point, its literally a lot more useful in a top down fixed cam RPG since you can see enemies coming off screen that you wouldn't normally, it's kind of a big deal. But it just demonstrates that their game design doesn't apply cleanly to the modern world of PC gaming. I mean hello, add a cam that can move around and a minimap ... 90% solved. The whole use the mouse click to move around is very 90s, players should have an option to use WASD to move around and mouse for camera.

Optimization reason is bollocks. Companies should really stop lying about their reasons not to support Eyefinity.


Oh really then how come they allow people with better GPU's to play the game with faster framerate, and people to buy all the Starcraft 2 (tm) razer keyboards with macros on them
And how come they allow people just buy their Gear for real money, so a person who spends a lot of $$ will get competative advantage?


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PostPosted: 20 Aug 2011, 17:50 
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Anything above 60 doesn't matter either (most monitors are 60Hz, lets say yours is 75 then the max fps is 75, etc) because the extra frames will just get dropped. Fast vs midlevel framerate (lets say between 30-60) doesn't matter much either unless you're a professional level player that has memorized all the animation timings and cancels. Then there's the <30FPS which is kind of annoying (in any game, due to stuttering) but rest assured this game will run on 5 year old PCs just fine. http://www.diablowiki.net/Diablo_III_System_Requirements#PC_Minimum_System_Requirements

As for buying a special keyboard, they can't really detect that it's using macros now can they? It just sends keyboard commands as normal. It comes down to having to expressly support something or not (macros are free, better fps is free, etc).


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PostPosted: 21 Aug 2011, 23:57 
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Actually there are better keyboards. I happen to be in the market for a keyboard upgrade, and found there is an entire subculture of geeks that write wikis for mechanical keyboards. There are big differences from Cherry Blue, Black, and Brown switches, and different genres of games that work better with which. These premium keyboards cost upwards of 80 to 150$ btw.


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PostPosted: 22 Aug 2011, 02:41 
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It's a single-monitor only game, and that's because the game literally only pulls info from the servers for a specific distance away from the character for bandwidth reasons. The game is also built with those limitations in-mind: edges of maps don't extend way out.

Also, being able to see way out to the left or right of your character really wouldn't help that much. Triple monitor is cool for first/third person where you're getting a larger peripheral view, but in a fixed isometric camera it doesn't make a whole lot of sense.


Now that is lame :(


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PostPosted: 22 Aug 2011, 12:26 
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so if it only pulls enemies on 1 screen you can just aggro all mobs then run to the next screen and they will despawn?


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PostPosted: 09 Sep 2011, 00:19 
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Here's some rough comparison shots, Hor+. I'll leave the full DR up to someone with triple monitors.



:)

Also It really should be noted that Bashiok really doesn't know much about the Eyefinity support in D3 as noted here.
I don't know though, maybe it'll just work out of the box and all the weirdness that would go with being able to see far beyond the play area that the game is designed to show.


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PostPosted: 09 Sep 2011, 03:55 
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I don't have beta access, but I have downloaded the client and I can get to the menus. The highest resolution I can choose is 1920x1080 even though I have a nvidia surround setup. So it looks like at least the beta doesn't support nvidia surround.


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PostPosted: 09 Sep 2011, 06:22 
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if you set the mode to full screen windowed it will allow you to run it at 5760x1080 - I don't have a key either (yet, fingers crossed) but I did (donno why) install the client.... looks like it will be the same as WOW.

This particular game/franchise is probably one my most enjoyed gaming experiences - it will run in surround (even if the "streamed information" functions incorrectly)... god damn it, it will.

Note to self: Befriend a person at blizzard for future BETA's.

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PostPosted: 09 Sep 2011, 06:39 
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Yay it would be awesome if you can fix it! I think that Blizzard has no idea what they are talking about a lot of games that were console ports and never expected to support eyefinity actually work, so why wouldn't a PC game support it. I'm sure with their "we don't give 2 craps about eyefinity users" attitude it would mean they won't bother proactively banning the ability of the user to run eyefinity.

It's not like they are concerned about balance that much considering they let people buy epics for real $$. But it's probably a good idea to keep it under wraps anyway, in case they will want to screw their customers like they always do.


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PostPosted: 09 Sep 2011, 06:40 
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yes - we'll get it working.

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PostPosted: 09 Sep 2011, 23:31 
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yes - we'll get it working.


hayden, i admire your tenacity and skill when making fixes for games that don't support surround vision/eyefinity.

but since d3 is "online only" wouldn't running a resolution fix be kind of risky? pretty sure that would be considered a 3rd party program and would subject your account to being banned. which sucks =(


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PostPosted: 10 Sep 2011, 01:59 
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but since d3 is "online only" wouldn't running a resolution fix be kind of risky? pretty sure that would be considered a 3rd party program and would subject your account to being banned. which sucks =(


Indeed.

