Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Feb 2019, 18:53 
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Joined: 13 Jan 2018, 15:34
Posts: 20
@Leonidassu
Your trainer works nice on 2560x1080. Would it be possible to do one for resolution 3440X1440 ?
Thanks


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PostPosted: 11 Feb 2019, 01:11 
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Joined: 10 Feb 2019, 02:35
Posts: 6
Chachardus wrote:
@Leonidassu
Your trainer works nice on 2560x1080. Would it be possible to do one for resolution 3440X1440 ?
Thanks

Here you go. I added both.
Be sure to activate it after loading your savefile, or the trainer will not apply the asppect ratio pointer, resulting in stretching.


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Last edited by Leonidassu on 12 Feb 2019, 07:05, edited 2 times in total.

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PostPosted: 11 Feb 2019, 01:35 
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Joined: 13 Jan 2018, 15:34
Posts: 20
Awesome ! Nice work !


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PostPosted: 11 Feb 2019, 03:21 
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Joined: 11 Feb 2019, 03:13
Posts: 3
@ Leonidassu
I can not speak English well.
Is resolution> 3840 X 1600, aspect ratio pointer> 2.4 possible on your trainer?
Excuse me


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PostPosted: 12 Feb 2019, 03:37 
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Joined: 10 Feb 2019, 00:51
Posts: 5
I ran into the same issue some of the users here and on steam were mentioning, where the aspect ratio sometimes wouldn't take.
One of the annoyances is that there's not (that I could find) a common pointer reference between the title screen and in game content that's available for both.
So, I focused on just in-game, and I was able to refine the pointer map a bit and get one that doesn't randomly clear itself based on your resolution or full screen status, after missions, returning and loading, etc etc.
If the issue persists, feel free to test on your side and update the trainer.
Reminder here that it still only works after game load, and won't be available on title screen.
New CT attached.


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PostPosted: 12 Feb 2019, 04:05 
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Joined: 10 Feb 2019, 02:35
Posts: 6
kalamazoo.stout wrote:
I ran into the same issue some of the users here and on steam were mentioning, where the aspect ratio sometimes wouldn't take.
One of the annoyances is that there's not (that I could find) a common pointer reference between the title screen and in game content that's available for both.
So, I focused on just in-game, and I was able to refine the pointer map a bit and get one that doesn't randomly clear itself based on your resolution or full screen status, after missions, returning and loading, etc etc.
If the issue persists, feel free to test on your side and update the trainer.
Reminder here that it still only works after game load, and won't be available on title screen.
New CT attached.

Here we go.
Last update. I credit you for providing the cheat table.
naokirai wrote:
@ Leonidassu
I can not speak English well.
Is resolution> 3840 X 1600, aspect ratio pointer> 2.4 possible on your trainer?
Excuse me


3840x1600 was added.

As always be sure to activate it after loading your savefile, or the trainer will not apply the asppect ratio pointer, resulting in stretching.


You do not have the required permissions to view the files attached to this post.


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PostPosted: 12 Feb 2019, 14:07 
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Joined: 11 Feb 2019, 03:13
Posts: 3
Thank you! This is so wonderful! It's good.


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PostPosted: 23 Feb 2019, 13:14 
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Joined: 23 Feb 2019, 13:05
Posts: 1
The trainer work well thanks but i also would like it to run on nv surround . I found out the ge3-resolution-aspect-ratio is working on that as well the rendering is fine just the HUD is kind of stretch. However i can't write it to trainer trainer since i not good at it . is it possible to show me the script ? so i can modify it thx


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PostPosted: 15 Mar 2019, 04:07 
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Joined: 11 Feb 2019, 03:13
Posts: 3
Version 1.20 is now unavailable

Version 1.20 exe


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Last edited by naokirai on 15 Mar 2019, 15:56, edited 4 times in total.

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PostPosted: 15 Mar 2019, 13:00 
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Joined: 15 Mar 2019, 05:25
Posts: 1
update the trainer please, no longer work


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