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PostPosted: 14 Sep 2006, 14:31 
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Joined: 23 Aug 2006, 21:32
Posts: 14
Now could you do the same for WoW? :D


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 Post subject: Doom3 LMS 3.0
PostPosted: 19 Sep 2006, 02:09 
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Joined: 18 Sep 2006, 02:17
Posts: 5
Great job Paddy!

What about the dll that comes in the add on mod LMS 3.0 for Doom3? Would you be interested in looking at and editing that one too? I can email it to you or if you would want to email me what you changed in the others? I'm not a programmer, but I'd be willing to try if I knew what editor to use and what lines to change. Their dll is 2,392kb, which is different than the other two. (Yes I tried sub'ing them in anyways, but they didn't work) :(

I edited the config file for the surround 3840x1024, but it is back to squat visuals w/the mod loaded. Either way, thanks again for posting. They make the game awesome in surround!

Take care,
K


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PostPosted: 19 Sep 2006, 09:03 
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Joined: 27 Jul 2004, 17:42
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Hi there kolvi ...
Here you go ... Click me to download the dll for Last Man Standing Mod
Same as before ... but the first time you run it it may reset the ... seta r_mode "-1" ... line back to ... seta r_mode "4" ... in the ... DoomConfig.cfg ... in the ... lms3 folder ... giving you a non TH resolution.
Just re-edit this back to ... seta r_mode "-1"

Enjoy ...

I haven't tried it online ... you will have to test it out and let me know ... 8)
Any problems please get back to me and I will see what I can do ... :D

A screenshot ...


EDIT : I think that unless you are playing against someone else that has the same dll file it will put it back to the original one ... :(


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PostPosted: 19 Sep 2006, 09:07 
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Joined: 27 Jul 2004, 17:42
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Now could you do the same for WoW? :D

Sorry I don't have the game and it probably wouldn't be possible doing it the way I did it for these games unless it is the same game engine.


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PostPosted: 19 Sep 2006, 10:25 
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Joined: 21 Jun 2006, 20:04
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I am a bit confused wight now.
Do i have to set fov in the D3 config file after setting it to SG res. 16:9 and with the modified *.dll ?


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PostPosted: 19 Sep 2006, 11:24 
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Joined: 27 Jul 2004, 17:42
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No ... from my original post ...
No need to change the FOV as it is automatically corrected ... :wink:


:)


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 Post subject: It works
PostPosted: 20 Sep 2006, 07:36 
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Joined: 18 Sep 2006, 02:17
Posts: 5
Paddy,

Thanks yet again! It works beautifully, and so far has worked just fine in multiplayer games. Even the punkbuster servers are happy with it. So..., I'd say kudos to a job well done.


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PostPosted: 20 Sep 2006, 07:39 
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Joined: 27 Jul 2004, 17:42
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Hey kolvi ...
That's great news ... 8)
Thanks for letting me know ... :D


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PostPosted: 20 Sep 2006, 22:09 
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Joined: 03 Jun 2006, 04:38
Posts: 135
None of them work for me. I have renamed the old dll to a temp file and replaced it with yours and then have run the sgu to edit my config file and then went into the config file and set the aspect to 1 for 16x9 and it does nothing for me in any game. Maybe im missing something?


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PostPosted: 20 Sep 2006, 23:21 
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Joined: 27 Jul 2004, 17:42
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None of them work for me.

Try replacing the original dll after you have set everything else up.
May be that will sort it.


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