And @MW2, they will ban for ANYTHING and EVERYTHING. Some notable ones have been D2's "Failed To Join" Fixer (If you fail to join a game it will sit there for 30 seconds until the connection times out, with no way to do anything, the hack simply changes the time out duration to something reasonable. Warcraft 3's Slot refreshers, literally all that it does is fills the custom game up with bots, then removes the bots which updates the game after it falls off the list.

Those two examples fix inherit problems in the game, but yet they still ban for them simply because of their 0 tolerance policy. And if they allow those third party applications then the lines get blurry.


On a side note, I played through for the third time last night, is there anything that you guys want to know?
It's funny on my Demon Hunter, When I tried it in 4:3 I could shoot enemies that I could not see if they ran off my screen, Looks like the distance to do stuff is designed for 16:9.


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 Post subject: MW2
PostPosted: 10 Sep 2011, 03:56 
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FFFFFFFFFFFUUUUUUUUUUUUUUUU Blizzard go to hell with your PoS games without nVsurround support yea right why do I wana play this PoS that only uses 1/3d of my system and a bunch of ppl just going to buy all their epics in 5 minutes with real money and own all the non payers.

BOYCOTT This PoS

So I take it you boycotted MW2, which doesn't come with surround support LOL

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 Post subject: Mach1.9pants wrote:MW2
PostPosted: 10 Sep 2011, 05:39 
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[quote]FFFFFFFFFFFUUUUUUUUUUUUUUUU Blizzard go to hell with your PoS games without nVsurround support yea right why do I wana play this PoS that only uses 1/3d of my system and a bunch of ppl just going to buy all their epics in 5 minutes with real money and own all the non payers.

BOYCOTT This PoS

So I take it you boycotted MW2, which doesn't come with surround support LOL
[quote]FFFFFFFFFFFUUUUUUUUUUUUUUUU Blizzard go to hell with your PoS games without nVsurround support yea right why do I wana play this PoS that only uses 1/3d of my system and a bunch of ppl just going to buy all their epics in 5 minutes with real money and own all the non payers.

BOYCOTT This PoS

So I take it you boycotted MW2, which doesn't come with surround support LOL


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 Post subject: Dude that is due to the
PostPosted: 10 Sep 2011, 06:38 
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Dude that is due to the marvellous Dopefish and his WSF. I brought him a copy of MW2 so he could program it so I know it.

But the game, vanilla, does not support multi-mon and is deserved of as much scorn as Diablo 3.

Just thought it was funny with your username and all.

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PostPosted: 11 Sep 2011, 08:29 
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I know there is a lot of rage in this thread :P but I'd like to reassure you guys that it's currently in.

Now I cannot go full screen mode with surround, only full screen windowed but is sure does look nice!

http://us.battle.net/d3/en/forum/topic/3123248726

Photos in this thread.


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 Post subject: awesome!what about the
PostPosted: 11 Sep 2011, 13:59 
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awesome!

what about the monsters on the edges of the screens? do they just stand around and not react to your presence until you get closer? does it feel like surround gives you an advantage?


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PostPosted: 11 Sep 2011, 16:48 
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awesome!

what about the monsters on the edges of the screens? do they just stand around and not react to your presence until you get closer? does it feel like surround gives you an advantage?


The actual base environment is visible almost all the time. There are some buggy parts where you can see portions just fall off.

There is a limitation on how far you can see mobs and there is also an aggro radius for mobs as well. I couldn't technically aggro anything by just standing there when they were on the side screens but some attacks could reach them and aggro then.

Would surround give me an advantage? - against anyone who is playing less than 2560x1600 probably yes. (the 1600 width is almost exact to the point where items load off the middle monitor).


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PostPosted: 11 Sep 2011, 18:35 
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It's pretty sad and pathetic that Blizzard straight up won't bother to develop any multi-monitor support for D3 and then provide a BS excuse as to why as well. Torchlight worked in Eyefinity, Torchlight 2 will probably work fine in Eyefinity, plenty of other non-fps games work in Eyefinity and look great including lots of MMOs. I was on the fence about whether to preorder or even buy it or not and now I think I will not. yet another example of big name developers ignoring and flat out rejecting the things that make the PC a unique platform.


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 Post subject: Dude please delete your
PostPosted: 11 Sep 2011, 19:50 
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Dude please delete your blizzard post and keep it a secret in case they decide to ban it.
Let's keep this under wraps

P.S.you should go to your profile and fill out your specs please,so we can put your fps in perspective but it seems windowed mode kills your fps barely getting 60 just standing around with nothing going on the screen with game graphics looking like a turd, I was getting 100 + fps in much better looking games :( And welcome to this forums! We hope you enjoy your stay here!


