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| Emulation? You got it. https://www.wsgf.org/phpBB3/viewtopic.php?f=65&t=21881 |
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| Author: | LeonHikari [ 13 Apr 2011, 09:37 ] |
| Post subject: | Emulation? You got it. |
These are videos I did in the past, I need to finish doing my collection of Gamecube, N64, and Dreamcast games. All of these videos are 48:10 and are formatted to run as such on any 48:10 setup. Sonic Adventure 2 (Dreamcast): Sonic Adventure (Dreamcast): Sonic Adventure 2 Battle (Gamecube): Sonic Adventure DX (Gamecube): Mario Kart Double Dash (Gamecube): Dragon Ball Z Budokai (Gamecube): Super Smash Bros Brawl (Wii): Super Smash Bros Melee (Gamecube): Sonic Colours (Wii): Sonic Fan Remix (PC): Let me know if you're interested in seeing any certain games done and I'll try to do them if they actually cooperate. |
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| Author: | suiken_2mieu [ 13 Apr 2011, 14:33 ] |
| Post subject: | Re: Emulation? You got it. |
Just saying, SFR is not emulation. :P |
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| Author: | LeonHikari [ 13 Apr 2011, 19:55 ] |
| Post subject: | Re: Emulation? You got it. |
It goes in that vein though, and if you can't see: it's clearly labeled as PC :P |
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| Author: | Anprionsa [ 14 Apr 2011, 19:08 ] |
| Post subject: | Re: Emulation? You got it. |
Off-Topic: Whenever I hear or see "You got it" I always think of Home Alone. On-Topic: Looks good, I want and need to play Sonic Adventure 2 again. |
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| Author: | suiken_2mieu [ 25 Apr 2011, 09:13 ] |
| Post subject: | Re: Emulation? You got it. |
...I was REALLY impressed with Shenmue's dynamic loading - literally everything except the game map is loaded on the fly, out of the edge of the screen - including people, objects, etc - it is really distracting and nearly impossible to play regularly -but still impressive. From my experience (especially on the dreamcast) most consoles games, as long as they aren't small areas, usually start loading things just off screen. This helps with RAM limitations. |
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| Author: | kohan69 [ 07 May 2011, 09:08 ] |
| Post subject: | Re: Emulation? You got it. |
I understand that, but how do we decrease those limitations? |
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| Author: | suiken_2mieu [ 09 May 2011, 06:40 ] |
| Post subject: | Re: Emulation? You got it. |
I understand that, but how do we decrease those limitations? You'd need to find the value of the draw distance (sideways draw distance?) in memory and change it using something like cheat engine (memory injector). |
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