Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 07 Aug 2018, 15:30 
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Joined: 06 Mar 2014, 17:50
Posts: 10
No support for a 2018 game come on..

https://steamcommunity.com/app/588650/d ... 060477568/


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PostPosted: 07 Aug 2018, 17:50 
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Joined: 20 Sep 2015, 00:58
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PostPosted: 07 Aug 2018, 20:51 
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Joined: 26 Jan 2018, 21:47
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danshop wrote:
No support for a 2018 game come on..

https://steamcommunity.com/app/588650/d ... 060477568/



It is a side scroller though and traditionally, like fighting games they don't support anything but 16:9.


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PostPosted: 08 Aug 2018, 15:56 
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Joined: 06 Mar 2014, 17:50
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phlorge wrote:
danshop wrote:
No support for a 2018 game come on..

https://steamcommunity.com/app/588650/d ... 060477568/



It is a side scroller though and traditionally, like fighting games they don't support anything but 16:9.


ultrawide everything :hide:


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PostPosted: 08 Aug 2018, 17:18 
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Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
It's also a sprite based game, meaning it's pixel perfect scaling in all resolutions/aspect ratios. Aka, it's anamorphic.

It's also easily playable in a small window.. and objectively easier if you have a big screen since you can see way more without moving your eyes all over the place.

This is one of the few games that I don't mind not having 21:9 support, and neither should you.

But hey, if it ever happens, cool. Just don't expect it, let alone demand it.

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PostPosted: 05 Apr 2019, 17:22 
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Joined: 12 Mar 2019, 17:25
Posts: 11
Is this game able to be modded to have ultrawide support similar to how other sidescrolling games like Hollow Knight have been?


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PostPosted: 06 Apr 2019, 21:22 
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Joined: 27 Jul 2018, 20:11
Posts: 27
christofin wrote:
Is this game able to be modded to have ultrawide support similar to how other sidescrolling games like Hollow Knight have been?


Probably, but since it uses a custom engine none of the "regular" hacks is gonna work.


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