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| Serious Sam 2 - permanent FOV solution https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=15019 |
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| Author: | GeneralAdmission [ 12 Sep 2007, 19:59 ] |
| Post subject: | Serious Sam 2 - permanent FOV solution |
Greetings all, I recently installed SS2 on my widescreen rig and tried the official widescreen solution from The_cranky_hermit. It worked except for the FOV setting, and upon investigation I found that for some reason the game was deleting the plr_fFOVOverride = 90.4 line from Sam2.ini whenever it started. Entering the FOV via the console while playing worked fine. So I went back to the Sam2.ini file, added the FOV info, marked the file as READ-ONLY, then started the game and it worked perfectly with the new FOV. If some other folks would test this I would appreciate the feedback. If the results are good would one of you moderators update the official, confirmed solution? I tried, but the forum won't let me. :wink: GeneralAdmission PS- If anyone has encountered graphics problems/crashes, or the "application has malfunctioned" error, try changing this line in Sam2.ini: gfx_iAPI = 2; (D3D) to gfx_iAPI = 1; (OpenGL) OpenGL mode fixed all my errors and seems to run just fine. |
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| Author: | Paddy the Wak [ 12 Sep 2007, 20:14 ] |
| Post subject: | Re: Serious Sam 2 - permanent FOV solution |
Hello and welcome to the forum ... 8) I have added that info to the solution ... thank you very much :D http://www.widescreengamingforum.com/node/7407#comment-148917 We keep the "solutions" locked in order to keep them tidy ... in the past they got very confusing when too many people posted. Hence the "Request/Discuss Widescreen Solutions - PC" section ... which is where I have moved this to. |
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