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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 19:54 
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LordJuanlo wrote:
The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor.


On my machine it looks stretched like yours using 3 x 16:10 monitors. Your having trouble with 4, I cant even get 3 to work.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 19:57 
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Im having problems getting 3x 16:10 screens to work. It looks stretched like LordJuanlo's screenshots.
I reckon the auto aspect ratio isnt working properly.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 21:18 
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Nvidia tech:

Get the latest nVidia Beta drivers for SLi and other thingies

Surround works flawless 3x16:10 monitors + bezel compensation
3D Vision works flawless. (enable Stereoscopic 3D) in the launched...it uses its own renderer...

=
3D Vision Surround works flawless..

The TrueFX hair crap looks weird and is a huge impact on the FPS (probably cause is AMD related PhysX wannabe).


I don't see any problems....for AMD have you guys tried to grab the latest drivers? and if you are using 3+1 monitors just enable 3 and disable the aditional "tools" one..

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 22:03 
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Working OK here on Catalyst 13.2b5 (need to update) across quadfire 7970s at 5860x1080. Haven't benchmarked various crossfire configs yet but it does at least appear to be utilizing GPU across the 4 as expected. I had to manually enter the aspect ratio in the key posted by Juanlo (thanks!) to get my bezel compensated resolution to work correctly. TressFX is glitchy, so my next step is to update to b7 and see if anything changes there. Otherwise the game runs well and works great.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 23:18 
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The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 23:32 
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HaYDeN wrote:
The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.


doesn't work on a single card either the "auto" aspect ratio just stretches across my 3 monitors, if i choose 16:9 it look okay but something still seems off like the fov or something. during cut-scenes it just looks a little too close. maybe that's just how the game is? should my aspect ratio be 16:9 if im using eyefinity on 3 23" moniters? :hide:


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 00:24 
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Tomb Raider looks perfectly fine with Nvidia so it isn't just Eyefinity that is supported, Surround works as well.

I do have some bad news though, the game will constantly CTD or hard-lock my PC with Ultimate setting (tressfx=off). I did however find this post over at Techgage and thought I should link it because there is a statement from Nvidia about the issue.

I do think this is a pretty pathetic situation considering how easily information can be accessed in this day and age. I know AMD backed this game but come on, why did Nvidia get shafted like that? Hopefully something will happen soon because like I said at Techgage, it's still not playable by any means.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 00:29 
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I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 01:37 
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it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 03:49 
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newparad1gm wrote:
I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


my 3D surround experience exactly. blurry TressFX and way off the mark crosshair being my two biggest issues with the game; TressFx can be turned off, but crosshair is just incredibly annoying.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 04:04 
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HaYDeN wrote:
The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.


At least for Dual-CrossFire and 3x1 setup it worked flawless out of the box.
TressFX looks pretty nice.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 06:30 
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Aside from the annoying CTDs, this game is amazing. It uses more vram than any other game I've played and I'm really loving having 3GB worth. I for one like the hair effects.


Image


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 07:16 
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I think I've explained bad, I use Eyefinity and what I want is for Widescreen Fixer recognize the new Tomb Raider for out correctly on screen menus. Since I'm playing at 1920x1080 to 5760x1080 when it should.

A greeting.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 09:28 
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Anyone able to adjust the FOV?

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 10:28 
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Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000

A greeting.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 13:52 
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nicksmizzle wrote:
it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


In regedit, find HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics\AspectRatio and set it to DA76 (which is 55926 in hex, which is 6040/1080 * 10000).

I should note that the cutscenes on my system are vert- which kinda sucks but otherwise the menus and game and everything else works as expected.

Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 16:33 
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Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.[/quote]

In my case for 5760x1080 is D055 in Hexadecimal or 53333 Decimal.

A greeting.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 20:15 
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teardropmina wrote:
newparad1gm wrote:
I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


my 3D surround experience exactly. blurry TressFX and way off the mark crosshair being my two biggest issues with the game; TressFx can be turned off, but crosshair is just incredibly annoying.


Yes yes,,, what I wanted to say is there are no artifacts in game (lights, shadows etc render perfect)... The crosshair is ANNOYING as HELL I know!!!!! The TressFX crap? That is AMD only...dont expect to work on nVidia gear any time soon ( I think it will never work) As for the water...hmm I don't have any problems and I am playing on Ultimate config with minor tweaks... What I did disable was the Precision thingie and SSAO put to normal... Also DOF makes no sense in 3D so you can disable that also ( you will not see it and its 2D also). Maybe that will help that:)

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 21:45 
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http://www.youtube.com/watch?v=OSo928qpJa0

Here is the first few minutes of the game on my rig. And then the lovely crash.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 23:22 
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Anyone having problems knowing which buttons to mash? If a wolf tackles her I keep dying. Same with the sequence when some guy chokes her, lol. I just see a red button but it doesn't tell me what it is :doh:

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 23:52 
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The red button means F and the red hand means E hope this helps.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 00:12 
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massreaper wrote:
The red button means F and the red hand means E hope this helps.


