Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 29 Dec 2012, 07:16 
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ImperialCommando wrote:
New version of PS2FOV v0.7 safely disables the FOV limit for both infantry and vehicles.

Thanks, it works!


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PostPosted: 29 Dec 2012, 16:27 
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I can't even use surround right to begin with. The menu buttons are off-screen and not rendered, the main buttons at the bottom of the screen get pushed down and are hard to use. Various things flicker all over the outside two screens. It's pretty unplayable. I stick with 1920x1080 for now.

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PostPosted: 05 Jan 2013, 15:08 
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Joined: 05 Jan 2013, 15:01
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Thanks for the fix, getting the lost FOV in vehicles back is great but it has messed up the sensitivity for aiming in the Magrider. With the tool at default 100% and my in game usual of Vehicle Sensitivity 35 - horizontal is fine while vertical aiming is like 2-4x as sensitive. Turning sensitivity down to 0 in game is ok for vertical but means I can no longer turn (without many swipes of the mouse pad).
This is most likely due to how the Mag is limited in turn speed only.


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PostPosted: 05 Jan 2013, 18:59 
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Tool is working fantastic! Only problem is the menus. Here is me playing Planetside 2 in eyefinity.

http://www.youtube.com/watch?v=SJTL9YOAQQ4


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PostPosted: 07 Jan 2013, 16:53 
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Joined: 22 Aug 2012, 09:38
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FailedofView wrote:
but it has messed up the sensitivity for aiming in the Magrider.


VS needing special treatment as always...

v0.8 makes turret sensitivity optional and no longer affects Magriders.


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PostPosted: 15 Mar 2013, 04:54 
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Joined: 15 Mar 2013, 04:43
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I just wanted to pop in and say that the last patch broke player FOV editing via .ini (can set to 89, but it resets to 74 when I log in).
Read-Only doesn't help since I assume it has that 74 value set somewhere internally as a default.

Any way PS2FOV can be expanded to include Infantry FOV until SoE gets their head out of a dark place.


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PostPosted: 18 Apr 2013, 18:07 
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Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?


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PostPosted: 21 Apr 2013, 19:58 
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Joined: 27 Jun 2010, 12:14
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Fimconte wrote:
Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?

Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !


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PostPosted: 22 Apr 2013, 03:47 
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Joined: 22 Apr 2013, 03:44
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Z-FiRE wrote:
Fimconte wrote:
Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?

Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !


Dang, do I have it right v0.8 of this fix no longer works with the latest version of Planetside2 ?


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PostPosted: 22 Apr 2013, 12:03 
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Joined: 27 Jun 2010, 12:14
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There is no version information anywhere on this tools, but I think I have the v0.8. And I confirm it doesn't work with the latest version of PS2.


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