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PostPosted: 01 Dec 2015, 16:51 
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A bit of a bummer, but It was the same for Just Cause 2. I don't believe any fix was ever released.At least the HUD isn't as crucial as with other games, and the map is okay.

So how is it? I pretty much expect the same as JC2, just 'more'.


Last edited by Abram on 02 Dec 2015, 07:28, edited 1 time in total.

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PostPosted: 01 Dec 2015, 18:53 
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Yeah, works fine for me too. HUD is pretty useless and I don't feel I really need it. Maybe just some in the beginning to read objective messages, but nah..

It's pretty much the same but better, more pretty and better vehicle driving and better weapon handling. Also the game feels much more alive with traffic and pedestrians. And the water Engine blows..its really pretty. Nvidia gameworks wawes works its magic and have the most advanced water/wave tech in the game industry.. well that's what nvidia says.
http://www.geforce.com/whats-new/guides ... ance-guide

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PostPosted: 02 Dec 2015, 04:11 
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I see, that's a shame considering how Just Cause 2 had really good NV Surround support. How is SLI for this game?


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PostPosted: 02 Dec 2015, 12:35 
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Report it to the devs, they fixed up Mad Max surround issues, so who knows.

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PostPosted: 02 Dec 2015, 13:17 
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Amon Amarth wrote:
I see, that's a shame considering how Just Cause 2 had really good NV Surround support. How is SLI for this game?


Looks fine, using the new nvidia Game Ready driver released yesterday for JC3 . Don't know about scaling though. But both cards look utilized.
The AA settings though looks horrible what ever settings is used and i completely turned it off, looks much better and without it performance is better.
Its also pretty CPU intensive and uses about 5GB vram with all settings maxed except AA i get 45-60 FPS even under heavy action.
There's supposed to be a patch out soon from the devs that includes some optimizations.

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PostPosted: 03 Dec 2015, 02:07 
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The mouse cursor on the minimap seems to be off too.


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PostPosted: 11 Dec 2015, 14:06 
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It took a little fiddling for me to get it working well enough to play on AMD cards in Eyefinity. At first I was on the old pre-Crimson Radeon drivers but would regularly crash out with a dialogue box saying the driver had stopped responding. I updated to the latest non-beta Crimson drivers but had really bad graphical corruption with really poorly rendered polygons everywhere. Finally I moved to the latest beta Crimson drivers and those seem to work well enough and are stable.

I also found that 5760x1080 was selectable from the in-game graphics menu, but not 3840x720. If you need to run a lower resolution but maintain your aspect ratio, you can specify a custom resolution in \Users\UserName\Documents\Square Enix\Just Cause 3\Saves\0\settings.json.


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PostPosted: 17 Dec 2015, 12:46 
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I am having a problem with this game with the mouse not locking to the screen in fullscreen. I run 3 x 27's @ 5760x1080 and a 4th monitor above for stuff like Foxtel and Teamspeak, etc. The mouse often moves up and takes focus from the game when I click but doesn't minimise, almost like it isn't acually fullscreen just bordless windowed. Also, when I first set it up I had a lot of trouble getting it to go fullscreen, I had to mess with the options and restart the game about 4 times before it stuck.

If anyone has any ideas on how to fix this it would be most appreciated, it is a pain when in a fire fight.

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PostPosted: 17 Dec 2015, 13:17 
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Carr wrote:
I am having a problem with this game with the mouse not locking to the screen in fullscreen. I run 3 x 27's @ 5760x1080 and a 4th monitor above for stuff like Foxtel and Teamspeak, etc. The mouse often moves up and takes focus from the game when I click but doesn't minimise, almost like it isn't acually fullscreen just bordless windowed. Also, when I first set it up I had a lot of trouble getting it to go fullscreen, I had to mess with the options and restart the game about 4 times before it stuck.

If anyone has any ideas on how to fix this it would be most appreciated, it is a pain when in a fire fight.

System
OS - Windows 7
CPU - Intel 4770K @ 3.9
Motherboard - Asus Sabertooth Mk2 Z97
GPU - ASUS R9 270X DC2T
Monitors - 3 x 27 + 1 x 24
Video Driver - 15.20 (Crimson caused a lot of my games to run crap or crash)


Try and see if it works to switch back and forth with ALT+ENTER. Usually that fixes this problem for me in most games to ensure it stays in Fullscreen mode so Sli kicks in.

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| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
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PostPosted: 17 Dec 2015, 14:51 
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Unfortunately that did not work, it just shifted the screen up by the height of the windows task bar and kept the full screen appearance and didn't lock the mouse to the game display. I had to restart the game to bring it back to proper fullscreen, I also tried alternate ALT+Enter combo and restart to make sure I tried both instances.

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PostPosted: 17 Dec 2015, 16:14 
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OK, it seems to be working now after changing video settings back and forth and restarting the game. I noticed something else impacting it too, I had my Windows task bar at the bottom of my 4th monitor (top mounted) and noticed that there was some of the game rendering under it. When the mouse extended up into this area and I clicked then it took the focus off the game, moving my task bar to the top of the screen seems to have fixed it, both the losing focus and the rendering of the game at the bottom of the 4th monitor.

I haven't had my setup for long and still getting used to working out the work-arounds, but I guess these are some of the problems we have to deal with when 3+ screening.

