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PostPosted: 24 Jan 2010, 03:27 
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Might as well add borderlands to that list of Eyefinity Ready! Because the game supports the res but has horrible fov problems but hey it is playable and supports it right!!!!!


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PostPosted: 24 Jan 2010, 06:11 
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By many I'm sure you mean everyone that read the list.

Me included :?.

I liked the first game and was hovering about whether or not to look up this one, but without Triplehead/Eyefinity support it's a definite no. Confirms my suspicion of ATI's '2010 Eyefinity' advertising, though :(.


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PostPosted: 24 Jan 2010, 06:46 
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I think there should be a better explaination about the criteria for Eyefinity ready and Eyefinity validated. The OP pictures are not what I would expect if a game was Eyefinity ready or validated.

Disappointing really.

OP, I see there are not a single picture in full screen. All of them are windowed. Could you provide one?


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PostPosted: 24 Jan 2010, 08:13 
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I'll just to the conclusion and say the people posting with the game have pirated it. Shame on them.

As for the support, I figured it would be exactly like ME1, as I posted before. :)

I'm not going to bash ATI, though, since they're the ones working with the developers on getting support in. You can't exactly blame them if the developer isn't delivering. As long as they're working with the developer and it's in the works for a future patch, then I don't mind.

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PostPosted: 24 Jan 2010, 09:31 
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As for the support, I figured it would be exactly like ME1, as I posted before. :)

I'm not going to bash ATI, though, since they're the ones working with the developers on getting support in. You can't exactly blame them if the developer isn't delivering. As long as they're working with the developer and it's in the works for a future patch, then I don't mind.


I don't think this is an ATI bash fest and people are happy that a GFX vendor makes such effort for TH gaming. You are also correct that future patches can solves things. We saw it already with Dragon age.

But I am sure that many of us wants Eyefinity support to mean something. If ME2 works exactly as ME1, how can people feel that Eyefinity support means anything?


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PostPosted: 24 Jan 2010, 10:37 
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It'd be comforting to know that they're at least working on it, because I pre-ordered ME2 on Steam because I saw it on the slide thingy >:-.


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PostPosted: 24 Jan 2010, 13:11 
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I'm glad that EF support is being worked on. I, for one, look forward to trying ME2 out on Tuesday.


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PostPosted: 24 Jan 2010, 15:04 
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I think there should be a better explaination about the criteria for Eyefinity ready and Eyefinity validated. The OP pictures are not what I would expect if a game was Eyefinity ready or validated.

In that condition it is neither.


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PostPosted: 24 Jan 2010, 15:46 
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I have to agree with everyone else as well. When I was given the slide, I believed it showed titles with EF support. I posted the list as such, and never received any correction on my post content. If the intent of the slide was to show the developers that ATI was working with, then I think the list would have been better served by logos of the developers - not the titles.

Everything in the 2009 side does have support (though DA:O does have its issues). I also believe that the OP (who hasn't posted here since) probably has a pirated version, and may not have final code. If BioWare doesn't come out with an EF patch somewhere around Day 0 or Day 1, then I would be inclined to pull the list.

Forum members purchased the game based on the fact I had posted that it had the support, and now that may not be the case. Puts me in a bad position of not being a trusted resource. Now, if the OP posted non-final code for his/her claim (and the claim was originally quite the flame-fest), then that puts everyone in a bad spot. Maybe I shouldn't have approved the post since the game isn't released.

There is still the possibility that BioWare did commit to including the proper support (they did overhaul much of the engine for the game), and either it wasn't included in this build or they backed away from that promise to make their street date. I've had plenty of times in my day job where people commit to doing something, and I only find out at the 11th hour that they either didn't do it, or it's of piss-poor quality.

Until the final game is released, we're not sure if "blame" is needed, or where it would be placed. Though, I do think I need a clearer understanding on the intent of the slide.


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PostPosted: 24 Jan 2010, 17:11 
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I am still not convinced this is the case, Bioware is known for doing things pretty good. If they released it for DA then we can expect to see the feature in ME2. If people are going to buy a game just because they see it on a list, well then follow blindly, but this is the primary reason I do not pre-order games anymore. In order to fully know, you read, you test, you buy. It's just like a TV, or anything else in that category. :searchplease

Also, we cannot blame ATI for the developer who says they will support it, but then not really support it in the end. Kinda not their fault, though they may claim it anyway.

One more thing, it isn't out yet, I cannot be convinced by something that is pirated, as I know that pirated things generally never do the right things.

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PostPosted: 24 Jan 2010, 17:24 
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Why does everyone assume piracy? If the game is to be released on the 26th, why aren't people assuming that some store is setting up a display unit to be played?

This close to release, I see no reason to assume piracy or incomplete bits. The CD's do not burn themselves and then jump in the box.

People are involved, which makes the system flawed by definition.

:cheers




6 days left in January. Maybe 10.1 will be released on the 31st so that 10.2 (10.1 patch) can be released the next day and the dev team can take a month off. i dunno


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PostPosted: 24 Jan 2010, 17:48 
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Because 99.9% of the people who say that pirate it, and then use that as an excuse to cover their tracks.

The amount of people that have the game already is a little too much of a coincidence to say that so many stores broke a street date... a week early.

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PostPosted: 24 Jan 2010, 19:30 
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I did get my copy from Gamestop on Friday the one down here breaks street dates a good amount of the time in advance. I can confirm that currently it is zooming in on the screen when using eyefinity but looks fine if you take it back to a single monitor setup.

I really hope they patch in eyefinity I saw it on the ati list and loved the first one. So far its a great game though and those that get it on release day will enjoy what Bioware has done.


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PostPosted: 25 Jan 2010, 02:39 
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How about this Dave: To compensate for missing the support on release date and the confusion, ATI convinces Bioware to release a patch for ME1 and ME2 simultaneously. I don't know about the engine overhaul but it looks to me like they suffer the exact same issue.


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PostPosted: 25 Jan 2010, 14:25 
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Why does everyone assume piracy? If the game is to be released on the 26th, why aren't people assuming that some store is setting up a display unit to be played?

This close to release, I see no reason to assume piracy or incomplete bits. The CD's do not burn themselves and then jump in the box.

What store sets up demo kiosks for a *PC* game?

Most stores get games just a day or two before the street date, and there are large stickers on the box that say "DO NOT SELL BEFORE XXXXX". Granted with a Tuesday street date, Friday was probably their receipt date. Monday might be cutting it too close.

However, when I worked at Babbage's in college, we *ALWAYS* respected street date, and my local Gamestop stores respect it now. Stores can face fines for breaking street dates.

Remember how many people got Spore before the retail release in "defiance" of the overbearing DRM? That wasn't a break in street-date, that was piracy. All things considered, piracy is the more likely reason (compounded by the fact the OP has posted again), especially further you get from the street date.


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PostPosted: 25 Jan 2010, 18:10 
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Right ive just been told my copy of mass effect ltd Ed for the pc is processing from game so that should mean i will either have it tuesday or wednesday.

As soon as i have it ill post up on here and let you know the deal if it works with eyefinity or not but juding on all the details on here so far i doubt it.