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PostPosted: 12 Sep 2011, 05:56 
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with game graphics looking like a turd


There is limited options currently, No AA for example, and it can not be forced through the Nvidia control panel (but it works for AMD.)

Screenshots really do not do this game justice at all.


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 Post subject: Specs can be found
PostPosted: 12 Sep 2011, 14:42 
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Specs can be found here:
http://www.modsrigs.com/detail.aspx?buildid=26357

Keep in mind that surround works for WoW. A good start for a valid argument as to why they should support it, advantage or not. I doubt any of them would reply to the thread anyways.

and as DaFox said, there are no AA options currently and it's only DX9. And running surround, at least right now, is running both GPU's at 99% which is extremely awkward.

Keep in mind that I would even come as close as calling this an Alpha client still. Lots of work to do.


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PostPosted: 12 Sep 2011, 14:51 
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but I'd like to reassure you guys that it's currently in.

Now I cannot go full screen mode with surround, only full screen windowed but is sure does look nice!


Shit man thats fantatsic, thanks a lot for sharing ! :party:


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PostPosted: 12 Sep 2011, 17:48 
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Specs can be found here:
http://www.modsrigs.com/detail.aspx?buildid=26357

Keep in mind that surround works for WoW. A good start for a valid argument as to why they should support it, advantage or not. I doubt any of them would reply to the thread anyways.

and as DaFox said, there are no AA options currently and it's only DX9. And running surround, at least right now, is running both GPU's at 99% which is extremely awkward.

Keep in mind that I would even come as close as calling this an Alpha client still. Lots of work to do.


There must be some mistake in those specs cos your cpu clock shows up as stock.
Obviously you didn't buy all that watercooling shit to run stock.

What do you get in full screen on a sinlge screen?
The optimization must be terrible, those graphics look like ps2
And no amount of AA is going to change its like putting a lipstick on a turd


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PostPosted: 18 Oct 2011, 23:31 
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As a long standing player of both Diablo 1 and 2, and one of battle.net's first users (circa 1996 I believe), I can tell you that having 3 times the screen would be -insanely- advantageous, the limits on most of the spells is edge of map, so being able to nail someone with a particular skill before your opponent can even -see- you would be -very- unfair. PvE, sure, who cares, but then again, if you're playing D1/2/3 for PvE you're probably fail already.


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PostPosted: 19 Oct 2011, 04:02 
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As a long standing player of both Diablo 1 and 2, and one of battle.net's first users (circa 1996 I believe), I can tell you that having 3 times the screen would be -insanely- advantageous, the limits on most of the spells is edge of map, so being able to nail someone with a particular skill before your opponent can even -see- you would be -very- unfair. PvE, sure, who cares, but then again, if you're playing D1/2/3 for PvE you're probably fail already.



could care less about multi-player. Multi monitor immersion for starcraft and diablo single player please!

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PostPosted: 19 Oct 2011, 15:30 
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[quote]As a long standing player of both Diablo 1 and 2, and one of battle.net's first users (circa 1996 I believe), I can tell you that having 3 times the screen would be -insanely- advantageous, the limits on most of the spells is edge of map, so being able to nail someone with a particular skill before your opponent can even -see- you would be -very- unfair. PvE, sure, who cares, but then again, if you're playing D1/2/3 for PvE you're probably fail already.



could care less about multi-player. Multi monitor immersion for starcraft and diablo single player please!


Totally agree, I don't care about MP either, SP is #1. Sure LAN 4 player would be cool but SP is where its at personally.


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PostPosted: 19 Oct 2011, 17:32 
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Specs can be found here:
http://www.modsrigs.com/detail.aspx?buildid=26357

Keep in mind that surround works for WoW. A good start for a valid argument as to why they should support it, advantage or not. I doubt any of them would reply to the thread anyways.

and as DaFox said, there are no AA options currently and it's only DX9. And running surround, at least right now, is running both GPU's at 99% which is extremely awkward.

Keep in mind that I would even come as close as calling this an Alpha client still. Lots of work to do.
- Widescreen-WoW works somewhat, if you ignore the crashfest. There is the long list of exceptions which occur(red up to WotLK) when accessing above 4GB ram (which only happens when using extremely large resolutions). They "allowed" it, but never actually "supported" it.
- No AA options ? This is completely wrong. There's FSAA since 2005.
- DirectX11 for WoW

I must admit : I smoked 3 (three !!!) graphic cards by playing WoW at 5040x1050 over 6 years. 2 GTX8800 which used to run in SLI and a GTX295. They ran extremely hot indeed.

