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PostPosted: 26 Sep 2014, 18:46 
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I don't own this game yet, but it is getting some good reviews. Does anyone know if it has (partial) triple wide or 21:9 support?

EDIT: I guess this post came a little early. Was thrown of by the reviews that came out, which made me think that the game was out as well. We will have to wait until the 30th to answer the question above.

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PostPosted: 27 Sep 2014, 15:08 
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I'm dead keen on this game, and I know Helifax is too. I've tried to get straight answers out of the devs prior to launch - but nothing yet. I'll keep trying though. According to Wiki it uses an in-house engine (Lithtech engine) so who knows.

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PostPosted: 28 Sep 2014, 00:10 
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Well, it appears to be using the same engine as Assassin's Creed, since a lot of the move sets are similar (possibly the same engine). If that's the case, then there should be Surround support. Not an accurate assessment however. So, here's hoping to Surround and SLI support on launch.


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PostPosted: 30 Sep 2014, 07:12 
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Hey guys, just wanted to post some screenshots of the game playing at 2560x1080. So far, it seems rocks solid. The game renders natively in the 21:9 aspect ratio including menus and hud. Some cutscenes are in video format 16:9 which puts black bars on the sides. I have only been playing for a little while but this seems like a rock solid port so far. Here are the screenshots and I will post more if I find any issues.

Image
Image
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PostPosted: 30 Sep 2014, 07:34 
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It might do okay at 2560x1080, but not 5760 x 1080, or 5892 x 1080 which is what I usually play at (bezel corrected). It cuts the sides off so it only uses about 3 inches of each surround monitor. If I were not about to hang it up for the night I would post some pics. In any case, it recognizes my resolution, but does not render across all three screens fully. I tried full screen, borderless, etc., but no dice. If you try "maximized" setting it crashes to desktop. I played it a little while on single monitor to get a look at it and it seems awesome, but looks like it will need some work before Surround will work. It a graphics hog and not optimized very well for sli. I have quad sli and GPUs barley go above 50%, yet frame rate suffers. The camera is also funky. Its like it has acceleration on it. You barley move the mouse and it barley moves...move the mouse a little more, then it swings around 360 degrees before you know what's up. I turned down all settings for camera and mouse, but it still does it. It has great potential, but is going need some tweaks and time to figure out what works best. There's a config file in My Docs, but its very limited.

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PostPosted: 30 Sep 2014, 07:46 
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gumbo1919 wrote:
Hey guys, just wanted to post some screenshots of the game playing at 2560x1080. So far, it seems rocks solid. The game renders natively in the 21:9 aspect ratio including menus and hud. Some cutscenes are in video format 16:9 which puts black bars on the sides. I have only been playing for a little while but this seems like a rock solid port so far. Here are the screenshots and I will post more if I find any issues.


Can you tell if the fov is the same at 21:9 and 16:9 (comparing screenshots of both?).

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PostPosted: 30 Sep 2014, 08:09 
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Here are is a comparison shot one at 1920x1080 and the other at 2560x1080.

1920x1080
Image

2560x1080
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PostPosted: 30 Sep 2014, 09:56 
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gumbo1919 wrote:
Here are is a comparison shot one at 1920x1080 and the other at 2560x1080.


Thanks you sir! Thinks look good. So if the game is taxing, running it at 60fps at 2560x1080 would be more easily attainable (compared to 5760x1080).

How come you guys have the game already? Is it out in your region?

EDIT: Now I see that the game was released yesterday instead of today. Is it just me, or are those release dates jumping around like crazy.

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Last edited by Wijkert on 30 Sep 2014, 10:56, edited 1 time in total.

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PostPosted: 30 Sep 2014, 10:17 
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Anyone with Surround/Eyefinity can give some info on how the game behaves at these resolutions?

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PostPosted: 30 Sep 2014, 12:17 
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It's broken.

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Slow internet is slow...

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