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PostPosted: 25 Jan 2010, 18:14 
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Fry's has 3 demo's going right now at various stores. nVidia 3D, Matrox THTG running NFS:Shift and a 295 SLI (that never seems to be running anything).

My point was that on a Friday prior to a Tuesday release, to assume piracy, and more importantly for the discussion, rouge or incomplete bits, is probably not very valuable.

Your points are taken however.


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PostPosted: 25 Jan 2010, 22:51 
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On the street date thing... shops breaking street date or etailers shipping early happens all the time - I've personally had at least half a dozen games I've preordered arrive prior to their proper launch day from etailers; ones I can remember are Unreal Tournament 2004, Unreal Tournament 3, Hitman: Blood Money, Crysis & Dark Messiah of Might and Magic. I'm fairly sure that I got NeverWinter Nights, NWN2 and Storm of Zehir through my letterbox before their official release dates, too. UT2004 arrived six days before it's official release.

It happens a lot. I won't argue that there appear to be a lot of people on other forums who have pirated it; we have one poster on this forum who seems to think that if he says it in a "sneaky" way, we won't work it out. However the OP doesn't make mention of acquisition method.

With no burden of proof one way or the other, I would rather err on the side of caution and work on the "innocent until proven guilty" idea that is supposed to be one of the pillars of modern society.

Oh, for the record, the UK release date is the 29th, I haven't had a dispatch e-mail yet. I did check the order progress and it said "packing" this morning. This evening is says "pre-ordered" so perhaps the system had a hiccup. I'm buying ME2 anyway on release day to support the on time release of a PC version, without all this phone-home activation bollocks that I can't stand.


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PostPosted: 26 Jan 2010, 20:29 
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Hello everyone,

Im a new member but far from new to these forums. I just wanted to keep up to date with any fix that this game might get. I was disapointed with the no support out of the box. Im going to hold off playing untell proper Eyefinity support is in place.


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PostPosted: 27 Jan 2010, 04:09 
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I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



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PostPosted: 27 Jan 2010, 04:40 
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Hey Stanton,

If you want to sell your 5870 please let me know.

Deke


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PostPosted: 27 Jan 2010, 05:41 
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I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



I imagine it is the same reason that Borderlands works fine for you in portrait......

For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.

3 X 24" would only be 1920 X 3600.

It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.

Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.


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PostPosted: 27 Jan 2010, 06:03 
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[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



I imagine it is the same reason that Borderlands works fine for you in portrait......

For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.

3 X 24" would only be 1920 X 3600.

It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.

Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.

Actually ME1 does not work properly in Portrait Eyefinity as the HUD elements are partially obscured. It's worth noting that ME2 doesn't share the same problem.

I think certain games work particularly well in landscape mode, such as racing and flight sims. Other games lend themselves well to portrait mode. Compared to one big screen, you've got 3x the resolution either way. Portrait is slightly wider, while landscape is obviously much wider.

I had posted a poll on another forum and found that there is a 60/40 split in landscape/portrait preference. It all comes down to personal preference as you say.


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PostPosted: 27 Jan 2010, 20:01 
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[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:




My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.

I really hope they release a landscape eyefinity patch since ME2 is one of the reasons I bought an eyefinity setup (I guess I put too much stock into that ATI powerpoint slide). I'm going to play through ME1 again (since I lost my old save file) and hope that they get something out in the next week or so.


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PostPosted: 27 Jan 2010, 22:21 
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My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.


It's actually 15:8 for portrait EF, vs 16:10 for single monitor (assuming 1920x1200), or 1.875:1 vs 1.6:1. So EF is 17.2% wider. Not by a huge margin, but definitely noticeable. In conversations and cinematics, the picture seems to revert back to 16:10, as I get black bars on left and right sides.

I agree with you it's most likely Vert- though.


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PostPosted: 27 Jan 2010, 22:21 
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I have posted on the bioware support forums here

http://social.bioware.com/forum/1/topic/106/index/800237

outlining the issues we have been having I am awaiting to see if we get a response from someone.


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PostPosted: 28 Jan 2010, 04:23 
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Here are all the other ways to contact them over this:

http://www.widescreengamingforum.com/wiki/Lobbying_Central

Also, for the person in the thread who says it's a fault of UE3 engine and can't be helped - point out that UE3 games have been fixed by devs and us, so it's possible.


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PostPosted: 28 Jan 2010, 04:50 
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Batman:AA is UE3 based.


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PostPosted: 28 Jan 2010, 04:56 
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Batman:AA is UE3 based.

Yes and for a time (im not sure if this is still the case) it had to be hacked to where you would press a button to fix the FOV.

EDIT:
Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack


So yeah, like I said else where, UE3 needs to have FOV Calculations Built into the Engine. Let's all Scream at EPIC.

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PostPosted: 28 Jan 2010, 05:01 
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Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack


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PostPosted: 28 Jan 2010, 14:10 
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UE3 was originally a Vert- engine. But, different developers and the WSGF have been able to get Hor+ out of it (or Anamorphic). While you certainly can't say that a UE3 game is going to be Hor+ like a Source game, it is within the realm of possibility for the developer.

I think it's about time to stop placing all the blame on Epic (though they could update the engine to be native Hor+), and let the devs shoulder more responsibility for not choosing to implement Hor+. Here is a list of UE3 games.

Anamorphic:
Dark Void
Roboblitz
Mirror's Edge (Racker_S Hack)
Last Remnant

Vert-
Borderlands (Console commands fix FOV)
Frontlines: Fuel of War (General Admission patched)
Wheelman (FOV hack made)
Mass Effect

Hor+
Star Trek DAC
X-Men: Wolverine
Rainbow Six: Vegas (after patch 1.05)
Legendary
Batman: AA (issue with "close-ups")
BioShock (Racer_S Hack and then 2K patch)


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PostPosted: 29 Jan 2010, 15:38 
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Dave have you been able to approach Bioware through your channels at ATI and see if they were aware of this issue?


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PostPosted: 29 Jan 2010, 16:19 
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Another screen shot:



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PostPosted: 29 Jan 2010, 20:48 
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The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.

http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/


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PostPosted: 29 Jan 2010, 21:08 
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The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.

http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/


Great news :D


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PostPosted: 30 Jan 2010, 02:39 
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Great news looks like it was a good idea to post in both places and now we can get a fix :)


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PostPosted: 30 Jan 2010, 13:14 
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The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.

http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/

They're on the ball again. They have a bit more clout than us alone, too... :)


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PostPosted: 31 Jan 2010, 15:16 
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Will they patch ME1 as well? Would love to see both games get fixed...


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PostPosted: 31 Jan 2010, 16:44 
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Will they patch ME1 as well? Would love to see both games get fixed...

I second this motion.

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PostPosted: 01 Feb 2010, 01:33 
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Will they patch ME1 as well? Would love to see both games get fixed...


since both games use the same engine this would be presumably... hopefully.


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PostPosted: 01 Feb 2010, 04:51 
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It'd be nice. And certainly feasible. But so few develops keep giving a shit about old games, particularly when there's a sequel. I didn't see it happening. But I've finished it already, and did damned near everything there was to do in it. But waiting for the EF-fixing patch to start playing #2 is getting harder and harder to do.