Diablo 3 -> that game just isn't designed for 3 monitors ... and it's pro'lly waaay to heavy for that.


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PostPosted: 20 Oct 2011, 00:09 
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I don't have beta access, but I have downloaded the client and I can get to the menus. The highest resolution I can choose is 1920x1080 even though I have a nvidia surround setup. So it looks like at least the beta doesn't support nvidia surround.


I can verify, I have a nvidia surround and eyefinity, multi mon does not work you can not force 5760x1080.

The game is locked at 1920x1080, what a waste I am looking forward to Torchlight II anyways they have broken D3 with so many things :(

Here is a shit load of screens for those that want to take a look as its from my beta session.

http://renewsoft.com/d3/

I am going to try the none full screen mode you guys talked(supposedly 5760x1080) about, I swear I tried that and it does not work, if it does I will make screens and post.

Update: I tried the window mode you can not run D3 @ 5760x1080 in window mode or full. You can only stretch it a bit past 1920 on the width in window mode, really it makes not much of a difference.

Update 2: It does work in 5760x1080*window) there is a bit of weirdness but I go it to work will post a link to the pics in a few minutes. The rendering is not perfect there chunks that are not rendered, dungeons work the best and large towns etc.


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PostPosted: 20 Oct 2011, 00:30 
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Ok 5760x1080 does work in window mode here is what you have to do:

- locate the D3Prefs in Documents folder
- Mod lines : what ever rez you want

DisplayModeWinWidth "5760"
DisplayModeWinHeight "1080"

* These down here do not do anything even if you set the file to read only game runs its own settings *
DisplayModeUIOptWidth "5760"
DisplayModeUIOptHeight "1080"
DisplayModeWidth "5744"
DisplayModeHeight "1042"

- Now when you launch D3 the game will be stretched to that rez and look like ass. Don't freak out just press esc and then go into the graphics options and press apply. The game will re render the window, you don't have to change anything just hit the apply.
- Now your in business and can play in any rez.
- The shitty thing is the game chunks the parts of the lvl some part are 100% fine others are not its hit or miss(see in my screens)

I made almost 200 screens if you guys want more let me know: http://renewsoft.com/d3/5760by1080/

My upload speed is brutal so its going to take a while.

Really pisses me off they don't support multi mon in some sort of offline mode etc or one player online mode, it really has potential as I don't have to tell you guys :(

How could they say multi mon is stupid and useless in such a game, its ridiculous to tell you the truth, I am looking forward to Torchlight 2.

But beside the multi mon support you guys should really worry about the spell system and stream lining they have done to the game, you can only equip 5 spells at one time and have to sacrifice a potion slot, I really hate what they have done :( , no spell trees, no attributes, basically you have no choices just what spells you equip that everyone else has the same.

Again so much potential yet they have really stream lined the game and butchered it :( I hope everything will be cool when its out on all fronts.

Enjoy the screens 5760x1080 rulz


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PostPosted: 20 Oct 2011, 17:59 
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Ok 5760x1080 does work in window mode ...

...
I made almost 200 screens if you guys want more let me know: http://renewsoft.com/d3/5760by1080/

My upload speed is brutal so its going to take a while.


Great stuff ! But you can upload and create screenshot galleries here at WSGF, check here too if you have any doubts, cheers.


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 Post subject: thales100 wrote:valcan_s
PostPosted: 21 Oct 2011, 18:17 
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[quote]Ok 5760x1080 does work in window mode ...

...
I made almost 200 screens if you guys want more let me know: http://renewsoft.com/d3/5760by1080/

My upload speed is brutal so its going to take a while.


Great stuff ! But you can upload and create screenshot galleries here at WSGF, check here too if you have any doubts, cheers.

Cool, I will do that today after work.


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Sadly, I won't hold my breath on this staying a working solution. If we remember, multi-mon worked in beta of SC2 just fine as well. Then came release, and it was "cheating" all of a sudden and the patched it to prevent it.

And... blizzard dev's are morons as they have never seen how awesome an overhead isometric looks on multi-mon. I.E. torchlight.


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>16:9 only worked in Alpha, it never worked in SC2 beta EvilEngineer.


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This is really unfortunate. I don't understand Blizzard mentality on this game at all. I spend a lot of time away from home and at sea with no connection and I can tell you that D2 was a must have on everyone's single player travel game list. That had become it's niche. I am often away more than 90 days so my online accounts kept getting deleted due to inactivity, if that is still the policy then this game will be of no real use to me. But now this too, intentionally no multi-screen because they feel it wouldn't be useful, I really wish they would stop deciding what I will and will not like or use.

I have greedily played every Blizzard product out there but with this mentality... I'm not so sure any more.

