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| Thief Deadly Shadows with Deus Ex IW solution? https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=15288 |
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| Author: | Exair [ 15 Nov 2007, 19:26 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
Hello, Both Thief3 and Deus Ex2 have been developed by Ion Storm, both use the same engine (Unreal2) and were released about the same time. "NotCarolKaye" came up with a nice hor+ solution (http://www.widescreengamingforum.com/wiki/index.php/Deus_Ex:_Invisible_War) for Deus Ex2 after a long time. In his solution you edit the "Engine.d2u" file in the /system folder of the game with a hex editor and replace the 3 parts/values (AA 42) that concern the Field Of View. This worked perfectly. Now I know that there is no hor+ solution for Thief3 available. I thought however, that it would probably be the same solution. I opened the "Engine.t3u" file in the /system folder. And guess what I found. There are also three AA 42 parts, so I guessed that they concern FOV in Thief too. But when I changed them to CC 42, which is 16:10 in Deus Ex2, nothing happens. WS Resolutions work as usual, but the game is still -vert. Can anybody out there make something out of this? I don't think that the AA 42 values are just a coincidence. thanks for reading 8) |
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| Author: | ToryS [ 14 Dec 2007, 05:06 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
Nice :D |
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| Author: | Paddy the Wak [ 14 Dec 2007, 09:59 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
Now I know that there is no hor+ solution for Thief3 available.http://www.widescreengamingforum.com/node/thief |
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| Author: | daremo [ 14 Dec 2007, 18:42 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
[quote]Now I know that there is no hor+ solution for Thief3 available.http://www.widescreengamingforum.com/node/] But that solution is fundamentally vert-, not hor+ -- the camera hack doesn't work well in first-person. Modifying the FOV directly produces perfect results whether you prefer first-person or third-person gameplay. We just need to figure out how to make it a bit easier to do! :) (I forgot to note that my hack is built on that solution, though - you need to do the Resolution=-2 bit to get the game into vert- widescreen at all, before you start playing around with BaseFOV.) |
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| Author: | daremo [ 14 Dec 2007, 19:37 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
How is that Vert - ? ... it looks very much Horz + to me ... it may be a little Vert + too .... Yeah, sorry, I guess I was nitpicking a bit there... please don't think I was criticising it, because I do think it's a really neat solution for third-person players... I just think of it as "fundamentally" vert- because I always play in first-person. :) But you're quite right, I guess I should have described it as a hybrid hor+/vert- really. |
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| Author: | Paddy the Wak [ 14 Dec 2007, 20:15 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
No problem ... I just didn't want people to get misinformation. 8) |
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| Author: | Tanuki [ 14 Dec 2007, 23:18 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
Before solution ... Poor man's hor + friend. 8) See the change in perspective behind the legs? |
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| Author: | Paddy the Wak [ 14 Dec 2007, 23:37 ] |
| Post subject: | Thief Deadly Shadows with Deus Ex IW solution? |
Now that is nitpicking .... :P I did say ... ... it looks very much Horz + to me ... it may be a little Vert + too .... |
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