Boo hoo.


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PostPosted: 01 Feb 2010, 18:06 
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[quote]Will they patch ME1 as well? Would love to see both games get fixed...

I second this motion.
As great as that would be, guys, you're living in cloud-cookoo land if you think they're gonna patch ME1 as well. :(

Either that or my cynicism has shot up recently...


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PostPosted: 01 Feb 2010, 18:41 
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I saw we lobby on this one. What do you think?


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PostPosted: 01 Feb 2010, 20:54 
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Sounds good.

It's Bioware, and they did sort out Dragon Age fairly quickly. Or tried to. Gotta be worth a shot. It's not like they can even pull the 2K Games/DICE defence of 'it's cheating' as Mass Effect 1/2 are single player only.

Worst they can say is no. ;)


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PostPosted: 01 Feb 2010, 20:56 
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Im in :)


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PostPosted: 01 Feb 2010, 22:30 
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I made ME2 a must get game, but I'll sit tight till eyefinity is implemented. I am still waiting on Bioware to get it working properly in Dragon Age so that the environment stops disappearing.

Shame I am holding off on two of the best games out there, but its because I want to enjoy them fully when I do play them.

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PostPosted: 02 Feb 2010, 03:50 
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I made ME2 a must get game, but I'll sit tight till eyefinity is implemented. I am still waiting on Bioware to get it working properly in Dragon Age so that the environment stops disappearing.

Shame I am holding off on two of the best games out there, but its because I want to enjoy them fully when I do play them.


Yeah.. I'm holding off on Dragon Age for the same reason. Good thing I still have to finish Mass Effect 1 before I can move on to #2.


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[quote]I made ME2 a must get game, but I'll sit tight till eyefinity is implemented. I am still waiting on Bioware to get it working properly in Dragon Age so that the environment stops disappearing.

Shame I am holding off on two of the best games out there, but its because I want to enjoy them fully when I do play them.


Yeah.. I'm holding off on Dragon Age for the same reason. Good thing I still have to finish Mass Effect 1 before I can move on to #2.
Just curious, what is wrong with EF in Dragon Age? I had completed the game before I got my EF setup.


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PostPosted: 02 Feb 2010, 05:58 
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[quote][quote]I made ME2 a must get game, but I'll sit tight till eyefinity is implemented. I am still waiting on Bioware to get it working properly in Dragon Age so that the environment stops disappearing.

Shame I am holding off on two of the best games out there, but its because I want to enjoy them fully when I do play them.


Yeah.. I'm holding off on Dragon Age for the same reason. Good thing I still have to finish Mass Effect 1 before I can move on to #2.
Just curious, what is wrong with EF in Dragon Age? I had completed the game before I got my EF setup.

Objects like Trees disappear when gaming in Eyefinity when you do anything that would change the player's field of vision... i.e. get closer to something or rotate the camera.

I consider that to be unplayable.. I like my trees staying visible, but I keep hoping for them to fix it.. so I keep holding off on my playthrough.


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PostPosted: 02 Feb 2010, 16:42 
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It's not a Eyefinity-related Problem. It's the same at SoftTH.
Remember Battlefield 2: it has similar issues... :-/


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It's not a Eyefinity-related Problem. It's the same at SoftTH.
Remember Battlefield 2: it has similar issues... :-/


Correct its a game engine problem so they need to fix it not ATI.

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[quote]It's not a Eyefinity-related Problem. It's the same at SoftTH.
Remember Battlefield 2: it has similar issues... :-/


Correct its a game engine problem so they need to fix it not ATI.

Yeah, it is an engine issue .Totally up to Bioware to fix.


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[quote][quote]It's not a Eyefinity-related Problem. It's the same at SoftTH.
Remember Battlefield 2: it has similar issues... :-/


Correct its a game engine problem so they need to fix it not ATI.

Yeah, it is an engine issue .Totally up to Bioware to fix.

Sad thing is that is probably REALLY easy to fix, just some tweaks to dynamic lighting or shadows or something where the extra FOV causes the engine to mess up and remove stuff, but I have yet to see anybody officially acknowledge the problem. They jumped on the pedestal to announce to the world proper eyefinity support and then when we said "hey there is a bug actually...." they just ignore it.

Its not just trees and stuff vanishing its all the vegetation and stuff as well, when I was in the forest over 90% of the flowers/plants and other stuff was just plain missing. I did not even know I was in a forest I thought it was a plane until I booted up the game in single screen mode to do my comparison videos for the bug because I saw a treeline popping in/out in the background. When I booted and saw all the lush vegetation I was like OMG how much of the game have I been missing?

Turned off the game and have not played it since until I see a fix.

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Any updates on a ETA for Eyefinity support? I don't plan to play every class once as a paragon and as a renegade, so the sooner the better I say. :wink:


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It'd be nice. And certainly feasible. But so few develops keep giving a shit about old games, particularly when there's a sequel. I didn't see it happening. But I've finished it already, and did damned near everything there was to do in it. But waiting for the EF-fixing patch to start playing #2 is getting harder and harder to do.

Boo hoo.


Bioware developers are very chatty on their forum and have said repeatedly that patches cost a lot more money than people think and the money men do not approve patches for old games EVER, and a reluctant to approve them for even recent games with non-critical issues.

So I would not expect a patch for ME1 for anything. They were already damn generous with a year later patch to fix some major issues the 3rd party who ported it ignored.


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i can't believe that. The costs for a triplehead patch for ME1 would be super low,
because of the fact that ME2 and ME1 are exactly the same. (Engine, etc.)

So if they work on a patch for ME2, they already work on a patch for ME1 i think...

The only thing that would make cost would be the compatiblity testing.
But therefor Bioware could leave this patch in beta stadium.
We would make all testings :D


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i can't believe that.


Well, they are Bioware developers and you are not ;)


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One reason for Bioware to patch the first game could be that they apparently consider ME to be episodic, like being able to take your character from ME1 to ME2. I'm sure they'll release a trilogy one day and it would only make sense that you can play it through in a consistent manner.

Well I hope so at least.


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I understand your guys frustration with ME2 and Eyefinity, but to me that was not a reason to hold off and wait to play a great game. I'm sure that when my other two monitors are on and the FOV is adjustable to where I want it then it will be even better, but to punish yourself from playing this game is something that I won't understand. Now if they had called it cheating or unfair or that they were not going to support it thats another thing, but again it really is the developers choice...

My point is just because you and I spent insane amount of money to have the priviledge... and that is what it is, its not a right to run a game across 3 monitors, doesn't mean that every game is going to support it correctly initially or that games are going to support it at all.

You may find that you may not be buying any PC games for awhile if you are taking the stance of "eyefinity" or no-game, I will go to my console... well guess what that console supports... one screen at probably a lower res... I have seen that rant in another forum... saying that the lack of this support was the death of the PC and if the game didn't support eyefinity then he would just go play it on his console which doesn't make much sense because the game tends to cost more, and usually has worse graphics...

I'm beginning to see what I call the eyefinity snobs... and I hope that you enjoy not playing all these games for months, while I enjoy the heck out of them, and then if the developer fixes it, then enjoy it more.

