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| BIA: Hell's Highway - Enhanced Widescreen FOV solution https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=16369 |
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| Author: | fuc847 [ 08 Oct 2008, 07:00 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
first of all, this game is Vert- like all unreal 3 engine games on top of that, the game uses an fov of like 60 so it feels worse than looking through a tunnel.. any ideas of how to increase the fov to 90? or even enable the console? UPDATE: look below for solution |
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| Author: | fuc847 [ 08 Oct 2008, 07:32 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
HACKED SOLUTION: E:Documents and SettingsnameMy DocumentsMy GamesBIA Hells HighwaySumacGameConfigSumacInput.ini ADD: Bindings=(Name="L",Command="fov 100",Control=False,Shift=False,Alt=False,Chord=False) under [SumacGame.SumacPlayerInput] but this breaks zooming, figuring out a way to maybe reset regular fov when zooming so it doesnt break it. anyone know the command for resetting fov to default? i could combine it in the zoom script button and bind it i'll keep updating u guys. |
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| Author: | Wolfer [ 08 Oct 2008, 07:57 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
Thanks. Why do console ports always leave this in their games with no way of changing it in the options at least. I hate it. |
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| Author: | Abram [ 08 Oct 2008, 09:25 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
Indeed. I still find it a bit of a shock when PC-only games still have widescreen troubles issues.. |
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| Author: | fuc847 [ 08 Oct 2008, 09:27 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
pics: normal view: http://img505.imageshack.us/my.php?image=screenshot00002nq2.jpg modded view: http://img158.imageshack.us/my.php?image=screenshot00001cd6.jpg normal view: http://img158.imageshack.us/my.php?image=screenshot00004ea1.jpg modded view: http://img158.imageshack.us/my.php?image=screenshot00003vy2.jpg |
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| Author: | fuc847 [ 08 Oct 2008, 09:43 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
UPDATE: so i made a script so that it zooms in when you press "hold button to aim" button. THIS IS NOT A TRUE solution, but it allows you to zoom in when you aim at least. in SumacInput.ini, replace the line with .ZOOMHOLD to: Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 40 | OnRelease ZoomOut | OnRelease FOV 100") u can change the 40 and 100 to whatever u want. i like 40 so i can see my nice gorey headshots, and 100 is ur regular view. works well for 16:10 resolution imo. |
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| Author: | Stec [ 08 Oct 2008, 17:46 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
I still find it a bit of a shock when PC-only games still have widescreen troubles issues.. Agreed, although Hell's Highway is for PS3/Xbox360/PC. |
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| Author: | URFIR3D [ 08 Oct 2008, 18:34 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
I can't even get the game to run right. I have not made any changes to the config files, but when launch the game, I hear the sounds but my screen is just black. It's not even getting video, the monitors' powerbutton is blinking as if it's not getting signal. When I use the arrow keys on the keyboard I can hear clicks from the menu, but no display on my screen. Any ideas? |
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| Author: | Abram [ 09 Oct 2008, 00:09 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
Does you computer meet the minimum specs, your video card in particular? |
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| Author: | URFIR3D [ 09 Oct 2008, 01:28 ] |
| Post subject: | BIA: Hell's Highway - Enhanced Widescreen FOV solution |
I have resolved the problem. The game was defaulting to 1280x720 Resolution, which the triplehead does not support. So I connected one of the monitors to a the second input on the on the GeForce 8800. I went into the game using that as my display and changed the resolution to a TripleHead support res. Now I can go into it with my standard TripleHead setup just fine. Used to get the same problem with TDU. |
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