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Serious Sam 2 - permanent FOV solution
https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=15019
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Author:  GeneralAdmission [ 12 Sep 2007, 19:59 ]
Post subject:  Serious Sam 2 - permanent FOV solution

Greetings all,

I recently installed SS2 on my widescreen rig and tried the official widescreen solution from The_cranky_hermit. It worked except for the FOV setting, and upon investigation I found that for some reason the game was deleting the plr_fFOVOverride = 90.4 line from Sam2.ini whenever it started. Entering the FOV via the console while playing worked fine. So I went back to the Sam2.ini file, added the FOV info, marked the file as READ-ONLY, then started the game and it worked perfectly with the new FOV.

If some other folks would test this I would appreciate the feedback. If the results are good would one of you moderators update the official, confirmed solution? I tried, but the forum won't let me. :wink:

GeneralAdmission

PS- If anyone has encountered graphics problems/crashes, or the "application has malfunctioned" error, try changing this line in Sam2.ini:
gfx_iAPI = 2; (D3D)
to
gfx_iAPI = 1; (OpenGL)

OpenGL mode fixed all my errors and seems to run just fine.

Author:  Paddy the Wak [ 12 Sep 2007, 20:14 ]
Post subject:  Re: Serious Sam 2 - permanent FOV solution

Hello and welcome to the forum ... 8)
I have added that info to the solution ... thank you very much :D

http://www.widescreengamingforum.com/node/7407#comment-148917

We keep the "solutions" locked in order to keep them tidy ... in the past they got very confusing when too many people posted.
Hence the "Request/Discuss Widescreen Solutions - PC" section ... which is where I have moved this to.

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