But I do support those bans and ill wishes toward developers that call it cheating...

Good luck to all, but don't be so asinine to not buy a game because its having issues early on... buy the game and enjoy it.... I promise that you will still have a good time, but don't expect perfection for the first generation of a new type of technology and for everyone to support it in inital releases...


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You may find that you may not be buying any PC games for awhile if you are taking the stance of "eyefinity" or no-game, I will go to my console... well guess what that console supports... one screen at probably a lower res...



Forza 3 for Xbox 360 supports triple screen and does it very well. It has it's own built in bezel management. I think it is the only console game that does though haha.


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[quote]
You may find that you may not be buying any PC games for awhile if you are taking the stance of "eyefinity" or no-game, I will go to my console... well guess what that console supports... one screen at probably a lower res...



Forza 3 for Xbox 360 supports triple screen and does it very well. It has it's own built in bezel management. I think it is the only console game that does though haha.

Really? how in the hell do you get 3 screens connected to an xbox 360? Makes me wonder why the developer even bothered.


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it's not 3 screens on one console. it's 3 consoles with 3 screens and synced to different viewing angles. that means you need three games, 3 consoles and 3 screens.

one of the consoles works as the master, or host, so that you can use one controller.

It's really on par with people who have tri / xfire 5870 and such. Accept in some cases the 360 setup can be less or more expensive.


ha ha








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Sitting that close to 720p with little AA would make my brain hurt.


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Sitting that close to 720p with little AA would make my brain hurt.


How so it is actually 5760 X 1080 not so bad huh. Have you even played Forza 3 or any console title. It is not as bad as most PC fanboys think. Games are getting a lot better for consoles than they used to be.

This is my setup of Forza 3. And yes it can be cheaper then most High End ATI cards. But this is the only game as of now that works that I know of. I wish more devs would make this happen. It just shows what AAA devs can do compared to well you know.....

I really love Forza 3 and it is an amazing racing game for console. I wish there were pc sims that looked as good as Forza 3 but there isn't.. Yea yea Rfactor iRacing, GTR they all have amazing physics and sound but so does Forza 3.

If you have not played it watch the video review on sim racing tonight. They even make a point to tell pc gamers that consoles have come a long way and are not really on the bottom anymore like people think haha.





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forza 2 and 3 are great games. but they clearly lack that PC flare when it comes to detail. Forza 3 foliage anyone? Great game, but consoles will always be behind the PC, and the PC will always be more expensive, as the console will always have lower end hardware. Unless one day we make that cross into Personal Console realm. Upgradeable console parts would be amazing. When that happens, you wont see the PC or console, just the Personal Console made by different manufactures, and Personal console specific games. Good idea though. personally I own both, and most gamers should, as all the best peripherals will be on the PC, and some of the best story driven games will be on consoles.

Turn 10 did a great job with their sim, they will even tell you how they got it as smooth as they did, they got rid of the small details that most simmers don't pay attention to.

Back to the former, ME2 needs better Eyefinity support with proper scaling, sooner then later.



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How so it is actually 5760 X 1080 not so bad huh.


That would be upscaled of course, not true res. The list of true 1080 games on Xbox is about the size of two fingers.

Have you even played Forza 3 or any console title. It is not as bad as most PC fanboys think. Games are getting a lot better for consoles than they used to be.


I have played a ton of console games of course, and yes the experience is better than it was in the Playstation/SNES days, though I still prefer PC for a ton of reasons. Anyway I never said you can't like the game, I said sitting that close to 720p with little AA would make my brain hurt, which is true. I notice every jaggy at 1080p with 4x4 SSAA on.


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[quote]I have played a ton of console games of course, and yes the experience is better than it was in the Playstation/SNES days, though I still prefer PC for a ton of reasons. Anyway I never said you can't like the game, I said sitting that close to 720p with little AA would make my brain hurt, which is true. I notice every jaggy at 1080p with 4x4 SSAA on.



I'm the exact same way, w/ out AA I feel like I'm playing Lego games. *shakefists* damn you Raster graphics.


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I never use AA. I don't think it is needed @ such high resolution anyway being 5760X1200 on pc. Console games don't give you the option to adjust AA because all hardware is the same for console. The same with graphic settings so while it might be on some may think it is not. I rarely play a game that is in need of AA.

Back to console games and esp Forza 3 it is a racing game that is very fast paced. It is hard for me to imagine picking out any jaggies. Look at my screen shots do you see any jaggies didn't think so....

And how does not using AA give you a head ache haha. Maybe it is just the games you are playing. Most of the games that I play AA is not even needed.


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I notice jaggies on every platform I play on. They're by far the worst on any console. I think the 360 does anti-aliasing less well than the PS3, too. My major complaint about consoles is the way motion-blur is way over the top to help disguise the aliasing. (Any racing game or FPS...) Case in point: Star Ocean: The Last Hope on the 360 I notice a fair few jagged edges. Star Ocean: The Last Hope: International on the PS3 isn't as bad. Edges seem smoother.

That being said, 2xAA is usually enough on the PC to stop me noticing it while playing - it's only if I'm no longer engrossed in the game that I really notice jaggies on the PC.


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No offense to anyone but...

What the hell does this PC-Console pissing match have to do with the OT? I consider these forums a resource. If you want to bash consoles or pcs do so in another topic. I personally stay on top of this thread to catch any updates on ME2.


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Eh, 'tis the nature of forums to digress. Nevertheless, when there is more info on the original topic of this thread, I'm sure someone will post it. ;)


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No offense to anyone but...

What the hell does this PC-Console pissing match have to do with the OT? I consider these forums a resource. If you want to bash consoles or pcs do so in another topic. I personally stay on top of this thread to catch any updates on ME2.



It is not like the thread is gone. Yes we went off topic for a second but I am sure this thread will be updated with any new info that gets released. Someone mentioned something about console and low res and only supporting one monitor so I corrected them is all. This thread is 7 pages and there were only a few post that were about that so.....BACK ON TOPIC


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I didn't mean to start a console vs. PC war, those are so tired and pointless. It really is cool Forza does that, I am impressed. I was only commenting on how close the chair was to the screen and saying with low-res and low-AA console games that has to be a bit of an eyesore, sorry if anyone took offense.

I remember playing Infamous on my PC monitor on PS3 and thinking the game looked like absolute trash, just a blurry and jaggy mess. On a TV from 10 feet away though it looked a lot better, that is how console games are meant to be played.


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I never use AA. I don't think it is needed @ such high resolution anyway being 5760X1200 on pc. Console games don't give you the option to adjust AA because all hardware is the same for console. The same with graphic settings so while it might be on some may think it is not. I rarely play a game that is in need of AA.

Back to console games and esp Forza 3 it is a racing game that is very fast paced. It is hard for me to imagine picking out any jaggies. Look at my screen shots do you see any jaggies didn't think so....

And how does not using AA give you a head ache haha. Maybe it is just the games you are playing. Most of the games that I play AA is not even needed.



Play halo odst on a 40 inch + lcd/plasma and tell me AA isnt needed. When you look into the distance it jjust looks like lines crossing over lines, very distracting and unplayable but I am a pc snob when it comes to graphics. Obviously for the average consumer the Wii is good enough.

