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The Ball
https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=20784
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Author:  Slinky [ 29 Oct 2010, 19:32 ]
Post subject:  The Ball

What is it with the damn unreal engine? The Ball does not work with eyefinity. Its just like UT3 where its really zoomed in and I can barely see the weapon im holding.

Author:  Paradigm Shifter [ 30 Oct 2010, 15:56 ]
Post subject:  Re: The Ball

*resists urge to make pithy comment about Epic*

...

:mrgreen:

Author:  g00seberry [ 30 Oct 2010, 16:17 ]
Post subject:  Re: The Ball

It's disappointing. I was interested in this game, thought it looked a bit original, but being basically an Unreal mod I knew there was pretty much no chance of it being anything but vert- and so didn't buy it. Shame!

Author:  scavvenjahh [ 13 Nov 2010, 22:38 ]
Post subject:  Re: The Ball

It's disappointing. I was interested in this game, thought it looked a bit original, but being basically an Unreal mod I knew there was pretty much no chance of it being anything but vert- and so didn't buy it. Shame!
Actually, it's a tiny bit better than that...

5:4, 4:3, 16:10 and 16:9 are the only aspect ratios natively supported, and the default FOV is 90 in 4:3 BUT the game has some crude widescreen toggle that natively applies FOV 100 to both 16:10 and 16:9.

I will post a Confirmed Solution with screenshots soon, and maybe a full-fledged DR later but here's a teaser.

According to FOVCalc, 16:10 requires FOV 100.6 to be Hor+. 100 is close enough. The Ball is natively Hor+ in 16:10 !
It's a bit loo low for 16:9 though, but a simple .ini edit can fix that.
Unfortunately the maximum FOV value that the game will register is 120. That's not nearly enough for 15:4 TH, not to mention Eyefinity.

Whoever is responsible for this particular handling of widescreen resolutions (Teotl or Epic ?), I hope they'll continue their effort in that direction - the limited FOV and Vert- weapons are the only obstacles to satisfying multi-mon support in The Ball and so many other UE3/UDK games...

Author:  ViciousXUSMC [ 29 Nov 2010, 08:32 ]
Post subject:  Re: The Ball

When I saw this I was like "oh great somebody made a whole game based off half life 2's gravity gun and a giant ball" :D

Author:  scavvenjahh [ 01 Dec 2010, 11:52 ]
Post subject:  Re: The Ball

And the sad thing is, a Source version would've been so much better widescreenwise :(

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