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PostPosted: 23 Dec 2015, 23:05 
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JC3 appears to work mostly ok in triple-wide resolutions... when it doens't crash with a BSOD just as it finishes loading into the main menu. This happens about 50% of the time for me, but I think this tendency to crash is lessened if the game is started up at a lower resolution, then scaled up after it's done loading. (After the 1.0.2 patch at least. Earlier versions would crash badly if you tried that)

My one and only gripe though, is the FOV. It's insane how narrow it is by default. Even on a triple-wide display, it feels like playing through a telescopic view. I've searched far and wide for any fixes, but nobody appears to have found a way to tweak it. There certainly is no exposed setting for it (even though JC2 and Mad Max both had ways to tweak the FOV).

I then proceeded to search for FOV settings inside the game data, which is in itself quite a task... All game files are packed away (thankfully now unpackable thanks to Gibbed's modding toolset). The only reference to FOV settings I could find was in a file packed in game5.tab under \game5_unpack\scripts\modules, called camera.xvmc. That file seems to be translatable into an xml file, which contains a number of array definitions. On looking at the xvmc file itself with a hex editor though, I've found this:
Image

That is the only mention of FOV so far I've encountered anywhere for this game. I suspect the values defined in the xml may relate to return values from methods compiled in this script (assuming that this is some sort of code file). Testing this is going to be quite a job though. I've never tried any modding on the Avalanche engine, and I've got very little to go on as to which values to actually change.

In any case, it's at least something to look into.

I'll write back if I manage to make any more progress on this (which is unlikely, as KSP is currently taking up all my time and mental bandwidth, as usual, and that ofc takes priority over anything else). In the meantime, if someone else wants to follow up on this lead, by all means, have at it. You'll need a hex editor and Gibbed's modding tools for JC3, available here: http://justcause3mods.com/mods/gibbeds- ... e-3-tools/

Cheers


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PostPosted: 25 Dec 2015, 09:07 
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gave it a shot. narrow FOV make me want to puke (almost literally, when in a vehicle), and I get non-stop FPS drop and stutter. Tried about a dozen fixes that seem to work for some, with little change. Refunded.

Abram sad.


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PostPosted: 26 Dec 2015, 19:35 
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Yeah, I'm really wishing I had done more research before I bought it on the Steam sale. I've played more than a couple hours already too so I can't even get a refund. I never had a problem with the FOV in JC2, but I have no idea what the hell they were thinking here. It's like walking around with binoculars on.


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PostPosted: 28 Dec 2015, 11:17 
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FYI: http://justcause3mods.com/mods/fov-patcher/

Credits go to trixnz.


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PostPosted: 03 Jan 2016, 00:10 
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n0pp3 wrote:


Cool beans. Re-purchased. thanks, N0pp3. Hopefully my other issues will be addressed with future patches/GPU drivers.


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PostPosted: 02 Feb 2016, 23:32 
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Jan 20 update broke the tool, but a new version came out today: https://github.com/trixnz/justfov/releases Now i can stomach to play the game again.

PS - After the patch i started the game and I got a stretched image. Not sure if it was teh FOV fix, or the patch itself. But setting the resolution to another size, then switching back fixed it.`


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PostPosted: 27 Sep 2016, 10:40 
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Hi, complete surround-noob here. :) I just tried this yesterday in surround. What I noticed is that the game doesn't take into account the bezels. I.e. nothing gets hidden behind the bezels if you know what I mean. If I for example move Rico's head around to pan a car from the center screen to the right screen, then the whole car is visible all the time. Am I missing something or is this just something I will have to get used to in most games when using nv surround? If so, then bummer!!

Assetto Corsa for example, is not like that. There I can adjust pretty much everything, from how close to the screen I am sitting and how wide the bezels are, to how much angle the side monitors have.

Edit: Ehmm, wait a second now. This is what bezel correction is for, isn't it? :doh:


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PostPosted: 23 Nov 2016, 23:04 
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I see its on for a very good sale on Steam right now, very tempted but the big question: Does the FOV editor still work with it? I can see from another thread that this appears to be the latest version of it that's functional:
https://github.com/xforce/justfov/releases/tag/1.3

I'd very much love to get back into Just Cause, but only if it works with triple screen of course :)

Update: So that didn't work for me (win10 if that matters), the slider wouldn't move and it wouldn't accept input into the box any ways. Meanwhile the FOV feels a little close but it looks the same in single vs triple (ie it does just expand horizontally without tugging at the vertical).

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PostPosted: 05 Mar 2017, 02:22 
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Bumpinthenight wrote:
I see its on for a very good sale on Steam right now, very tempted but the big question: Does the FOV editor still work with it? I can see from another thread that this appears to be the latest version of it that's functional:
https://github.com/xforce/justfov/releases/tag/1.3

I'd very much love to get back into Just Cause, but only if it works with triple screen of course :)

Update: So that didn't work for me (win10 if that matters), the slider wouldn't move and it wouldn't accept input into the box any ways. Meanwhile the FOV feels a little close but it looks the same in single vs triple (ie it does just expand horizontally without tugging at the vertical).


I got the same problem. It just tells me the FoV should be between 1 and 90.

Anyone know how else to change the FoV?

EDIT: Turns out I had the wrong version. Got it workin now.


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PostPosted: 08 Mar 2017, 07:20 
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Now the only thing missing from this game would be the HUD, which is unfortunately placed on my side displays. Can someone here provide a solution?


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