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PostPosted: 03 Aug 2010, 19:09 
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Joined: 03 Aug 2010, 19:06
Posts: 1
I bumped your post at Nexus and got some answers. Tinkering with the meshes will still be needed to make the black blocking mesh fit the screen but the following .ini setting will at fix the screwy grey view.

EARACHE42, on 03 August 2010 - 06:22 PM, said:
Edit your ini file and add the following to the display section:

fScopeScissorAmount=0

This will eliminate the masking the game engine automatically applies.



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PostPosted: 07 Aug 2010, 03:14 
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Joined: 07 Aug 2010, 03:06
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plz help i have inserted the above scope fix but it didnt completely fix the scope i still see grey... do i need to go in and change meshes?


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