| Widescreen Gaming Forum https://www.wsgf.org/phpBB3/ |
|
| The Ball https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=20784 |
Page 1 of 1 |
| Author: | Slinky [ 29 Oct 2010, 19:32 ] |
| Post subject: | The Ball |
What is it with the damn unreal engine? The Ball does not work with eyefinity. Its just like UT3 where its really zoomed in and I can barely see the weapon im holding. |
|
| Author: | Paradigm Shifter [ 30 Oct 2010, 15:56 ] |
| Post subject: | Re: The Ball |
*resists urge to make pithy comment about Epic* ... :mrgreen: |
|
| Author: | g00seberry [ 30 Oct 2010, 16:17 ] |
| Post subject: | Re: The Ball |
It's disappointing. I was interested in this game, thought it looked a bit original, but being basically an Unreal mod I knew there was pretty much no chance of it being anything but vert- and so didn't buy it. Shame! |
|
| Author: | scavvenjahh [ 13 Nov 2010, 22:38 ] |
| Post subject: | Re: The Ball |
It's disappointing. I was interested in this game, thought it looked a bit original, but being basically an Unreal mod I knew there was pretty much no chance of it being anything but vert- and so didn't buy it. Shame!Actually, it's a tiny bit better than that... 5:4, 4:3, 16:10 and 16:9 are the only aspect ratios natively supported, and the default FOV is 90 in 4:3 BUT the game has some crude widescreen toggle that natively applies FOV 100 to both 16:10 and 16:9. I will post a Confirmed Solution with screenshots soon, and maybe a full-fledged DR later but here's a teaser. According to FOVCalc, 16:10 requires FOV 100.6 to be Hor+. 100 is close enough. The Ball is natively Hor+ in 16:10 ! It's a bit loo low for 16:9 though, but a simple .ini edit can fix that. Unfortunately the maximum FOV value that the game will register is 120. That's not nearly enough for 15:4 TH, not to mention Eyefinity. Whoever is responsible for this particular handling of widescreen resolutions (Teotl or Epic ?), I hope they'll continue their effort in that direction - the limited FOV and Vert- weapons are the only obstacles to satisfying multi-mon support in The Ball and so many other UE3/UDK games... |
|
| Author: | ViciousXUSMC [ 29 Nov 2010, 08:32 ] |
| Post subject: | Re: The Ball |
When I saw this I was like "oh great somebody made a whole game based off half life 2's gravity gun and a giant ball" :D |
|
| Author: | scavvenjahh [ 01 Dec 2010, 11:52 ] |
| Post subject: | Re: The Ball |
And the sad thing is, a Source version would've been so much better widescreenwise :( |
|
| Page 1 of 1 | All times are UTC [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|