Great, I've remapped all my keys too :oops:

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 01:07 
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luma wrote:
nicksmizzle wrote:
it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


In regedit, find HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics\AspectRatio and set it to DA76 (which is 55926 in hex, which is 6040/1080 * 10000).

I should note that the cutscenes on my system are vert- which kinda sucks but otherwise the menus and game and everything else works as expected.

Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


WOAH that made it look terrible on my setup haha, i guess sticking with setting it at 16:9 is the best, as far as the cutscenes go, that was my main issue i think, i was unsure if it was me or if it was the game, but like you said, they're vert-


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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 04:50 
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Got the 3D working. Forgot to turn it on in-game. Figured Ctrl+T would do it all as usual. Looks great!

Except for the double-vision crosshair :thumbdown: *sigh* Why would that leave that out? Even the Ctrl+F12 crosshair is broken.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 05:52 
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Olvik wrote:
Olvik wrote:
Toothless Spoon wrote:
Anyone able to adjust the FOV?


I've found out, by editing Regedit, eg to 16:9, what to put there?
9000 o 10000


As above, to find the value to enter simply divide the width of your setup by the height, multiply by 10,000, then convert to hex (or simply click the "decimal" radio button in regedit when entering the value). In the example above, nicksmizzle has a width of 6040 after bezel correction and a height of 1080. So, 6040/1080 * 10000 = 55926, which converts to DA76 in hex.


In my case for 5760x1080 is D055 in Hexadecimal or 53333 Decimal.

A greeting.[/quote]

I changed it to this because I'm running 5760 and it squishes the screen.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 10:52 
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Works fine here also on 4 monitor, inverted T setup running the span in 5760x1200 or 5916x1200 bezel corrected, 2x 570's SLi, all settings on High FXAA for initial test, TessFX and DOF off, Shadow Res Normal, SSAO Normal. Running NV 310.90 whql drivers. (haven't updated to latest yet)

Thanks for the reg hack on aspect ratio, gonna have to give that a shot.

Game looks great though a bit zoomed. Frame rate seems excellent at High settings so going to have to push some of them up. and see how it fares.

TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.

*EDIT*
Regfix works as far as changing the FOV however for my setting 5916/1200*10000 = 49300... is what you're telling me to use?

This takes the sides of the screen and pushes them in about 6" each so everything is compressed horizontally. Much more viewing area but the menus and game look like slender man on crack. :P

Have to put a lower value in here.... gonna start with half of 49300 and work up from there cause that's way to much.

Also noticed that although the game is set at 5916x1200 and it does change the FOV a bit for the better, the bezels are not being corrected for. Looks the same at the bezel as it does in 5760x1200 however it does change the FOV a tad and keeps everything looking proportional.

*EDIT*
Started off with value for 5760x1200, (48000) and that did change it a little, expanded it out a tad but not much at all. Not going to mess with it as the 5916x1200 setting looks just fine. Zoomed back a tad over the 5760x1200 although as I said, at least with the 310 driver Bezel Correction isn't working.

Nice to know that FOV can be adjusted so much though.

Going to enjoy this great looking game, cheers!

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 Post subject: Re: Tomb Raider 2013
PostPosted: 07 Mar 2013, 18:57 
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Cinnabuns wrote:
TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 08 Mar 2013, 14:35 
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I've tried to run the game to do a Detailed Report for our database. All I get is a black screen, and I have to Ctrl-Alt-Del to force quit. Googled and tried a few things - disabling exclusive fullscreen, turning off tessellation (wasn't on to start), lowering quality settings, updating drivers (now on 13.2b6), and deleting and reinstalling.

I get the launcher and can change settings, but the game won't load. I've rebooted as well, and tried both single card and CFX. Could someone who has it working create an entry for the WSGF games database? http://www.wsgf.org/node/add/dr


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 Post subject: Re: Tomb Raider 2013
PostPosted: 08 Mar 2013, 16:18 
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LordJuanlo wrote:
Cinnabuns wrote:
TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad IMO.


As far as I know, it's has some problems in multiGPU systems. On my computer with 3 Radeon 7970s, her hair flickers, and on nVidia cards I think the calculations are wrong and the hair acts in a very non-realistic way. No idea if it must be fixed in drivers or in game.