Thats pretty cool that you can hook up 3 360's and play forza 3 but damn if thats the only title you can play that wouldnt be on my radar at all. But I love Forza 2 love it.. but I havent had time to screw around with Forza 3 yet but imo that series is the best racing experiance.. I love the upgrades and making crazy cars. And I am certainly not a gear head.


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I have no interest in playing Halo ODST haha. Yes I am sure there are some games that have issues but so do some pc games. And most PC games have issues implementing proper AA anyway "CRYSIS" not that it is needed but it does not work very well. Dirt 2 good luck running any AA. I don't notice the difference from 0XAA, 2XAA, and 4XAA on Dirt 2 but it sure takes a hit on performance. That is what I mean about not really noticing a difference some games yea but the performance hit I get from using it isn't worth the small change it usually does.

And yea I didn't ever think I would actually play Forza 3 in triple screen but I always thought it was cool you could do it on Forza 2 and new you would be able to do it on Forza 3. Then eyefinity came out and I then had 3 screens so... I already had two 360's one is mine the other was the GF's. So I already had the monitors I just needed one more console so I bought another off craigslist for $100. I already had Forza 3 so bought 2 more copies. It is a very good game for triple screen esp with the built in bezel management something I can't wait for ATI to do.

I have always been a gear head and always loved racing games so it really wasn't that much of an extra cost vs the amount of fun I have with that game. Esp with the Fanatec Turbo S wheel. It really is a very good Sim game, and I would say better then a lot of the pc sims. The amount of cars, upgrades, enviroments, real world tracks, physics, sounds, the game is a no brainier if you are into racing games. If I didn't have a console I would buy one just for that game if you are into racing games and cars.


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[quote]I never use AA. I don't think it is needed @ such high resolution anyway being 5760X1200 on pc. Console games don't give you the option to adjust AA because all hardware is the same for console. The same with graphic settings so while it might be on some may think it is not. I rarely play a game that is in need of AA.

Back to console games and esp Forza 3 it is a racing game that is very fast paced. It is hard for me to imagine picking out any jaggies. Look at my screen shots do you see any jaggies didn't think so....

And how does not using AA give you a head ache haha. Maybe it is just the games you are playing. Most of the games that I play AA is not even needed.



Play halo odst on a 40 inch + lcd/plasma and tell me AA isnt needed. When you look into the distance it jjust looks like lines crossing over lines, very distracting and unplayable but I am a pc snob when it comes to graphics. Obviously for the average consumer the Wii is good enough.

Thats pretty cool that you can hook up 3 360's and play forza 3 but damn if thats the only title you can play that wouldnt be on my radar at all. But I love Forza 2 love it.. but I havent had time to screw around with Forza 3 yet but imo that series is the best racing experiance.. I love the upgrades and making crazy cars. And I am certainly not a gear head.



Forza 2 also supports multiple screens.


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Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity


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Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity


No one even knows IF it is ever coming, let alone when.


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[quote]Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity


No one even knows IF it is ever coming, let alone when.
that's kinda fail, im not buying ME2 till i can play in surround correctly.

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I think you guys are missing out on a great game. That's just punishing yourself :p Why not play it in Portrat EF now? And later when the patch comes, play it again in landscape? I know I plan to do another playthrough at some point on Insanity difficult.


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I think you guys are missing out on a great game. That's just punishing yourself :p Why not play it in Portrat EF now? And later when the patch comes, play it again in landscape? I know I plan to do another playthrough at some point on Insanity difficult.

Well personally my monitors can only do landscape, it has no portrait rotation.

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[quote]Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity


No one even knows IF it is ever coming, let alone when.

I thought this article (which is linked to by the first page of WSGF, btw) confirmed a fix was coming:
http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/

Did I misinterpret something?


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[quote][quote]Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity


No one even knows IF it is ever coming, let alone when.

I thought this article (which is linked to by the first page of WSGF, btw) confirmed a fix was coming:
http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/

Did I misinterpret something?

We haven't seen Bioware officially announce a forthcoming fix for Eyefinity, though.

Not that I don't believe PCGameshardware.. but official confirmation from a Bioware poster would go a long way.


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It's commendable that you guys have chosen to wait, but I couldn't do it. I loved Mass Effect so much and was so looking forward to Mass Effect 2 as soon as I heard it was annouced, that there was no way I was going to wait. I finished it a week ago.

At the moment I'm just hanging out for the patch before I go replaying the final mission. I wasn't happy with how it ended for me. :D So I'll at least get some Eyefinity goodness with Mass Effect 2.

This is one of the things that really annoys me about Eyefinity. All this hype about games supporting it, then they come out and you have to wait even longer for the patch. Same with Bioshock 2. At least in that case I'm not dying to play it like Mass Effect 2, so I can wait.

Comon ATi/developers, get your act together for what is such a great product.


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Sigh. My copies still sitting on my shelf. Don't want to install it because I know I'll crack and play it.


What's taking so long? :-( They got that EF patch out for Dragon Age so quickly before..


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Heh, I was going to play it slow to wait for a patch for Eyefinity. But I'm now 30 hrs into the game and still no patch in sight. Maybe it'll be out on my next play though.


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Sigh. My copies still sitting on my shelf. Don't want to install it because I know I'll crack and play it.


What's taking so long? :-( They got that EF patch out for Dragon Age so quickly before..


And the widescreen patch for Bioshock 2 about a week after? Yeah, kinda a disappointing setback for Bioware.


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If they don't get Eyefinity added before I finish this next playthrough of ME1 I'm gonna go all Krogan on their ass.


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I said this before I think, but Mass Effect 2 is Unreal Engine 3, it's whole other bag from Dragon Age. I would not be surprised if there is never an Eyefinity patch, and in fact I would almost assume there will not be. Who knows the not only technical but license issues the UE3 engine causes for Bioware, and I know from reading their forums that they have very limited patch resources to work with.


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I said this before I think, but Mass Effect 2 is Unreal Engine 3, it's whole other bag from Dragon Age. I would not be surprised if there is never an Eyefinity patch, and in fact I would almost assume there will not be. Who knows the not only technical but license issues the UE3 engine causes for Bioware, and I know from reading their forums that they have very limited patch resources to work with.


The scaling in engine should be trivial. The problem is all of the HUD, menu, and UI elements, as well as cut scenes. Those all need to be correct. Someone has to go through the entire game and make sure those all scale correctly.


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that is sad if it never gets patched, are the dissapearing objects in dragon age when using eyefintiy a driver issue or something bioware has to fix? I cant play either with 3 screens and there my favorite games.


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that is sad if it never gets patched, are the dissapearing objects in dragon age when using eyefintiy a driver issue or something bioware has to fix? I cant play either with 3 screens and there my favorite games.


Yeah, that is another thing we may never see a fix for. Patch funding is very sparse when the game works, something like trees in eyefinity for like .5% of players is low on the totem pole.


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[quote]that is sad if it never gets patched, are the dissapearing objects in dragon age when using eyefintiy a driver issue or something bioware has to fix? I cant play either with 3 screens and there my favorite games.


