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| Need help from softth experts. https://www.wsgf.org/phpBB3/viewtopic.php?f=67&t=16146 |
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| Author: | Mergatroid [ 18 Aug 2008, 18:03 ] |
| Post subject: | Need help from softth experts. |
I'm trying to get WoW across 2 22" (1680x1050x2) monitors using softth but it keeps crashing. Here's my softth log and softth config file: Code: SoftTH: SoftTH v1.07 by Kegetys (D3D9)
SoftTH: Loading configuration C:UsersMattSoftTH.cfg SoftTH: Can't open config C:UsersMattSoftTH.cfg SoftTH: Loading configuration C:GamesWorld of WarcraftSoftTH.cfg SoftTH: Load DLL C:Windowssystem32d3d9.dll (auto) SoftTH: Activating Win32 hooks... STHook: Hooks: Attached SoftTH: Direct3DCreate9 (ver 32) SoftTH: OpenProcess failed with error 0x00000005 SoftTH: Attempting debug access... SoftTH: OpenProcess done. SoftTH: Adapter 0: nvd3dum.dll, NVIDIA GeForce 8800 GT with SoftTH v1.07 by Kegetys (D3D9) SoftTH: Adapter 1: nvd3dum.dll, NVIDIA GeForce 8800 GT SoftTH: Direct3DCreate9 (ver 32) SoftTH: Adapter 0: nvd3dum.dll, NVIDIA GeForce 8800 GT with SoftTH v1.07 by Kegetys (D3D9) SoftTH: Adapter 1: nvd3dum.dll, NVIDIA GeForce 8800 GT SoftTH: SoftTH: CreateDevice 1680x1050 60Hz 22bf 77df SoftTH: Focus window: 'World of Warcraft' SoftTH: Overriding resolution to 3360x1050 SoftTH: Requested mode 3360x1050 not triplehead SoftTH: Warning! Requested lockable backbuffer, not supported. SoftTH: Using D3DCREATE_FPU_PRESERVE SoftTH: 2 backbuffer(s): 3360x1050 SoftTH: SwapEffect 1, PP Flags 00000001, Behaviour Flags 00000042 SoftTH: CreateDevice failed!: D3DERR_INVALIDCALL SoftTH: Direct3DCreate9 (ver 32) SoftTH: Adapter 0: nvd3dum.dll, NVIDIA GeForce 8800 GT with SoftTH v1.07 by Kegetys (D3D9) SoftTH: Adapter 1: nvd3dum.dll, NVIDIA GeForce 8800 GT Code: ;
; SoftTH configuration file ; by Kegetys <kegetys[ät]dnainternet.net> ; [config] deviceIDLeft=1 deviceIDright=-1 secondaryWidth=1680 secondaryHeight=1050 secondaryRefresh=60 secondaryFormat=RGB32 antialiasing=4 anisotropic=0 borderSize=0 sideExtraWidth=0 noHotkeys=0 [Direct3D] ; ** Advanced setting for Direct3D games ** cylindicalCorretionAngle=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=3360 forceResolutionHeight=1050 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 swapOrder=0 autoSquash=0 d3d8dll=auto [hooks] doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added) ; Must be last in this file [modes] 640x480x60 640x480x75 640x480x85 800x600x60 800x600x75 800x600x85 1024x768x60 1024x768x75 1024x768x85 1280x960x60 1280x960x75 1280x960x85 1280x1024x60 1280x1024x75 1280x1024x85 1600x1200x60 1600x1200x75 1600x1200x85 Help? |
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| Author: | BHawthorne [ 18 Aug 2008, 20:00 ] |
| Post subject: | Re: Need help from softth experts. |
deviceIDRight looks ok. Sure your deviceIDLeft isn't 0? |
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| Author: | Mesh [ 19 Aug 2008, 01:03 ] |
| Post subject: | Need help from softth experts. |
This is a guess but deviceIDLeft= should be 1 if in windows desk panel the checked 'primary' monitor is 1 and should be 0 if the checked monitor is 2. |
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| Author: | Vroshnak [ 19 Aug 2008, 15:18 ] |
| Post subject: | Need help from softth experts. |
See my post near the end of this topic: [url]http://www.widescreengamingforum.com/node/7833] Does that help? I only played WoW for a week but I had it working. |
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| Author: | ithrial [ 19 Aug 2008, 17:39 ] |
| Post subject: | Need help from softth experts. |
If your running wow across only two monitors, you dont need to use softTH. via your graphics card you can merge the monitors to one big monitor @ 3380x1050 (one continuous display). Only need SofTH if you are running three monitors or more ; ; SoftTH configuration file ; by Kegetys ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left & right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'YUV12'. ; antialiasing: Level of forced anti-aliasing ; anisotropic: Level of forced anisotropic filtering ; borderSize: Size in pixels of frame border between monitors that is discarded ; noHotkeys: Set to 1 to disable all hotkeys deviceIDLeft=auto deviceIDright=auto secondaryWidth=1680 secondaryHeight=1050 secondaryRefresh=60 secondaryFormat=RGB16 antialiasing=0 anisotropic=0 borderSize=0 sideExtraWidth=0 noHotkeys=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; Set to 2 to force multihead initialization even if game doesn't create device with TH resolution ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; swapOrder: Swap order at which the frame contents are copied ; autoSquash: Automatically squash output to middle monitor if only pretransformed (GUI) elements are drawn ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) cylindicalCorretionAngle=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 swapOrder=0 autoSquash=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale game window rectangle to triplehead size ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=1 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added) ; Must be last in this file [modes] 1680x1050x60 Also be sure to edit your WTF.conf file and add 5040x1050 to your resolution if thats the resolution that you wanna run |
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| Author: | Mergatroid [ 19 Aug 2008, 19:07 ] |
| Post subject: | Need help from softth experts. |
snip I'm on Vista. This doesn't work on Vista. Vroshnak, that may help. I'll try it when I have time. Thanks |
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| Author: | Mesh [ 19 Aug 2008, 23:00 ] |
| Post subject: | Need help from softth experts. |
Even keeping both monitors separate maybe running wow in a window might work? |
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| Author: | Vroshnak [ 20 Aug 2008, 02:12 ] |
| Post subject: | Need help from softth experts. |
Wait softth doesn't work with only two monitors. |
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| Author: | GeneralAdmission [ 20 Aug 2008, 02:20 ] |
| Post subject: | Need help from softth experts. |
Sorry I don't have much to offer in the way of solutions, but I have a question. Wouldn't running a game on 2 screens split your avatar down the middle? Is that a workable way to play? |
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| Author: | JKeefe [ 25 Aug 2008, 16:45 ] |
| Post subject: | Need help from softth experts. |
Generally dual-screen gaming presents that problem, which is why a lot of people don't do it. With two projectors it can be a workable solution, though. You generally need an odd number of monitors for multi-screen gaming in order to avoid the bezel problem. |
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