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PostPosted: 01 Mar 2019, 00:12 
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Joined: 01 Mar 2019, 00:08
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This game uses Unreal Engine 4, but still has the same weird aspect ratio issues as the other games in the series do, but since it uses UE4, I'm wondering if there's a fix.

Applying the resolution with the config file just leads to the entire game being stretched out and zoomed in vertically while still having 16:9 letterboxes.


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PostPosted: 01 Mar 2019, 07:57 
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Joined: 20 Sep 2015, 00:58
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try this http://www.wsgf.org/dr/little-nightmares/en , i guess it would be work

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PostPosted: 02 Mar 2019, 00:42 
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Joined: 01 Mar 2019, 00:08
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Alright. I did that. It partially works.

Stuff like HUD elements are cropped out though, and things like the world map are mostly darkness, although it appears fine on a 16:9 aspect ratio.

https://imgur.com/a/fUoiCfs

This is what happens when I remove the MaintainYAspectRatio thing that I added to the game's config file. It looks better, but the HUD still presents issues: https://imgur.com/a/x47gpVK


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