Yeah, that is another thing we may never see a fix for. Patch funding is very sparse when the game works, something like trees in eyefinity for like .5% of players is low on the totem pole.


its more than just tree's its like rocks, plants, trees , and ground clutter.. I really hope they fix it because I am not buying there expansion if they dont... ok thats probably a lie but I wont prioritize it thats for sure.


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PostPosted: 26 Feb 2010, 14:24 
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they should fix all these problms as like myself and many others have gone out and spent a lot of money on this eyefinity setup and i would find it bang out of order if i cant play all the latest games with 3 monitors and if that was the case we should all get a full refund from ati and the game companys ...... :evil:


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PostPosted: 27 Feb 2010, 07:24 
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I'd return this game to BioWare if I could, but it was gifted to me so that's not exactly an option :lol: Anyway not touching it until they get EF support. Can't be that hard, I would take a stretched UI/HUD if the FOV was just fine.


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PostPosted: 28 Feb 2010, 03:23 
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I'd return this game to BioWare if I could, but it was gifted to me so that's not exactly an option :lol: Anyway not touching it until they get EF support. Can't be that hard, I would take a stretched UI/HUD if the FOV was just fine.



yeah I feel the same, they dont need to go hog wild and optimize it to the hills but atleast make the game playable.


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PostPosted: 28 Feb 2010, 05:24 
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[quote]I'd return this game to BioWare if I could, but it was gifted to me so that's not exactly an option :lol: Anyway not touching it until they get EF support. Can't be that hard, I would take a stretched UI/HUD if the FOV was just fine.



yeah I feel the same, they dont need to go hog wild and optimize it to the hills but atleast make the game playable.

It is playable... just not on 3 monitors at once.


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PostPosted: 28 Feb 2010, 11:06 
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This is a thread titled "Mass Effect 2 does NOT properly support Eyefinity" it is in the "ATI Eyefinity Discussion" section of the "Multi-Monitor Gaming" section of the forum ...
It is obvious the guys are talking about it not being playable on 3 monitors ...
So ... what is this ? ...
It is playable... just not on 3 monitors at once.
Flamebate, a bit to increase your post count or a smartass comment trying to belittle ?

Not the behavior we want on this forum let alone from an "Insider".


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PostPosted: 28 Feb 2010, 13:20 
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I am playfully mocking the idea of some people refusing to play the game on one monitor, as I would refusing to play a game in 4:3. The key word is playfully.

I know you are a very sensitive person but i'm in my 30s now, too late to change my playful nature. I suggest you put me on ignore and get it over with.

And if you have a problem with the automatic Insider thing for detailed reports I suggest you take it up with Ibrin, rather than trying to belittle me.


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PostPosted: 28 Feb 2010, 14:31 
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Perhaps you should have made it more clear about the playful intent of your post ... maybe include a smiley next time.

My comment about the behavior of Insiders has nothing to do with the automatic Insider thing and it wasn't even remotely implied as such.
Insiders are expected to post by example and had your post been as I read it (because of that lack of "playful" intent being made clear) it is not a good example of of Insider attitude.

I won't be putting anyone on my ignore list as it is my job here to moderate ...
If you have a problem with any of the above you take it up with Ibrin.

Finally, if a Moderator or Admin steps in and makes a comment about what you are saying, or how you are saying something - please remember that these people are Moderators. Their warnings should make you pause and look back at the conversation. If you do not understand why they are warning you, or do not agree with it, please take it up in a PM. If you still feel you are being unfairly treated, please send me a PM. And, if a Moderator gives a warning to someone else, please do not respond to it. If you have a pro or con stance on the warning, please address it to that Moderator in a PM.


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PostPosted: 28 Feb 2010, 15:56 
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I never use smileys, I don't think the comment could be seen by anyone as offensive under normal circumstances, and I sent you a PM on the other issues.

Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors?


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PostPosted: 28 Feb 2010, 17:15 
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I never use smileys, I don't think the comment could be seen by anyone as offensive under normal circumstances, and I sent you a PM on the other issues.

Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors?



I don't think any of them natively support triple screen.

Here is a list of all the games. http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games


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PostPosted: 01 Mar 2010, 08:48 
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[quote]I never use smileys, I don't think the comment could be seen by anyone as offensive under normal circumstances, and I sent you a PM on the other issues.

Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors?



I don't think any of them natively support triple screen.

Here is a list of all the games. http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Batman: Arkham Asylum works natively 99%, only problem is the FOV zooms in when you finish a combo, that's fixable with a FOV bind though.
Come on, the Batman one should be obvious if you've been following EyeFinity at all, it was used in one of the promo videos.

BioShock/BioShock 2 both work natively after they got patched by 2K Games. Or perhaps people forgot the big can of whoopass we unleashed on 2K Games when the first BioShock came out Vert- for WS?

Borderlands works pretty well with a FOV bind (except that zooming in is farrrr too much). I understand people might not realize this since it was a fairly obscure game relative to the others I listed.

There's probably a few more games there too, I just haven't played every single one of them (especially the unpopular ones).


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PostPosted: 01 Mar 2010, 09:04 
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Those all use an FOV bind but Batman, correct? I know Bioshock 2 stretches natively, not sure about 1.

In any event, if Batman does it then they should be able to make ME2 do it, as far as licensing issues and officially tested engine abilities, which is what I was getting at. The expense of such a fix would be the key factor and if it was the first time ever for the UE3 to officially support it that would drive up the cost I would think.


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PostPosted: 01 Mar 2010, 20:17 
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Those all use an FOV bind but Batman, correct? I know Bioshock 2 stretches natively, not sure about 1.

In any event, if Batman does it then they should be able to make ME2 do it, as far as licensing issues and officially tested engine abilities, which is what I was getting at. The expense of such a fix would be the key factor and if it was the first time ever for the UE3 to officially support it that would drive up the cost I would think.


No, Bioshock 1 is native with patch 1.02 (introduces 'Lock horizontal' option), no FoV bind required, only HUD is stretched. Game engine wise multi-monitor should be a very easy fix, doing vert- or hor+ is just a simple choice of math. Building a game engine from the ground up it would take no extra work to make a game hor+ instead of vert-, it's your choice on how to set up the viewport but it has to be done either way. It actually takes extra work to make it hor+ switching to vert- past a certain resolution like UE3 does, so they made a conscious decision to add this limitation.

It would probably take 15 minutes to search the UE3 code and find the line of code arbitrarily locking horizontal and unlock it (delete it), which would at least give us full view of a streched HUD a la Bioshock instead of partial view of one like Mass Effect. It's more an issue of having the foresight to do this.

But one news site did say they were going to look into it.. http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/


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PostPosted: 01 Mar 2010, 20:36 
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Well I knew the solution was simple, I was more worried about the testing cost and the possibly license issues, like getting Epic to allow a change in the engine that was not previously agreed to in their license agreement.

If Batman (and BioShock) support TH natively though, then those costs are likely minimal as well, so they really have no excuse not to patch it.


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PostPosted: 03 Mar 2010, 05:08 
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If a game supports surround with a FOV bind then it supports surround, they were just too sloppy to calculate the FOV from the resolution instead of using a predefined FOV for a predefined aspect ratio. As for UI, it's comparatively trivial since you're working in a 2D space, the trick is just to get it to not be Vert- (and optionally not stretch, or better yet be centered).

were going to look into it.. http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/

Old, old, thought this was new.

