Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 14 Sep 2011, 04:12 
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Joined: 22 Aug 2007, 19:00
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No, what's really wrong with multi-monitor gaming is that games don't support multi monitors natively. I want to have separate cameras, one for each monitor. In an FPS this can be as simple as removing the fishbowl effect (ala R Factor), in an RTS this can be having multiple viewpoints simultaneously (ala Supreme Commander), in an RPG it can mean having map/inventory/skills windows open etc on a side window always (I guess you can do this with draggable windows and non-modal UI, but few games have this).

Until that happens the only reason to buy multiple monitors in games is the Hor+


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PostPosted: 21 Sep 2011, 10:36 
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These are all valid points, that being said, we STILL are in the infancy of multimonitor gaming. Hor+ is the base line. But I completely agree, especially with Variable FOV in both directions, which can be easily done in most engines BTW if the developers enabled it.

Another problem is adoption rate and audiance, we as multimon gamers are a very small minority. First of all, we're PC gamers. Second, we game with a lot of monitors. that puts us in a sub bracket of a failing audiance. We have a small voice, and developers are going to listen to who has the biggest voice.

So, for us, were lucky that we're getting the support we have. With AMD pushing eyefinity, and nVidia reacting to ATI pushing eyefinity, we're getting our voice. But still adoption has to ramp up, for developers to feel they need to take the time and money to support features that will be used by less than 1% of gamers that will play the game.
We need consoles to push multimon too if we are going to get our cookie. The day that happens, I will buy some milk.

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PostPosted: 21 Sep 2011, 16:46 
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In an ideal world we would have either bezel less screens, or giant super high resolution screens the same as say for example 3x 30" size and res.

And the game would automatically change FOV based on the orientation and number of screens.

But then again, that won't happen! Too hard to make a console port do that ;)

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PostPosted: 21 Sep 2011, 17:03 
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Well I still think PLP is the way to go, just wish it was supported natively on eyefinity! :rockout

However, now that I have seen 4k and the 36" goodness that Eizo has (see here) I think I am anxiously looking forward to it, we'll see how it all pans out though.

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