Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 28 Mar 2024, 11:43

All times are UTC [ DST ]




Post new topic Reply to topic  [ 67 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: Dauntless
PostPosted: 27 May 2018, 10:53 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
A very good PC Monster Hunter. As fun as it is though, I can't really get Surround working on it, as the FoV is completely zoomed in and as a result is unreasonable to play. I could only get through the tutorial by setting the game to single monitor.

Any chance we can get a fix for this one? Heads up: Unreal Engine 4, and using the "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV" fix does not work in-game.


Top
 Profile  
 


 Post subject: Re: Dauntless
PostPosted: 27 May 2018, 15:01 
Offline
Administrators
Administrators
User avatar

Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.

_________________
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 28 May 2018, 09:59 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Skid wrote:
Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.


Yeah, I added it and nope, it changes the "Y" FoV at the main menu, but once in-game the FoV is still really zoomed in. Didn't make a difference so yeah they probably changed something.


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 18 Aug 2018, 17:36 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
Seems like when it became Open Beta they somehow cancled all custom ini edits.
So that doesn't work anymore.
Too bad :(

Absolutly unplayeable like this:
https://i.imgur.com/YypmFbM.jpg

_________________
We gonna send it to outa space!


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 21 Aug 2018, 01:18 
Offline

Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
Yeah I tested it shortly before MH:W came out and found the .ini edit did nothing.

Submitted feedback about 21:9 support back when they did a closed alpha some 8 months ago.

Still doesn't support it to this day, despite multiple other people also submitting feedback.

Unreal Engine 4 is absolute trash because of this. Epic never learned.

_________________
System specs


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 21 Aug 2018, 06:09 
Offline
User avatar

Joined: 20 Sep 2015, 00:58
Posts: 530
Attachment:
DauntlessFOV&BlackBarsRemoval.jpg
DauntlessFOV&BlackBarsRemoval.jpg [ 57.29 KiB | Viewed 22672 times ]

Attachment:
DauntlessFOV_BETA0610.7z [3.89 MiB]
Downloaded 1219 times


Attachments:
Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg
Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg [ 556.85 KiB | Viewed 22661 times ]
Dauntless-Win64-Shipping_2018_08_21_12_00_03_716.jpg
Dauntless-Win64-Shipping_2018_08_21_12_00_03_716.jpg [ 569.16 KiB | Viewed 22658 times ]

_________________
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok


Last edited by susahamat on 31 Mar 2019, 23:02, edited 5 times in total.
Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 15 Jan 2019, 17:49 
Offline
User avatar

Joined: 25 Jun 2018, 08:06
Posts: 88
susahamat wrote:
Attachment:
DauntlessFOV&BlackBarsRemoval.jpg

Attachment:
DauntlessFOV_BETA051.rar

Not work

through HxD also does not work or I do something wrong

_________________
Steam Profile https://steamcommunity.com/profiles/76561198066031175


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 16 Jan 2019, 01:41 
Offline
User avatar

Joined: 20 Sep 2015, 00:58
Posts: 530
updated to latest patch . should be working now

_________________
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 21 Jan 2019, 21:55 
Offline
User avatar

Joined: 20 Sep 2015, 00:58
Posts: 530
Updated to latest patch 0.6.4 http://www.wsgf.org/forums/viewtopic.ph ... 10#p172810

_________________
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok


Top
 Profile  
 
 Post subject: Re: Dauntless
PostPosted: 23 Mar 2019, 17:43 
Offline

Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
Wow, a tool was finally made to fix this game because the devs are too incompetent to change the FoV scaling method.

One simple flick of the switch in UE4 (..and a possibly re-design of all fixed HUD placed elements), that's all it takes.

I did try to do the standard change myself, but it did not read it from the config file. Either the option changed/moved, or the devs intentionally locked it.

Regardless.. having to use a tool like this in a game built on an engine with an actual toggle for proper scaling is just asinine. Shame most developers are wholly ignorant to the whole thing and Epic still hasn't listened to me about changing their engine over when even UE3 should've been Hor+ by default.

_________________
System specs


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 67 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Ahrefs [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group