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Takedown Red Sabre - flawless widescreen partial fix
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Author:  dracflamloc [ 22 Sep 2013, 16:30 ]
Post subject:  Takedown Red Sabre - flawless widescreen partial fix

http://www.flawlesswidescreen.org/node/157

Hey guys. TDRS is a new tactical shooter that just came out. Like most unreal engine games it has some issues with nvidia surround, etc. There is an INI tweak that can fix the world FOV: http://www.serellan.com/forums/index.ph ... r-support/

Unfortunately it doesn't fix the first-person weapons. So I tried to hack together a fix based on the Tribes ascend and UT3 scripts in flawless widescreen. I got it to work, but only if you fire from the hip. When you lower weapon/zoom in/use iron sights, the flawless fix is lost.

If anyone here has any expertise and could help I'd greatly appreciate it. I'll even gift a copy of the game if we get it working :)

Author:  dracflamloc [ 23 Sep 2013, 01:23 ]
Post subject:  Re: Takedown Red Sabre - flawless widescreen partial fix

Through the console, I found that a camera reset causes the FOV to correct itself with the module running. In a singleplayer game, open the console when the fov is messed up and type BehindView|BehindView and it will be correct again.

Sadly I haven't found a way to get this to work in a key bind as it seems it needs to be done right after the raise/lower animation is complete for it to stick.

Also, sadly that command only works in singleplayer.

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