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| Rise Of The Triad 2013 (fov-fix) [ini-edit] https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=26495 |
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| Author: | H.A.M.mer [ 01 Aug 2013, 21:29 ] |
| Post subject: | Rise Of The Triad 2013 (fov-fix) [ini-edit] |
Since this game is based on unreal-engine it seems to share the vert-fov for multi-monitor-setups out of the box... TO (ALMOST) FIX THIS: 1.) Go to "C:\Users\[Username]\Documents\My Games\Rise Of The Triad\ROTTGame\Config" 2.) Open "ROTTEngine.ini" 3.) Edit: [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to (changing "X" to "Y") [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV This somehow unlocks the horizontal fov while locking the vertical one. Weapons stay vert- but its playable that way There are a bunch of other fov-related settings in the other ini-files which may help with fine-tuning. Hope this helps... |
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| Author: | Toothless Spoon [ 02 Aug 2013, 06:33 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
I did this too, and can confirm it becomes playable - Hayden said that he may have a look at it, so hopefully with his skills he will fix the rest of it |
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| Author: | Amon Amarth [ 02 Aug 2013, 11:37 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
Thanks, I'll be sure to try it out. |
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| Author: | HaYDeN [ 02 Aug 2013, 12:20 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
seems like the HUD is entirely screwed too, didn't even realize there was a HUD. |
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| Author: | Amon Amarth [ 02 Aug 2013, 12:50 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
HaYDeN wrote: seems like the HUD is entirely screwed too, didn't even realize there was a HUD. Ah, that would explain the lack of HUD. And here I thought it was one of those "minimalistic" HUDs. |
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| Author: | Toothless Spoon [ 02 Aug 2013, 13:09 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
Moving too fast to even see a HUD! |
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| Author: | Amon Amarth [ 02 Aug 2013, 13:18 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
I noticed Hayden already uploaded a weapon fov fix on flawless. So fast! |
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| Author: | HaYDeN [ 02 Aug 2013, 14:26 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
Amon Amarth wrote: I noticed Hayden already uploaded a weapon fov fix on flawless. So fast! Spoon said it crashes tho? I did get 1 crash out of about 5-6 launches... probably just injects a little bit too fast. |
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| Author: | Amon Amarth [ 02 Aug 2013, 14:45 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
HaYDeN wrote: Amon Amarth wrote: I noticed Hayden already uploaded a weapon fov fix on flawless. So fast! Spoon said it crashes tho? I did get 1 crash out of about 5-6 launches... probably just injects a little bit too fast. Hm, well I didn't get any crashes. However, I'm not sure if it does properly inject FoV changes. It seems to limit what I can do to the game's FoV via the game menu. Trying to change it though flawless doesn't seem to do much. |
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| Author: | Toothless Spoon [ 05 Aug 2013, 12:21 ] |
| Post subject: | Re: Rise Of The Triad 2013 (fov-fix) [ini-edit] |
After the initial crash it seemed to work fine. As for the FOV not seeming to work - did you make sure you change your .ini back to original form - or delete it like I did. |
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