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 Post subject: if they are saying its
PostPosted: 22 Nov 2011, 21:26 
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if they are saying its because its an online only game and it pulls data from the servers. then the game itself better be like a gig. just backdrops and fmv. if the game has a big footprint and gets all its data "off the servers" thats double bull.

i loved SC1 and D1 and D2. i thoguht SC2 was "ok", and ive been looking forward to D3 forever now. and honestly with this new online only crap, plus actually using the servers for realtime gameplay, plus no support for my gaming setup. Blizzard, you are disappointment, and i am getting fed up with your shit

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PostPosted: 28 Nov 2011, 15:53 
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This is really unfortunate. I don't understand Blizzard mentality on this game at all. I spend a lot of time away from home and at sea with no connection and I can tell you that D2 was a must have on everyone's single player travel game list. That had become it's niche. I am often away more than 90 days so my online accounts kept getting deleted due to inactivity, if that is still the policy then this game will be of no real use to me. But now this too, intentionally no multi-screen because they feel it wouldn't be useful, I really wish they would stop deciding what I will and will not like or use.

I have greedily played every Blizzard product out there but with this mentality... I'm not so sure any more.


I think part of the problem might be in how we are presenting the issue ( as a technology to be supported ).
Instead of requesting Blizzard to support a technology ( multi-monitor )
which gives them the option of easily making a "cold" decision based on cold technological concerns...
Perhaps we should instead request/ask whether or not they will support the widescreen gaming community instead. In this way...
Instead of turning down a technology we give them the "hard" opportunity to "turn down" a community of customers.
This would have to be sold beforehand: support us or not with the newest Blizzard release is to SHIT on us or not.
On the other hand with all the whining that goes on in every corner of the gaming world...
perhaps to get heard over all the immature qq-ing noise. We should be polite and mature about it.
( PLEASE, please do not shit on us again and support the widescreen gaming customer that loves Blizzard games. )

never hurts to say please.

Other than that, and with no Necromancer...
No Paladin..
No native multi-Monitor support.
The legacy and bad juju of starcraft banning representing community support.
Should a boycott knowing the worst possible outcome be all that hard?

Do we know for sure that there will be no native support ( again? )



If not maybe a petition backed by a recognized community is in order ( wsg ) <--

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My video settings in game were all set to high and make sure you choose full screen windowed mode.

I have 3 monitors hooked up in nvidia surround in 5760 x 1200 resolution.

Attached files


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Yeap, it works for me too. Just got into the beta yesterday. Set to full screen windowed mode, looks just like the images above.

Now, that said, there are still issues. In general if you are in confined spaces, it works flawlessly, but once you get out into a field, some of the chunks at the far edges of the screen just show up as empty polygons. This is probably due to streaming not handling the bigger view (this is probably what Blizzard means by not officially supporting it).

Also, all the monsters and NPCs do function on the sides.

I've been a programmer in the games industry for 11 years, and I can tell you one thing, you actually have to make an effort NOT to support Eyefinity. For most games, if the render is written correctly to generically handle any resolution, multi-monitor support "just works". Take Minecraft for example, I doubt any effort was made to make it support wide screen... but since it's a windowed renderer that's written to scale correctly with resolution, it "just works". That said, I'm referring to world rendering only. Most games where support is "broken" is when the UI is not written to correctly handle the resolutions (ie, Skyrim).

I'm assuming the Diablo 3 engine is probably some hybrid / offshoot of the WoW engine, which does work flawlessly. If Blizzard really wants to -prevent- this from working, they'd have to do some specific coding to do so.

I'm thrilled it works. Game looks great... And really the "blank polygons" in open areas is totally tolerable if they never fix that.


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For the NPCs, items, lighting on the side monitors. It works to an extent. I posted some about it in the detailed report thread. It will render them about a third of the way through the side monitors before it doesn't render them at all. The animation updates happen less frequently, as well, so you'll see certain moving NPCs "sliding" across the ground before you see them walking. It doesn't really bother me since it's in your peripheral.

The game expanding horizontally isn't really something you have to intentionally set out to mess up. It's usually an unintentional result of setting up the camera projection.

As for the UI, it's not something they set out to intentionally do. Most developers set up UI elements to be bound to edges. And then the UI artists/designers will create an element and put the placement as "top-left" or "middle-center" and it will automatically place it there. This has always been the best way to do it in the past since you can have the UI elements position on the edges between 5:4, 4:3, 16:10, 16:9 and it will look good. Adding in support for UI centering is something they have to go out of their way to add, not prevent.

There's a couple ways they can do it. They can detect the desktop resolution, which in the case of Eyefinity and NVIDIA Surround will tell them it's one large display. They'll have to determine if the aspect-ratio is high enough to be multiple monitors, and then divide that between them, and center it from there. This requires a lot of extra work since new UI positioning will need to be created and determined by hand. This can be difficult because there's no easy way of telling if all three monitors are the same width and which monitor is where.