I think I'll just stick to complaining about BioWare till they get off their asses and fix it, it's been over a month since that post and still no EF fix.


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PostPosted: 03 Mar 2010, 06:04 
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I don't understand why we are letting Bioware get away with this so easily...

People are boycotting Global Agenda for, basically, the same exact reason. You say you gave 2k Games hell because they didn't have support. So why does Bioware get away without a scratch? We should be flooding their forums with requests to get this patched and keep it up until it does. They are not going to scour the web to find people unhappy with their game so we need to bring this information straight to their doorstep. I have started a thread here http://social.bioware.com/forum/1/topic/106/index/1533069


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I don't understand why we are letting Bioware get away with this so easily...

People are boycotting Global Agenda for, basically, the same exact reason. You say you gave 2k Games hell because they didn't have support. So why does Bioware get away without a scratch? We should be flooding their forums with requests to get this patched and keep it up until it does. They are not going to scour the web to find people unhappy with their game so we need to bring this information straight to their doorstep. I have started a thread here http://social.bioware.com/forum/1/topic/106/index/1533069


I'm there.


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PostPosted: 03 Mar 2010, 12:50 
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If a game supports surround with a FOV bind then it supports surround, they were just too sloppy to calculate the FOV from the resolution instead of using a predefined FOV for a predefined aspect ratio. As for UI, it's comparatively trivial since you're working in a 2D space, the trick is just to get it to not be Vert- (and optionally not stretch, or better yet be centered).


I don't think you really understood what I was getting at, but it's cool... I meant more money/testing/license issues with Epic than I meant possibility.


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PostPosted: 03 Mar 2010, 20:03 
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So there.


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PostPosted: 16 Mar 2010, 19:44 
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Damn we got shot down:

Hey,



While ATI's EyeFinity product is really cool, BioWare did not commit to supporting it on Mass Effect 2.



The link to the PC Games Hardware article posted by boredtotears001 does not quote a specific ATI or BioWare rep, so I can't really comment on it. The link to the image posted by noquarter7 is a list of *potential* titles and developers from an ATI slide presentation, not an actual list of supported titles. See the ATI rep's comments in this thread:



http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=18199



That being said, we did investigate the possibility of adding this support in a patch. Unfortunately, what we found indicates that it would not be a quick or simple change. Therefore, we can’t add EyeFinity support to Mass Effect 2 at this time. Should that change in the future, we will let you know.


Thanks!




Don M


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PostPosted: 16 Mar 2010, 19:59 
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Do you have a link to the original post?

Damn we got shot down:


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PostPosted: 17 Mar 2010, 06:50 
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Do you have a link to the original post?


I just read this myself.

http://social.bioware.com/forum/1/topic/106/index/1533069/2

To be frank I kind of suspected this given the vagueness of the original article claiming the patch was on the way. My biggest clue, the original Mass Effect in its current form.

Sorry for the tough break MMers.

EDIT - I also wouldn't be suprised if the DA:O issue does not get fixed as well.


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PostPosted: 17 Mar 2010, 08:15 
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Yea I suspected the answer was going to be no, but I wanted them to say it one way or the other to clear things up. Now I at least know not to wait for ultra-wide support. I'll probably wait till it's down to $20 though, I'm excited enough about multi-monitor to vote with my pocketbook.. was the main reason I bought Bad Company 2 :)


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PostPosted: 15 Jul 2010, 22:37 
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Guys!!! Here is FOV solution! Finnaly I find it on some russian forum!
So here what thay done:

Can it help?!?


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PostPosted: 16 Jul 2010, 12:27 
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Guys!!! Here is FOV solution! Finnaly I find it on some russian forum!
...
Can it help?!?

Sure, What exactly did they do to get the FOV to change? Do you have a link to the forum?

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PostPosted: 16 Jul 2010, 14:32 
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Ye no problem!
Here it is: http://forums.ag.ru/?board=ti_main&action=display&s=0&num=1267803654

Under Технический FAQ section, than click Изменение угла обзора

That if you know russian of course :D


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PostPosted: 16 Jul 2010, 23:58 
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For anyone looking.

Скачиваем отредактированный Coalesced.ini (свой перед заменой желательно забэкапить).
Для смены угла обзора в игре используем следующие клавиши:
Numpad 0 - 70 (угол обзора по умолчанию )
Numpad 1 - 80
Numpad 2 - 90
Numpad 3 - 100
Numpad 4 - 110
Numpad 5 - 120
Numpad 6 - 130
Numpad 7 - 140
Numpad 8 - 150
Numpad 9 - 160

Скриншот для сравнения:



Замечания от bbbk:

Если выставить значение TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=512,LODBias=0), в секции [SystemSettings] , то именно это и приводит к артефактам в диалогах(Fov-дефолтный):некоторые лица становятся коричневыми, и приходится увеличивать FOV. С другими графическими настр. не связано.Так что MaxLODSize=256 -так и оставить. Теперь можно изменяя Fov-(40-90) прибл. и отдал. лица в диалогах без появления артефактов.
Вообще, увеличение параметров MaxLODSize в TEXTUREGROUP_... в секции [SystemSettings] приводит к различным графическим артефактам.

Для изменения на лету Fov(изменение угла обзора) в карте,сканировании планет, диалогах, при передвижении необходимо добавить в секцию [SFXGame.SFXGameModeBase]:

Bindings=( Name="BackSpace", Command="fov 55" )
Bindings=( Name="End", Command="fov 15" )
Bindings=( Name="Home", Command="fov 10" )
Bindings=( Name="Insert", Command="fov 30" )
Bindings=( Name="Delete", Command="fov 20" )
Bindings=( Name="NumPadZero", Command="fov 0" )
Bindings=( Name="NumPadOne", Command="fov 40" )
Bindings=( Name="NumPadTwo", Command="fov 50" )
Bindings=( Name="NumPadThree", Command="fov 60" )
Bindings=( Name="NumPadFour", Command="fov 70" )
Bindings=( Name="NumPadFive", Command="fov 75" )
Bindings=( Name="NumPadSix", Command="fov 80" )
Bindings=( Name="NumPadSeven", Command="fov 85" )
Bindings=( Name="NumPadEight", Command="fov 90" )
Bindings=( Name="NumPadNine", Command="fov 95" )
Bindings=( Name="Divide", Command="fov 100" ) ; клавиша "NumPad /"
Bindings=( Name="Multiply", Command="fov 105" ) ; клавиша "NumPad *"
Bindings=( Name="Subtract", Command="fov 110" ) ; клавиша "NumPad -"
Bindings=( Name="Add", Command="fov 115" ) ; клавиша "NumPad +"

Так можно одними клавишами приближать,удалять изображение сразу в нескольких режимах не лету. Соответственно нет необходимости прописывать это в секцию [SFXGame.SFXGameModeDefault] после строк Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )

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PostPosted: 17 Jul 2010, 20:32 
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Anybody speak Russian?

Edit: I guess that would be read...

