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| Dragon Ball Xenoverse 2 (2016) https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=31589 |
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| Author: | Razed [ 27 Oct 2016, 05:03 ] |
| Post subject: | Dragon Ball Xenoverse 2 (2016) |
It's been a while since I've spotted a 2016 title without 21:9 support. Similarly to the previous Xenoverse game, ultrawide is not supported in Xenoverse 2. I know that jackfuste made a fix for the first Xenoverse game using a modified xgcore.dll, so I've attached the new one from XV2 in case he or someone else wants to have a go at it. xgcore.dll download: (link removed) |
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| Author: | Jestersheepy [ 28 Oct 2016, 07:06 ] |
| Post subject: | Re: Dragon Ball Xenoverse 2 (2016) |
Ah I just posted a thread about this before seeing this one, my bad. I would also be interested in a solution for this, I have tried myself to find some de-compilers with little to no luck changing anything thus far. I am new to this but quite a technical person. Edit: I have got as far as figuring out that this particular .dll is using an unmanaged assembly (not .net?) but now trying to find out how to access/deal with unmanaged files 'assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'. |
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| Author: | Amon Amarth [ 28 Oct 2016, 09:23 ] |
| Post subject: | Re: Dragon Ball Xenoverse 2 (2016) |
I can confirm there's no nVidia Surround support, since it doesn't allow my side displays to be used and locks the game to 16:9. Hopefully someone can modify the game's files to get surround working. |
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| Author: | ray32 [ 18 Nov 2016, 12:01 ] |
| Post subject: | Re: Dragon Ball Xenoverse 2 (2016) |
can you please do the same to 4:3, i want to play this game on 800x600 please help |
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| Author: | kichan189 [ 26 Dec 2016, 06:27 ] |
| Post subject: | Re: Dragon Ball Xenoverse 2 (2016) |
please help me out black bars could help me with a fix I could black bars removed at all resoultions https://postimg.org/image/le0ojw9ll/ |
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