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King Arthur: The RPWG
https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=18759
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Author:  scavvenjahh [ 26 Dec 2009, 23:13 ]
Post subject:  King Arthur: The RPWG

http://www.neocoregames.com/index.php?action=1
The demo was just released.
Looks like the rendering resolution can only be picked from a very limited, hard-coded list. All I can find are registry entries:

HKCUSoftwareNeoCore GamesKing ArthurProfiles

I tried altering the Resolution and UseResolutionForGUI values, to no avail. I broke my game in the process :oops:
Maybe hacking Launcher.exe would help ?

Author:  BHawthorne [ 27 Dec 2009, 03:45 ]
Post subject:  Re: King Arthur: The RPWG

2560x1440 works for full screen TH2G digital. It shows as a triple head resolution on the screen. This is with the latest demo install from Steam. All I know is by looking at the patch notes, it looks like they are adding in new resolutions as the need arrises. Might let them know the need has arrised for triple head res. lol.

Author:  scavvenjahh [ 27 Dec 2009, 17:35 ]
Post subject:  Re: King Arthur: The RPWG

The game itself launches at your desktop res automatically, but 2560x1440 is the max res used for rendering the 3D (and menus), be it in Surround or not.

Author:  Downtown1 [ 27 Dec 2009, 22:15 ]
Post subject:  Re: King Arthur: The RPWG

The game itself launches at your desktop res automatically, but 2560x1440 is the max res used for rendering the 3D (and menus), be it in Surround or not.


What do you mean "it works"? I picked 2560x1440 and the 3D was still pixellated and blurry, impossible to enjoy it.

My desktop resolution is 3840x1024 fwiw.

Author:  scavvenjahh [ 28 Dec 2009, 11:40 ]
Post subject:  Re: King Arthur: The RPWG

I suppose you're talking to BHawthorne...
This thread could use a couple screenshots ;)

Author:  Downtown1 [ 30 Dec 2009, 09:36 ]
Post subject:  Re: King Arthur: The RPWG

Game's on sale on Steam for a few more hours.. picked it up. Now can we try and get a pixellation fix for this? :D

Author:  Hydralisk_X [ 26 Jan 2010, 00:24 ]
Post subject:  Re: King Arthur: The RPWG

I was wondering if anyone's got a solution for triple head setups (Eyefinity in my case). I'm tempted to buy this game off steam, but I'd like to at least see if Eyefinity works for this. I currently have the demo and indeed the max resolution it allows is 2560x1440.

Author:  scavvenjahh [ 26 Jan 2010, 20:13 ]
Post subject:  Re: King Arthur: The RPWG

You could start by asking the devs...
http://forums.steampowered.com/forums/forumdisplay.php?f=806&order=desc
http://www.kingarthurthewargame.com/forum/&sid=d637c00e99feacc5e0629748321c0e38

Author:  Hydralisk_X [ 31 Jan 2010, 00:04 ]
Post subject:  Re: King Arthur: The RPWG

There have already been a couple threads (including mine) in the tech support forum... no response.

Author:  Hydralisk_X [ 08 Feb 2010, 00:08 ]
Post subject:  Re: King Arthur: The RPWG

Just wanted to reply with an update from the devs. There were two posts about eyefinity / triplehead resolutions in the tech support forum and here are the responses:

http://www.kingarthurthewargame.com/forum/viewtopic.php?f=33&t=647
http://www.kingarthurthewargame.com/forum/viewtopic.php?f=33&t=639

Basically their engine cannot handle extreme resolutions according to this Kate person. A little disappointed...

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