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PostPosted: 29 Mar 2019, 13:32 
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Joined: 28 Jun 2017, 08:48
Posts: 7
The early access alien planet factory building game Satisfactory does not appear to have any native support for Triple Monitor 5760x1080 resolution.

It's a good game but I'm currently playing the amazing Sekiro on triple screens ( thanks WSGF ) and I just can't get excited about any game on one monitor only.

Any suggestions for how to get Satisfactory to work with Nvidia Surround? Thanks in advance.


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PostPosted: 30 Mar 2019, 10:54 
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Joined: 05 Jun 2018, 05:10
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Try editing %LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini and putting in your resolution.
For FOV, do this.
If it doesn't work, try running windowed. Let me know if this last step is required and if it works. I'll add it to the wiki if it does.

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PostPosted: 30 Mar 2019, 13:23 
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Joined: 28 Jun 2017, 08:48
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Thanks Rose. The FOV fix made a huge difference. It looks pretty good.

https://imgur.com/a/NMDrUAJ

Click on the Imgur picture to expand it.

I can only see the top of any tool the player is carrying. You can't see his arm at all.
We are close but whatever game engine this is doesn't play well with triple screens still.

Running Windowed or Fullscreen doesn't seem to make any difference.

Can this game be changed to Vert+ from Vert- somehow?

I really try to play every game on three screens if humanly possible.

:triplewide:


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PostPosted: 30 Mar 2019, 20:25 
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The viewmodel issue has been present in multiple games built on Unreal Engine, including one released in 2012.

There should be a way to hack it but unless there's a known pattern to follow, it would take quite some time.

Did you have to edit the config or switch to borderless?

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PostPosted: 31 Mar 2019, 00:36 
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Joined: 28 Jun 2017, 08:48
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Yes Unreal is the one engine and Vert- that always causes these issues.

Honesty you don't need to even edit the config or switch to borderless it the FOV fix that makes all the changes.
You can select 5760x1080 in the options but without the FOV fix its super zoomed in.

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV - this is helpful but too much is cut off the top and bottom of the screen due to Vert-.

I think a hack is the only way. Should be a popular game on release so there is hope.


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