I was having the same issue with the hair flickering on a similar setup. I disabled V-Sync and it is working as it should. I still ended up turning it off, because the performance hit was too high.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 09 Mar 2013, 11:57 
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*UPDATE*
So I've read there are issues with blackscreen/crash with the newer Nvidia drivers however I am now running tessellation and haven't had a single issue thus far.
Also of note, there was a game update via Steam this morning and Nvidia is reportedly working on the tessellation issue though the driver I'm running has had no issues on GTX570.

Nvidia Driver version 310.90 whql
gtx570 sli
2600k @4.4Ghz
5916x1200

Game settings
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Basic-
Fullscreen on, Exclusive Fullscreen off
V-Sync Triple Buffer, Monitor Aspect ratio Auto
Quality Custom

Advanced-
Texture Quality High,
Post Processing Off (I don't like it but does not impact playable framerate when On)
High Precision Off
Texture Filter Anisotropic 8x
Tessellation On
Anti-Aliasing FXAA
Hair Quality Normal
Shadows Normal
Reflections High
Shadow Resolution Normal, can also run this on High but with the other settings it does add a tiny bit of sponginess to the mouse feel and I don't feel it adds anything to the world that I notice while in game
Depth of Field Off (not a fan of this either but have run it both ways and works fine)
Level of Detail Ultra
SSAO Normal

Game runs like a top with these settings on my rig, haven't experienced any slow downs yet, no glitchy sluggish moments or movements, its been flawless.
I am to the fourth base camp so far.

The games built-in "benchmark" feature reports 13-35fps??? with an avg just over 30.xxx but it doesn't feel that way at all for some reason. You can move your mouse as fast as you want left right, all the way around and there is no discernable frame lag ever and the bench mark doesn't even do anything except rotate around Lara standing on the coast. Wierd but I'm sticking with these settings, everything feels fluid so go figure.

Not sure on your issue Skip, you tried different drivers? What cards you running?

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 Post subject: Re: Tomb Raider 2013
PostPosted: 10 Mar 2013, 08:36 
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GitDat wrote:
Anyone having problems knowing which buttons to mash? If a wolf tackles her I keep dying. Same with the sequence when some guy chokes her, lol. I just see a red button but it doesn't tell me what it is :doh:


Had this same issue. Sometimes you have to spam your left and right movement keys, if you get that right, then it is generally your melee button. What tripped me up was the timing, you have to watch the two circles that pop up on the screen. The larger one collapses in on the smaller one. You have to strike the melee button when both circles are the same size. This can also be affected by fps. I'm one of the "unfortunate" Nvidia owners, so I was only getting low 20's. I often had to reduce my settings from Ultimate to Normal in order for it to recognize the button press.

--

Cinnabuns wrote:
*UPDATE*
So I've read there are issues with blackscreen/crash with the newer Nvidia drivers however I am now running tessellation and haven't had a single issue thus far.
Also of note, there was a game update via Steam this morning and Nvidia is reportedly working on the tessellation issue though the driver I'm running has had no issues on GTX570.


From what I've been reading, it is primarily affecting the 600 series. I have the 680 4Gb @ 2560x1600 and am not getting the crashes, but am experiencing low fps (low 20's) and frequent pauses when saving and entering new areas. Outside of the low shadow resolution, even at the highest settings, I think the game looks great. The like the hair, but will like it more when Nvidia and Crystal Dynamics can sort things out.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 10 Mar 2013, 15:45 
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GitDat wrote:
Anyone having problems knowing which buttons to mash? If a wolf tackles her I keep dying. Same with the sequence when some guy chokes her, lol. I just see a red button but it doesn't tell me what it is :doh:


This was already explained by other posters and the way I finally figured it out was by going to the Options/Keyboard controls

In that section of the options where you can bind keys it shows clearly

! = F (default)
[hand icon] = E (default)

Not very intuitive the way they chose to do it but the info is there.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 10 Mar 2013, 18:05 
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Looks like there was a patch but I'm still getting flickering hair with TressFX on.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 11 Mar 2013, 03:46 
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I think I may be one of the only people who are getting CTDs with an AMD card. Is no one else having to deal with the game constantly crashing?


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 Post subject: Re: Tomb Raider 2013
PostPosted: 11 Mar 2013, 11:31 
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Well i also dove into TR this Sunday (finally) and so far loving the gameplay :)
Though the QTE's tend to be a pain in the ass...

I've run into a few technical issues as well though, to keep things playable i had to drag texture filtering to ani x1 and turn off SSAO (thankfully only minor things since i hardly notice the difference). With vsync off and AA off i'm running the game on 25-45 fps (most of the time it stays between 30 and 38) which is fluent enough for me :)

I did notice some weird glitches with textures and lightning where things sort of shift right a bit and then snap back to how they are supposed to be (kind of hard to explain), but that seemed fixed when i upped AA to FXAA, which didnt really seem to put a dent in my FPS.