The other way is to use the AMD Eyefinity SDK or the NVIDIA Surround SDK. From here they can use the API calls to determine how many screens they are, what resolution each screen really is, and then place the UI elements accordingly.

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PostPosted: 14 Dec 2011, 13:32 
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For the NPCs, items, lighting on the side monitors. It works to an extent. I posted some about it in the detailed report thread. It will render them about a third of the way through the side monitors before it doesn't render them at all. The animation updates happen less frequently, as well, so you'll see certain moving NPCs "sliding" across the ground before you see them walking. It doesn't really bother me since it's in your peripheral.

The game expanding horizontally isn't really something you have to intentionally set out to mess up. It's usually an unintentional result of setting up the camera projection.

As for the UI, it's not something they set out to intentionally do. Most developers set up UI elements to be bound to edges. And then the UI artists/designers will create an element and put the placement as "top-left" or "middle-center" and it will automatically place it there. This has always been the best way to do it in the past since you can have the UI elements position on the edges between 5:4, 4:3, 16:10, 16:9 and it will look good. Adding in support for UI centering is something they have to go out of their way to add, not prevent.

There's a couple ways they can do it. They can detect the desktop resolution, which in the case of Eyefinity and NVIDIA Surround will tell them it's one large display. They'll have to determine if the aspect-ratio is high enough to be multiple monitors, and then divide that between them, and center it from there. This requires a lot of extra work since new UI positioning will need to be created and determined by hand. This can be difficult because there's no easy way of telling if all three monitors are the same width and which monitor is where.

The other way is to use the AMD Eyefinity SDK or the NVIDIA Surround SDK. From here they can use the API calls to determine how many screens they are, what resolution each screen really is, and then place the UI elements accordingly.


Or they could do what DICE did in BF3 and just bound the UI to a transparent adjustable rectangle which is user adjustable in the Options. This seems to make the most sense and would seem to be the least amount of work. Doesn't work for your custom res?... move the bounding edges to suit any res.

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PostPosted: 21 Apr 2012, 02:04 
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This Weekend is Open Beta! Till Monday 18:00 or such

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 Post subject: works fine on my 5870 x3
PostPosted: 23 Apr 2012, 04:18 
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works fine on my 5870 x3 1920x1200!

:) i'm happy!


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PostPosted: 24 Apr 2012, 18:13 
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It worked for me this weekend as well, just had to set it up in full screen windowed mode, and I did see the empty polygons, but overall it seems to work great!


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 Post subject: Window mode !=
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Window mode != Fullscreen;))

I bet once the game is actually released I will make a fix for FullScreen so we can play the game in 3D Surround;))

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While your fix may work, I can't see it being safe from Blizzard's Warden system. They already stated that eyefinity/surround won't be supported, and modding any files will just result in a ban since they also stated that they won't allow any mods for D3. Basically, we're SOL unless Blizzard has a change of heart, which I highly doubt they will since they've been so adamant about it.


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PostPosted: 24 Apr 2012, 22:24 
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While your fix may work, I can't see it being safe from Blizzard's Warden system. They already stated that eyefinity/surround won't be supported, and modding any files will just result in a ban since they also stated that they won't allow any mods for D3. Basically, we're SOL unless Blizzard has a change of heart, which I highly doubt they will since they've been so adamant about it.


who said anything about change of files?:))) Ofc any fix is being used at ones risk. But I doubt they will actually ban anyone for using a fix like this.

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PostPosted: 25 Apr 2012, 00:25 
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I thought a fix would require changing something like memory addresses and the like to get it to work? That's how I understood it anyways, sorry if my assumption was wrong. From what I remember from D2, their anti-cheat system Warden basically scans for any changes to files, injections and current running processes on your PC which will flag you if something pops up, resulting in a ban shortly after. Blizzard even banned people for a fix that let people run multiple copies of the game (with different CD keys of course) which is why I'm skeptical of them allowing it.


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 Post subject: helifax wrote:synergic
PostPosted: 25 Apr 2012, 01:08 
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[quote]While your fix may work, I can't see it being safe from Blizzard's Warden system. They already stated that eyefinity/surround won't be supported, and modding any files will just result in a ban since they also stated that they won't allow any mods for D3. Basically, we're SOL unless Blizzard has a change of heart, which I highly doubt they will since they've been so adamant about it.


who said anything about change of files?:))) Ofc any fix is being used at ones risk. But I doubt they will actually ban anyone for using a fix like this.

