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 Post subject: Knight Rider
PostPosted: 20 May 2010, 01:40 
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Joined: 21 Apr 2010, 20:43
Posts: 52
Help! I can´t achieve anything. It have a LOTS of .ini files, but I couldn't find any resolution line.


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 Post subject: Re: Knight Rider
PostPosted: 20 May 2010, 02:57 
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Link to the game?


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 Post subject: Re: Knight Rider
PostPosted: 20 May 2010, 11:24 
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Probably this one: http://www.davilex.com/product.aspx?ID=78
One of these few games I once owned and gladly got rid of. Davilex is all about the PS2 so getting their PC games to work in widescreen might prove a challenge...

Did you check the registry ?


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 Post subject: Re: Knight Rider
PostPosted: 21 May 2010, 18:26 
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Joined: 21 Apr 2010, 20:43
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Yeah. that's the game.

An the registry is a folder? Or it is on another place? (Sorry for my ignorance).

The near I get of a wide setting was in the main folder in the "Application.ini". There are some FOV values but I don't dare to change it; but no line of resolution or height, etc See:



And the way... you rock, guys. Thanks for always respond!

(And sorry too for my ugly english)


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 Post subject: Re: Knight Rider
PostPosted: 21 May 2010, 18:37 
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Joined: 13 May 2008, 11:35
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Don't apologize. "Help! I can´t achieve anything." is the single greatest tech support plea I've ever read.

Anyway, the registry refers to the Windows registry which you can open by clicking Start -> Run, and then running "regedit". Games will sometimes store resolution and other settings in here (typically under HKEY_LOCAL_MACHINE -> Software -> Game Developer -> Game, etc, etc).

I don't have the game so I can't help you, though.


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 Post subject: Re: Knight Rider
PostPosted: 21 May 2010, 19:21 
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Joined: 21 Apr 2010, 20:43
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Hahaha.

And I look in the registry and couldn't find anything . It's okay. Thanks anyway.


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 Post subject: Re: Knight Rider
PostPosted: 23 May 2010, 16:21 
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w00t FOV values !
Make a backup copy of Application.ini, then go for it ! :P
Use FOVCalc to get new hfov values for:
Code:
[StaticCameraMode]
   Fov=
   
   [SuperPursuitMode]
   PreFov=
   MaxFov=
   
...and any other FOV values you may find in the file.

Then save your file, test the game, and let us know what happens ;)


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 Post subject: Re: Knight Rider
PostPosted: 23 May 2010, 22:48 
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Joined: 21 Apr 2010, 20:43
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Thanks for the idea, Scavv.

I try it but it chrash.

Maybe I'm doing something wrong.

I put the 53 value form:

[StaticCameraMode]
Fov=53"

and the FOV Calc tell me the vFOV and the hFOV:



and I don't know which one put in.

And the same whit the PreFov, Max Fov.

I try put the hFOV in the three cases and it crash.

You can check the complete file if you want:

http://www.megaupload.com/?d=SLWKFUFF

Thank again for keeping on this.


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 Post subject: Re: Knight Rider
PostPosted: 24 May 2010, 15:48 
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In FOVCalc, you input a "Default hFOV" to get a "new hFOV". That's the only value to consider: the correct horizontal FOV for widescreen.
As for the crashes, maybe...
-you made a typo somewhere in the file :P
-the game files doen't like being fiddled with. Hex editing may help.
-the game engine can't handle decimals. So instead of 65.09, try 65 etc.
Also the best thing to do is change and test one value after another.

Sorry for this rushed reply, I'll take a look at the file later. Gee, now I wish I hadn't sold that game eons ago :lol:


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 Post subject: Re: Knight Rider
PostPosted: 27 May 2010, 08:01 
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Joined: 21 Apr 2010, 20:43
Posts: 52
I try without the decimal and only the hFOV and it crash again.

I'm one step from give up. :cry:

Thanks for all anyway. We cant' win always! :wink:


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