I also have the black screen freeze though, but so far it only happened twice. The game just freezes entirely and the screens turn black (second time the image recovered on only the right screen), core speeds of both videocards dropped back to 500 MHz and it dumped the memory (went from ~2000 MB down to like 100 MB). I could still CTRL+ALT+DEL but after clicking anything there everything just froze, which left me turning it off and on again as the only option.

Thankfully that only seems to happen after about 3 hours of play, i've not noticed any progress loss either.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 11 Mar 2013, 19:44 
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Does the patch work for you ?
I've tried TressFX but I still got lara's hair completly screwed up & 15fps max. Without TressFx I got around 90fps but in 2/3 minutes the game crash & windows as well, I have to reset.
I'm running 3 x gtx680 in 6040*1080 (bezel correction) with 314.07 drivers. I hope nvdia is gonna fix this....

http://tof.canardpc.com/view/f488c1c0-0 ... fcee85.jpg with patch


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 Post subject: Re: Tomb Raider 2013
PostPosted: 13 Mar 2013, 17:28 
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That may be a Tri-SLi issue or a Tri-SLi 680 issue as I'm running 2 card SLi 570s and not had 1 single crash and I'm nearly done with the game.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 16 Mar 2013, 02:14 
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Okay I think I need some help.
I got 3 gtx 680 with 3 120Hz monitor ( dunno if it changes anything but I'm hopeless ) in 6040*1080
I just install the new nvidia beta driver 314.21 witch is supposed to fix tomb raider performance. The thing is if I run the game in full screen lara's hair with tress fx are fucked upand i got really low fps . But If I run the game in windowed mode in 1920*1080 then everything is ok ( 85pfs all setting to max ).
If someone understand my problem....


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 Post subject: Re: Tomb Raider 2013
PostPosted: 16 Mar 2013, 03:26 
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Arkhchance wrote:
Okay I think I need some help.
I got 3 gtx 680 with 3 120Hz monitor ( dunno if it changes anything but I'm hopeless ) in 6040*1080
I just install the new nvidia beta driver 314.21 witch is supposed to fix tomb raider performance. The thing is if I run the game in full screen lara's hair with tress fx are fucked upand i got really low fps . But If I run the game in windowed mode in 1920*1080 then everything is ok ( 85pfs all setting to max ).
If someone understand my problem....


TressFX effect is broken (hair is rendered incorrectly) in Nvidia Surround from the start. apparently the new driver doesn't help.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 17 Mar 2013, 19:28 
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Hello,

Currently running this game and when it loads i notice my evga fps/gpu temp thing is stretched so it got me thinking, the game is stretching across my 5760x1080. when i get a cutsceen or a campfire it screws up and i cant see whats going on. To fix this is changed the res in game to 1920x1080 and then back to 5760x1080 and it stopped the stretching.

I am running nvidia .14 drivers on gtx680 4gb w/ 3d vision turned off in the nvidia cp.

does anyone else have this issue?

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 Post subject: Re: Tomb Raider 2013
PostPosted: 18 Mar 2013, 09:52 
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Fun game, but far too easy. The story is as flakey as any other Tomb Raider, but I usually skip cutscenes anyway, and story is never a big part of any game for me.

Excellent in that it had correct multi-monitor support, ran surprisingly well, and the combat was good. I enjoyed the new flavour to it.

The TressFX thign si a great start, but it shaved 12 fps off my framerate and is looked really funny; Her hair floats above the shoulders and it just looks weird. I assume this is to prevent clipping. It also didn't seem to be applied to any other characters. I'd love to see the technology applied to other elements like cloth, particles, etc., It also had some SSAO oddities (though the SSAO was VERY easy on the hardware).

Yes, there's already another one in the works. I just hope it has real puzzles and more boss fights.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 11 Apr 2013, 20:41 
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i tried that thing with registery...no effect...everything works as intended ... performance is good...3x1080p on two hd7950CF...FOV is correct ingame...

but I am really annoyed on the completly false FOV in cutscenes...I mostly get to see only the belly of the people talking...and there are a lot of cutscenes in there....

any ideas on the cutcene issue or does anybody know if it will be fixed?


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Dec 2014, 00:54 
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I know there has not been any activity on this for over a year but hope the following might help someone out.

It involves the stretched cutscenes in TR13.

I had a similar issue with Far Cry 3.

What fixed it for me was switching gpu positions, so top card went into lower slot and bottom card went in upper slot and poof, problem solved... Nothing else worked, not even fresh install, but switching gpus fixed it

So if all the other software tinkering has failed give this a go...

Unfortunately now i am forced to run my hotter gpu up top and my cooler one in the bottom slot but temps and noise are still (just) acceptable...


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