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| Flock! (Hor+, menu issue in TH) https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=17285 |
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| Author: | scavvenjahh [ 16 Apr 2009, 17:52 ] |
| Post subject: | Flock! (Hor+, menu issue in TH) |
Official site and demo download Cute puzzle game, sort of Sheep meets Switchball (with the same framerate cap than the latter...). Great value thanks to the co-op campaign, level editor & level sharing service. Support is native, setting a new resolution requires that you restart the game. 1280x768 is unsupported though. Gameplay is Hor+, no HUD stretch. However all 2D elements get bigger in wider ARs, to the point that the main menu is invisible in TripleHead. You just need to press Return twice to access singleplayer mode though. 4:3 gameplay
16:9 gameplay
WTH gameplay
4:3 main menu
16:9 main menu
WTH main menu
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| Author: | skipclarke [ 17 Apr 2009, 05:41 ] |
| Post subject: | Flock! (Hor+, menu issue in TH) |
Dammit! I spent the time to pull these pics as well, and found the same issue. In normal TH (3840x1024) you can see two lines of the main menu, and the options do scroll through. |
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| Author: | scavvenjahh [ 17 Apr 2009, 09:03 ] |
| Post subject: | Flock! (Hor+, menu issue in TH) |
Heheh, sorry ! The full DR is ready. The game is great (cows & pigs are my favourite), although I don't understand why the controls are so messy in co-op :( - the keyboard takes control of both players' beams, so that teamwork ("I lift the barrier while you push the flock") can be lethal to some of the animals ! Beam tasks must be left to the mouse player. Sucks. - the mouse controls work differently than in singleplayer : they're inertia-based, which is painfully awkward. Maybe I missed sth in the controls config ? Shared keyboard à la Lego SW/Indy/Batman would be so much better anyway... |
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