Just a heads up - they banned for the Starcraft II multi monitor fix, and that was simply a res launcher - no injection or anything. [reportedly by one user atleast, I never got banned, but I have not updated it because of that one person]

That being said, I too will investigate and fix where possible, if I get banned I get banned, I've waiting a long time for this game and I'm going to play it with it looking proper on multi-screen.

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 Post subject: HaYDeN wrote:helifax
PostPosted: 25 Apr 2012, 14:51 
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[quote][quote]While your fix may work, I can't see it being safe from Blizzard's Warden system. They already stated that eyefinity/surround won't be supported, and modding any files will just result in a ban since they also stated that they won't allow any mods for D3. Basically, we're SOL unless Blizzard has a change of heart, which I highly doubt they will since they've been so adamant about it.


who said anything about change of files?:))) Ofc any fix is being used at ones risk. But I doubt they will actually ban anyone for using a fix like this.

Just a heads up - they banned for the Starcraft II multi monitor fix, and that was simply a res launcher - no injection or anything. [reportedly by one user atleast, I never got banned, but I have not updated it because of that one person]

That being said, I too will investigate and fix where possible, if I get banned I get banned, I've waiting a long time for this game and I'm going to play it with it looking proper on multi-screen.


Wait!!! You get banned in SINGLE player? if you are playing it on 3 Screens? or are they talking about the multiplayer? Multiplayer is CO-OP in D3 right? not PvP or am I wrong?

If that is the case it sux on Blizzard and their policies are weird... Still I will give it a try and see what happens.

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PostPosted: 25 Apr 2012, 15:52 
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There is no single player in D3 - the game requires a constant internet connection to play.


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PostPosted: 25 Apr 2012, 18:38 
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Hmm,

Might as well wait for a "fix" for that:))) I am sure some friends will manage to make it work on any PC without Internet:))

Is the Beta still active? even in Europe?

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PostPosted: 25 Apr 2012, 20:01 
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It's still active for those who received beta invites prior to the open beta.


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 Post subject: Some 3240x1920 eyefinity
PostPosted: 26 Apr 2012, 15:56 
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Some 3240x1920 eyefinity portrait screens
http://dl.dropbox.com/u/15382752/D3/Diablo%20III_2012_04_21_05_43_19_978.jpg
http://dl.dropbox.com/u/15382752/D3/Diablo%20III_2012_04_21_06_28_24_054.jpg
http://dl.dropbox.com/u/15382752/D3/Diablo%20III_2012_04_21_07_03_28_583.jpg
http://dl.dropbox.com/u/15382752/D3/Diablo%20III_2012_04_21_08_52_05_447.jpg
http://dl.dropbox.com/u/15382752/D3/Diablo%20III_2012_04_21_08_52_05_447.jpg


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PostPosted: 22 May 2012, 08:32 
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works for me on the starter edition in fullscreen windowed mode 4320*900 in perfect hor+ :)


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how are you guys getting it to run in portrait eyefinity/surround? It auto defaults to 1024x768 and I can't change it :(


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So it seems the patch today (or last night?) has broken the marvelous Widescreen Fixer app compatability.

Widescreen fixer no longer works with the patched game and needs updated as of today 5/29/2012.

Booo to Blizzard! :(

Really sucks cause the "windowed mode" still works across three monitors but the framerate is ballzack.

Was 60fps locked never lower with the fix... now its stutter city in a window.... thank you blizzard.

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So it seems the patch today (or last night?) has broken the marvelous Widescreen Fixer app compatability.

Widescreen fixer no longer works with the patched game and needs updated as of today 5/29/2012.

Booo to Blizzard! :(

Really sucks cause the "windowed mode" still works across three monitors but the framerate is ballzack.

Was 60fps locked never lower with the fix... now its stutter city in a window.... thank you blizzard.


No patch has been released in EU yet:) When it will be released I will check it out:)

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 Post subject: most excellent helifax!
PostPosted: 29 May 2012, 23:01 
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most excellent helifax! :)

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 Post subject: Is there any update on
PostPosted: 30 May 2012, 18:01 
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Is there any update on Blizzard allowing the widerscreen fixer yet? Has anyone gotten ban for using it? Does the fixer center the shops and inventory to the middle monitor, because I am breaking my neck trying to play this game on surround vision. lol!

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haha, thanks for the reply helifax. I am looking forward to your update!

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PostPosted: 30 May 2012, 18:35 
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Is there any update on Blizzard allowing the widerscreen fixer yet? Has anyone gotten ban for using it? Does the fixer center the shops and inventory to the middle monitor, because I am breaking my neck trying to play this game on surround vision. lol!


