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Rayman 3 Weirdness
https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=27421
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Author:  RibShark [ 06 Jul 2014, 10:02 ]
Post subject:  Rayman 3 Weirdness

So I am trying to make a GUI/Cutscene fix for Rayman 3 (which is Hor+ by default, but the GUI is messed up completely). I have found that at offset 1A9EAC in the games executable, you can change the hex value (by default 3F400000, so height÷width to get the right value), which should fix the GUI. Unfortunately, if you change it so it exactly matches your aspect ratio (3F100000 for 16:9), for some reason it changes so the whole screen is stretched, but if it is changed so it is 2 above the correct value (So 3F100002 for 16:9), it works as expected, besides the GUI being off-centred slightly. Does anyone know what could cause this, and how to fix it so I can get the correct value to work?

Also, cutscenes seem to display fine up to 16:10. Anything wider than that (even by 1 pixel), and they are completely black. Does anyone have any knowledge on how to fix this?

This game seems to handle widescreen very weirdly :crazy:

Author:  czarman [ 18 Mar 2015, 14:31 ]
Post subject:  Re: Rayman 3 Weirdness

Thanks for the Tip - i put a Solution for 21:9 -> http://www.wsgf.org/forums/viewtopic.php?f=95&t=28046

Go to 001A9EAE and change 40 3F
Attachment:
Before.JPG
Before.JPG [ 19.58 KiB | Viewed 2648 times ]
-> D7 3E
Attachment:
After.JPG
After.JPG [ 20.11 KiB | Viewed 2654 times ]

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