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PostPosted: 18 Jul 2010, 06:26 
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Seems like the same fix as awhile ago. Bind fov to key and press every time it gets reset.


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PostPosted: 10 Sep 2010, 10:36 
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I speak russian 8)
basicaly he says to download the pre-edited Coalesced.ini
with it its possible to change the fov with the numpad keys
Numpad 0 - 70 (default fov)
Numpad 1 - 80
Numpad 2 - 90
Numpad 3 - 100
Numpad 4 - 110
Numpad 5 - 120
Numpad 6 - 130
Numpad 7 - 140
Numpad 8 - 150
Numpad 9 - 160

further down are comments and suggestions from bbbk:
if you set TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=512,LODBias=0), in the [SystemSettings] part, this will lead to artifacts in dialogues with the default fov : faces will become brown and you have to increase fov.
So its better to use MaxLODSize=256, this way you can zoom in and out the faces by changing the fov 40-90 in the dialogues sections without getting any artifacts.
Increasing MaxLODSize can lead to many other graphical artifacts.

for changing the fov on the fly in the map, planet scan interface, dialogues, and while moving you also have to add the following values to the [SFXGame.SFXGameModeBase] section:

Bindings=( Name="BackSpace", Command="fov 55" )
Bindings=( Name="End", Command="fov 15" )
Bindings=( Name="Home", Command="fov 10" )
Bindings=( Name="Insert", Command="fov 30" )
Bindings=( Name="Delete", Command="fov 20" )
Bindings=( Name="NumPadZero", Command="fov 0" )
Bindings=( Name="NumPadOne", Command="fov 40" )
Bindings=( Name="NumPadTwo", Command="fov 50" )
Bindings=( Name="NumPadThree", Command="fov 60" )
Bindings=( Name="NumPadFour", Command="fov 70" )
Bindings=( Name="NumPadFive", Command="fov 75" )
Bindings=( Name="NumPadSix", Command="fov 80" )
Bindings=( Name="NumPadSeven", Command="fov 85" )
Bindings=( Name="NumPadEight", Command="fov 90" )
Bindings=( Name="NumPadNine", Command="fov 95" )
Bindings=( Name="Divide", Command="fov 100" ) ; key "NumPad /"
Bindings=( Name="Multiply", Command="fov 105" ) ; key "NumPad *"
Bindings=( Name="Subtract", Command="fov 110" ) ; key "NumPad -"
Bindings=( Name="Add", Command="fov 115" ) ; key "NumPad +"

this way you can increase or decrease the fov with a single key on the fly for different sections of the game.
You don't need to write it to the [SFXGame.SFXGameModeDefault] section after the lines Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )



it's really disappointing that bioware won't fix this


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PostPosted: 11 Sep 2010, 15:03 
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thanks, it works least you can change fov on the fly.
Sucks bout the dialouge cant see what i am choosing to say.....


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PostPosted: 28 Nov 2010, 14:41 
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question : what do people do in cases like this ? just use one monitor shutdown other two, or run in center have the other run desktop ?


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PostPosted: 28 Nov 2010, 21:37 
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I prefer the other two to be blacked out, showing the desktop on them or some other background programs kind of destroys the immersion, especially in darker games.
Although it depends on the game, a game that needs a guide or some other off-game stuff you need to view, like maps and stuff is better off with your other displays showing the required information.


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PostPosted: 05 Dec 2010, 22:08 
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question : would the ini fix work with mass effect one ? is it the same engine ?


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PostPosted: 17 Jan 2011, 09:08 
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I speak russian 8)
basicaly he says to download the pre-edited Coalesced.ini
with it its possible to change the fov with the numpad keys
Numpad 0 - 70 (default fov)
Numpad 1 - 80
Numpad 2 - 90
Numpad 3 - 100
Numpad 4 - 110
Numpad 5 - 120
Numpad 6 - 130
Numpad 7 - 140
Numpad 8 - 150
Numpad 9 - 160

further down are comments and suggestions from bbbk:
if you set TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=512,LODBias=0), in the [SystemSettings] part, this will lead to artifacts in dialogues with the default fov : faces will become brown and you have to increase fov.
So its better to use MaxLODSize=256, this way you can zoom in and out the faces by changing the fov 40-90 in the dialogues sections without getting any artifacts.
Increasing MaxLODSize can lead to many other graphical artifacts.

for changing the fov on the fly in the map, planet scan interface, dialogues, and while moving you also have to add the following values to the [SFXGame.SFXGameModeBase] section:

Bindings=( Name="BackSpace", Command="fov 55" )
Bindings=( Name="End", Command="fov 15" )
Bindings=( Name="Home", Command="fov 10" )
Bindings=( Name="Insert", Command="fov 30" )
Bindings=( Name="Delete", Command="fov 20" )
Bindings=( Name="NumPadZero", Command="fov 0" )
Bindings=( Name="NumPadOne", Command="fov 40" )
Bindings=( Name="NumPadTwo", Command="fov 50" )
Bindings=( Name="NumPadThree", Command="fov 60" )
Bindings=( Name="NumPadFour", Command="fov 70" )
Bindings=( Name="NumPadFive", Command="fov 75" )
Bindings=( Name="NumPadSix", Command="fov 80" )
Bindings=( Name="NumPadSeven", Command="fov 85" )
Bindings=( Name="NumPadEight", Command="fov 90" )
Bindings=( Name="NumPadNine", Command="fov 95" )
Bindings=( Name="Divide", Command="fov 100" ) ; key "NumPad /"
Bindings=( Name="Multiply", Command="fov 105" ) ; key "NumPad *"
Bindings=( Name="Subtract", Command="fov 110" ) ; key "NumPad -"
Bindings=( Name="Add", Command="fov 115" ) ; key "NumPad +"

this way you can increase or decrease the fov with a single key on the fly for different sections of the game.
You don't need to write it to the [SFXGame.SFXGameModeDefault] section after the lines Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )



it's really disappointing that bioware won't fix this


I know this was a while ago, but where can I download the pre-edited .ini? I went to the russian site and I can't tell what to download there... I just got my Eyefinity setup together and I'd like to try getting ME2 working with this fix. I tried added the binds to the existing Coalesced.ini, but the game refuses to start if I add those binds under [SFXGame.SFXGameModeBase].


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PostPosted: 24 Jan 2011, 20:29 
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Joined: 20 Jun 2010, 04:19
Posts: 137
While it sucks that there's no support for this game, it would be messed up to play across three monitors during the dialogue sequences, which are half of the game and the heart of the game. Characters on the side screens would, as they always do with this tech, appear distorted and ridiculous. Doesn't matter much when things are in motion and you are focusing on the center screen, but that's very much the opposite of a still dialogue scene.

Anyway, I'm really only posting in this thread to say that you owe it to yourself to buy it and play it. I know it's easy to adopt the attitude of "Tech first, games second" when you have a new toy, and it's tempting to not play games that you'll be stuck playing on one screen.

However, there are always exceptions, and this is truly an exceptional game if you have even a passing interest in sci-fi. I didn't think too highly of the original - shined in places but fell flat in others - and didn't have high hopes for the sequel either. As it turned out, it was the most immersive and spectacular game I have played in 10 years and one of my top 5 favorites of all time.


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