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 Post subject: I'll uncomment the GFWL
PostPosted: 26 Aug 2012, 00:05 
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I'll uncomment the GFWL detection removal in the plugin and push the update.

[edit] Now live, click Update plugins in Flawless Widescreen, do report back [/edit]

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 Post subject: OK here it is:Massive
PostPosted: 26 Aug 2012, 00:19 
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OK here it is:

Massive THANKS to HaYDen for all the work of ENABLING MULTI MONITOR SUPPORT for this game !!!! It was he who found out how to unlock this inside the engine.
All I did was to remove GFWL's memory protection algorithms in order for his method to work!!!

I wrote a plug-in for WideScreen Fixer (since I am familiar with it) based on HaYDen's code and added my little magic to it so the game doesn't crash from 5 to 5 seconds.

- Use the attached plugin with latest WSF.

- Also use The Internal Renderer plugin developed by Durante to increase the resolution in the game.

- In addition if you want to play it in 3D Vision Surround use HELIX MOD for 3D Vision for proper 3D.

I want to say THANK YOU FOR EVERYONE WHO DID HIS MAGIC SO THIS COULD BE ACHIEVED IN SUCH A SHORT NOTICE and if you really like the outcome please don't forget to show your appreciation;))


Helifax


EDIT: Didn't saw the above post:)) Well now we have 2 fixes:D ^_^ Again! all credit goes to Hayden for his magnificent job!
Flawless Widescreen has also been updated so you can use it!! :D

Attached files Plugin.DarkSouls.rar (23 KB)

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PostPosted: 26 Aug 2012, 00:36 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.

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PostPosted: 26 Aug 2012, 00:51 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.


Awesome! I know you'll get it, you always do.


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 Post subject: Internal render fix +
PostPosted: 26 Aug 2012, 17:58 
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Internal render fix + Widescreen fixer work great running at 5760x1080. Will be sending some donations to the appropriate parties come payday. You guys make my PC gaming.


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PostPosted: 27 Aug 2012, 00:23 
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I give up playing this game, mouse camera is way too jerky, and switching to a controller defeats the whole purpose of playing it on PC.


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PostPosted: 27 Aug 2012, 02:11 
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Joined: 30 Aug 2010, 16:06
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Is it possible to change/fix the FOV in this game? I'd gladly donate to someone who could make that happen.


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PostPosted: 27 Aug 2012, 09:54 
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.


Hi HaYDeN, any chance of a fix for non 16:9 resolution? It's kind of zoom in 16:10.

16:10 original


16:10 with flawless widescreen


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 Post subject: Find this line in the
PostPosted: 27 Aug 2012, 10:56 
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Find this line in the plugin: [assuming comfortable editing a text file]

Code:
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
      AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
   end


and change it to this:

Code:
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
           local AspectRatio = DisplayInfo:GetAspectRatio()
           if AspectRatio > 1.77 then
               AspectRatioFix:WriteFloat(AspectRatio)
           end
   end


Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.

Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?

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PostPosted: 27 Aug 2012, 10:58 
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Find this line in the plugin: [assuming comfortable editing a text file]

Code:

   local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
      AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
   end
   


and change it to this:

Code:

   local AspectRatioFix = HackTool:GetAddress("AspectRatio")
   if AspectRatioFix and DisplayInfo then
           local AspectRatio = DisplayInfo:GetAspectRatio()
           if AspectRatio > 1.77 then
               AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
           end
   
   end
   


Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.

Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?


Thx, I will try it.

16:10 is supported but the game is anamorphic 16:9 so there's black bars on top and bottom.


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