I think there are way to many questions/desires. The short answer is NO to all of them:) I will update the plugin in order to be able to play the game in Fullscreen Surround (for 3D Surround users). As for the center monitor scaling...it can be done..but then you don't want to get banned...:)

The new plugin can be downloaded from this post ( until it will be updated in WSF)



Attached files Plugin.Diablo III.rar (13.3 KB)

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PostPosted: 31 May 2012, 21:36 
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Fix worked great, Helifax, thank you!

...and another patch today = fix does not work yet again. GG Blizzastards.

:(

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PostPosted: 02 Jun 2012, 14:05 
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Fix worked great, Helifax, thank you!

...and another patch today = fix does not work yet again. GG Blizzastards.

:(


Hello all,

The latest WSF has the update for the latest version:)

Best Regards,
Helifax

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
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 Post subject: You are the man.Thanks a
PostPosted: 02 Jun 2012, 22:34 
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You are the man.

Thanks a bunch.

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PostPosted: 07 Jun 2012, 06:40 
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Game broken again today with latest patch!


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 Post subject: lowdog wrote:Game broken
PostPosted: 07 Jun 2012, 19:03 
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Game broken again today with latest patch!


Hey there:) I am currently in the process of migrating to the Ivy bridge plaftorm. And have alot of Raid 0 arrays to back up. So it will probably take a while for me to update the plugin. I will do it when my platform is operational again :)

Best Regards,
Helifax

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PostPosted: 08 Jun 2012, 21:32 
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Its probably best to wait anyway.... sheesh.

With their onslaught of patches lately its too much work to fix the plugin three times a freakin week.

GG blizzard!

Enjoy your new system Helifax! You'll love it.

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PostPosted: 13 Jun 2012, 00:34 
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I really wish that the game let you select what resolution you wanted to run in borderless wiindowed mode. As-is if I don't want to play eyefinity (and I don't, it hurts my neck looking far left and right all the time for UI), I have to either switch off my side monitors or change profiles to 3x monitors instead of eyefinity. Borderless windowed mode works perfectly in Starcraft 2 - I wish we had at least that functionality. If anyone figures it out let me know.


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PostPosted: 13 Jun 2012, 20:58 
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Hey guys, I'm new here and I've been trying to get D3 to run in a Full screen mode in Portrait Eyefinity. I know it worked before the launch, but I can't seem to get it to work.. I've read through all the posts here and I've messed with the WSFixer but even up to date it will not go full screen.
I've edited the .ini but can't get the settings to stay. I even disabled Eyefinity and went landscape then enabled eyefinity and D3 just errors out.

I'm just sick of running in Windowed mode..

any help or advice would be greatly appreciated.


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 Post subject: The WSFixer is currently
PostPosted: 14 Jun 2012, 21:36 
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The WSFixer is currently broke cause of all the patch updates they've been releasing lately.

A fix is incoming, just be patient. Its not your system. :P

I too am fastidiously awaiting a new Plugin.Diablo 3.dll.

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PostPosted: 29 Jun 2012, 23:00 
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Trying to get D3 to run on my 3x 24" 1920*1200's in portrait.

I realize there's been a problem with the fixer due to the frequent patching from blizzard, but I can't even run it in Windowed fullscreen, I can only select 1024*768 as the resolution, no matter what I try, even changing the D3Prefs.txt doesn't work. :/


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 Post subject: I have not tried ANY
PostPosted: 30 Jun 2012, 13:55 
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I have not tried ANY D3prefs.ini editing and everything works fine here on Nvidia hardware.

Have you set your .ini to "read only" or something that would not permit the game to edit it?

Using the in-game Video option select is all I need to do, I just tried it, switched from Fullscreen Windowed to 1920x1200 (Widescreen) and back without any issues.

Not sure what's occuring on your end.

What is your desktop resolution set to? What video card are you using?

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PostPosted: 30 Jun 2012, 16:16 
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I have the same problem as JiminyBillyBob. I think the game does not like portrait mode at all. Once in portrait the video options have only 1 choice. That's 1024x768 and its greyed out. I went to landscape with mine and I can get the options to come back and it will work with my 3 monitors. I even tried pulling a fast one and loaded the game in landscape then changed the desktop to portrait. But I get a d3d error for it. I just wish portrait mode worked. Also tried both widescreen fixer and flawless. I have tried editing .ini file and it will be overridden from diablo each time. Tried different nvidia drivers and no luck so far. This reminds me why I really dislike blizzard and quit wow.


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PostPosted: 01 Jul 2012, 00:23 
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Aye seems to be a problem with portrait, i'm getting exactly the same experience as Wrx-Hellfire :(

I'm using a GTX680, newest drivers and my desktop res is 3780x1920 with bezel correction.

Just tried Torchlight now, works flawlessly on my setup and didn't have to fiddle with it at all.
Shame on Blizzard. ;/


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