Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 24 Mar 2019, 22:26 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Thanks again jack :cheers:


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PostPosted: 24 Mar 2019, 22:35 
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Joined: 24 Mar 2019, 01:26
Posts: 2
Thank you so much Jack, you are the man! :)


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PostPosted: 24 Mar 2019, 23:22 
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Joined: 24 Mar 2019, 20:31
Posts: 1
@susahamat, do I understand it right? The game settings are saved directly in the exe file? That's why you can change resolution by editing the file itself?

@jackfuste, as much as I thank you and love the solutions and final result, can you please provide insight and share your knowledge and how you apply it to figure out the solution? I was sticking to developing web apps so far and always wanted to get into file/byte editing, app/process reading and figuring out stuff on my own! Can you share what lead you to this result?

Quote:
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00


What exactly is "74 47 47 8B 94 C7 1C 02 00 00" and what made you look for this value? What is "EB 47 47 8B 94 C7 1C 02 00 00" and how did you figure out it's responsible for forcing 21:9 aspect ratio?

Quote:
Fixed NPC blur/freeze outside of the 16:9


What changes did you made and how did you find the setting that is responsible for refreshing stuff that's in the background (or where player is not looking at the moment)? I would like to apply the changes to my own exe file by myself.

Quote:
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
;dump = dump_tex dds ps-t0
checktextureoverride = ps-t0

[ShaderOverride_Stealth_Talk]
Hash = b40b3dbc3938f4ff
;dump = dump_tex dds ps-t0
checktextureoverride = ps-t0

[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 = ResourceReplaceTexture_Health

[TextureOverride_Stealth]
Hash = 7a066bd6
ps-t0 = ResourceReplaceTexture_Stealth_Talk

[TextureOverride_Talk]
Hash = 996ba1e3
ps-t0 = ResourceReplaceTexture_Stealth_Talk

[ResourceReplaceTexture_Health]
filename = ReplacementTextures\nothing.dds

[ResourceReplaceTexture_Stealth_Talk]
filename = ReplacementTextures\nothing.dds


What was the process of finding these hashes? I guess each hash is responsible for each element? Is this memory offset or pointer or something like that? Can you briefly explain each line?

Quote:
FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


What was the process of finding "F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02" to determine it's FoV value and how did you calculate adjusted values?

Also, fixing slow running speed?

Thank you again for your work and I hope I can learn something great from all of you!


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PostPosted: 24 Mar 2019, 23:32 
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Joined: 06 Feb 2019, 17:39
Posts: 12
Not sure what happened yesterday I was getting 120hz today back to 60 I tried the new fps patcher same thing =/


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PostPosted: 24 Mar 2019, 23:41 
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Joined: 20 Sep 2015, 00:58
Posts: 530
make sure to patch fps unlock v2 w/ unpatched file e.g original .exe after steamless processed/cracked version or ultrawide fix v4

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PostPosted: 24 Mar 2019, 23:56 
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Joined: 06 Feb 2019, 17:39
Posts: 12
I tried my own .exe file same thing I went back to the v4 fix I switched it from full screen to to windowed that's working.


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PostPosted: 25 Mar 2019, 00:12 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Finally got a chance to load this up.

48:9, looks fantastic. Thanks so much Jackfuste.

Triple monitor would not be a thing without support from modders like you. Thank you for making our hobby the best it can be.

PC master race!

And please, for the love of all things sacred, allow us to support your efforts by posting a donation link!


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PostPosted: 25 Mar 2019, 01:57 
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Joined: 25 Mar 2019, 01:56
Posts: 1
I can't seem to patch the sekiro.exe with any of the exes provided in the fps unlocker archive. Just says patch not applied?


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PostPosted: 25 Mar 2019, 02:22 
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Joined: 25 Mar 2019, 02:19
Posts: 1
Barrerayy wrote:
I can't seem to patch the sekiro.exe with any of the exes provided in the fps unlocker archive. Just says patch not applied?


Make a back-up of your original sekiro.exe

Run Steamless on the original sekiro.exe

You will have a file named sekiro.exe.unpacked

Rename sekiro.exe.unpacked to sekiro (without the .exe) replacing the original sekiro.exe

Run the FPS unlock

Run the game in windowed mode. Use Windowed Borderless Gaming to run it fullscreen


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PostPosted: 25 Mar 2019, 03:01 
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Joined: 25 Mar 2019, 02:55
Posts: 2
Nevermind, the latest fps fix is working great. Game runs fantastic w/ Gsync so far, the framerate is hovering around 144 for me on a i74790k 4.7 oc with a 1080. Surprisingly, it hovers around 160-165 in the Monk Area. I think it has to do with the overall world size, the core locations map is one gigantic interconnected map, which is awesome btw, classic from software. Ill post if I notice any issues with parrying, dodging with the higher cap, but so far it runs fantastic. Thanks again, all the pro modders in this thread.


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