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| Sudden Strike https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=27651 |
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| Author: | Mr.Mic [ 19 Oct 2014, 15:52 ] |
| Post subject: | Sudden Strike |
I just found Sudden Strike in the closet and had to play it again, but unfortunatly it only supports 4:3 resolution up to 1024x768. So I'm hoping that one of you might be able to help. I uploaded three files, that might be the solution but I have no clue. The 1024 file is bigger than the other two, if that makes a difference. http://www.file-upload.net/download-971 ... 0.dll.html http://www.file-upload.net/download-971 ... 0.dll.html http://www.file-upload.net/download-971 ... 4.dll.html Regards >Mic |
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| Author: | GodlikeRU [ 01 Sep 2016, 18:10 ] |
| Post subject: | Re: Sudden Strike |
Hello, I've looked into this game. Resolutions are indeed hardcoded in these three dll's. I've forced the game using IDA and OllyDBG to run in 1280x1024 but it crashes as soon as mission starts however loading shows correct forced bigger resolution. Key to the crash is hidden in Game_exe.exe however this exe doesn't look like a 32-bit executable file (maybe 16-bit?) and is not debuggable thus I can't do anything with it. Start.exe looks like a launcher for Game_exe.exe I don't see any other possibilites. Maybe hooking ddraw.dll but It will crash game too. It needs to patch Game_exe but it can't be debugged as I said earlier. Resolution is hardcoded at the beginning of the file. Function called then is located at Code: sub_10002FE0
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